Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353
113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
/*
|
|
* Copyright 2011, Blender Foundation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor:
|
|
* Jeroen Bakker
|
|
* Monique Dewanchand
|
|
* Lukas Tönne
|
|
*/
|
|
|
|
#ifndef _COM_OutputFileOperation_h
|
|
#define _COM_OutputFileOperation_h
|
|
#include "COM_NodeOperation.h"
|
|
|
|
#include "BLI_rect.h"
|
|
#include "BLI_path_util.h"
|
|
|
|
#include "DNA_color_types.h"
|
|
|
|
#include "intern/openexr/openexr_multi.h"
|
|
|
|
/* Writes the image to a single-layer file. */
|
|
class OutputSingleLayerOperation : public NodeOperation {
|
|
protected:
|
|
const RenderData *m_rd;
|
|
const bNodeTree *m_tree;
|
|
|
|
ImageFormatData *m_format;
|
|
char m_path[FILE_MAX];
|
|
|
|
float *m_outputBuffer;
|
|
DataType m_datatype;
|
|
SocketReader *m_imageInput;
|
|
|
|
const ColorManagedViewSettings *m_viewSettings;
|
|
const ColorManagedDisplaySettings *m_displaySettings;
|
|
|
|
const char *m_viewName;
|
|
public:
|
|
OutputSingleLayerOperation(const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path,
|
|
const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName);
|
|
|
|
void executeRegion(rcti *rect, unsigned int tileNumber);
|
|
bool isOutputOperation(bool /*rendering*/) const { return true; }
|
|
void initExecution();
|
|
void deinitExecution();
|
|
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
|
|
|
|
bool isFileOutputOperation() const { return true; }
|
|
};
|
|
|
|
/* extra info for OpenEXR layers */
|
|
struct OutputOpenExrLayer {
|
|
OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer);
|
|
|
|
char name[EXR_TOT_MAXNAME - 2];
|
|
DataType datatype;
|
|
bool use_layer;
|
|
|
|
/* internals */
|
|
float *outputBuffer;
|
|
SocketReader *imageInput;
|
|
};
|
|
|
|
/* Writes inputs into OpenEXR multilayer channels. */
|
|
class OutputOpenExrMultiLayerOperation : public NodeOperation {
|
|
protected:
|
|
typedef std::vector<OutputOpenExrLayer> LayerList;
|
|
|
|
const RenderData *m_rd;
|
|
const bNodeTree *m_tree;
|
|
|
|
char m_path[FILE_MAX];
|
|
char m_exr_codec;
|
|
bool m_exr_half_float;
|
|
LayerList m_layers;
|
|
const char *m_viewName;
|
|
|
|
public:
|
|
OutputOpenExrMultiLayerOperation(const RenderData *rd, const bNodeTree *tree, const char *path,
|
|
char exr_codec, bool exr_half_float, const char *viewName);
|
|
|
|
void add_layer(const char *name, DataType datatype, bool use_layer);
|
|
|
|
void executeRegion(rcti *rect, unsigned int tileNumber);
|
|
bool isOutputOperation(bool /*rendering*/) const { return true; }
|
|
void initExecution();
|
|
void deinitExecution();
|
|
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_LOW; }
|
|
|
|
bool isFileOutputOperation() const { return true; }
|
|
};
|
|
|
|
void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype, const char *viewName,
|
|
const size_t width, bool use_half_float, float *buf);
|
|
void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype);
|
|
int get_datatype_size(DataType datatype);
|
|
|
|
#endif
|