The compostor used a fixed size of 4 floats to hold pixel data. this patch will select size of a pixel based on its type. It uses 1 float for Value, 3 float for vector and 4 floats for color data types. When benchmarking on shots (opening shot of caminandes) we get a reduction of memory of 30% and a tiny speedup as less data transformations needs to take place (but these are negligable. More information of the patch can be found on https://developer.blender.org/D627 and http://wiki.blender.org/index.php/Dev:Ref/Proposals/Compositor2014_p1.1_TD Developers: jbakker & mdewanchand Thanks for Sergey for his indept review.
		
			
				
	
	
		
			100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright 2012, Blender Foundation.
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor:
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|  *		Jeroen Bakker
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|  *		Monique Dewanchand
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|  *		Sergey Sharybin
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|  */
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| 
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| #include "COM_KeyingBlurOperation.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_listbase.h"
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| #include "BLI_math.h"
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| 
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| KeyingBlurOperation::KeyingBlurOperation() : NodeOperation()
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| {
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| 	this->addInputSocket(COM_DT_VALUE);
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| 	this->addOutputSocket(COM_DT_VALUE);
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| 
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| 	this->m_size = 0;
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| 	this->m_axis = BLUR_AXIS_X;
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| 
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| 	this->setComplex(true);
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| }
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| 
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| void *KeyingBlurOperation::initializeTileData(rcti *rect)
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| {
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| 	void *buffer = getInputOperation(0)->initializeTileData(rect);
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| 
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| 	return buffer;
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| }
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| 
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| void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data)
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| {
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| 	MemoryBuffer *inputBuffer = (MemoryBuffer *)data;
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| 	const int bufferWidth = inputBuffer->getWidth();
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| 	float *buffer = inputBuffer->getBuffer();
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| 	int count = 0;
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| 	float average = 0.0f;
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| 
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| 	if (this->m_axis == 0) {
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| 		const int start = max(0, x - this->m_size + 1),
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| 		          end = min(bufferWidth, x + this->m_size);
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| 		for (int cx = start; cx < end; ++cx) {
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| 			int bufferIndex = (y * bufferWidth + cx);
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| 			average += buffer[bufferIndex];
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| 			count++;
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| 		}
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| 	}
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| 	else {
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| 		const int start = max(0, y - this->m_size + 1),
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| 		          end = min(inputBuffer->getHeight(), y + this->m_size);
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| 		for (int cy = start; cy < end; ++cy) {
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| 			int bufferIndex = (cy * bufferWidth + x);
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| 			average += buffer[bufferIndex];
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| 			count++;
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| 		}
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| 	}
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| 
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| 	average /= (float) count;
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| 
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| 	output[0] = average;
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| }
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| 
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| bool KeyingBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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| {
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| 	rcti newInput;
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| 
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| 	if (this->m_axis == BLUR_AXIS_X) {
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| 		newInput.xmin = input->xmin - this->m_size;
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| 		newInput.ymin = input->ymin;
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| 		newInput.xmax = input->xmax + this->m_size;
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| 		newInput.ymax = input->ymax;
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| 	}
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| 	else {
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| 		newInput.xmin = input->xmin;
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| 		newInput.ymin = input->ymin - this->m_size;
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| 		newInput.xmax = input->xmax;
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| 		newInput.ymax = input->ymax + this->m_size;
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| 	}
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| 
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| 	return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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| }
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