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blender-archive/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cpp
Sergey Sharybin 3ec81b814c Fix T45617: Map UV node produces image artifacts
Basically filtering was happening twice, first time by applying weights of EWA
filter itself and then by applying subpixel offset while reading pixel values.
2015-08-27 18:50:40 +02:00

239 lines
7.9 KiB
C++

/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Sergey Sharybin
* Lukas Toenne
*/
#include "COM_PlaneDistortCommonOperation.h"
#include "MEM_guardedalloc.h"
extern "C" {
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_color.h"
#include "BLI_jitter.h"
#include "BKE_movieclip.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
}
/* ******** PlaneDistort WarpImage ******** */
BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2])
{
float vec[3] = {x, y, 1.0f};
mul_m3_v3(matrix, vec);
uv[0] = vec[0] / vec[2];
uv[1] = vec[1] / vec[2];
deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2];
deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2];
deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2];
deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2];
}
PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() :
NodeOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
this->addOutputSocket(COM_DT_COLOR);
this->m_pixelReader = NULL;
this->m_motion_blur_samples = 1;
this->m_motion_blur_shutter = 0.5f;
this->setComplex(true);
}
void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2],
bool normalized,
int sample)
{
BLI_assert(sample < this->m_motion_blur_samples);
const int width = this->m_pixelReader->getWidth();
const int height = this->m_pixelReader->getHeight();
float frame_corners[4][2] = {{0.0f, 0.0f},
{(float) width, 0.0f},
{(float) width, (float) height},
{0.0f, (float) height}};
MotionSample *sample_data = &this->m_samples[sample];
if (normalized) {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
}
}
else {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0];
sample_data->frameSpaceCorners[i][1] = corners[i][1];
}
}
BKE_tracking_homography_between_two_quads(sample_data->frameSpaceCorners,
frame_corners,
sample_data->perspectiveMatrix);
}
void PlaneDistortWarpImageOperation::initExecution()
{
this->m_pixelReader = this->getInputSocketReader(0);
}
void PlaneDistortWarpImageOperation::deinitExecution()
{
this->m_pixelReader = NULL;
}
void PlaneDistortWarpImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float uv[2];
float deriv[2][2];
if (this->m_motion_blur_samples == 1) {
warpCoord(x, y, this->m_samples[0].perspectiveMatrix, uv, deriv);
m_pixelReader->readFiltered(output,
uv[0], uv[1],
deriv[0], deriv[1]);
}
else {
zero_v4(output);
for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) {
float color[4];
warpCoord(x, y, this->m_samples[sample].perspectiveMatrix, uv, deriv);
m_pixelReader->readFiltered(color,
uv[0], uv[1],
deriv[0], deriv[1]);
add_v4_v4(output, color);
}
mul_v4_fl(output, 1.0f / (float)this->m_motion_blur_samples);
}
}
bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
float min[2], max[2];
INIT_MINMAX2(min, max);
for (int sample = 0; sample < this->m_motion_blur_samples; ++sample) {
float UVs[4][2];
float deriv[2][2];
MotionSample *sample_data = &this->m_samples[sample];
/* TODO(sergey): figure out proper way to do this. */
warpCoord(input->xmin - 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv);
warpCoord(input->xmax + 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv);
warpCoord(input->xmax + 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv);
warpCoord(input->xmin - 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv);
for (int i = 0; i < 4; i++) {
minmax_v2v2_v2(min, max, UVs[i]);
}
}
rcti newInput;
newInput.xmin = min[0] - 1;
newInput.ymin = min[1] - 1;
newInput.xmax = max[0] + 1;
newInput.ymax = max[1] + 1;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
/* ******** PlaneDistort Mask ******** */
PlaneDistortMaskOperation::PlaneDistortMaskOperation() :
NodeOperation()
{
addOutputSocket(COM_DT_VALUE);
/* Currently hardcoded to 8 samples. */
m_osa = 8;
this->m_motion_blur_samples = 1;
this->m_motion_blur_shutter = 0.5f;
}
void PlaneDistortMaskOperation::calculateCorners(const float corners[4][2],
bool normalized,
int sample)
{
BLI_assert(sample < this->m_motion_blur_samples);
MotionSample *sample_data = &this->m_samples[sample];
if (normalized) {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
}
}
else {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0];
sample_data->frameSpaceCorners[i][1] = corners[i][1];
}
}
}
void PlaneDistortMaskOperation::initExecution()
{
BLI_jitter_init(m_jitter, m_osa);
}
void PlaneDistortMaskOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/)
{
float point[2];
int inside_counter = 0;
if (this->m_motion_blur_samples == 1) {
MotionSample *sample_data = &this->m_samples[0];
for (int sample = 0; sample < this->m_osa; sample++) {
point[0] = x + this->m_jitter[sample][0];
point[1] = y + this->m_jitter[sample][1];
if (isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[1],
sample_data->frameSpaceCorners[2]) ||
isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[2],
sample_data->frameSpaceCorners[3]))
{
inside_counter++;
}
}
output[0] = (float)inside_counter / this->m_osa;
}
else {
for (int motion_sample = 0;
motion_sample < this->m_motion_blur_samples;
++motion_sample)
{
MotionSample *sample_data = &this->m_samples[motion_sample];
for (int osa_sample = 0; osa_sample < this->m_osa; ++osa_sample) {
point[0] = x + this->m_jitter[osa_sample][0];
point[1] = y + this->m_jitter[osa_sample][1];
if (isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[1],
sample_data->frameSpaceCorners[2]) ||
isect_point_tri_v2(point, sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[2],
sample_data->frameSpaceCorners[3]))
{
inside_counter++;
}
}
}
output[0] = (float)inside_counter / (this->m_osa * this->m_motion_blur_samples);
}
}