This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
104 lines
2.1 KiB
CMake
104 lines
2.1 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenkernel
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../blenlib
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../blentranslation
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../depsgraph
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../draw
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../sequencer
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../simulation
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../../../intern/atomic
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../../../intern/guardedalloc
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../../../intern/mikktspace
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../../../intern/mantaflow/extern
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)
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set(SRC
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intern/bake.c
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intern/engine.c
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intern/initrender.c
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intern/multires_bake.c
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intern/pipeline.c
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intern/render_result.c
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intern/texture_image.c
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intern/texture_margin.cc
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intern/texture_pointdensity.c
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intern/texture_procedural.c
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intern/zbuf.c
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RE_bake.h
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RE_engine.h
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RE_multires_bake.h
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RE_pipeline.h
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RE_texture.h
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RE_texture_margin.h
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intern/pipeline.h
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intern/render_result.h
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intern/render_types.h
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intern/texture_common.h
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intern/zbuf.h
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)
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set(LIB
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)
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if(WITH_PYTHON)
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add_definitions(-DWITH_PYTHON)
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list(APPEND INC
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../python
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)
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endif()
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if(WITH_IMAGE_OPENEXR)
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list(APPEND LIB
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bf_imbuf_openexr
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)
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add_definitions(-DWITH_OPENEXR)
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endif()
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if(WITH_FREESTYLE)
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list(APPEND INC
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../freestyle
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)
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list(APPEND LIB
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bf_freestyle
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)
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add_definitions(-DWITH_FREESTYLE)
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endif()
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if(WITH_INTERNATIONAL)
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add_definitions(-DWITH_INTERNATIONAL)
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endif()
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blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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