Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered). This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing). Differential Revision: http://developer.blender.org/D7
203 lines
4.9 KiB
C++
203 lines
4.9 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#ifndef _COM_ConvertOperation_h
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#define _COM_ConvertOperation_h
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#include "COM_NodeOperation.h"
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class ConvertBaseOperation : public NodeOperation {
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protected:
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SocketReader *m_inputOperation;
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public:
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ConvertBaseOperation();
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void initExecution();
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void deinitExecution();
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};
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class ConvertValueToColorOperation : public ConvertBaseOperation {
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public:
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ConvertValueToColorOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertColorToValueOperation : public ConvertBaseOperation {
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public:
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ConvertColorToValueOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertColorToBWOperation : public ConvertBaseOperation {
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public:
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ConvertColorToBWOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertColorToVectorOperation : public ConvertBaseOperation {
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public:
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ConvertColorToVectorOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertValueToVectorOperation : public ConvertBaseOperation {
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public:
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ConvertValueToVectorOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertVectorToColorOperation : public ConvertBaseOperation {
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public:
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ConvertVectorToColorOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertVectorToValueOperation : public ConvertBaseOperation {
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public:
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ConvertVectorToValueOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertRGBToYCCOperation : public ConvertBaseOperation {
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private:
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/** YCbCr mode (Jpeg, ITU601, ITU709) */
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int m_mode;
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public:
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ConvertRGBToYCCOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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/** Set the YCC mode */
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void setMode(int mode);
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};
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class ConvertYCCToRGBOperation : public ConvertBaseOperation {
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private:
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/** YCbCr mode (Jpeg, ITU601, ITU709) */
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int m_mode;
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public:
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ConvertYCCToRGBOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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/** Set the YCC mode */
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void setMode(int mode);
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};
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class ConvertRGBToYUVOperation : public ConvertBaseOperation {
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public:
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ConvertRGBToYUVOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertYUVToRGBOperation : public ConvertBaseOperation {
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public:
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ConvertYUVToRGBOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertRGBToHSVOperation : public ConvertBaseOperation {
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public:
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ConvertRGBToHSVOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertHSVToRGBOperation : public ConvertBaseOperation {
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public:
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ConvertHSVToRGBOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertPremulToStraightOperation : public ConvertBaseOperation {
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public:
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ConvertPremulToStraightOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class ConvertStraightToPremulOperation : public ConvertBaseOperation {
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public:
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ConvertStraightToPremulOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class SeparateChannelOperation : public NodeOperation {
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private:
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SocketReader *m_inputOperation;
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int m_channel;
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public:
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SeparateChannelOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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void initExecution();
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void deinitExecution();
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void setChannel(int channel) { this->m_channel = channel; }
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};
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class CombineChannelsOperation : public NodeOperation {
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private:
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SocketReader *m_inputChannel1Operation;
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SocketReader *m_inputChannel2Operation;
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SocketReader *m_inputChannel3Operation;
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SocketReader *m_inputChannel4Operation;
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public:
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CombineChannelsOperation();
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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void initExecution();
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void deinitExecution();
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};
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#endif
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