42 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright 2011, Blender Foundation.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor: 
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 *		Jeroen Bakker 
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 *		Monique Dewanchand
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 */
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#include "COM_BrightnessNode.h"
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#include "COM_BrightnessOperation.h"
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#include "COM_ExecutionSystem.h"
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BrightnessNode::BrightnessNode(bNode *editorNode) : Node(editorNode)
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{
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	/* pass */
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}
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void BrightnessNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
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{
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	BrightnessOperation *operation = new BrightnessOperation();
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	converter.addOperation(operation);
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	converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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	converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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	converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
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	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
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}
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