This is mainly a maintenance commit which was aimed to make work with this module more pleasant and solve such issues as: - Annoyance with looong files, which had craftload in them - Usage of STL for the data structures we've got in BLI - Possible symbol conflicts - Not real clear layout of what is located where So in this commit the following changes are done: - STL is prohibited, it's not really predictable on various compilers, with our BLI algorithms we can predict things much better. There are still few usages of std::vector, but that we'll be solving later once we've got similar thing in BLI. - Simplify foreach loops, avoid using const_iterator all over the place. - New directory layout, which is hopefully easier to follow. - Some files were split, some of them will be split soon. The idea of this is to split huge functions into own files with good documentation and everything. - Removed stuff which was planned for use in the future but was never finished, tested or anything. Let's wipe it out for now, and bring back once we really start using it, so it'll be more clear if it solves our needs. - All the internal routines were moved to DEG namespace to separate them better from rest of blender. Some places now annoyingly using DEG::foo, but that we can olve by moving some utility functions inside of the namespace. While working on this we've found some hotspot in updates flush, so now playback of blenrig is few percent faster (something like 96fps with previous master and around 99-100fps after this change). Not saying it's something final, there is still room for cleanup and API simplification, but those might happen as a regular development now without doing any global changes.
526 lines
14 KiB
C++
526 lines
14 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsgraph.cc
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* \ingroup depsgraph
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*
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* Core routines for how the Depsgraph works.
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*/
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#include "intern/depsgraph.h" /* own include */
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_listbase.h"
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extern "C" {
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_sequence_types.h"
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#include "BKE_depsgraph.h"
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#include "RNA_access.h"
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}
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#include "DEG_depsgraph.h"
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#include "intern/nodes/deg_node.h"
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#include "intern/nodes/deg_node_component.h"
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#include "intern/nodes/deg_node_operation.h"
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#include "intern/depsgraph_intern.h"
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#include "util/deg_util_foreach.h"
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namespace DEG {
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static DEG_EditorUpdateIDCb deg_editor_update_id_cb = NULL;
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static DEG_EditorUpdateSceneCb deg_editor_update_scene_cb = NULL;
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static DEG_EditorUpdateScenePreCb deg_editor_update_scene_pre_cb = NULL;
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Depsgraph::Depsgraph()
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: root_node(NULL),
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need_update(false),
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layers(0)
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{
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BLI_spin_init(&lock);
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id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
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subgraphs = BLI_gset_ptr_new("Depsgraph subgraphs");
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entry_tags = BLI_gset_ptr_new("Depsgraph entry_tags");
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}
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Depsgraph::~Depsgraph()
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{
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/* Free root node - it won't have been freed yet... */
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clear_id_nodes();
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clear_subgraph_nodes();
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BLI_ghash_free(id_hash, NULL, NULL);
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BLI_gset_free(subgraphs, NULL);
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BLI_gset_free(entry_tags, NULL);
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if (this->root_node != NULL) {
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OBJECT_GUARDED_DELETE(this->root_node, RootDepsNode);
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}
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BLI_spin_end(&lock);
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}
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/* Query Conditions from RNA ----------------------- */
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static bool pointer_to_id_node_criteria(const PointerRNA *ptr,
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const PropertyRNA *prop,
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ID **id)
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{
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if (!ptr->type)
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return false;
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if (!prop) {
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if (RNA_struct_is_ID(ptr->type)) {
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*id = (ID *)ptr->data;
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return true;
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}
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}
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return false;
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}
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static bool pointer_to_component_node_criteria(const PointerRNA *ptr,
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const PropertyRNA *prop,
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ID **id,
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eDepsNode_Type *type,
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string *subdata)
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{
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if (!ptr->type)
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return false;
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/* Set default values for returns. */
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*id = (ID *)ptr->id.data; /* For obvious reasons... */
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*subdata = ""; /* Default to no subdata (e.g. bone) name
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* lookup in most cases. */
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/* Handling of commonly known scenarios... */
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if (ptr->type == &RNA_PoseBone) {
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bPoseChannel *pchan = (bPoseChannel *)ptr->data;
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/* Bone - generally, we just want the bone component... */
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*type = DEPSNODE_TYPE_BONE;
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*subdata = pchan->name;
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return true;
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}
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else if (ptr->type == &RNA_Bone) {
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Bone *bone = (Bone *)ptr->data;
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/* armature-level bone, but it ends up going to bone component anyway */
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// TODO: the ID in thise case will end up being bArmature, not Object as needed!
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*type = DEPSNODE_TYPE_BONE;
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*subdata = bone->name;
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//*id = ...
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return true;
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
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Object *ob = (Object *)ptr->id.data;
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bConstraint *con = (bConstraint *)ptr->data;
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/* object or bone? */
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if (BLI_findindex(&ob->constraints, con) != -1) {
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/* object transform */
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// XXX: for now, we can't address the specific constraint or the constraint stack...
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*type = DEPSNODE_TYPE_TRANSFORM;
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return true;
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}
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else if (ob->pose) {
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bPoseChannel *pchan;
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for (pchan = (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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if (BLI_findindex(&pchan->constraints, con) != -1) {
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/* bone transforms */
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*type = DEPSNODE_TYPE_BONE;
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*subdata = pchan->name;
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return true;
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}
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}
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}
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_Modifier)) {
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//ModifierData *md = (ModifierData *)ptr->data;
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/* Modifier */
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/* NOTE: subdata is not the same as "operation name",
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* so although we have unique ops for modifiers,
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* we can't lump them together
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*/
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*type = DEPSNODE_TYPE_BONE;
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//*subdata = md->name;
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return true;
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}
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else if (ptr->type == &RNA_Object) {
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//Object *ob = (Object *)ptr->data;
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/* Transforms props? */
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if (prop) {
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const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
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if (strstr(prop_identifier, "location") ||
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strstr(prop_identifier, "rotation") ||
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strstr(prop_identifier, "scale"))
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{
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*type = DEPSNODE_TYPE_TRANSFORM;
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return true;
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}
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}
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// ...
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}
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else if (ptr->type == &RNA_ShapeKey) {
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Key *key = (Key *)ptr->id.data;
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/* ShapeKeys are currently handled as geometry on the geometry that owns it */
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*id = key->from; // XXX
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*type = DEPSNODE_TYPE_PARAMETERS;
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return true;
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}
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else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
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Sequence *seq = (Sequence *)ptr->data;
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/* Sequencer strip */
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*type = DEPSNODE_TYPE_SEQUENCER;
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*subdata = seq->name; // xxx?
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return true;
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}
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if (prop) {
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/* All unknown data effectively falls under "parameter evaluation" */
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*type = DEPSNODE_TYPE_PARAMETERS;
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return true;
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}
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return false;
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}
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/* Convenience wrapper to find node given just pointer + property. */
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DepsNode *Depsgraph::find_node_from_pointer(const PointerRNA *ptr,
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const PropertyRNA *prop) const
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{
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ID *id;
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eDepsNode_Type type;
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string name;
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/* Get querying conditions. */
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if (pointer_to_id_node_criteria(ptr, prop, &id)) {
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return find_id_node(id);
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}
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else if (pointer_to_component_node_criteria(ptr, prop, &id, &type, &name)) {
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IDDepsNode *id_node = find_id_node(id);
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if (id_node)
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return id_node->find_component(type, name);
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}
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return NULL;
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}
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/* Node Management ---------------------------- */
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static void id_node_deleter(void *value)
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{
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IDDepsNode *id_node = reinterpret_cast<IDDepsNode *>(value);
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OBJECT_GUARDED_DELETE(id_node, IDDepsNode);
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}
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RootDepsNode *Depsgraph::add_root_node()
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{
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if (!root_node) {
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DepsNodeFactory *factory = deg_get_node_factory(DEPSNODE_TYPE_ROOT);
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root_node = (RootDepsNode *)factory->create_node(NULL, "", "Root (Scene)");
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}
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return root_node;
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}
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TimeSourceDepsNode *Depsgraph::find_time_source(const ID *id) const
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{
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/* Search for one attached to a particular ID? */
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if (id) {
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/* Check if it was added as a component
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* (as may be done for subgraphs needing timeoffset).
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*/
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IDDepsNode *id_node = find_id_node(id);
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if (id_node) {
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// XXX: review this
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// return id_node->find_component(DEPSNODE_TYPE_TIMESOURCE);
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}
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BLI_assert(!"Not implemented yet");
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}
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else {
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/* Use "official" timesource. */
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return root_node->time_source;
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}
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return NULL;
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}
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SubgraphDepsNode *Depsgraph::add_subgraph_node(const ID *id)
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{
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DepsNodeFactory *factory = deg_get_node_factory(DEPSNODE_TYPE_SUBGRAPH);
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SubgraphDepsNode *subgraph_node =
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(SubgraphDepsNode *)factory->create_node(id, "", id->name + 2);
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/* Add to subnodes list. */
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BLI_gset_insert(subgraphs, subgraph_node);
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/* if there's an ID associated, add to ID-nodes lookup too */
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if (id) {
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#if 0
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/* XXX subgraph node is NOT a true IDDepsNode - what is this supposed to do? */
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// TODO: what to do if subgraph's ID has already been added?
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BLI_assert(!graph->find_id_node(id));
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graph->id_hash[id] = this;
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#endif
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}
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return subgraph_node;
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}
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void Depsgraph::remove_subgraph_node(SubgraphDepsNode *subgraph_node)
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{
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BLI_gset_remove(subgraphs, subgraph_node, NULL);
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OBJECT_GUARDED_DELETE(subgraph_node, SubgraphDepsNode);
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}
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void Depsgraph::clear_subgraph_nodes()
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{
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GSET_FOREACH_BEGIN(SubgraphDepsNode *, subgraph_node, subgraphs)
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{
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OBJECT_GUARDED_DELETE(subgraph_node, SubgraphDepsNode);
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}
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GSET_FOREACH_END();
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BLI_gset_clear(subgraphs, NULL);
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}
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IDDepsNode *Depsgraph::find_id_node(const ID *id) const
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{
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return reinterpret_cast<IDDepsNode *>(BLI_ghash_lookup(id_hash, id));
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}
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IDDepsNode *Depsgraph::add_id_node(ID *id, const string &name)
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{
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IDDepsNode *id_node = find_id_node(id);
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if (!id_node) {
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DepsNodeFactory *factory = deg_get_node_factory(DEPSNODE_TYPE_ID_REF);
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id_node = (IDDepsNode *)factory->create_node(id, "", name);
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id->tag |= LIB_TAG_DOIT;
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/* register */
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BLI_ghash_insert(id_hash, id, id_node);
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}
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return id_node;
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}
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void Depsgraph::remove_id_node(const ID *id)
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{
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IDDepsNode *id_node = find_id_node(id);
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if (id_node) {
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/* unregister */
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BLI_ghash_remove(id_hash, id, NULL, NULL);
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OBJECT_GUARDED_DELETE(id_node, IDDepsNode);
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}
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}
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void Depsgraph::clear_id_nodes()
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{
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BLI_ghash_clear(id_hash, NULL, id_node_deleter);
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}
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/* Add new relationship between two nodes. */
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DepsRelation *Depsgraph::add_new_relation(OperationDepsNode *from,
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OperationDepsNode *to,
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eDepsRelation_Type type,
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const char *description)
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{
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/* Create new relation, and add it to the graph. */
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DepsRelation *rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, type, description);
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/* TODO(sergey): Find a better place for this. */
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#ifdef WITH_OPENSUBDIV
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ComponentDepsNode *comp_node = from->owner;
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if (comp_node->type == DEPSNODE_TYPE_GEOMETRY) {
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IDDepsNode *id_to = to->owner->owner;
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IDDepsNode *id_from = from->owner->owner;
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Object *object_to = (Object *)id_to->id;
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if (id_to != id_from && (object_to->recalc & OB_RECALC_ALL)) {
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if ((id_from->eval_flags & DAG_EVAL_NEED_CPU) == 0) {
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id_from->tag_update(this);
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id_from->eval_flags |= DAG_EVAL_NEED_CPU;
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}
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}
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}
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#endif
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return rel;
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}
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/* Add new relation between two nodes */
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DepsRelation *Depsgraph::add_new_relation(DepsNode *from, DepsNode *to,
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eDepsRelation_Type type,
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const char *description)
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{
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/* Create new relation, and add it to the graph. */
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DepsRelation *rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, type, description);
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return rel;
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}
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/* ************************ */
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/* Relationships Management */
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DepsRelation::DepsRelation(DepsNode *from,
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DepsNode *to,
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eDepsRelation_Type type,
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const char *description)
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: from(from),
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to(to),
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name(description),
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type(type),
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flag(0)
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{
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#ifndef NDEBUG
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/*
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for (OperationDepsNode::Relations::const_iterator it = from->outlinks.begin();
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it != from->outlinks.end();
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++it)
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{
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DepsRelation *rel = *it;
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if (rel->from == from &&
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rel->to == to &&
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rel->type == type &&
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rel->name == description)
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{
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BLI_assert(!"Duplicated relation, should not happen!");
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}
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}
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*/
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#endif
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/* Hook it up to the nodes which use it.
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*
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* NOTE: We register relation in the nodes which this link connects to here
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* in constructor but we don't unregister it in the destructor.
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*
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* Reasoning:
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*
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* - Destructor is currently used on global graph destruction, so there's no
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* real need in avoiding dangling pointers, all the memory is to be freed
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* anyway.
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*
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* - Unregistering relation is not a cheap operation, so better to have it
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* as an explicit call if we need this.
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*/
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from->outlinks.push_back(this);
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to->inlinks.push_back(this);
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}
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DepsRelation::~DepsRelation()
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{
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/* Sanity check. */
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BLI_assert(this->from && this->to);
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}
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/* Low level tagging -------------------------------------- */
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/* Tag a specific node as needing updates. */
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void Depsgraph::add_entry_tag(OperationDepsNode *node)
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{
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/* Sanity check. */
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if (!node)
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return;
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/* Add to graph-level set of directly modified nodes to start searching from.
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* NOTE: this is necessary since we have several thousand nodes to play with...
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*/
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BLI_gset_insert(entry_tags, node);
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}
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void Depsgraph::clear_all_nodes()
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{
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clear_id_nodes();
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clear_subgraph_nodes();
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BLI_ghash_clear(id_hash, NULL, NULL);
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if (this->root_node) {
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OBJECT_GUARDED_DELETE(this->root_node, RootDepsNode);
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root_node = NULL;
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}
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}
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void deg_editors_id_update(Main *bmain, ID *id)
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{
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if (deg_editor_update_id_cb != NULL) {
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deg_editor_update_id_cb(bmain, id);
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}
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}
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void deg_editors_scene_update(Main *bmain, Scene *scene, bool updated)
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{
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if (deg_editor_update_scene_cb != NULL) {
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deg_editor_update_scene_cb(bmain, scene, updated);
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}
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}
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} // namespace DEG
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/* **************** */
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/* Public Graph API */
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/* Initialize a new Depsgraph */
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Depsgraph *DEG_graph_new()
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{
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DEG::Depsgraph *deg_depsgraph = OBJECT_GUARDED_NEW(DEG::Depsgraph);
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return reinterpret_cast<Depsgraph *>(deg_depsgraph);
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}
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/* Free graph's contents and graph itself */
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void DEG_graph_free(Depsgraph *graph)
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{
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using DEG::Depsgraph;
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DEG::Depsgraph *deg_depsgraph = reinterpret_cast<DEG::Depsgraph *>(graph);
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OBJECT_GUARDED_DELETE(deg_depsgraph, Depsgraph);
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}
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/* Set callbacks which are being called when depsgraph changes. */
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void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
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DEG_EditorUpdateSceneCb scene_func,
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DEG_EditorUpdateScenePreCb scene_pre_func)
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{
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DEG::deg_editor_update_id_cb = id_func;
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DEG::deg_editor_update_scene_cb = scene_func;
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DEG::deg_editor_update_scene_pre_cb = scene_pre_func;
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}
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void DEG_editors_update_pre(Main *bmain, Scene *scene, bool time)
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{
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if (DEG::deg_editor_update_scene_pre_cb != NULL) {
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DEG::deg_editor_update_scene_pre_cb(bmain, scene, time);
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}
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}
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