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blender-archive/source/blender/editors/include/ED_transform.h
Joshua Leung a19e917782 Bugfix [#26269] Initiating a duplication with shift D and cancelling
in dope sheet/ graph editor leads to duplicated keys

The old hack using the transform "undostring" didn't work anymore, as
this wasn't set. Instead, I've added a special mode transform mode for
this that the duplicate operators can set to get this functionality.
2011-03-02 23:39:08 +00:00

191 lines
5.2 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_transform.h
* \ingroup editors
*/
#ifndef ED_TRANSFORM_H
#define ED_TRANSFORM_H
/* ******************* Registration Function ********************** */
struct wmWindowManager;
struct wmOperatorType;
struct ListBase;
struct wmEvent;
struct bContext;
struct Object;
struct uiLayout;
struct EnumPropertyItem;
struct wmOperatorType;
struct wmKeyMap;
struct wmKeyConfig;
void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
void transform_operatortypes(void);
/* ******************** Macros & Prototypes *********************** */
/* MODE AND NUMINPUT FLAGS */
enum {
TFM_INIT = -1,
TFM_DUMMY,
TFM_TRANSLATION,
TFM_ROTATION,
TFM_RESIZE,
TFM_TOSPHERE,
TFM_SHEAR,
TFM_WARP,
TFM_SHRINKFATTEN,
TFM_TILT,
TFM_TRACKBALL,
TFM_PUSHPULL,
TFM_CREASE,
TFM_MIRROR,
TFM_BONESIZE,
TFM_BONE_ENVELOPE,
TFM_CURVE_SHRINKFATTEN,
TFM_BONE_ROLL,
TFM_TIME_TRANSLATE,
TFM_TIME_SLIDE,
TFM_TIME_SCALE,
TFM_TIME_EXTEND,
TFM_TIME_DUPLICATE,
TFM_BAKE_TIME,
TFM_BEVEL,
TFM_BWEIGHT,
TFM_ALIGN,
TFM_EDGE_SLIDE,
TFM_SEQ_SLIDE
} TfmMode;
/* TRANSFORM CONTEXTS */
#define CTX_NONE 0
#define CTX_TEXTURE 1
#define CTX_EDGE 2
#define CTX_NO_PET 4
#define CTX_TWEAK 8
#define CTX_NO_MIRROR 16
#define CTX_AUTOCONFIRM 32
#define CTX_BMESH 64
#define CTX_NDOF 128
/* Standalone call to get the transformation center corresponding to the current situation
* returns 1 if successful, 0 otherwise (usually means there's no selection)
* (if 0 is returns, *vec is unmodified)
* */
int calculateTransformCenter(struct bContext *C, int centerMode, float *vec);
struct TransInfo;
struct ScrArea;
struct Base;
struct Scene;
struct Object;
void BIF_setSingleAxisConstraint(float vec[3], char *text);
void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
void BIF_setLocalAxisConstraint(char axis, char *text);
void BIF_setLocalLockConstraint(char axis, char *text);
int BIF_snappingSupported(struct Object *obedit);
struct TransformOrientation;
struct bContext;
struct ReportList;
void BIF_clearTransformOrientation(struct bContext *C);
void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, char *name, int use, int overwrite);
int BIF_menuselectTransformOrientation(void);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[][3], int activeOnly);
struct EnumPropertyItem *BIF_enumTransformOrientation(struct bContext *C);
const char * BIF_menustringTransformOrientation(const struct bContext *C, const char *title); /* the returned value was allocated and needs to be freed after use */
int BIF_countTransformOrientation(const struct bContext *C);
void BIF_TransformSetUndo(char *str);
void BIF_selectOrientation(void);
/* to be able to add operator properties to other operators */
#define P_MIRROR (1 << 0)
#define P_PROPORTIONAL (1 << 1)
#define P_AXIS (1 << 2)
#define P_SNAP (1 << 3)
#define P_GEO_SNAP (P_SNAP|(1 << 4))
#define P_ALIGN_SNAP (P_GEO_SNAP|(1 << 5))
#define P_CONSTRAINT (1 << 6)
#define P_OPTIONS (1 << 7)
void Transform_Properties(struct wmOperatorType *ot, int flags);
/* view3d manipulators */
int BIF_do_manipulator(struct bContext *C, struct wmEvent *event, struct wmOperator *op);
void BIF_draw_manipulator(const struct bContext *C);
/* Snapping */
typedef struct DepthPeel
{
struct DepthPeel *next, *prev;
float depth;
float p[3];
float no[3];
struct Object *ob;
int flag;
} DepthPeel;
struct ListBase;
typedef enum SnapMode
{
SNAP_ALL = 0,
SNAP_NOT_SELECTED = 1,
SNAP_NOT_OBEDIT = 2
} SnapMode;
#define SNAP_MIN_DISTANCE 30
int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, float mval[2]);
int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, float mval[2]);
int snapObjectsTransform(struct TransInfo *t, float mval[2], int *dist, float *loc, float *no, SnapMode mode);
int snapObjectsContext(struct bContext *C, float mval[2], int *dist, float *loc, float *no, SnapMode mode);
#endif