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blender-archive/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
Kévin Dietrich 61050f75b1 Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.

A more in-depth documentation is to be found on the wiki, as well as a
 guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.

Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.

Reviewers: sergey, campbellbarton, mont29

Reviewed By: sergey, campbellbarton, mont29

Differential Revision: https://developer.blender.org/D2060
2016-08-06 10:58:13 +02:00

156 lines
5.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Lukas Toenne
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_nodes.h
* \ingroup depsgraph
*/
#pragma once
#include "intern/depsgraph_types.h"
struct Base;
struct CacheFile;
struct bGPdata;
struct ListBase;
struct GHash;
struct ID;
struct FCurve;
struct Group;
struct Key;
struct Main;
struct Material;
struct MTex;
struct bNodeTree;
struct Object;
struct bPoseChannel;
struct bConstraint;
struct Scene;
struct Tex;
struct World;
struct PropertyRNA;
namespace DEG {
struct Depsgraph;
struct DepsNode;
struct RootDepsNode;
struct SubgraphDepsNode;
struct IDDepsNode;
struct TimeSourceDepsNode;
struct ComponentDepsNode;
struct OperationDepsNode;
struct DepsgraphNodeBuilder {
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph);
~DepsgraphNodeBuilder();
RootDepsNode *add_root_node();
IDDepsNode *add_id_node(ID *id);
TimeSourceDepsNode *add_time_source(ID *id);
ComponentDepsNode *add_component_node(ID *id,
eDepsNode_Type comp_type,
const string& comp_name = "");
OperationDepsNode *add_operation_node(ComponentDepsNode *comp_node,
eDepsOperation_Type optype,
DepsEvalOperationCb op,
eDepsOperation_Code opcode,
const string& description = "");
OperationDepsNode *add_operation_node(ID *id,
eDepsNode_Type comp_type,
const string& comp_name,
eDepsOperation_Type optype,
DepsEvalOperationCb op,
eDepsOperation_Code opcode,
const string& description = "");
OperationDepsNode *add_operation_node(ID *id,
eDepsNode_Type comp_type,
eDepsOperation_Type optype,
DepsEvalOperationCb op,
eDepsOperation_Code opcode,
const string& description = "");
bool has_operation_node(ID *id,
eDepsNode_Type comp_type,
const string& comp_name,
eDepsOperation_Code opcode,
const string& description = "");
OperationDepsNode *find_operation_node(ID *id,
eDepsNode_Type comp_type,
const string &comp_name,
eDepsOperation_Code opcode,
const string &description = "");
OperationDepsNode *find_operation_node(ID *id,
eDepsNode_Type comp_type,
eDepsOperation_Code opcode,
const string &description = "");
void build_scene(Main *bmain, Scene *scene);
SubgraphDepsNode *build_subgraph(Group *group);
void build_group(Scene *scene, Base *base, Group *group);
void build_object(Scene *scene, Base *base, Object *ob);
void build_object_transform(Scene *scene, Object *ob);
void build_object_constraints(Scene *scene, Object *ob);
void build_pose_constraints(Object *ob, bPoseChannel *pchan);
void build_rigidbody(Scene *scene);
void build_particles(Scene *scene, Object *ob);
void build_animdata(ID *id);
OperationDepsNode *build_driver(ID *id, FCurve *fcurve);
void build_ik_pose(Scene *scene,
Object *ob,
bPoseChannel *pchan,
bConstraint *con);
void build_splineik_pose(Scene *scene,
Object *ob,
bPoseChannel *pchan,
bConstraint *con);
void build_rig(Scene *scene, Object *ob);
void build_proxy_rig(Object *ob);
void build_shapekeys(Key *key);
void build_obdata_geom(Scene *scene, Object *ob);
void build_camera(Object *ob);
void build_lamp(Object *ob);
void build_nodetree(DepsNode *owner_node, bNodeTree *ntree);
void build_material(DepsNode *owner_node, Material *ma);
void build_texture(DepsNode *owner_node, Tex *tex);
void build_texture_stack(DepsNode *owner_node, MTex **texture_stack);
void build_world(World *world);
void build_compositor(Scene *scene);
void build_gpencil(bGPdata *gpd);
void build_cachefile(CacheFile *cache_file);
protected:
Main *m_bmain;
Depsgraph *m_graph;
};
} // namespace DEG