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blender-archive/intern/audaspace/intern/AUD_SoftwareDevice.h
Joerg Mueller 174eccf078 Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2010-01-01 05:09:30 +00:00

132 lines
3.2 KiB
C++

/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_SOFTWAREDEVICE
#define AUD_SOFTWAREDEVICE
#include "AUD_IDevice.h"
struct AUD_SoftwareHandle;
class AUD_Mixer;
#include <list>
#include <pthread.h>
/**
* This device plays is a generic device with software mixing.
* Classes implementing this have to:
* - Implement the playing function.
* - Prepare the m_specs, m_mixer variables.
* - Call the create and destroy functions.
* - Call the mix function to retrieve their audio data.
*/
class AUD_SoftwareDevice : public AUD_IDevice
{
protected:
/**
* The specification of the device.
*/
AUD_DeviceSpecs m_specs;
/**
* The mixer.
*/
AUD_Mixer* m_mixer;
/**
* Initializes member variables.
*/
void create();
/**
* Uninitializes member variables.
*/
void destroy();
/**
* Mixes the next samples into the buffer.
* \param buffer The target buffer.
* \param length The length in samples to be filled.
*/
void mix(data_t* buffer, int length);
/**
* This function tells the device, to start or pause playback.
* \param playing True if device should playback.
*/
virtual void playing(bool playing)=0;
private:
/**
* The list of sounds that are currently playing.
*/
std::list<AUD_SoftwareHandle*>* m_playingSounds;
/**
* The list of sounds that are currently paused.
*/
std::list<AUD_SoftwareHandle*>* m_pausedSounds;
/**
* Whether there is currently playback.
*/
bool m_playback;
/**
* The mutex for locking.
*/
pthread_mutex_t m_mutex;
/**
* The overall volume of the device.
*/
float m_volume;
/**
* Checks if a handle is valid.
* \param handle The handle to check.
* \return Whether the handle is valid.
*/
bool isValid(AUD_Handle* handle);
public:
virtual AUD_DeviceSpecs getSpecs();
virtual AUD_Handle* play(AUD_IFactory* factory, bool keep = false);
virtual bool pause(AUD_Handle* handle);
virtual bool resume(AUD_Handle* handle);
virtual bool stop(AUD_Handle* handle);
virtual bool setKeep(AUD_Handle* handle, bool keep);
virtual bool sendMessage(AUD_Handle* handle, AUD_Message &message);
virtual bool seek(AUD_Handle* handle, float position);
virtual float getPosition(AUD_Handle* handle);
virtual AUD_Status getStatus(AUD_Handle* handle);
virtual void lock();
virtual void unlock();
virtual bool checkCapability(int capability);
virtual bool setCapability(int capability, void *value);
virtual bool getCapability(int capability, void *value);
};
#endif //AUD_SOFTWAREDEVICE