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blender-archive/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
Sergey Sharybin 52181a26c6 Depsgraph: Avoid some false-positive time dependencies of scripted drivers
This was quite weak to consider all scripted expression to be time-dependent.
Current solution is somewhat better but still crappy. Not sure how can we make
it really nice.
2016-09-15 12:14:54 +02:00

2072 lines
72 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_relations.cc
* \ingroup depsgraph
*
* Methods for constructing depsgraph
*/
#include "intern/builder/deg_builder_relations.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
extern "C" {
#include "BLI_blenlib.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_node_types.h"
#include "DNA_particle_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_object_force.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
#include "BKE_collision.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_tracking.h"
#include "BKE_world.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "RNA_types.h"
} /* extern "C" */
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_pchanmap.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "intern/depsgraph_types.h"
#include "util/deg_util_foreach.h"
namespace DEG {
/* ***************** */
/* Relations Builder */
/* TODO(sergey): This is somewhat weak, but we don't want neither false-positive
* time dependencies nor special exceptions in the depsgraph evaluation.
*/
static bool python_driver_depends_on_time(ChannelDriver *driver)
{
if (driver->expression[0] == '\0') {
/* Empty expression depends on nothing. */
return false;
}
if (strchr(driver->expression, '(') != NULL) {
/* Function calls are considered dependent on a time. */
return true;
}
if (strstr(driver->expression, "time") != NULL) {
/* Variable `time` depends on time. */
/* TODO(sergey): This is a bit weak, but not sure about better way of
* handling this.
*/
return true;
}
/* Possible indirect time relation s should be handled via variable
* targets.
*/
return false;
}
/* **** General purpose functions **** */
RNAPathKey::RNAPathKey(ID *id, const char *path) :
id(id)
{
/* create ID pointer for root of path lookup */
PointerRNA id_ptr;
RNA_id_pointer_create(id, &id_ptr);
/* try to resolve path... */
int index;
if (!RNA_path_resolve_full(&id_ptr, path, &this->ptr, &this->prop, &index)) {
this->ptr = PointerRNA_NULL;
this->prop = NULL;
}
}
DepsgraphRelationBuilder::DepsgraphRelationBuilder(Depsgraph *graph) :
m_graph(graph)
{
}
RootDepsNode *DepsgraphRelationBuilder::find_node(const RootKey &key) const
{
(void)key;
BLI_assert(!"Doesn't seem to be correct");
return m_graph->root_node;
}
TimeSourceDepsNode *DepsgraphRelationBuilder::find_node(
const TimeSourceKey &key) const
{
if (key.id) {
/* XXX TODO */
return NULL;
}
else {
return m_graph->root_node->time_source;
}
}
ComponentDepsNode *DepsgraphRelationBuilder::find_node(
const ComponentKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
fprintf(stderr, "find_node component: Could not find ID %s\n",
(key.id != NULL) ? key.id->name : "<null>");
return NULL;
}
ComponentDepsNode *node = id_node->find_component(key.type, key.name);
return node;
}
OperationDepsNode *DepsgraphRelationBuilder::find_node(
const OperationKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
fprintf(stderr, "find_node operation: Could not find ID\n");
return NULL;
}
ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
key.component_name);
if (!comp_node) {
fprintf(stderr, "find_node operation: Could not find component\n");
return NULL;
}
OperationDepsNode *op_node = comp_node->find_operation(key.opcode, key.name);
if (!op_node) {
fprintf(stderr, "find_node_operation: Failed for (%s, '%s')\n",
DEG_OPNAMES[key.opcode], key.name.c_str());
}
return op_node;
}
DepsNode *DepsgraphRelationBuilder::find_node(const RNAPathKey &key) const
{
return m_graph->find_node_from_pointer(&key.ptr, key.prop);
}
OperationDepsNode *DepsgraphRelationBuilder::has_node(
const OperationKey &key) const
{
IDDepsNode *id_node = m_graph->find_id_node(key.id);
if (!id_node) {
return NULL;
}
ComponentDepsNode *comp_node = id_node->find_component(key.component_type,
key.component_name);
if (!comp_node) {
return NULL;
}
return comp_node->has_operation(key.opcode, key.name);
}
void DepsgraphRelationBuilder::add_time_relation(TimeSourceDepsNode *timesrc,
DepsNode *node_to,
const char *description)
{
if (timesrc && node_to) {
m_graph->add_new_relation(timesrc, node_to, DEPSREL_TYPE_TIME, description);
}
else {
DEG_DEBUG_PRINTF("add_time_relation(%p = %s, %p = %s, %s) Failed\n",
timesrc, (timesrc) ? timesrc->identifier().c_str() : "<None>",
node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
description);
}
}
void DepsgraphRelationBuilder::add_operation_relation(
OperationDepsNode *node_from,
OperationDepsNode *node_to,
eDepsRelation_Type type,
const char *description)
{
if (node_from && node_to) {
m_graph->add_new_relation(node_from, node_to, type, description);
}
else {
DEG_DEBUG_PRINTF("add_operation_relation(%p = %s, %p = %s, %d, %s) Failed\n",
node_from, (node_from) ? node_from->identifier().c_str() : "<None>",
node_to, (node_to) ? node_to->identifier().c_str() : "<None>",
type, description);
}
}
void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name)
{
unsigned int numcollobj;
Object **collobjs = get_collisionobjects_ext(scene, ob, group, layer, &numcollobj, eModifierType_Collision, dupli);
for (unsigned int i = 0; i < numcollobj; i++)
{
Object *ob1 = collobjs[i];
ComponentKey trf_key(&ob1->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(trf_key, key, DEPSREL_TYPE_STANDARD, name);
ComponentKey coll_key(&ob1->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(coll_key, key, DEPSREL_TYPE_STANDARD, name);
}
if (collobjs)
MEM_freeN(collobjs);
}
void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name)
{
ListBase *effectors = pdInitEffectors(scene, ob, psys, eff, false);
if (effectors) {
for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
if (eff->ob != ob) {
ComponentKey eff_key(&eff->ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
}
if (eff->psys) {
if (eff->ob != ob) {
ComponentKey eff_key(&eff->ob->id, DEPSNODE_TYPE_EVAL_PARTICLES);
add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
/* TODO: remove this when/if EVAL_PARTICLES is sufficient for up to date particles */
ComponentKey mod_key(&eff->ob->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(mod_key, key, DEPSREL_TYPE_STANDARD, name);
}
else if (eff->psys != psys) {
OperationKey eff_key(&eff->ob->id, DEPSNODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PSYS_EVAL, eff->psys->name);
add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
}
}
if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
ComponentKey trf_key(&eff->pd->f_source->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(trf_key, key, DEPSREL_TYPE_STANDARD, "Smoke Force Domain");
ComponentKey eff_key(&eff->pd->f_source->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, "Smoke Force Domain");
}
if (add_absorption && (eff->pd->flag & PFIELD_VISIBILITY)) {
add_collision_relations(key, scene, ob, NULL, eff->ob->lay, true, "Force Absorption");
}
}
}
pdEndEffectors(&effectors);
}
/* **** Functions to build relations between entities **** */
void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
{
/* LIB_TAG_DOIT is used to indicate whether node for given ID was already
* created or not.
*/
BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
/* XXX nested node trees are not included in tag-clearing above,
* so we need to do this manually.
*/
FOREACH_NODETREE(bmain, nodetree, id) {
if (id != (ID *)nodetree)
nodetree->id.tag &= ~LIB_TAG_DOIT;
} FOREACH_NODETREE_END
if (scene->set) {
// TODO: link set to scene, especially our timesource...
}
/* scene objects */
for (Base *base = (Base *)scene->base.first; base; base = base->next) {
Object *ob = base->object;
/* object itself */
build_object(bmain, scene, ob);
/* object that this is a proxy for */
if (ob->proxy) {
ob->proxy->proxy_from = ob;
build_object(bmain, scene, ob->proxy);
/* TODO(sergey): This is an inverted relation, matches old depsgraph
* behavior and need to be investigated if it still need to be inverted.
*/
ComponentKey ob_pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
ComponentKey proxy_pose_key(&ob->proxy->id, DEPSNODE_TYPE_EVAL_POSE);
add_relation(ob_pose_key, proxy_pose_key, DEPSREL_TYPE_TRANSFORM, "Proxy");
}
/* Object dupligroup. */
if (ob->dup_group) {
build_group(bmain, scene, ob, ob->dup_group);
}
}
/* rigidbody */
if (scene->rigidbody_world) {
build_rigidbody(scene);
}
/* scene's animation and drivers */
if (scene->adt) {
build_animdata(&scene->id);
}
/* world */
if (scene->world) {
build_world(scene->world);
}
/* compo nodes */
if (scene->nodetree) {
build_compositor(scene);
}
/* grease pencil */
if (scene->gpd) {
build_gpencil(&scene->id, scene->gpd);
}
for (Depsgraph::OperationNodes::const_iterator it_op = m_graph->operations.begin();
it_op != m_graph->operations.end();
++it_op)
{
OperationDepsNode *node = *it_op;
IDDepsNode *id_node = node->owner->owner;
ID *id = id_node->id;
if (GS(id->name) == ID_OB) {
Object *object = (Object *)id;
object->customdata_mask |= node->customdata_mask;
}
}
}
void DepsgraphRelationBuilder::build_group(Main *bmain,
Scene *scene,
Object *object,
Group *group)
{
ID *group_id = &group->id;
bool group_done = (group_id->tag & LIB_TAG_DOIT) != 0;
OperationKey object_local_transform_key(&object->id,
DEPSNODE_TYPE_TRANSFORM,
DEG_OPCODE_TRANSFORM_LOCAL);
for (GroupObject *go = (GroupObject *)group->gobject.first;
go != NULL;
go = go->next)
{
if (!group_done) {
build_object(bmain, scene, go->ob);
}
ComponentKey dupli_transform_key(&go->ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(dupli_transform_key,
object_local_transform_key,
DEPSREL_TYPE_TRANSFORM,
"Dupligroup");
}
group_id->tag |= LIB_TAG_DOIT;
}
void DepsgraphRelationBuilder::build_object(Main *bmain, Scene *scene, Object *ob)
{
if (ob->id.tag & LIB_TAG_DOIT) {
return;
}
/* Object Transforms */
eDepsOperation_Code base_op = (ob->parent) ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
OperationKey base_op_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, base_op);
OperationKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
OperationKey parent_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
OperationKey final_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
OperationKey ob_ubereval_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_OBJECT_UBEREVAL);
/* parenting */
if (ob->parent) {
/* parent relationship */
build_object_parent(ob);
/* local -> parent */
add_relation(local_transform_key, parent_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObLocal -> ObParent]");
}
/* object constraints */
if (ob->constraints.first) {
OperationKey constraint_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS);
/* constraint relations */
// TODO: provide base op
// XXX: this is broken
build_constraints(scene, &ob->id, DEPSNODE_TYPE_TRANSFORM, "", &ob->constraints, NULL);
/* operation order */
add_relation(base_op_key, constraint_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObBase-> Constraint Stack]");
add_relation(constraint_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "[ObConstraints -> Done]");
// XXX
add_relation(constraint_key, ob_ubereval_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
add_relation(ob_ubereval_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
}
else {
/* operation order */
add_relation(base_op_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Object Transform");
// XXX
add_relation(base_op_key, ob_ubereval_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
add_relation(ob_ubereval_key, final_transform_key, DEPSREL_TYPE_COMPONENT_ORDER, "Temp Ubereval");
}
/* AnimData */
build_animdata(&ob->id);
// XXX: This should be hooked up by the build_animdata code
if (ob->adt && (ob->adt->action || ob->adt->nla_tracks.first)) {
ComponentKey adt_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
add_relation(adt_key, local_transform_key, DEPSREL_TYPE_OPERATION, "Object Animation");
}
/* object data */
if (ob->data) {
ID *obdata_id = (ID *)ob->data;
/* ob data animation */
build_animdata(obdata_id);
/* type-specific data... */
switch (ob->type) {
case OB_MESH: /* Geometry */
case OB_CURVE:
case OB_FONT:
case OB_SURF:
case OB_MBALL:
case OB_LATTICE:
{
build_obdata_geom(bmain, scene, ob);
break;
}
case OB_ARMATURE: /* Pose */
if (ID_IS_LINKED_DATABLOCK(ob) && ob->proxy_from != NULL) {
build_proxy_rig(ob);
}
else {
build_rig(scene, ob);
}
break;
case OB_LAMP: /* Lamp */
build_lamp(ob);
break;
case OB_CAMERA: /* Camera */
build_camera(ob);
break;
}
Key *key = BKE_key_from_object(ob);
if (key != NULL) {
ComponentKey geometry_key((ID *)ob->data, DEPSNODE_TYPE_GEOMETRY);
ComponentKey key_key(&key->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(key_key, geometry_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Shapekeys");
}
}
/* particle systems */
if (ob->particlesystem.first) {
build_particles(scene, ob);
}
/* grease pencil */
if (ob->gpd) {
build_gpencil(&ob->id, ob->gpd);
}
}
void DepsgraphRelationBuilder::build_object_parent(Object *ob)
{
/* XXX: for now, need to use the component key (not just direct to the parent op), or else the matrix doesn't get reset */
// XXX: @sergey - it would be good if we got that backwards flushing working when tagging for updates
//OperationKey ob_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_PARENT);
ComponentKey ob_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
/* type-specific links */
switch (ob->partype) {
case PARSKEL: /* Armature Deform (Virtual Modifier) */
{
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, DEPSREL_TYPE_STANDARD, "Armature Deform Parent");
break;
}
case PARVERT1: /* Vertex Parent */
case PARVERT3:
{
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Vertex Parent");
/* XXX not sure what this is for or how you could be done properly - lukas */
OperationDepsNode *parent_node = find_operation_node(parent_key);
if (parent_node != NULL) {
parent_node->customdata_mask |= CD_MASK_ORIGINDEX;
}
ComponentKey transform_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(transform_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Vertex Parent TFM");
break;
}
case PARBONE: /* Bone Parent */
{
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_BONE, ob->parsubstr);
add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Bone Parent");
break;
}
default:
{
if (ob->parent->type == OB_LATTICE) {
/* Lattice Deform Parent - Virtual Modifier */
// XXX: no virtual modifiers should be left!
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
ComponentKey geom_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, DEPSREL_TYPE_STANDARD, "Lattice Deform Parent");
add_relation(geom_key, ob_key, DEPSREL_TYPE_STANDARD, "Lattice Deform Parent Geom");
}
else if (ob->parent->type == OB_CURVE) {
Curve *cu = (Curve *)ob->parent->data;
if (cu->flag & CU_PATH) {
/* Follow Path */
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Follow Parent");
ComponentKey transform_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(transform_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Follow TFM");
}
else {
/* Standard Parent */
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Curve Parent");
}
}
else {
/* Standard Parent */
ComponentKey parent_key(&ob->parent->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(parent_key, ob_key, DEPSREL_TYPE_TRANSFORM, "Parent");
}
break;
}
}
/* exception case: parent is duplivert */
if ((ob->type == OB_MBALL) && (ob->parent->transflag & OB_DUPLIVERTS)) {
//dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_OB, "Duplivert");
}
}
void DepsgraphRelationBuilder::build_constraints(Scene *scene, ID *id, eDepsNode_Type component_type, const char *component_subdata,
ListBase *constraints, RootPChanMap *root_map)
{
OperationKey constraint_op_key(id, component_type, component_subdata,
(component_type == DEPSNODE_TYPE_BONE) ? DEG_OPCODE_BONE_CONSTRAINTS : DEG_OPCODE_TRANSFORM_CONSTRAINTS);
/* add dependencies for each constraint in turn */
for (bConstraint *con = (bConstraint *)constraints->first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
/* invalid constraint type... */
if (cti == NULL)
continue;
/* special case for camera tracking -- it doesn't use targets to define relations */
// TODO: we can now represent dependencies in a much richer manner, so review how this is done...
if (ELEM(cti->type, CONSTRAINT_TYPE_FOLLOWTRACK, CONSTRAINT_TYPE_CAMERASOLVER, CONSTRAINT_TYPE_OBJECTSOLVER)) {
bool depends_on_camera = false;
if (cti->type == CONSTRAINT_TYPE_FOLLOWTRACK) {
bFollowTrackConstraint *data = (bFollowTrackConstraint *)con->data;
if (((data->clip) || (data->flag & FOLLOWTRACK_ACTIVECLIP)) && data->track[0])
depends_on_camera = true;
if (data->depth_ob) {
// DAG_RL_DATA_OB | DAG_RL_OB_OB
ComponentKey depth_key(&data->depth_ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(depth_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
}
else if (cti->type == CONSTRAINT_TYPE_OBJECTSOLVER) {
depends_on_camera = true;
}
if (depends_on_camera && scene->camera) {
// DAG_RL_DATA_OB | DAG_RL_OB_OB
ComponentKey camera_key(&scene->camera->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(camera_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
/* TODO(sergey): This is more a TimeSource -> MovieClip -> Constraint dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, DEPSREL_TYPE_TIME, "[TimeSrc -> Animation]");
}
else if (cti->type == CONSTRAINT_TYPE_TRANSFORM_CACHE) {
/* TODO(kevin): This is more a TimeSource -> CacheFile -> Constraint dependency chain. */
TimeSourceKey time_src_key;
add_relation(time_src_key, constraint_op_key, DEPSREL_TYPE_TIME, "[TimeSrc -> Animation]");
bTransformCacheConstraint *data = (bTransformCacheConstraint *)con->data;
if (data->cache_file) {
ComponentKey cache_key(&data->cache_file->id, DEPSNODE_TYPE_CACHE);
add_relation(cache_key, constraint_op_key, DEPSREL_TYPE_CACHE, cti->name);
}
}
else if (cti->get_constraint_targets) {
ListBase targets = {NULL, NULL};
cti->get_constraint_targets(con, &targets);
for (bConstraintTarget *ct = (bConstraintTarget *)targets.first; ct; ct = ct->next) {
if (!ct->tar)
continue;
if (ELEM(con->type, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_SPLINEIK)) {
/* ignore IK constraints - these are handled separately (on pose level) */
}
else if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO)) {
/* these constraints require path geometry data... */
ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_GEOMETRY_EVAL, cti->name); // XXX: type = geom_transform
// TODO: path dependency
}
else if ((ct->tar->type == OB_ARMATURE) && (ct->subtarget[0])) {
/* bone */
if (&ct->tar->id == id) {
/* same armature */
eDepsOperation_Code target_key_opcode;
/* Using "done" here breaks in-chain deps, while using "ready" here breaks most production rigs instead...
* So, we do a compromise here, and only do this when an IK chain conflict may occur
*/
if (root_map->has_common_root(component_subdata, ct->subtarget)) {
target_key_opcode = DEG_OPCODE_BONE_READY;
}
else {
target_key_opcode = DEG_OPCODE_BONE_DONE;
}
OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_BONE, ct->subtarget, target_key_opcode);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
else {
/* different armature - we can safely use the result of that */
OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_BONE, ct->subtarget, DEG_OPCODE_BONE_DONE);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
}
else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
/* vertex group */
/* NOTE: for now, we don't need to represent vertex groups separately... */
ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_GEOMETRY_EVAL, cti->name);
if (ct->tar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
if (node2 != NULL) {
node2->customdata_mask |= CD_MASK_MDEFORMVERT;
}
}
}
else if (con->type == CONSTRAINT_TYPE_SHRINKWRAP) {
/* Constraints which requires the target object surface. */
ComponentKey target_key(&ct->tar->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
/* NOTE: obdata eval now doesn't necessarily depend on the object's transform... */
ComponentKey target_transform_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(target_transform_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
else {
/* standard object relation */
// TODO: loc vs rot vs scale?
if (&ct->tar->id == id) {
/* Constraint targetting own object:
* - This case is fine IFF we're dealing with a bone constraint pointing to
* its own armature. In that case, it's just transform -> bone.
* - If however it is a real self targetting case, just make it depend on the
* previous constraint (or the pre-constraint state)...
*/
if ((ct->tar->type == OB_ARMATURE) && (component_type == DEPSNODE_TYPE_BONE)) {
OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
else {
OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
}
else {
/* normal object dependency */
OperationKey target_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
}
/* Constraints which needs world's matrix for transform.
* TODO(sergey): More constraints here?
*/
if (ELEM(con->type,
CONSTRAINT_TYPE_ROTLIKE,
CONSTRAINT_TYPE_SIZELIKE,
CONSTRAINT_TYPE_LOCLIKE,
CONSTRAINT_TYPE_TRANSLIKE))
{
/* TODO(sergey): Add used space check. */
ComponentKey target_transform_key(&ct->tar->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(target_transform_key, constraint_op_key, DEPSREL_TYPE_TRANSFORM, cti->name);
}
}
if (cti->flush_constraint_targets)
cti->flush_constraint_targets(con, &targets, 1);
}
}
}
void DepsgraphRelationBuilder::build_animdata(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt == NULL)
return;
ComponentKey adt_key(id, DEPSNODE_TYPE_ANIMATION);
/* animation */
if (adt->action || adt->nla_tracks.first) {
/* wire up dependency to time source */
TimeSourceKey time_src_key;
add_relation(time_src_key, adt_key, DEPSREL_TYPE_TIME, "[TimeSrc -> Animation]");
// XXX: Hook up specific update callbacks for special properties which may need it...
// XXX: animdata "hierarchy" - top-level overrides need to go after lower-down
}
/* drivers */
for (FCurve *fcu = (FCurve *)adt->drivers.first; fcu; fcu = fcu->next) {
OperationKey driver_key(id, DEPSNODE_TYPE_PARAMETERS, DEG_OPCODE_DRIVER, deg_fcurve_id_name(fcu));
/* create the driver's relations to targets */
build_driver(id, fcu);
/* prevent driver from occurring before own animation... */
if (adt->action || adt->nla_tracks.first) {
add_relation(adt_key, driver_key, DEPSREL_TYPE_OPERATION,
"[AnimData Before Drivers]");
}
}
}
void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
{
ChannelDriver *driver = fcu->driver;
OperationKey driver_key(id, DEPSNODE_TYPE_PARAMETERS, DEG_OPCODE_DRIVER, deg_fcurve_id_name(fcu));
bPoseChannel *pchan = NULL;
/* create dependency between driver and data affected by it */
/* - direct property relationship... */
//RNAPathKey affected_key(id, fcu->rna_path);
//add_relation(driver_key, affected_key, DEPSREL_TYPE_DRIVER, "[Driver -> Data] DepsRel");
/* driver -> data components (for interleaved evaluation - bones/constraints/modifiers) */
// XXX: this probably should probably be moved out into a separate function
if (strstr(fcu->rna_path, "pose.bones[") != NULL) {
/* interleaved drivers during bone eval */
// TODO: ideally, if this is for a constraint, it goes to said constraint
Object *ob = (Object *)id;
char *bone_name;
bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) {
MEM_freeN(bone_name);
bone_name = NULL;
}
if (pchan) {
OperationKey bone_key(id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(driver_key, bone_key, DEPSREL_TYPE_DRIVER, "[Driver -> Bone]");
}
else {
fprintf(stderr,
"Couldn't find bone name for driver path - '%s'\n",
fcu->rna_path);
}
}
else if (GS(id->name) == ID_AR && strstr(fcu->rna_path, "bones[")) {
/* drivers on armature-level bone settings (i.e. bbone stuff),
* which will affect the evaluation of corresponding pose bones
*/
IDDepsNode *arm_node = m_graph->find_id_node(id);
char *bone_name = BLI_str_quoted_substrN(fcu->rna_path, "bones[");
if (arm_node && bone_name) {
/* find objects which use this, and make their eval callbacks depend on this */
foreach (DepsRelation *rel, arm_node->outlinks) {
IDDepsNode *to_node = (IDDepsNode *)rel->to;
/* we only care about objects with pose data which use this... */
if (GS(to_node->id->name) == ID_OB) {
Object *ob = (Object *)to_node->id;
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bone_name); // NOTE: ob->pose may be NULL
if (pchan) {
OperationKey bone_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(driver_key, bone_key, DEPSREL_TYPE_DRIVER, "[Arm Bone -> Driver -> Bone]");
}
}
}
/* free temp data */
MEM_freeN(bone_name);
bone_name = NULL;
}
else {
fprintf(stderr,
"Couldn't find armature bone name for driver path - '%s'\n",
fcu->rna_path);
}
}
else if (GS(id->name) == ID_OB && strstr(fcu->rna_path, "modifiers[")) {
/* modifier driver - connect directly to the modifier */
char *modifier_name = BLI_str_quoted_substrN(fcu->rna_path, "modifiers[");
if (modifier_name) {
OperationKey modifier_key(id,
DEPSNODE_TYPE_GEOMETRY,
DEG_OPCODE_GEOMETRY_MODIFIER,
modifier_name);
if (has_node(modifier_key)) {
add_relation(driver_key, modifier_key, DEPSREL_TYPE_DRIVER, "[Driver -> Modifier]");
}
else {
printf("Unexisting driver RNA path: %s\n", fcu->rna_path);
}
MEM_freeN(modifier_name);
}
}
else if (GS(id->name) == ID_KE && strstr(fcu->rna_path, "key_blocks[")) {
/* shape key driver - hook into the base geometry operation */
// XXX: double check where this points
Key *shape_key = (Key *)id;
ComponentKey geometry_key(shape_key->from, DEPSNODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, DEPSREL_TYPE_DRIVER, "[Driver -> ShapeKey Geom]");
}
else if (strstr(fcu->rna_path, "key_blocks[")) {
ComponentKey geometry_key(id, DEPSNODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, DEPSREL_TYPE_DRIVER, "[Driver -> ShapeKey Geom]");
}
else {
if (GS(id->name) == ID_OB) {
/* assume that driver affects a transform... */
OperationKey local_transform_key(id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_LOCAL);
add_relation(driver_key, local_transform_key, DEPSREL_TYPE_OPERATION, "[Driver -> Transform]");
}
else if (GS(id->name) == ID_KE) {
ComponentKey geometry_key(id, DEPSNODE_TYPE_GEOMETRY);
add_relation(driver_key, geometry_key, DEPSREL_TYPE_GEOMETRY_EVAL, "[Driver -> Shapekey Geometry]");
}
}
/* ensure that affected prop's update callbacks will be triggered once done */
// TODO: implement this once the functionality to add these links exists in RNA
// XXX: the data itself could also set this, if it were to be truly initialised later?
/* loop over variables to get the target relationships */
for (DriverVar *dvar = (DriverVar *)driver->variables.first; dvar; dvar = dvar->next) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->id == NULL)
continue;
/* special handling for directly-named bones */
if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) {
Object *ob = (Object *)dtar->id;
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
if (target_pchan != NULL) {
/* get node associated with bone */
// XXX: watch the space!
/* Some cases can't use final bone transform, for example:
* - Driving the bone with itself (addressed here)
* - Relations inside an IK chain (TODO?)
*/
if (dtar->id == id &&
pchan != NULL &&
STREQ(pchan->name, target_pchan->name))
{
continue;
}
OperationKey target_key(dtar->id, DEPSNODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_DONE);
add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[Bone Target -> Driver]");
}
}
else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
/* get node associated with the object's transforms */
OperationKey target_key(dtar->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[Target -> Driver]");
}
else if (dtar->rna_path && strstr(dtar->rna_path, "pose.bones[")) {
/* workaround for ensuring that local bone transforms don't end up
* having to wait for pose eval to finish (to prevent cycles)
*/
Object *ob = (Object *)dtar->id;
char *bone_name = BLI_str_quoted_substrN(dtar->rna_path, "pose.bones[");
bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
if (bone_name) {
MEM_freeN(bone_name);
bone_name = NULL;
}
if (target_pchan) {
if (dtar->id == id &&
pchan != NULL &&
STREQ(pchan->name, target_pchan->name))
{
continue;
}
OperationKey bone_key(dtar->id, DEPSNODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(bone_key, driver_key, DEPSREL_TYPE_DRIVER, "[RNA Bone -> Driver]");
}
}
else {
if (dtar->id == id) {
/* Ignore input dependency if we're driving properties of the same ID,
* otherwise we'll be ending up in a cyclic dependency here.
*/
continue;
}
/* resolve path to get node */
RNAPathKey target_key(dtar->id, dtar->rna_path ? dtar->rna_path : "");
add_relation(target_key, driver_key, DEPSREL_TYPE_DRIVER_TARGET, "[RNA Target -> Driver]");
}
}
DRIVER_TARGETS_LOOPER_END
}
/* It's quite tricky to detect if the driver actually depends on time or not,
* so for now we'll be quite conservative here about optimization and consider
* all python drivers to be depending on time.
*/
if ((driver->type == DRIVER_TYPE_PYTHON) &&
python_driver_depends_on_time(driver))
{
TimeSourceKey time_src_key;
add_relation(time_src_key, driver_key, DEPSREL_TYPE_TIME, "[TimeSrc -> Driver]");
}
}
void DepsgraphRelationBuilder::build_world(World *world)
{
ID *world_id = &world->id;
if (world_id->tag & LIB_TAG_DOIT) {
return;
}
world_id->tag |= LIB_TAG_DOIT;
build_animdata(world_id);
/* TODO: other settings? */
/* textures */
build_texture_stack(world_id, world->mtex);
/* world's nodetree */
build_nodetree(world_id, world->nodetree);
}
void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
OperationKey init_key(&scene->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_REBUILD);
OperationKey sim_key(&scene->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_RIGIDBODY_SIM);
/* rel between the two sim-nodes */
add_relation(init_key, sim_key, DEPSREL_TYPE_OPERATION, "Rigidbody [Init -> SimStep]");
/* set up dependencies between these operations and other builtin nodes --------------- */
/* time dependency */
TimeSourceKey time_src_key;
add_relation(time_src_key, init_key, DEPSREL_TYPE_TIME, "TimeSrc -> Rigidbody Reset/Rebuild (Optional)");
add_relation(time_src_key, sim_key, DEPSREL_TYPE_TIME, "TimeSrc -> Rigidbody Sim Step");
/* objects - simulation participants */
if (rbw->group) {
for (GroupObject *go = (GroupObject *)rbw->group->gobject.first; go; go = go->next) {
Object *ob = go->ob;
if (!ob || ob->type != OB_MESH)
continue;
/* hook up evaluation order...
* 1) flushing rigidbody results follows base transforms being applied
* 2) rigidbody flushing can only be performed after simulation has been run
*
* 3) simulation needs to know base transforms to figure out what to do
* XXX: there's probably a difference between passive and active
* - passive don't change, so may need to know full transform...
*/
OperationKey rbo_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
eDepsOperation_Code trans_opcode = ob->parent ? DEG_OPCODE_TRANSFORM_PARENT : DEG_OPCODE_TRANSFORM_LOCAL;
OperationKey trans_op(&ob->id, DEPSNODE_TYPE_TRANSFORM, trans_opcode);
add_relation(trans_op, rbo_key, DEPSREL_TYPE_OPERATION, "Base Ob Transform -> RBO Sync");
add_relation(sim_key, rbo_key, DEPSREL_TYPE_COMPONENT_ORDER, "Rigidbody Sim Eval -> RBO Sync");
/* if constraints exist, those depend on the result of the rigidbody sim
* - This allows constraints to modify the result of the sim (i.e. clamping)
* while still allowing the sim to depend on some changes to the objects.
* Also, since constraints are hooked up to the final nodes, this link
* means that we can also fit in there too...
* - Later, it might be good to include a constraint in the stack allowing us
* to control whether rigidbody eval gets interleaved into the constraint stack
*/
if (ob->constraints.first) {
OperationKey constraint_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_CONSTRAINTS);
add_relation(rbo_key, constraint_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Ob Constraints");
}
else {
/* final object transform depends on rigidbody */
OperationKey done_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
add_relation(rbo_key, done_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Done");
// XXX: ubereval will be removed eventually, but we still need it in the meantime
OperationKey uber_key(&ob->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_OBJECT_UBEREVAL);
add_relation(rbo_key, uber_key, DEPSREL_TYPE_COMPONENT_ORDER, "RBO Sync -> Uber (Temp)");
}
/* needed to get correct base values */
add_relation(trans_op, sim_key, DEPSREL_TYPE_OPERATION, "Base Ob Transform -> Rigidbody Sim Eval");
}
}
/* constraints */
if (rbw->constraints) {
for (GroupObject *go = (GroupObject *)rbw->constraints->gobject.first; go; go = go->next) {
Object *ob = go->ob;
if (!ob || !ob->rigidbody_constraint)
continue;
RigidBodyCon *rbc = ob->rigidbody_constraint;
/* final result of the constraint object's transform controls how the
* constraint affects the physics sim for these objects
*/
ComponentKey trans_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
OperationKey ob1_key(&rbc->ob1->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
OperationKey ob2_key(&rbc->ob2->id, DEPSNODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_RIGIDBODY);
/* - constrained-objects sync depends on the constraint-holder */
add_relation(trans_key, ob1_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint -> RBC.Object_1");
add_relation(trans_key, ob2_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint -> RBC.Object_2");
/* - ensure that sim depends on this constraint's transform */
add_relation(trans_key, sim_key, DEPSREL_TYPE_TRANSFORM, "RigidBodyConstraint Transform -> RB Simulation");
}
}
}
void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
{
TimeSourceKey time_src_key;
OperationKey obdata_ubereval_key(&ob->id,
DEPSNODE_TYPE_GEOMETRY,
DEG_OPCODE_GEOMETRY_UBEREVAL);
/* particle systems */
for (ParticleSystem *psys = (ParticleSystem *)ob->particlesystem.first; psys; psys = psys->next) {
ParticleSettings *part = psys->part;
/* particle settings */
build_animdata(&part->id);
/* this particle system */
OperationKey psys_key(&ob->id, DEPSNODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PSYS_EVAL, psys->name);
/* XXX: if particle system is later re-enabled, we must do full rebuild? */
if (!psys_check_enabled(ob, psys, G.is_rendering))
continue;
/* TODO(sergey): Are all particle systems depends on time?
* Hair without dynamics i.e.
*/
add_relation(time_src_key, psys_key,
DEPSREL_TYPE_TIME,
"TimeSrc -> PSys");
/* TODO(sergey): Currently particle update is just a placeholder,
* hook it to the ubereval node so particle system is getting updated
* on playback.
*/
add_relation(psys_key,
obdata_ubereval_key,
DEPSREL_TYPE_OPERATION,
"PSys -> UberEval");
#if 0
if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
ParticleTarget *pt;
for (pt = psys->targets.first; pt; pt = pt->next) {
if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
node2 = dag_get_node(dag, pt->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
}
}
}
if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
node2 = dag_get_node(dag, part->dup_ob);
/* note that this relation actually runs in the wrong direction, the problem
* is that dupli system all have this (due to parenting), and the render
* engine instancing assumes particular ordering of objects in list */
dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
if (part->dup_ob->type == OB_MBALL)
dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
}
if (part->ren_as == PART_DRAW_GR && part->dup_group) {
for (go = part->dup_group->gobject.first; go; go = go->next) {
node2 = dag_get_node(dag, go->ob);
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
}
}
#endif
/* collisions */
if (part->type != PART_HAIR) {
add_collision_relations(psys_key, scene, ob, part->collision_group, ob->lay, true, "Particle Collision");
}
/* effectors */
add_forcefield_relations(psys_key, scene, ob, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
/* boids */
if (part->boids) {
BoidRule *rule = NULL;
BoidState *state = NULL;
for (state = (BoidState *)part->boids->states.first; state; state = state->next) {
for (rule = (BoidRule *)state->rules.first; rule; rule = rule->next) {
Object *ruleob = NULL;
if (rule->type == eBoidRuleType_Avoid)
ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
else if (rule->type == eBoidRuleType_FollowLeader)
ruleob = ((BoidRuleFollowLeader *)rule)->ob;
if (ruleob) {
ComponentKey ruleob_key(&ruleob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(ruleob_key, psys_key, DEPSREL_TYPE_TRANSFORM, "Boid Rule");
}
}
}
}
if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
ComponentKey dup_ob_key(&part->dup_ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(dup_ob_key,
psys_key,
DEPSREL_TYPE_TRANSFORM,
"Particle Object Visualization");
}
}
/* Particle depends on the object transform, so that channel is to be ready
* first.
*
* TODO(sergey): This relation should be altered once real granular update
* is implemented.
*/
ComponentKey transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(transform_key,
obdata_ubereval_key,
DEPSREL_TYPE_GEOMETRY_EVAL,
"Partcile Eval");
/* pointcache */
// TODO...
}
/* IK Solver Eval Steps */
void DepsgraphRelationBuilder::build_ik_pose(Object *ob,
bPoseChannel *pchan,
bConstraint *con,
RootPChanMap *root_map)
{
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
/* attach owner to IK Solver too
* - assume that owner is always part of chain
* - see notes on direction of rel below...
*/
bPoseChannel *rootchan = BKE_armature_ik_solver_find_root(pchan, data);
OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_IK_SOLVER);
/* IK target */
// XXX: this should get handled as part of the constraint code
if (data->tar != NULL) {
/* TODO(sergey): For until we'll store partial matricies in the depsgraph,
* we create dependency between target object and pose eval component.
*
* This way we ensuring the whole subtree is updated from scratch without
* need of intermediate matricies. This is an overkill, but good enough for
* testing IK solver.
*/
// FIXME: geometry targets...
ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
if ((data->tar->type == OB_ARMATURE) && (data->subtarget[0])) {
/* TODO(sergey): This is only for until granular update stores intermediate result. */
if (data->tar != ob) {
/* different armature - can just read the results */
ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget);
add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
}
else {
/* same armature - we'll use the ready state only, just in case this bone is in the chain we're solving */
OperationKey target_key(&data->tar->id, DEPSNODE_TYPE_BONE, data->subtarget, DEG_OPCODE_BONE_DONE);
add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
}
}
else if (ELEM(data->tar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
/* vertex group target */
/* NOTE: for now, we don't need to represent vertex groups separately... */
ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
if (data->tar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
if (node2 != NULL) {
node2->customdata_mask |= CD_MASK_MDEFORMVERT;
}
}
}
else {
/* Standard Object Target */
ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, con->name);
}
if ((data->tar == ob) && (data->subtarget[0])) {
/* Prevent target's constraints from linking to anything from same
* chain that it controls.
*/
root_map->add_bone(data->subtarget, rootchan->name);
}
}
/* Pole Target */
// XXX: this should get handled as part of the constraint code
if (data->poletar != NULL) {
if ((data->poletar->type == OB_ARMATURE) && (data->polesubtarget[0])) {
// XXX: same armature issues - ready vs done?
ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_BONE, data->subtarget);
add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
}
else if (ELEM(data->poletar->type, OB_MESH, OB_LATTICE) && (data->subtarget[0])) {
/* vertex group target */
/* NOTE: for now, we don't need to represent vertex groups separately... */
ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(target_key, solver_key, DEPSREL_TYPE_GEOMETRY_EVAL, con->name);
if (data->poletar->type == OB_MESH) {
OperationDepsNode *node2 = find_operation_node(target_key);
if (node2 != NULL) {
node2->customdata_mask |= CD_MASK_MDEFORMVERT;
}
}
}
else {
ComponentKey target_key(&data->poletar->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(target_key, solver_key, DEPSREL_TYPE_TRANSFORM, con->name);
}
}
DEG_DEBUG_PRINTF("\nStarting IK Build: pchan = %s, target = (%s, %s), segcount = %d\n",
pchan->name, data->tar->id.name, data->subtarget, data->rootbone);
bPoseChannel *parchan = pchan;
/* exclude tip from chain? */
if (!(data->flag & CONSTRAINT_IK_TIP)) {
OperationKey tip_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
parchan->name, DEG_OPCODE_BONE_LOCAL);
add_relation(solver_key, tip_transforms_key,
DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
parchan = pchan->parent;
}
root_map->add_bone(parchan->name, rootchan->name);
OperationKey parchan_transforms_key(&ob->id, DEPSNODE_TYPE_BONE,
parchan->name, DEG_OPCODE_BONE_READY);
add_relation(parchan_transforms_key, solver_key,
DEPSREL_TYPE_TRANSFORM, "IK Solver Owner");
/* Walk to the chain's root */
//size_t segcount = 0;
int segcount = 0;
while (parchan) {
/* Make IK-solver dependent on this bone's result,
* since it can only run after the standard results
* of the bone are know. Validate links step on the
* bone will ensure that users of this bone only
* grab the result with IK solver results...
*/
if (parchan != pchan) {
OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Parent");
OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
}
else {
OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "IK Solver Result");
}
parchan->flag |= POSE_DONE;
root_map->add_bone(parchan->name, rootchan->name);
/* continue up chain, until we reach target number of items... */
DEG_DEBUG_PRINTF(" %d = %s\n", segcount, parchan->name);
segcount++;
if ((segcount == data->rootbone) || (segcount > 255)) break; /* 255 is weak */
parchan = parchan->parent;
}
OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
}
/* Spline IK Eval Steps */
void DepsgraphRelationBuilder::build_splineik_pose(Object *ob,
bPoseChannel *pchan,
bConstraint *con,
RootPChanMap *root_map)
{
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
bPoseChannel *rootchan = BKE_armature_splineik_solver_find_root(pchan, data);
OperationKey transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
OperationKey solver_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, rootchan->name, DEG_OPCODE_POSE_SPLINE_IK_SOLVER);
/* attach owner to IK Solver too
* - assume that owner is always part of chain
* - see notes on direction of rel below...
*/
add_relation(transforms_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Owner");
/* attach path dependency to solver */
if (data->tar) {
/* TODO(sergey): For until we'll store partial matricies in the depsgraph,
* we create dependency between target object and pose eval component.
* See IK pose for a bit more information.
*/
// TODO: the bigggest point here is that we need the curve PATH and not just the general geometry...
ComponentKey target_key(&data->tar->id, DEPSNODE_TYPE_GEOMETRY);
ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
add_relation(target_key, pose_key, DEPSREL_TYPE_TRANSFORM, "[Curve.Path -> Spline IK] DepsRel");
}
pchan->flag |= POSE_DONE;
OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Result");
root_map->add_bone(pchan->name, rootchan->name);
/* Walk to the chain's root */
//size_t segcount = 0;
int segcount = 0;
for (bPoseChannel *parchan = pchan->parent; parchan; parchan = parchan->parent) {
/* Make Spline IK solver dependent on this bone's result,
* since it can only run after the standard results
* of the bone are know. Validate links step on the
* bone will ensure that users of this bone only
* grab the result with IK solver results...
*/
if (parchan != pchan) {
OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_READY);
add_relation(parent_key, solver_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Update");
OperationKey done_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, done_key, DEPSREL_TYPE_TRANSFORM, "IK Chain Result");
}
parchan->flag |= POSE_DONE;
OperationKey final_transforms_key(&ob->id, DEPSNODE_TYPE_BONE, parchan->name, DEG_OPCODE_BONE_DONE);
add_relation(solver_key, final_transforms_key, DEPSREL_TYPE_TRANSFORM, "Spline IK Solver Result");
root_map->add_bone(parchan->name, rootchan->name);
/* continue up chain, until we reach target number of items... */
segcount++;
if ((segcount == data->chainlen) || (segcount > 255)) break; /* 255 is weak */
}
OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
add_relation(solver_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
}
/* Pose/Armature Bones Graph */
void DepsgraphRelationBuilder::build_rig(Scene *scene, Object *ob)
{
/* Armature-Data */
bArmature *arm = (bArmature *)ob->data;
// TODO: selection status?
/* attach links between pose operations */
OperationKey init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
OperationKey flush_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
add_relation(init_key, flush_key, DEPSREL_TYPE_COMPONENT_ORDER, "[Pose Init -> Pose Cleanup]");
/* Make sure pose is up-to-date with armature updates. */
OperationKey armature_key(&arm->id,
DEPSNODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"Armature Eval");
add_relation(armature_key, init_key, DEPSREL_TYPE_COMPONENT_ORDER, "Data dependency");
if (ob->adt && (ob->adt->action || ob->adt->nla_tracks.first)) {
ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
add_relation(animation_key, init_key, DEPSREL_TYPE_OPERATION, "Rig Animation");
}
/* IK Solvers...
* - These require separate processing steps are pose-level
* to be executed between chains of bones (i.e. once the
* base transforms of a bunch of bones is done)
*
* - We build relations for these before the dependencies
* between ops in the same component as it is necessary
* to check whether such bones are in the same IK chain
* (or else we get weird issues with either in-chain
* references, or with bones being parented to IK'd bones)
*
* Unsolved Issues:
* - Care is needed to ensure that multi-headed trees work out the same as in ik-tree building
* - Animated chain-lengths are a problem...
*/
RootPChanMap root_map;
bool pose_depends_on_local_transform = false;
for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
for (bConstraint *con = (bConstraint *)pchan->constraints.first; con; con = con->next) {
switch (con->type) {
case CONSTRAINT_TYPE_KINEMATIC:
build_ik_pose(ob, pchan, con, &root_map);
pose_depends_on_local_transform = true;
break;
case CONSTRAINT_TYPE_SPLINEIK:
build_splineik_pose(ob, pchan, con, &root_map);
pose_depends_on_local_transform = true;
break;
/* Constraints which needs world's matrix for transform.
* TODO(sergey): More constraints here?
*/
case CONSTRAINT_TYPE_ROTLIKE:
case CONSTRAINT_TYPE_SIZELIKE:
case CONSTRAINT_TYPE_LOCLIKE:
case CONSTRAINT_TYPE_TRANSLIKE:
/* TODO(sergey): Add used space check. */
pose_depends_on_local_transform = true;
break;
default:
break;
}
}
}
//root_map.print_debug();
if (pose_depends_on_local_transform) {
/* TODO(sergey): Once partial updates are possible use relation between
* object transform and solver itself in it's build function.
*/
ComponentKey pose_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE);
ComponentKey local_transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(local_transform_key, pose_key, DEPSREL_TYPE_TRANSFORM, "Local Transforms");
}
/* links between operations for each bone */
for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
OperationKey bone_pose_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_POSE_PARENT);
OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
pchan->flag &= ~POSE_DONE;
/* pose init to bone local */
add_relation(init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "PoseEval Source-Bone Link");
/* local to pose parenting operation */
add_relation(bone_local_key, bone_pose_key, DEPSREL_TYPE_OPERATION, "Bone Local - PoseSpace Link");
/* parent relation */
if (pchan->parent != NULL) {
eDepsOperation_Code parent_key_opcode;
/* NOTE: this difference in handling allows us to prevent lockups while ensuring correct poses for separate chains */
if (root_map.has_common_root(pchan->name, pchan->parent->name)) {
parent_key_opcode = DEG_OPCODE_BONE_READY;
}
else {
parent_key_opcode = DEG_OPCODE_BONE_DONE;
}
OperationKey parent_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->parent->name, parent_key_opcode);
add_relation(parent_key, bone_pose_key, DEPSREL_TYPE_TRANSFORM, "[Parent Bone -> Child Bone]");
}
/* constraints */
if (pchan->constraints.first != NULL) {
/* constraints stack and constraint dependencies */
build_constraints(scene, &ob->id, DEPSNODE_TYPE_BONE, pchan->name, &pchan->constraints, &root_map);
/* pose -> constraints */
OperationKey constraints_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_CONSTRAINTS);
add_relation(bone_pose_key, constraints_key, DEPSREL_TYPE_OPERATION, "Constraints Stack");
/* constraints -> ready */
// TODO: when constraint stack is exploded, this step should occur before the first IK solver
add_relation(constraints_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Constraints -> Ready");
}
else {
/* pose -> ready */
add_relation(bone_pose_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Pose -> Ready");
}
/* bone ready -> done
* NOTE: For bones without IK, this is all that's needed.
* For IK chains however, an additional rel is created from IK to done,
* with transitive reduction removing this one...
*/
add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
/* assume that all bones must be done for the pose to be ready (for deformers) */
add_relation(bone_done_key, flush_key, DEPSREL_TYPE_OPERATION, "PoseEval Result-Bone Link");
}
}
void DepsgraphRelationBuilder::build_proxy_rig(Object *ob)
{
OperationKey pose_init_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_INIT);
OperationKey pose_done_key(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEG_OPCODE_POSE_DONE);
for (bPoseChannel *pchan = (bPoseChannel *)ob->pose->chanbase.first;
pchan != NULL;
pchan = pchan->next)
{
OperationKey bone_local_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_LOCAL);
OperationKey bone_ready_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_READY);
OperationKey bone_done_key(&ob->id, DEPSNODE_TYPE_BONE, pchan->name, DEG_OPCODE_BONE_DONE);
add_relation(pose_init_key, bone_local_key, DEPSREL_TYPE_OPERATION, "Pose Init -> Bone Local");
add_relation(bone_local_key, bone_ready_key, DEPSREL_TYPE_OPERATION, "Local -> Ready");
add_relation(bone_ready_key, bone_done_key, DEPSREL_TYPE_OPERATION, "Ready -> Done");
add_relation(bone_done_key, pose_done_key, DEPSREL_TYPE_OPERATION, "Bone Done -> Pose Done");
}
}
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
{
ComponentKey obdata_key(obdata, DEPSNODE_TYPE_GEOMETRY);
/* attach animdata to geometry */
build_animdata(&key->id);
if (key->adt) {
// TODO: this should really be handled in build_animdata, since many of these cases will need it
if (key->adt->action || key->adt->nla_tracks.first) {
ComponentKey adt_key(&key->id, DEPSNODE_TYPE_ANIMATION);
add_relation(adt_key, obdata_key, DEPSREL_TYPE_OPERATION, "Animation");
}
/* NOTE: individual shapekey drivers are handled above already */
}
/* attach to geometry */
// XXX: aren't shapekeys now done as a pseudo-modifier on object?
//ComponentKey key_key(&key->id, DEPSNODE_TYPE_GEOMETRY); // FIXME: this doesn't exist
//add_relation(key_key, obdata_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Shapekeys");
}
/**
* ObData Geometry Evaluation
* ==========================
*
* The evaluation of geometry on objects is as follows:
* - The actual evaluated of the derived geometry (e.g. DerivedMesh, DispList, etc.)
* occurs in the Geometry component of the object which references this. This includes
* modifiers, and the temporary "ubereval" for geometry.
* - Therefore, each user of a piece of shared geometry data ends up evaluating its own
* version of the stuff, complete with whatever modifiers it may use.
*
* - The datablocks for the geometry data - "obdata" (e.g. ID_ME, ID_CU, ID_LT, etc.) are used for
* 1) calculating the bounding boxes of the geometry data,
* 2) aggregating inward links from other objects (e.g. for text on curve, etc.)
* and also for the links coming from the shapekey datablocks
* - Animation/Drivers affecting the parameters of the geometry are made to trigger
* updates on the obdata geometry component, which then trigger downstream
* re-evaluation of the individual instances of this geometry.
*/
// TODO: Materials and lighting should probably get their own component, instead of being lumped under geometry?
void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Object *ob)
{
ID *obdata = (ID *)ob->data;
/* Init operation of object-level geometry evaluation. */
OperationKey geom_init_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Init");
/* get nodes for result of obdata's evaluation, and geometry evaluation on object */
ComponentKey obdata_geom_key(obdata, DEPSNODE_TYPE_GEOMETRY);
ComponentKey geom_key(&ob->id, DEPSNODE_TYPE_GEOMETRY);
/* link components to each other */
add_relation(obdata_geom_key, geom_key, DEPSREL_TYPE_DATABLOCK, "Object Geometry Base Data");
/* Modifiers */
if (ob->modifiers.first) {
ModifierData *md;
OperationKey prev_mod_key;
for (md = (ModifierData *)ob->modifiers.first; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo((ModifierType)md->type);
OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name);
if (md->prev) {
/* Stack relation: modifier depends on previous modifier in the stack */
add_relation(prev_mod_key, mod_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Modifier Stack");
}
else {
/* Stack relation: first modifier depends on the geometry. */
add_relation(geom_init_key, mod_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Modifier Stack");
}
if (mti->updateDepsgraph) {
DepsNodeHandle handle = create_node_handle(mod_key);
mti->updateDepsgraph(
md,
bmain,
scene,
ob,
reinterpret_cast< ::DepsNodeHandle* >(&handle));
}
if (BKE_object_modifier_use_time(ob, md)) {
TimeSourceKey time_src_key;
add_relation(time_src_key, mod_key, DEPSREL_TYPE_TIME, "Time Source");
/* Hacky fix for T45633 (Animated modifiers aren't updated)
*
* This check works because BKE_object_modifier_use_time() tests
* for either the modifier needing time, or that it is animated.
*/
/* XXX: Remove this hack when these links are added as part of build_animdata() instead */
if (modifier_dependsOnTime(md) == false) {
ComponentKey animation_key(&ob->id, DEPSNODE_TYPE_ANIMATION);
add_relation(animation_key, mod_key, DEPSREL_TYPE_OPERATION, "Modifier Animation");
}
}
prev_mod_key = mod_key;
}
}
/* materials */
if (ob->totcol) {
int a;
for (a = 1; a <= ob->totcol; a++) {
Material *ma = give_current_material(ob, a);
if (ma)
build_material(&ob->id, ma);
}
}
/* geometry collision */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
// add geometry collider relations
}
/* Make sure uber update is the last in the dependencies.
*
* TODO(sergey): Get rid of this node.
*/
if (ob->type != OB_ARMATURE) {
/* Armatures does no longer require uber node. */
OperationKey obdata_ubereval_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_UBEREVAL);
if (ob->modifiers.last) {
ModifierData *md = (ModifierData *)ob->modifiers.last;
OperationKey mod_key(&ob->id, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_GEOMETRY_MODIFIER, md->name);
add_relation(mod_key, obdata_ubereval_key, DEPSREL_TYPE_OPERATION, "Object Geometry UberEval");
}
else {
add_relation(geom_init_key, obdata_ubereval_key, DEPSREL_TYPE_OPERATION, "Object Geometry UberEval");
}
}
if (obdata->tag & LIB_TAG_DOIT) {
return;
}
obdata->tag |= LIB_TAG_DOIT;
/* Link object data evaluation node to exit operation. */
OperationKey obdata_geom_eval_key(obdata, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Geometry Eval");
OperationKey obdata_geom_done_key(obdata, DEPSNODE_TYPE_GEOMETRY, DEG_OPCODE_PLACEHOLDER, "Eval Done");
add_relation(obdata_geom_eval_key, obdata_geom_done_key, DEPSREL_TYPE_DATABLOCK, "ObData Geom Eval Done");
/* type-specific node/links */
switch (ob->type) {
case OB_MESH:
break;
case OB_MBALL:
{
Object *mom = BKE_mball_basis_find(scene, ob);
/* motherball - mom depends on children! */
if (mom != ob) {
/* non-motherball -> cannot be directly evaluated! */
ComponentKey mom_key(&mom->id, DEPSNODE_TYPE_GEOMETRY);
ComponentKey transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(geom_key, mom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Metaball Motherball");
add_relation(transform_key, mom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Metaball Motherball");
}
break;
}
case OB_CURVE:
case OB_FONT:
{
Curve *cu = (Curve *)obdata;
/* curve's dependencies */
// XXX: these needs geom data, but where is geom stored?
if (cu->bevobj) {
ComponentKey bevob_key(&cu->bevobj->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(bevob_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Curve Bevel");
}
if (cu->taperobj) {
ComponentKey taperob_key(&cu->taperobj->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(taperob_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Curve Taper");
}
if (ob->type == OB_FONT) {
if (cu->textoncurve) {
ComponentKey textoncurve_key(&cu->taperobj->id, DEPSNODE_TYPE_GEOMETRY);
add_relation(textoncurve_key, geom_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Text on Curve");
}
}
break;
}
case OB_SURF: /* Nurbs Surface */
{
break;
}
case OB_LATTICE: /* Lattice */
{
break;
}
}
/* ShapeKeys */
Key *key = BKE_key_from_object(ob);
if (key) {
build_shapekeys(obdata, key);
}
if (needs_animdata_node(obdata)) {
ComponentKey animation_key(obdata, DEPSNODE_TYPE_ANIMATION);
ComponentKey parameters_key(obdata, DEPSNODE_TYPE_PARAMETERS);
add_relation(animation_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "Geom Parameters");
/* Evaluation usually depends on animation.
* TODO(sergey): Need to re-hook it after granular update is implemented..
*/
add_relation(animation_key, obdata_geom_eval_key, DEPSREL_TYPE_GEOMETRY_EVAL, "Animation");
}
}
/* Cameras */
// TODO: Link scene-camera links in somehow...
void DepsgraphRelationBuilder::build_camera(Object *ob)
{
Camera *cam = (Camera *)ob->data;
ID *camera_id = &cam->id;
if (camera_id->tag & LIB_TAG_DOIT) {
return;
}
camera_id->tag |= LIB_TAG_DOIT;
ComponentKey parameters_key(camera_id, DEPSNODE_TYPE_PARAMETERS);
if (needs_animdata_node(camera_id)) {
ComponentKey animation_key(camera_id, DEPSNODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "Camera Parameters");
}
/* DOF */
if (cam->dof_ob) {
ComponentKey ob_param_key(&ob->id, DEPSNODE_TYPE_PARAMETERS);
ComponentKey dof_ob_key(&cam->dof_ob->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(dof_ob_key, ob_param_key, DEPSREL_TYPE_TRANSFORM, "Camera DOF");
}
}
/* Lamps */
void DepsgraphRelationBuilder::build_lamp(Object *ob)
{
Lamp *la = (Lamp *)ob->data;
ID *lamp_id = &la->id;
if (lamp_id->tag & LIB_TAG_DOIT) {
return;
}
lamp_id->tag |= LIB_TAG_DOIT;
ComponentKey parameters_key(lamp_id, DEPSNODE_TYPE_PARAMETERS);
if (needs_animdata_node(lamp_id)) {
ComponentKey animation_key(lamp_id, DEPSNODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "Lamp Parameters");
}
/* lamp's nodetree */
if (la->nodetree) {
build_nodetree(lamp_id, la->nodetree);
ComponentKey nodetree_key(&la->nodetree->id, DEPSNODE_TYPE_PARAMETERS);
add_relation(nodetree_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "NTree->Lamp Parameters");
}
/* textures */
build_texture_stack(lamp_id, la->mtex);
}
void DepsgraphRelationBuilder::build_nodetree(ID *owner, bNodeTree *ntree)
{
if (!ntree)
return;
ID *ntree_id = &ntree->id;
build_animdata(ntree_id);
OperationKey parameters_key(ntree_id,
DEPSNODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"Parameters Eval");
/* nodetree's nodes... */
for (bNode *bnode = (bNode *)ntree->nodes.first; bnode; bnode = bnode->next) {
if (bnode->id) {
if (GS(bnode->id->name) == ID_MA) {
build_material(owner, (Material *)bnode->id);
}
else if (bnode->type == ID_TE) {
build_texture(owner, (Tex *)bnode->id);
}
else if (bnode->type == NODE_GROUP) {
bNodeTree *group_ntree = (bNodeTree *)bnode->id;
if ((group_ntree->id.tag & LIB_TAG_DOIT) == 0) {
build_nodetree(owner, group_ntree);
group_ntree->id.tag |= LIB_TAG_DOIT;
}
OperationKey group_parameters_key(&group_ntree->id,
DEPSNODE_TYPE_PARAMETERS,
DEG_OPCODE_PLACEHOLDER,
"Parameters Eval");
add_relation(group_parameters_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "Group Node");
}
}
}
if (needs_animdata_node(ntree_id)) {
ComponentKey animation_key(ntree_id, DEPSNODE_TYPE_ANIMATION);
add_relation(animation_key, parameters_key,
DEPSREL_TYPE_COMPONENT_ORDER, "NTree Parameters");
}
// TODO: link from nodetree to owner_component?
}
/* Recursively build graph for material */
void DepsgraphRelationBuilder::build_material(ID *owner, Material *ma)
{
ID *ma_id = &ma->id;
if (ma_id->tag & LIB_TAG_DOIT) {
return;
}
ma_id->tag |= LIB_TAG_DOIT;
/* animation */
build_animdata(ma_id);
/* textures */
build_texture_stack(owner, ma->mtex);
/* material's nodetree */
build_nodetree(owner, ma->nodetree);
}
/* Recursively build graph for texture */
void DepsgraphRelationBuilder::build_texture(ID *owner, Tex *tex)
{
ID *tex_id = &tex->id;
if (tex_id->tag & LIB_TAG_DOIT) {
return;
}
tex_id->tag |= LIB_TAG_DOIT;
/* texture itself */
build_animdata(tex_id);
/* texture's nodetree */
build_nodetree(owner, tex->nodetree);
}
/* Texture-stack attached to some shading datablock */
void DepsgraphRelationBuilder::build_texture_stack(ID *owner, MTex **texture_stack)
{
int i;
/* for now assume that all texture-stacks have same number of max items */
for (i = 0; i < MAX_MTEX; i++) {
MTex *mtex = texture_stack[i];
if (mtex && mtex->tex)
build_texture(owner, mtex->tex);
}
}
void DepsgraphRelationBuilder::build_compositor(Scene *scene)
{
/* For now, just a plain wrapper? */
build_nodetree(&scene->id, scene->nodetree);
}
void DepsgraphRelationBuilder::build_gpencil(ID *UNUSED(owner), bGPdata *gpd)
{
/* animation */
build_animdata(&gpd->id);
// TODO: parent object (when that feature is implemented)
}
bool DepsgraphRelationBuilder::needs_animdata_node(ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt != NULL) {
return adt->action != NULL;
}
return false;
}
} // namespace DEG