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blender-archive/source/blender/compositor/operations/COM_OutputFileOperation.cpp
Sergey Sharybin 9d796df4f6 Support half float file format storage for Multilayer EXR
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.

Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.

Reviewers: juicyfruit, campbellbarton

Reviewed By: campbellbarton

Subscribers: maxon, effstops, fsiddi

Differential Revision: https://developer.blender.org/D1353
2015-06-19 13:34:11 +02:00

316 lines
10 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Lukas Tönne
*/
#include "COM_OutputFileOperation.h"
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BKE_image.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_scene.h"
#include "DNA_color_types.h"
extern "C" {
# include "MEM_guardedalloc.h"
# include "IMB_imbuf.h"
# include "IMB_colormanagement.h"
# include "IMB_imbuf_types.h"
}
void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype,
const char *viewName, const size_t width, bool use_half_float, float *buf)
{
/* create channels */
switch (datatype) {
case COM_DT_VALUE:
IMB_exr_add_channel(exrhandle, layerName, "V", viewName, 1, width, buf ? buf : NULL, use_half_float);
break;
case COM_DT_VECTOR:
IMB_exr_add_channel(exrhandle, layerName, "X", viewName, 3, 3 * width, buf ? buf : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "Y", viewName, 3, 3 * width, buf ? buf + 1 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "Z", viewName, 3, 3 * width, buf ? buf + 2 : NULL, use_half_float);
break;
case COM_DT_COLOR:
IMB_exr_add_channel(exrhandle, layerName, "R", viewName, 4, 4 * width, buf ? buf : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "G", viewName, 4, 4 * width, buf ? buf + 1 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "B", viewName, 4, 4 * width, buf ? buf + 2 : NULL, use_half_float);
IMB_exr_add_channel(exrhandle, layerName, "A", viewName, 4, 4 * width, buf ? buf + 3 : NULL, use_half_float);
break;
default:
break;
}
}
void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype)
{
SceneRenderView *srv;
/* check renderdata for amount of views */
for (srv = (SceneRenderView *) rd->views.first; srv; srv = srv->next) {
float *rect = NULL;
if (BKE_scene_multiview_is_render_view_active(rd, srv) == false)
continue;
/* the pointer is stored in the first channel of each datatype */
switch (datatype) {
case COM_DT_VALUE:
rect = IMB_exr_channel_rect(exrhandle, layerName, "V", srv->name);
break;
case COM_DT_VECTOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "X", srv->name);
break;
case COM_DT_COLOR:
rect = IMB_exr_channel_rect(exrhandle, layerName, "R", srv->name);
break;
default:
break;
}
if (rect)
MEM_freeN(rect);
}
}
int get_datatype_size(DataType datatype)
{
switch (datatype) {
case COM_DT_VALUE: return 1;
case COM_DT_VECTOR: return 3;
case COM_DT_COLOR: return 4;
default: return 0;
}
}
static float *init_buffer(unsigned int width, unsigned int height, DataType datatype)
{
// When initializing the tree during initial load the width and height can be zero.
if (width != 0 && height != 0) {
int size = get_datatype_size(datatype);
return (float *)MEM_callocN(width * height * size * sizeof(float), "OutputFile buffer");
}
else
return NULL;
}
static void write_buffer_rect(rcti *rect, const bNodeTree *tree,
SocketReader *reader, float *buffer, unsigned int width, DataType datatype)
{
float color[4];
int i, size = get_datatype_size(datatype);
if (!buffer) return;
int x1 = rect->xmin;
int y1 = rect->ymin;
int x2 = rect->xmax;
int y2 = rect->ymax;
int offset = (y1 * width + x1) * size;
int x;
int y;
bool breaked = false;
for (y = y1; y < y2 && (!breaked); y++) {
for (x = x1; x < x2 && (!breaked); x++) {
reader->readSampled(color, x, y, COM_PS_NEAREST);
for (i = 0; i < size; ++i)
buffer[offset + i] = color[i];
offset += size;
if (tree->test_break && tree->test_break(tree->tbh))
breaked = true;
}
offset += (width - (x2 - x1)) * size;
}
}
OutputSingleLayerOperation::OutputSingleLayerOperation(
const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName)
{
this->m_rd = rd;
this->m_tree = tree;
this->addInputSocket(datatype);
this->m_outputBuffer = NULL;
this->m_datatype = datatype;
this->m_imageInput = NULL;
this->m_format = format;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_viewSettings = viewSettings;
this->m_displaySettings = displaySettings;
this->m_viewName = viewName;
}
void OutputSingleLayerOperation::initExecution()
{
this->m_imageInput = getInputSocketReader(0);
this->m_outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_datatype);
}
void OutputSingleLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
write_buffer_rect(rect, this->m_tree, this->m_imageInput, this->m_outputBuffer, this->getWidth(), this->m_datatype);
}
void OutputSingleLayerOperation::deinitExecution()
{
if (this->getWidth() * this->getHeight() != 0) {
int size = get_datatype_size(this->m_datatype);
ImBuf *ibuf = IMB_allocImBuf(this->getWidth(), this->getHeight(), this->m_format->planes, 0);
Main *bmain = G.main; /* TODO, have this passed along */
char filename[FILE_MAX];
const char *suffix;
ibuf->channels = size;
ibuf->rect_float = this->m_outputBuffer;
ibuf->mall |= IB_rectfloat;
ibuf->dither = this->m_rd->dither_intensity;
IMB_colormanagement_imbuf_for_write(ibuf, true, false, m_viewSettings, m_displaySettings,
this->m_format);
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imformat(
filename, this->m_path, bmain->name, this->m_rd->cfra, this->m_format,
(this->m_rd->scemode & R_EXTENSION) != 0, true, suffix);
if (0 == BKE_imbuf_write(ibuf, filename, this->m_format))
printf("Cannot save Node File Output to %s\n", filename);
else
printf("Saved: %s\n", filename);
IMB_freeImBuf(ibuf);
}
this->m_outputBuffer = NULL;
this->m_imageInput = NULL;
}
/******************************* MultiLayer *******************************/
OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_, bool use_layer_)
{
BLI_strncpy(this->name, name_, sizeof(this->name));
this->datatype = datatype_;
this->use_layer = use_layer_;
/* these are created in initExecution */
this->outputBuffer = 0;
this->imageInput = 0;
}
OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
const RenderData *rd, const bNodeTree *tree, const char *path,
char exr_codec, bool exr_half_float, const char *viewName)
{
this->m_rd = rd;
this->m_tree = tree;
BLI_strncpy(this->m_path, path, sizeof(this->m_path));
this->m_exr_codec = exr_codec;
this->m_exr_half_float = exr_half_float;
this->m_viewName = viewName;
}
void OutputOpenExrMultiLayerOperation::add_layer(const char *name, DataType datatype, bool use_layer)
{
this->addInputSocket(datatype);
this->m_layers.push_back(OutputOpenExrLayer(name, datatype, use_layer));
}
void OutputOpenExrMultiLayerOperation::initExecution()
{
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
if (this->m_layers[i].use_layer) {
SocketReader *reader = getInputSocketReader(i);
this->m_layers[i].imageInput = reader;
this->m_layers[i].outputBuffer = init_buffer(this->getWidth(), this->getHeight(), this->m_layers[i].datatype);
}
}
}
void OutputOpenExrMultiLayerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (layer.imageInput)
write_buffer_rect(rect, this->m_tree, layer.imageInput, layer.outputBuffer, this->getWidth(), layer.datatype);
}
}
void OutputOpenExrMultiLayerOperation::deinitExecution()
{
unsigned int width = this->getWidth();
unsigned int height = this->getHeight();
if (width != 0 && height != 0) {
Main *bmain = G.main; /* TODO, have this passed along */
char filename[FILE_MAX];
const char *suffix;
void *exrhandle = IMB_exr_get_handle();
suffix = BKE_scene_multiview_view_suffix_get(this->m_rd, this->m_viewName);
BKE_image_path_from_imtype(
filename, this->m_path, bmain->name, this->m_rd->cfra, R_IMF_IMTYPE_MULTILAYER,
(this->m_rd->scemode & R_EXTENSION) != 0, true, suffix);
BLI_make_existing_file(filename);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
OutputOpenExrLayer &layer = this->m_layers[i];
if (!layer.imageInput)
continue; /* skip unconnected sockets */
add_exr_channels(exrhandle, this->m_layers[i].name, this->m_layers[i].datatype, "", width,
this->m_exr_half_float, this->m_layers[i].outputBuffer);
}
/* when the filename has no permissions, this can fail */
if (IMB_exr_begin_write(exrhandle, filename, width, height, this->m_exr_codec, NULL)) {
IMB_exr_write_channels(exrhandle);
}
else {
/* TODO, get the error from openexr's exception */
/* XXX nice way to do report? */
printf("Error Writing Render Result, see console\n");
}
IMB_exr_close(exrhandle);
for (unsigned int i = 0; i < this->m_layers.size(); ++i) {
if (this->m_layers[i].outputBuffer) {
MEM_freeN(this->m_layers[i].outputBuffer);
this->m_layers[i].outputBuffer = NULL;
}
this->m_layers[i].imageInput = NULL;
}
}
}