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blender-archive/source/blender/bmesh/operators/bmo_mesh_conv.c
Campbell Barton 6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00

77 lines
2.3 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Joseph Eagar.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/operators/bmo_mesh_conv.c
* \ingroup bmesh
*
* This file contains functions
* for converting a Mesh
* into a Bmesh, and back again.
*/
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_key_types.h"
#include "BLI_math.h"
#include "bmesh.h"
#include "intern/bmesh_operators_private.h"
void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op->slots_in, "object");
Mesh *me = BMO_slot_ptr_get(op->slots_in, "mesh");
bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey");
BM_mesh_bm_from_me(
bm, me, (&(struct BMeshFromMeshParams){
.use_shapekey = set_key, .active_shapekey = ob->shapenr,
}));
if (me->key && ob->shapenr > me->key->totkey) {
ob->shapenr = me->key->totkey - 1;
}
}
void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
{
Object *ob = BMO_slot_ptr_get(op->slots_in, "object");
/* Scene *scene = BMO_slot_ptr_get(op, "scene"); */
Mesh *me = ob->data;
BMO_op_callf(bm, op->flag,
"bmesh_to_mesh mesh=%p object=%p skip_tessface=%b",
me, ob, true);
}
void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
{
Mesh *me = BMO_slot_ptr_get(op->slots_in, "mesh");
/* Object *ob = BMO_slot_ptr_get(op, "object"); */
const bool dotess = !BMO_slot_bool_get(op->slots_in, "skip_tessface");
BM_mesh_bm_to_me(bm, me, (&(struct BMeshToMeshParams){ .calc_tessface = dotess, }));
}