The code does stupid box filter which doesn't give nice results and doesn't match old compositor at all. Need some better gaussian weighting here. Will look into it later.
117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_BilateralBlurOperation.h"
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#include "BLI_math.h"
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extern "C" {
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# include "RE_pipeline.h"
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}
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BilateralBlurOperation::BilateralBlurOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_COLOR);
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this->addOutputSocket(COM_DT_COLOR);
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this->setComplex(true);
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this->m_inputColorProgram = NULL;
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this->m_inputDeterminatorProgram = NULL;
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}
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void BilateralBlurOperation::initExecution()
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{
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this->m_inputColorProgram = getInputSocketReader(0);
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this->m_inputDeterminatorProgram = getInputSocketReader(1);
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this->m_space = this->m_data->sigma_space + this->m_data->iter;
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QualityStepHelper::initExecution(COM_QH_INCREASE);
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}
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void BilateralBlurOperation::executePixel(float output[4], int x, int y, void *data)
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{
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// read the determinator color at x, y, this will be used as the reference color for the determinator
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float determinatorReferenceColor[4];
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float determinator[4];
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float tempColor[4];
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float blurColor[4];
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float blurDivider;
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float space = this->m_space;
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float sigmacolor = this->m_data->sigma_color;
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int minx = floor(x - space);
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int maxx = ceil(x + space);
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int miny = floor(y - space);
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int maxy = ceil(y + space);
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float deltaColor;
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this->m_inputDeterminatorProgram->read(determinatorReferenceColor, x, y, data);
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zero_v4(blurColor);
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blurDivider = 0.0f;
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/* TODO(sergey): This isn't really good bilateral filter, it should be
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* using gaussian bell for weights. Also sigma_color doesn't seem to be
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* used correct at all.
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*/
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for (int yi = miny; yi < maxy; yi += QualityStepHelper::getStep()) {
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for (int xi = minx; xi < maxx; xi += QualityStepHelper::getStep()) {
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// read determinator
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this->m_inputDeterminatorProgram->read(determinator, xi, yi, data);
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deltaColor = (fabsf(determinatorReferenceColor[0] - determinator[0]) +
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fabsf(determinatorReferenceColor[1] - determinator[1]) +
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fabsf(determinatorReferenceColor[2] - determinator[2])); // do not take the alpha channel into account
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if (deltaColor < sigmacolor) {
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// add this to the blur
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this->m_inputColorProgram->read(tempColor, xi, yi, data);
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add_v4_v4(blurColor, tempColor);
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blurDivider += 1.0f;
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}
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}
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}
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if (blurDivider > 0.0f) {
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mul_v4_v4fl(output, blurColor, 1.0f / blurDivider);
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}
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else {
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output[0] = 0.0f;
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output[1] = 0.0f;
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output[2] = 0.0f;
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output[3] = 1.0f;
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}
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}
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void BilateralBlurOperation::deinitExecution()
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{
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this->m_inputColorProgram = NULL;
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this->m_inputDeterminatorProgram = NULL;
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}
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bool BilateralBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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int add = ceil(this->m_space) + 1;
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newInput.xmax = input->xmax + (add);
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newInput.xmin = input->xmin - (add);
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newInput.ymax = input->ymax + (add);
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newInput.ymin = input->ymin - (add);
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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