This commit fixes issues with wrong socket type being added to the Cycles debug pass compositor operation, which lead to crashes with non-value pass types. This commit also reverts socket renaming thing because while it's was behaving ok on runtime file reload might have loose the links which is annoying.
103 lines
4.9 KiB
C++
103 lines
4.9 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor:
|
|
* Jeroen Bakker
|
|
* Monique Dewanchand
|
|
*/
|
|
|
|
#include "COM_RenderLayersNode.h"
|
|
#include "COM_RenderLayersProg.h"
|
|
#include "COM_TranslateOperation.h"
|
|
#include "COM_RotateOperation.h"
|
|
#include "COM_ScaleOperation.h"
|
|
#include "COM_SetValueOperation.h"
|
|
|
|
#ifdef WITH_CYCLES_DEBUG
|
|
# include "RE_pipeline.h"
|
|
#endif
|
|
|
|
RenderLayersNode::RenderLayersNode(bNode *editorNode) : Node(editorNode)
|
|
{
|
|
/* pass */
|
|
}
|
|
|
|
void RenderLayersNode::testSocketLink(NodeConverter &converter, const CompositorContext &context,
|
|
int outputSocketNumber, RenderLayersBaseProg *operation) const
|
|
{
|
|
NodeOutput *outputSocket = this->getOutputSocket(outputSocketNumber);
|
|
Scene *scene = (Scene *)this->getbNode()->id;
|
|
short layerId = this->getbNode()->custom1;
|
|
|
|
operation->setScene(scene);
|
|
operation->setLayerId(layerId);
|
|
operation->setRenderData(context.getRenderData());
|
|
operation->setViewName(context.getViewName());
|
|
|
|
converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
|
|
converter.addOperation(operation);
|
|
|
|
if (outputSocketNumber == 0) /* only for image socket */
|
|
converter.addPreview(operation->getOutputSocket());
|
|
}
|
|
|
|
void RenderLayersNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
|
|
{
|
|
testSocketLink(converter, context, 0, new RenderLayersColorProg());
|
|
testSocketLink(converter, context, 1, new RenderLayersAlphaProg());
|
|
testSocketLink(converter, context, 2, new RenderLayersDepthProg());
|
|
testSocketLink(converter, context, 3, new RenderLayersNormalOperation());
|
|
testSocketLink(converter, context, 4, new RenderLayersUVOperation());
|
|
testSocketLink(converter, context, 5, new RenderLayersSpeedOperation());
|
|
testSocketLink(converter, context, 6, new RenderLayersColorOperation());
|
|
testSocketLink(converter, context, 7, new RenderLayersDiffuseOperation());
|
|
testSocketLink(converter, context, 8, new RenderLayersSpecularOperation());
|
|
testSocketLink(converter, context, 9, new RenderLayersShadowOperation());
|
|
testSocketLink(converter, context, 10, new RenderLayersAOOperation());
|
|
testSocketLink(converter, context, 11, new RenderLayersReflectionOperation());
|
|
testSocketLink(converter, context, 12, new RenderLayersRefractionOperation());
|
|
testSocketLink(converter, context, 13, new RenderLayersIndirectOperation());
|
|
testSocketLink(converter, context, 14, new RenderLayersObjectIndexOperation());
|
|
testSocketLink(converter, context, 15, new RenderLayersMaterialIndexOperation());
|
|
testSocketLink(converter, context, 16, new RenderLayersMistOperation());
|
|
testSocketLink(converter, context, 17, new RenderLayersEmitOperation());
|
|
testSocketLink(converter, context, 18, new RenderLayersEnvironmentOperation());
|
|
|
|
// cycles passes
|
|
testSocketLink(converter, context, 19, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_DIRECT));
|
|
testSocketLink(converter, context, 20, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_INDIRECT));
|
|
testSocketLink(converter, context, 21, new RenderLayersCyclesOperation(SCE_PASS_DIFFUSE_COLOR));
|
|
testSocketLink(converter, context, 22, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_DIRECT));
|
|
testSocketLink(converter, context, 23, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_INDIRECT));
|
|
testSocketLink(converter, context, 24, new RenderLayersCyclesOperation(SCE_PASS_GLOSSY_COLOR));
|
|
testSocketLink(converter, context, 25, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_DIRECT));
|
|
testSocketLink(converter, context, 26, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_INDIRECT));
|
|
testSocketLink(converter, context, 27, new RenderLayersCyclesOperation(SCE_PASS_TRANSM_COLOR));
|
|
testSocketLink(converter, context, 28, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_DIRECT));
|
|
testSocketLink(converter, context, 29, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_INDIRECT));
|
|
testSocketLink(converter, context, 30, new RenderLayersCyclesOperation(SCE_PASS_SUBSURFACE_COLOR));
|
|
|
|
#ifdef WITH_CYCLES_DEBUG
|
|
{
|
|
Scene *scene = (Scene *)this->getbNode()->id;
|
|
Render *re = RE_GetRender(scene->id.name);
|
|
int debug_pass_type = ((re != NULL) ? RE_debug_pass_type_get(re) : scene->r.debug_pass_type);
|
|
testSocketLink(converter, context, 31, new RenderLayersCyclesDebugOperation(SCE_PASS_DEBUG, debug_pass_type));
|
|
}
|
|
#endif
|
|
}
|