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blender-archive/source/blender/compositor/operations/COM_KeyingBlurOperation.cpp
Jeroen Bakker 35d3b6316b D627: Memory usage optimization for the compositor.
The compostor used a fixed size of 4 floats to hold pixel data. this
patch will select size of a pixel based on its type.
It uses 1 float for Value, 3 float for vector and 4 floats for color
data types.

When benchmarking on shots (opening shot of caminandes) we get a
reduction of memory of 30% and a tiny speedup as less data
transformations needs to take place (but these are negligable.

More information of the patch can be found on
https://developer.blender.org/D627 and
http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD

Developers: jbakker & mdewanchand
Thanks for Sergey for his indept review.
2015-01-19 18:17:50 +01:00

100 lines
2.7 KiB
C++

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#include "COM_KeyingBlurOperation.h"
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
KeyingBlurOperation::KeyingBlurOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_VALUE);
this->m_size = 0;
this->m_axis = BLUR_AXIS_X;
this->setComplex(true);
}
void *KeyingBlurOperation::initializeTileData(rcti *rect)
{
void *buffer = getInputOperation(0)->initializeTileData(rect);
return buffer;
}
void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data)
{
MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
const int bufferWidth = inputBuffer->getWidth();
float *buffer = inputBuffer->getBuffer();
int count = 0;
float average = 0.0f;
if (this->m_axis == 0) {
const int start = max(0, x - this->m_size + 1),
end = min(bufferWidth, x + this->m_size);
for (int cx = start; cx < end; ++cx) {
int bufferIndex = (y * bufferWidth + cx);
average += buffer[bufferIndex];
count++;
}
}
else {
const int start = max(0, y - this->m_size + 1),
end = min(inputBuffer->getHeight(), y + this->m_size);
for (int cy = start; cy < end; ++cy) {
int bufferIndex = (cy * bufferWidth + x);
average += buffer[bufferIndex];
count++;
}
}
average /= (float) count;
output[0] = average;
}
bool KeyingBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
rcti newInput;
if (this->m_axis == BLUR_AXIS_X) {
newInput.xmin = input->xmin - this->m_size;
newInput.ymin = input->ymin;
newInput.xmax = input->xmax + this->m_size;
newInput.ymax = input->ymax;
}
else {
newInput.xmin = input->xmin;
newInput.ymin = input->ymin - this->m_size;
newInput.xmax = input->xmax;
newInput.ymax = input->ymax + this->m_size;
}
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}