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blender-archive/source/blender/render/intern/source
Ton Roosendaal 420b6ba5e4 Patch #3675 by Ed Halley
Finally after 5 months! :)

Patch was already approved, but needed testing on existing files & time...

Description is here:
http://mediawiki.blender.org/index.php/BlenderDev/Transmissivity

In short: patch adds filtering based on thickness of material, and support
for internal reflection (resulting in better looking glass).

Thanks!
(Only note; appearance of glass render now differs... is acceptable, but for
the factor to control transmissivity a scaling factor could be added in UI,
the length of a ray is a relative thing...)
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