* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later. * some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion. * removed unused vars * obscure python memory leak with colorband. * make_sample_tables had a loop running wasnt used. * if 0'd functions in arithb.c that are not used yet. * made many functions static
3298 lines
88 KiB
C
3298 lines
88 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "PIL_time.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_effect_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_key_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_object_fluidsim.h" // N_T
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#include "DNA_scene_types.h" // N_T
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#include "DNA_texture_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_particle_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_edgehash.h"
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#include "BLI_editVert.h"
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#include "BLI_linklist.h"
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#include "BLI_memarena.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_customdata.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_deform.h"
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#include "BKE_displist.h"
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#include "BKE_effect.h"
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#include "BKE_fluidsim.h"
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#include "BKE_global.h"
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#include "BKE_key.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_object.h"
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#include "BKE_subsurf.h"
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "BKE_particle.h"
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#include "BLO_sys_types.h" // for intptr_t support
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#ifdef WITH_VERSE
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#include "BKE_verse.h"
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#endif
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_material.h"
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///////////////////////////////////
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///////////////////////////////////
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static MVert *dm_getVertArray(DerivedMesh *dm)
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{
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MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
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if (!mvert) {
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mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
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dm->getNumVerts(dm));
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CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
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dm->copyVertArray(dm, mvert);
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}
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return mvert;
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}
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static MEdge *dm_getEdgeArray(DerivedMesh *dm)
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{
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MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
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if (!medge) {
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medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
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dm->getNumEdges(dm));
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CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
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dm->copyEdgeArray(dm, medge);
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}
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return medge;
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}
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static MFace *dm_getFaceArray(DerivedMesh *dm)
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{
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MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
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if (!mface) {
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mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
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dm->getNumFaces(dm));
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CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
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dm->copyFaceArray(dm, mface);
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}
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return mface;
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}
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static MVert *dm_dupVertArray(DerivedMesh *dm)
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{
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MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
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"dm_dupVertArray tmp");
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if(tmp) dm->copyVertArray(dm, tmp);
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return tmp;
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}
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static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
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{
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MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
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"dm_dupEdgeArray tmp");
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if(tmp) dm->copyEdgeArray(dm, tmp);
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return tmp;
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}
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static MFace *dm_dupFaceArray(DerivedMesh *dm)
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{
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MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
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"dm_dupFaceArray tmp");
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if(tmp) dm->copyFaceArray(dm, tmp);
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return tmp;
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}
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void DM_init_funcs(DerivedMesh *dm)
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{
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/* default function implementations */
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dm->getVertArray = dm_getVertArray;
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dm->getEdgeArray = dm_getEdgeArray;
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dm->getFaceArray = dm_getFaceArray;
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dm->dupVertArray = dm_dupVertArray;
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dm->dupEdgeArray = dm_dupEdgeArray;
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dm->dupFaceArray = dm_dupFaceArray;
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dm->getVertData = DM_get_vert_data;
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dm->getEdgeData = DM_get_edge_data;
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dm->getFaceData = DM_get_face_data;
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dm->getVertDataArray = DM_get_vert_data_layer;
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dm->getEdgeDataArray = DM_get_edge_data_layer;
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dm->getFaceDataArray = DM_get_face_data_layer;
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}
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void DM_init(DerivedMesh *dm,
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int numVerts, int numEdges, int numFaces)
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{
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dm->numVertData = numVerts;
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dm->numEdgeData = numEdges;
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dm->numFaceData = numFaces;
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DM_init_funcs(dm);
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dm->needsFree = 1;
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}
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void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
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int numVerts, int numEdges, int numFaces)
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{
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CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numVerts);
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CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numEdges);
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CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
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CD_CALLOC, numFaces);
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dm->numVertData = numVerts;
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dm->numEdgeData = numEdges;
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dm->numFaceData = numFaces;
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DM_init_funcs(dm);
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dm->needsFree = 1;
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}
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int DM_release(DerivedMesh *dm)
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{
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if (dm->needsFree) {
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CustomData_free(&dm->vertData, dm->numVertData);
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CustomData_free(&dm->edgeData, dm->numEdgeData);
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CustomData_free(&dm->faceData, dm->numFaceData);
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return 1;
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}
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else {
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CustomData_free_temporary(&dm->vertData, dm->numVertData);
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CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
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CustomData_free_temporary(&dm->faceData, dm->numFaceData);
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return 0;
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}
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}
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void DM_to_mesh(DerivedMesh *dm, Mesh *me)
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{
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/* dm might depend on me, so we need to do everything with a local copy */
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Mesh tmp = *me;
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int totvert, totedge, totface;
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memset(&tmp.vdata, 0, sizeof(tmp.vdata));
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memset(&tmp.edata, 0, sizeof(tmp.edata));
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memset(&tmp.fdata, 0, sizeof(tmp.fdata));
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totvert = tmp.totvert = dm->getNumVerts(dm);
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totedge = tmp.totedge = dm->getNumEdges(dm);
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totface = tmp.totface = dm->getNumFaces(dm);
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CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
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CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
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CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
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/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
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we set them here in case they are missing */
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if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
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CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
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if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
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CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
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if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
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CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
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mesh_update_customdata_pointers(&tmp);
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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/* if the number of verts has changed, remove invalid data */
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if(tmp.totvert != me->totvert) {
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if(me->key) me->key->id.us--;
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me->key = NULL;
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}
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*me = tmp;
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}
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void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
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{
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CustomData_set_only_copy(&dm->vertData, mask);
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CustomData_set_only_copy(&dm->edgeData, mask);
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CustomData_set_only_copy(&dm->faceData, mask);
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}
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void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
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}
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void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
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}
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void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
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{
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CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
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}
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void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->vertData, index, type);
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}
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void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->edgeData, index, type);
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}
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void *DM_get_face_data(DerivedMesh *dm, int index, int type)
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{
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return CustomData_get(&dm->faceData, index, type);
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}
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void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
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{
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return CustomData_get_layer(&dm->vertData, type);
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}
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void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
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{
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return CustomData_get_layer(&dm->edgeData, type);
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}
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void *DM_get_face_data_layer(DerivedMesh *dm, int type)
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{
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return CustomData_get_layer(&dm->faceData, type);
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}
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void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->vertData, index, type, data);
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}
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void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->edgeData, index, type, data);
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}
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void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
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{
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CustomData_set(&dm->faceData, index, type, data);
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}
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void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->vertData, &dest->vertData,
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source_index, dest_index, count);
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}
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void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->edgeData, &dest->edgeData,
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source_index, dest_index, count);
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}
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void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
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int source_index, int dest_index, int count)
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{
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CustomData_copy_data(&source->faceData, &dest->faceData,
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source_index, dest_index, count);
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}
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void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->vertData, index, count);
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}
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void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->edgeData, index, count);
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}
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void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
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{
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CustomData_free_elem(&dm->faceData, index, count);
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}
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void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
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int *src_indices, float *weights,
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int count, int dest_index)
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{
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CustomData_interp(&source->vertData, &dest->vertData, src_indices,
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weights, NULL, count, dest_index);
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}
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|
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void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
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int *src_indices,
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float *weights, EdgeVertWeight *vert_weights,
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int count, int dest_index)
|
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{
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CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
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weights, (float*)vert_weights, count, dest_index);
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}
|
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|
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void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
|
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int *src_indices,
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float *weights, FaceVertWeight *vert_weights,
|
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int count, int dest_index)
|
|
{
|
|
CustomData_interp(&source->faceData, &dest->faceData, src_indices,
|
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weights, (float*)vert_weights, count, dest_index);
|
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}
|
|
|
|
void DM_swap_face_data(DerivedMesh *dm, int index, int *corner_indices)
|
|
{
|
|
CustomData_swap(&dm->faceData, index, corner_indices);
|
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}
|
|
|
|
///
|
|
|
|
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
|
|
{
|
|
DerivedMesh *dm = CDDM_from_mesh(me, ob);
|
|
|
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if(!dm)
|
|
return NULL;
|
|
|
|
if (vertCos)
|
|
CDDM_apply_vert_coords(dm, vertCos);
|
|
|
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CDDM_calc_normals(dm);
|
|
|
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return dm;
|
|
}
|
|
|
|
///
|
|
|
|
typedef struct {
|
|
DerivedMesh dm;
|
|
|
|
EditMesh *em;
|
|
float (*vertexCos)[3];
|
|
float (*vertexNos)[3];
|
|
float (*faceNos)[3];
|
|
} EditMeshDerivedMesh;
|
|
|
|
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
|
|
if (emdm->vertexCos) {
|
|
func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
|
|
} else {
|
|
func(userData, i, eve->co, eve->no, NULL);
|
|
}
|
|
}
|
|
}
|
|
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
|
|
func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
|
|
} else {
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
|
|
func(userData, i, eed->v1->co, eed->v2->co);
|
|
}
|
|
}
|
|
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
glVertex3fv(eed->v1->co);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
|
|
{
|
|
emDM_drawMappedEdges(dm, NULL, NULL);
|
|
}
|
|
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditEdge *eed;
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
glBegin(GL_LINES);
|
|
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
setDrawInterpOptions(userData, i, 0.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
|
|
setDrawInterpOptions(userData, i, 1.0);
|
|
glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
} else {
|
|
glBegin(GL_LINES);
|
|
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
|
|
if(!setDrawOptions || setDrawOptions(userData, i)) {
|
|
setDrawInterpOptions(userData, i, 0.0);
|
|
glVertex3fv(eed->v1->co);
|
|
setDrawInterpOptions(userData, i, 1.0);
|
|
glVertex3fv(eed->v2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
static void emDM_drawUVEdges(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
MTFace *tf;
|
|
|
|
glBegin(GL_LINES);
|
|
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
|
|
tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
|
|
|
|
if(tf && !(efa->h)) {
|
|
glVertex2fv(tf->uv[0]);
|
|
glVertex2fv(tf->uv[1]);
|
|
|
|
glVertex2fv(tf->uv[1]);
|
|
glVertex2fv(tf->uv[2]);
|
|
|
|
if (!efa->v4) {
|
|
glVertex2fv(tf->uv[2]);
|
|
glVertex2fv(tf->uv[0]);
|
|
} else {
|
|
glVertex2fv(tf->uv[2]);
|
|
glVertex2fv(tf->uv[3]);
|
|
glVertex2fv(tf->uv[3]);
|
|
glVertex2fv(tf->uv[0]);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
|
|
{
|
|
if (vertexCos) {
|
|
VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
|
|
VecAddf(cent, cent, vertexCos[(int) efa->v2->tmp.l]);
|
|
VecAddf(cent, cent, vertexCos[(int) efa->v3->tmp.l]);
|
|
if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->tmp.l]);
|
|
} else {
|
|
VECCOPY(cent, efa->v1->co);
|
|
VecAddf(cent, cent, efa->v2->co);
|
|
VecAddf(cent, cent, efa->v3->co);
|
|
if (efa->v4) VecAddf(cent, cent, efa->v4->co);
|
|
}
|
|
|
|
if (efa->v4) {
|
|
VecMulf(cent, 0.25f);
|
|
} else {
|
|
VecMulf(cent, 0.33333333333f);
|
|
}
|
|
}
|
|
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
float cent[3];
|
|
int i;
|
|
|
|
if (emdm->vertexCos) {
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
}
|
|
|
|
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
|
|
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
|
|
}
|
|
}
|
|
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditFace *efa;
|
|
int i, draw;
|
|
|
|
if (emdm->vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth = (efa->flag & ME_SMOOTH);
|
|
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
|
|
if(draw) {
|
|
if (draw==2) { /* enabled with stipple */
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
glPolygonStipple(stipple_quarttone);
|
|
}
|
|
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
|
|
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
|
|
} else {
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v1->tmp.l]);
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v2->tmp.l]);
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v3->tmp.l]);
|
|
if(efa->v4) {
|
|
glNormal3fv(emdm->vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(emdm->vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if (draw==2)
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
}
|
|
}
|
|
} else {
|
|
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth = (efa->flag & ME_SMOOTH);
|
|
draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
|
|
if(draw) {
|
|
if (draw==2) { /* enabled with stipple */
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
glPolygonStipple(stipple_quarttone);
|
|
}
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(efa->n);
|
|
glVertex3fv(efa->v1->co);
|
|
glVertex3fv(efa->v2->co);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) glVertex3fv(efa->v4->co);
|
|
} else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
if(efa->v4) {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
if (draw==2)
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesTex_common(DerivedMesh *dm,
|
|
int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
|
|
int (*drawParamsMapped)(void *userData, int index),
|
|
void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditFace *efa;
|
|
int i;
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
if (vertexCos) {
|
|
EditVert *eve;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if(drawParams)
|
|
flag= drawParams(tf, mcol, efa->mat_nr);
|
|
else if(drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
} else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(emdm->faceNos[i]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
} else {
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
} else {
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
|
|
MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
|
unsigned char *cp= NULL;
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
int flag;
|
|
|
|
if(drawParams)
|
|
flag= drawParams(tf, mcol, efa->mat_nr);
|
|
else if(drawParamsMapped)
|
|
flag= drawParamsMapped(userData, i);
|
|
else
|
|
flag= 1;
|
|
|
|
if(flag != 0) { /* flag 0 == the face is hidden or invisible */
|
|
/* we always want smooth here since otherwise vertex colors dont interpolate */
|
|
if (mcol) {
|
|
if (flag==1) {
|
|
cp= (unsigned char*)mcol;
|
|
}
|
|
} else {
|
|
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
|
|
}
|
|
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
glNormal3fv(efa->n);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
} else {
|
|
if(tf) glTexCoord2fv(tf->uv[0]);
|
|
if(cp) glColor3ub(cp[3], cp[2], cp[1]);
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[1]);
|
|
if(cp) glColor3ub(cp[7], cp[6], cp[5]);
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
|
|
if(tf) glTexCoord2fv(tf->uv[2]);
|
|
if(cp) glColor3ub(cp[11], cp[10], cp[9]);
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
if(tf) glTexCoord2fv(tf->uv[3]);
|
|
if(cp) glColor3ub(cp[15], cp[14], cp[13]);
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
|
|
{
|
|
emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
|
|
}
|
|
|
|
static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs),
|
|
int (*setDrawOptions)(void *userData, int index), void *userData)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
float (*vertexCos)[3]= emdm->vertexCos;
|
|
float (*vertexNos)[3]= emdm->vertexNos;
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
DMVertexAttribs attribs;
|
|
GPUVertexAttribs gattribs;
|
|
MTFace *tf;
|
|
int transp, new_transp, orig_transp, tfoffset;
|
|
int i, b, matnr, new_matnr, dodraw, layer;
|
|
|
|
dodraw = 0;
|
|
matnr = -1;
|
|
|
|
transp = GPU_get_material_blend_mode();
|
|
orig_transp = transp;
|
|
layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE);
|
|
tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset;
|
|
|
|
memset(&attribs, 0, sizeof(attribs));
|
|
|
|
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (long) i++;
|
|
|
|
#define PASSATTRIB(efa, eve, vert) { \
|
|
if(attribs.totorco) { \
|
|
float *orco = attribs.orco.array[eve->tmp.l]; \
|
|
glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
|
|
} \
|
|
for(b = 0; b < attribs.tottface; b++) { \
|
|
MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
|
|
glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
|
|
} \
|
|
for(b = 0; b < attribs.totmcol; b++) { \
|
|
MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
|
|
GLubyte col[4]; \
|
|
col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
|
|
glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
|
|
} \
|
|
if(attribs.tottang) { \
|
|
float *tang = attribs.tang.array[i*4 + vert]; \
|
|
glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
|
|
} \
|
|
}
|
|
|
|
for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
|
|
int drawSmooth= (efa->flag & ME_SMOOTH);
|
|
|
|
if(setDrawOptions && !setDrawOptions(userData, i))
|
|
continue;
|
|
|
|
new_matnr = efa->mat_nr + 1;
|
|
if(new_matnr != matnr) {
|
|
dodraw = setMaterial(matnr = new_matnr, &gattribs);
|
|
if(dodraw)
|
|
DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
|
|
}
|
|
|
|
if(tfoffset != -1) {
|
|
tf = (MTFace*)((char*)efa->data)+tfoffset;
|
|
new_transp = tf->transp;
|
|
|
|
if(new_transp != transp) {
|
|
if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
|
|
GPU_set_material_blend_mode(orig_transp);
|
|
else
|
|
GPU_set_material_blend_mode(new_transp);
|
|
transp = new_transp;
|
|
}
|
|
}
|
|
|
|
if(dodraw) {
|
|
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
|
|
if (!drawSmooth) {
|
|
if(vertexCos) glNormal3fv(emdm->faceNos[i]);
|
|
else glNormal3fv(efa->n);
|
|
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
else glVertex3fv(efa->v1->co);
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
else glVertex3fv(efa->v2->co);
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
else glVertex3fv(efa->v3->co);
|
|
|
|
if(efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
else glVertex3fv(efa->v4->co);
|
|
}
|
|
} else {
|
|
PASSATTRIB(efa, efa->v1, 0);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v1->no);
|
|
glVertex3fv(efa->v1->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v2, 1);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v2->no);
|
|
glVertex3fv(efa->v2->co);
|
|
}
|
|
|
|
PASSATTRIB(efa, efa->v3, 2);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v3->no);
|
|
glVertex3fv(efa->v3->co);
|
|
}
|
|
|
|
if(efa->v4) {
|
|
PASSATTRIB(efa, efa->v4, 3);
|
|
if(vertexCos) {
|
|
glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
|
|
glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
|
|
}
|
|
else {
|
|
glNormal3fv(efa->v4->no);
|
|
glVertex3fv(efa->v4->co);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_drawFacesGLSL(DerivedMesh *dm,
|
|
int (*setMaterial)(int, void *attribs))
|
|
{
|
|
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
|
|
}
|
|
|
|
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
if (emdm->em->verts.first) {
|
|
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
|
|
if (emdm->vertexCos) {
|
|
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
|
|
} else {
|
|
DO_MINMAX(eve->co, min_r, max_r);
|
|
}
|
|
}
|
|
} else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
static int emDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->verts);
|
|
}
|
|
|
|
static int emDM_getNumEdges(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->edges);
|
|
}
|
|
|
|
static int emDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
return BLI_countlist(&emdm->em->faces);
|
|
}
|
|
|
|
static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
|
|
{
|
|
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ev = ev->next;
|
|
|
|
VECCOPY(vert_r->co, ev->co);
|
|
|
|
vert_r->no[0] = ev->no[0] * 32767.0;
|
|
vert_r->no[1] = ev->no[1] * 32767.0;
|
|
vert_r->no[2] = ev->no[2] * 32767.0;
|
|
|
|
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
|
|
vert_r->mat_nr = 0;
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
|
|
static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev, *v1, *v2;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ee = ee->next;
|
|
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ee->v1;
|
|
v2 = ee->v2;
|
|
for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
|
|
if(ev == v1) {
|
|
edge_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if(ev == v2) {
|
|
edge_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev, *v1, *v2, *v3, *v4;
|
|
int i;
|
|
|
|
for(i = 0; i < index; ++i) ef = ef->next;
|
|
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
v1 = ef->v1;
|
|
v2 = ef->v2;
|
|
v3 = ef->v3;
|
|
v4 = ef->v4;
|
|
if(!v4) face_r->v4 = 0;
|
|
|
|
for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
|
|
i++, ev = ev->next) {
|
|
if(ev == v1) {
|
|
face_r->v1 = i;
|
|
v1 = NULL;
|
|
}
|
|
if(ev == v2) {
|
|
face_r->v2 = i;
|
|
v2 = NULL;
|
|
}
|
|
if(ev == v3) {
|
|
face_r->v3 = i;
|
|
v3 = NULL;
|
|
}
|
|
if(ev == v4) {
|
|
face_r->v4 = i;
|
|
v4 = NULL;
|
|
}
|
|
}
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
|
|
static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
|
|
{
|
|
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
|
|
|
|
for( ; ev; ev = ev->next, ++vert_r) {
|
|
VECCOPY(vert_r->co, ev->co);
|
|
|
|
vert_r->no[0] = ev->no[0] * 32767.0;
|
|
vert_r->no[1] = ev->no[1] * 32767.0;
|
|
vert_r->no[2] = ev->no[2] * 32767.0;
|
|
|
|
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
|
|
vert_r->mat_nr = 0;
|
|
vert_r->flag = 0;
|
|
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
|
|
}
|
|
}
|
|
|
|
static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditEdge *ee = em->edges.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertex indices in tmp union */
|
|
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for( ; ee; ee = ee->next, ++edge_r) {
|
|
edge_r->crease = (unsigned char) (ee->crease*255.0f);
|
|
edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
|
|
/* TODO what to do with edge_r->flag? */
|
|
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
|
|
if (ee->seam) edge_r->flag |= ME_SEAM;
|
|
if (ee->sharp) edge_r->flag |= ME_SHARP;
|
|
#if 0
|
|
/* this needs setup of f2 field */
|
|
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
|
|
#endif
|
|
|
|
edge_r->v1 = (int)ee->v1->tmp.l;
|
|
edge_r->v2 = (int)ee->v2->tmp.l;
|
|
}
|
|
}
|
|
|
|
static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
|
|
{
|
|
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
|
|
EditFace *ef = em->faces.first;
|
|
EditVert *ev;
|
|
int i;
|
|
|
|
/* store vertexes indices in tmp union */
|
|
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
|
|
ev->tmp.l = (intptr_t) i;
|
|
|
|
for( ; ef; ef = ef->next, ++face_r) {
|
|
face_r->mat_nr = ef->mat_nr;
|
|
face_r->flag = ef->flag;
|
|
|
|
face_r->v1 = (int)ef->v1->tmp.l;
|
|
face_r->v2 = (int)ef->v2->tmp.l;
|
|
face_r->v3 = (int)ef->v3->tmp.l;
|
|
if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
|
|
else face_r->v4 = 0;
|
|
|
|
test_index_face(face_r, NULL, 0, ef->v4?4:3);
|
|
}
|
|
}
|
|
|
|
static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
EditMesh *em= emdm->em;
|
|
EditFace *efa;
|
|
char *data, *emdata;
|
|
void *datalayer;
|
|
int index, offset, size;
|
|
|
|
datalayer = DM_get_face_data_layer(dm, type);
|
|
if(datalayer)
|
|
return datalayer;
|
|
|
|
/* layers are store per face for editmesh, we convert to a temporary
|
|
* data layer array in the derivedmesh when these are requested */
|
|
if(type == CD_MTFACE || type == CD_MCOL) {
|
|
index = CustomData_get_layer_index(&em->fdata, type);
|
|
|
|
if(index != -1) {
|
|
offset = em->fdata.layers[index].offset;
|
|
size = CustomData_sizeof(type);
|
|
|
|
DM_add_face_layer(dm, type, CD_CALLOC, NULL);
|
|
index = CustomData_get_layer_index(&dm->faceData, type);
|
|
dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
|
|
|
|
data = datalayer = DM_get_face_data_layer(dm, type);
|
|
for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
|
|
emdata = CustomData_em_get(&em->fdata, efa->data, type);
|
|
memcpy(data, emdata, size);
|
|
}
|
|
}
|
|
}
|
|
|
|
return datalayer;
|
|
}
|
|
|
|
static void emDM_release(DerivedMesh *dm)
|
|
{
|
|
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
|
|
|
|
if (DM_release(dm)) {
|
|
if (emdm->vertexCos) {
|
|
MEM_freeN(emdm->vertexCos);
|
|
MEM_freeN(emdm->vertexNos);
|
|
MEM_freeN(emdm->faceNos);
|
|
}
|
|
|
|
MEM_freeN(emdm);
|
|
}
|
|
}
|
|
|
|
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
|
|
float (*vertexCos)[3])
|
|
{
|
|
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
|
|
|
|
DM_init(&emdm->dm, BLI_countlist(&em->verts),
|
|
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
|
|
|
|
emdm->dm.getMinMax = emDM_getMinMax;
|
|
|
|
emdm->dm.getNumVerts = emDM_getNumVerts;
|
|
emdm->dm.getNumEdges = emDM_getNumEdges;
|
|
emdm->dm.getNumFaces = emDM_getNumFaces;
|
|
|
|
emdm->dm.getVert = emDM_getVert;
|
|
emdm->dm.getEdge = emDM_getEdge;
|
|
emdm->dm.getFace = emDM_getFace;
|
|
emdm->dm.copyVertArray = emDM_copyVertArray;
|
|
emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
|
|
emdm->dm.copyFaceArray = emDM_copyFaceArray;
|
|
emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
|
|
|
|
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
|
|
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
|
|
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
|
|
|
|
emdm->dm.drawEdges = emDM_drawEdges;
|
|
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
|
|
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
|
|
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
|
|
emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
|
|
emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
|
|
emdm->dm.drawFacesTex = emDM_drawFacesTex;
|
|
emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
|
|
emdm->dm.drawUVEdges = emDM_drawUVEdges;
|
|
|
|
emdm->dm.release = emDM_release;
|
|
|
|
emdm->em = em;
|
|
emdm->vertexCos = vertexCos;
|
|
|
|
if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
|
|
EditVert *eve;
|
|
int i;
|
|
|
|
DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
|
|
|
|
for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
|
|
DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
|
|
CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
|
|
}
|
|
|
|
if(vertexCos) {
|
|
EditVert *eve;
|
|
EditFace *efa;
|
|
int totface = BLI_countlist(&em->faces);
|
|
int i;
|
|
|
|
for (i=0,eve=em->verts.first; eve; eve= eve->next)
|
|
eve->tmp.l = (intptr_t) i++;
|
|
|
|
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
|
|
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
|
|
|
|
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
|
|
float *v1 = vertexCos[(int) efa->v1->tmp.l];
|
|
float *v2 = vertexCos[(int) efa->v2->tmp.l];
|
|
float *v3 = vertexCos[(int) efa->v3->tmp.l];
|
|
float *no = emdm->faceNos[i];
|
|
|
|
if(efa->v4) {
|
|
float *v4 = vertexCos[(int) efa->v4->tmp.l];
|
|
|
|
CalcNormFloat4(v1, v2, v3, v4, no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v4->tmp.l], emdm->vertexNos[(int) efa->v4->tmp.l], no);
|
|
}
|
|
else {
|
|
CalcNormFloat(v1, v2, v3, no);
|
|
}
|
|
|
|
VecAddf(emdm->vertexNos[(int) efa->v1->tmp.l], emdm->vertexNos[(int) efa->v1->tmp.l], no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v2->tmp.l], emdm->vertexNos[(int) efa->v2->tmp.l], no);
|
|
VecAddf(emdm->vertexNos[(int) efa->v3->tmp.l], emdm->vertexNos[(int) efa->v3->tmp.l], no);
|
|
}
|
|
|
|
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
|
|
float *no = emdm->vertexNos[i];
|
|
/* following Mesh convention; we use vertex coordinate itself
|
|
* for normal in this case */
|
|
if (Normalize(no)==0.0) {
|
|
VECCOPY(no, vertexCos[i]);
|
|
Normalize(no);
|
|
}
|
|
}
|
|
}
|
|
|
|
return (DerivedMesh*) emdm;
|
|
}
|
|
|
|
#ifdef WITH_VERSE
|
|
|
|
/* verse derived mesh */
|
|
typedef struct {
|
|
struct DerivedMesh dm;
|
|
struct VNode *vnode;
|
|
struct VLayer *vertex_layer;
|
|
struct VLayer *polygon_layer;
|
|
struct ListBase *edges;
|
|
float (*vertexCos)[3];
|
|
} VDerivedMesh;
|
|
|
|
/* this function set up border points of verse mesh bounding box */
|
|
static void vDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first;
|
|
|
|
if(vdm->vertex_layer->dl.da.count > 0) {
|
|
while(vvert) {
|
|
DO_MINMAX(vdm->vertexCos ? vvert->cos : vvert->co, min_r, max_r);
|
|
vvert = vvert->next;
|
|
}
|
|
}
|
|
else {
|
|
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
|
|
}
|
|
}
|
|
|
|
/* this function return number of vertexes in vertex layer */
|
|
static int vDM_getNumVerts(DerivedMesh *dm)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
|
|
if(!vdm->vertex_layer) return 0;
|
|
else return vdm->vertex_layer->dl.da.count;
|
|
}
|
|
|
|
/* this function return number of 'fake' edges */
|
|
static int vDM_getNumEdges(DerivedMesh *dm)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
|
|
return BLI_countlist(vdm->edges);
|
|
}
|
|
|
|
/* this function returns number of polygons in polygon layer */
|
|
static int vDM_getNumFaces(DerivedMesh *dm)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
|
|
if(!vdm->polygon_layer) return 0;
|
|
else return vdm->polygon_layer->dl.da.count;
|
|
}
|
|
|
|
/* this function doesn't return vertex with index of access array,
|
|
* but it return 'indexth' vertex of dynamic list */
|
|
void vDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert;
|
|
int i;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
for(vvert = vdm->vertex_layer->dl.lb.first, i=0 ; i<index; i++) vvert = vvert->next;
|
|
|
|
if(vvert) {
|
|
VECCOPY(vert_r->co, vvert->co);
|
|
|
|
vert_r->no[0] = vvert->no[0] * 32767.0;
|
|
vert_r->no[1] = vvert->no[1] * 32767.0;
|
|
vert_r->no[2] = vvert->no[2] * 32767.0;
|
|
|
|
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
|
|
vert_r->mat_nr = 0;
|
|
vert_r->flag = 0;
|
|
}
|
|
}
|
|
|
|
/* this function returns fake verse edge */
|
|
void vDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseEdge *vedge;
|
|
struct VLayer *vert_vlayer = vdm->vertex_layer;
|
|
struct VerseVert *vvert;
|
|
int j;
|
|
|
|
if(!vdm->vertex_layer || !vdm->edges) return;
|
|
|
|
if(vdm->edges->first) {
|
|
struct VerseVert *vvert1, *vvert2;
|
|
|
|
/* store vert indices in tmp union */
|
|
for(vvert = vdm->vertex_layer->dl.lb.first, j = 0; vvert; vvert = vvert->next, j++)
|
|
vvert->tmp.index = j;
|
|
|
|
for(vedge = vdm->edges->first; vedge; vedge = vedge->next) {
|
|
if(vedge->tmp.index==index) {
|
|
vvert1 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v0);
|
|
vvert2 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v1);
|
|
|
|
if(vvert1 && vvert2) {
|
|
edge_r->v1 = vvert1->tmp.index;
|
|
edge_r->v2 = vvert2->tmp.index;
|
|
}
|
|
else {
|
|
edge_r->v1 = 0;
|
|
edge_r->v2 = 0;
|
|
}
|
|
/* not supported yet */
|
|
edge_r->flag = 0;
|
|
edge_r->crease = 0;
|
|
edge_r->bweight = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* this function doesn't return face with index of access array,
|
|
* but it returns 'indexth' vertex of dynamic list */
|
|
void vDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseFace *vface;
|
|
struct VerseVert *vvert;
|
|
struct VerseVert *vvert0, *vvert1, *vvert2, *vvert3;
|
|
int i;
|
|
|
|
if(!vdm->vertex_layer || !vdm->polygon_layer) return;
|
|
|
|
for(vface = vdm->polygon_layer->dl.lb.first, i = 0; i < index; ++i) vface = vface->next;
|
|
|
|
face_r->mat_nr = 0;
|
|
face_r->flag = 0;
|
|
|
|
/* goddamn, we have to search all verts to find indices */
|
|
vvert0 = vface->vvert0;
|
|
vvert1 = vface->vvert1;
|
|
vvert2 = vface->vvert2;
|
|
vvert3 = vface->vvert3;
|
|
if(!vvert3) face_r->v4 = 0;
|
|
|
|
for(vvert = vdm->vertex_layer->dl.lb.first, i = 0; vvert0 || vvert1 || vvert2 || vvert3; i++, vvert = vvert->next) {
|
|
if(vvert == vvert0) {
|
|
face_r->v1 = i;
|
|
vvert0 = NULL;
|
|
}
|
|
if(vvert == vvert1) {
|
|
face_r->v2 = i;
|
|
vvert1 = NULL;
|
|
}
|
|
if(vvert == vvert2) {
|
|
face_r->v3 = i;
|
|
vvert2 = NULL;
|
|
}
|
|
if(vvert == vvert3) {
|
|
face_r->v4 = i;
|
|
vvert3 = NULL;
|
|
}
|
|
}
|
|
|
|
test_index_face(face_r, NULL, 0, vface->vvert3?4:3);
|
|
}
|
|
|
|
/* fill array of mvert */
|
|
void vDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
for(vvert = vdm->vertex_layer->dl.lb.first ; vvert; vvert = vvert->next, ++vert_r) {
|
|
VECCOPY(vert_r->co, vvert->co);
|
|
|
|
vert_r->no[0] = vvert->no[0] * 32767.0;
|
|
vert_r->no[1] = vvert->no[1] * 32767.0;
|
|
vert_r->no[2] = vvert->no[2] * 32767.0;
|
|
|
|
vert_r->mat_nr = 0;
|
|
vert_r->flag = 0;
|
|
}
|
|
}
|
|
|
|
/* dummy function, edges arent supported in verse mesh */
|
|
void vDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
|
|
if(!vdm->vertex_layer || !vdm->edges) return;
|
|
|
|
if(vdm->edges->first) {
|
|
struct VerseEdge *vedge;
|
|
struct VLayer *vert_vlayer = vdm->vertex_layer;
|
|
struct VerseVert *vvert, *vvert1, *vvert2;
|
|
int j;
|
|
|
|
/* store vert indices in tmp union */
|
|
for(vvert = vdm->vertex_layer->dl.lb.first, j = 0; vvert; vvert = vvert->next, ++j)
|
|
vvert->tmp.index = j;
|
|
|
|
for(vedge = vdm->edges->first, j=0 ; vedge; vedge = vedge->next, ++edge_r, j++) {
|
|
/* create temporary edge index */
|
|
vedge->tmp.index = j;
|
|
vvert1 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v0);
|
|
vvert2 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v1);
|
|
if(vvert1 && vvert2) {
|
|
edge_r->v1 = vvert1->tmp.index;
|
|
edge_r->v2 = vvert2->tmp.index;
|
|
}
|
|
else {
|
|
printf("error: vDM_copyEdgeArray: %d, %d\n", vedge->v0, vedge->v1);
|
|
edge_r->v1 = 0;
|
|
edge_r->v2 = 0;
|
|
}
|
|
/* not supported yet */
|
|
edge_r->flag = 0;
|
|
edge_r->crease = 0;
|
|
edge_r->bweight = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* fill array of mfaces */
|
|
void vDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseFace *vface;
|
|
struct VerseVert *vvert;
|
|
int i;
|
|
|
|
if(!vdm->vertex_layer || !vdm->polygon_layer) return;
|
|
|
|
/* store vertexes indices in tmp union */
|
|
for(vvert = vdm->vertex_layer->dl.lb.first, i = 0; vvert; vvert = vvert->next, ++i)
|
|
vvert->tmp.index = i;
|
|
|
|
for(vface = vdm->polygon_layer->dl.lb.first; vface; vface = vface->next, ++face_r) {
|
|
face_r->mat_nr = 0;
|
|
face_r->flag = 0;
|
|
|
|
face_r->v1 = vface->vvert0->tmp.index;
|
|
face_r->v2 = vface->vvert1->tmp.index;
|
|
face_r->v3 = vface->vvert2->tmp.index;
|
|
if(vface->vvert3) face_r->v4 = vface->vvert3->tmp.index;
|
|
else face_r->v4 = 0;
|
|
|
|
test_index_face(face_r, NULL, 0, vface->vvert3?4:3);
|
|
}
|
|
}
|
|
|
|
/* return coordination of vertex with index */
|
|
static void vDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert = NULL;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
|
|
|
|
if(vvert) {
|
|
VECCOPY(co_r, vdm->vertexCos ? vvert->cos : vvert->co);
|
|
}
|
|
else {
|
|
co_r[0] = co_r[1] = co_r[2] = 0.0;
|
|
}
|
|
}
|
|
|
|
/* return array of vertex coordiantions */
|
|
static void vDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert;
|
|
int i = 0;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
vvert = vdm->vertex_layer->dl.lb.first;
|
|
while(vvert) {
|
|
VECCOPY(cos_r[i], vdm->vertexCos ? vvert->cos : vvert->co);
|
|
i++;
|
|
vvert = vvert->next;
|
|
}
|
|
}
|
|
|
|
/* return normal of vertex with index */
|
|
static void vDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert = NULL;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
|
|
if(vvert) {
|
|
VECCOPY(no_r, vvert->no);
|
|
}
|
|
else {
|
|
no_r[0] = no_r[1] = no_r[2] = 0.0;
|
|
}
|
|
}
|
|
|
|
/* draw all VerseVertexes */
|
|
static void vDM_drawVerts(DerivedMesh *dm)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseVert *vvert;
|
|
|
|
if(!vdm->vertex_layer) return;
|
|
|
|
vvert = vdm->vertex_layer->dl.lb.first;
|
|
|
|
bglBegin(GL_POINTS);
|
|
while(vvert) {
|
|
bglVertex3fv(vdm->vertexCos ? vvert->cos : vvert->co);
|
|
vvert = vvert->next;
|
|
}
|
|
bglEnd();
|
|
}
|
|
|
|
/* draw all edges of VerseFaces ... it isn't optimal, because verse
|
|
* specification doesn't support edges :-( ... bother eskil ;-)
|
|
* ... some edges (most of edges) are drawn twice */
|
|
static void vDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseEdge *vedge;
|
|
struct VLayer *vert_vlayer = vdm->vertex_layer;
|
|
|
|
if(vert_vlayer && vdm->edges && (BLI_countlist(vdm->edges) > 0)) {
|
|
struct VerseVert *vvert1, *vvert2;
|
|
|
|
glBegin(GL_LINES);
|
|
for(vedge = vdm->edges->first; vedge; vedge = vedge->next) {
|
|
vvert1 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v0);
|
|
vvert2 = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vedge->v1);
|
|
if(vvert1 && vvert2) {
|
|
glVertex3fv(vdm->vertexCos ? vvert1->cos : vvert1->co);
|
|
glVertex3fv(vdm->vertexCos ? vvert2->cos : vvert2->co);
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
/* verse spec doesn't support edges ... loose edges can't exist */
|
|
void vDM_drawLooseEdges(DerivedMesh *dm)
|
|
{
|
|
}
|
|
|
|
/* draw uv edges, not supported yet */
|
|
static void vDM_drawUVEdges(DerivedMesh *dm)
|
|
{
|
|
}
|
|
|
|
/* draw all VerseFaces */
|
|
static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int, void *attribs))
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseFace *vface;
|
|
|
|
if(!vdm->polygon_layer) return;
|
|
|
|
vface = vdm->polygon_layer->dl.lb.first;
|
|
|
|
glShadeModel(GL_FLAT);
|
|
while(vface) {
|
|
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
|
|
glNormal3fv(vface->no);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert0->cos : vface->vvert0->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert1->cos : vface->vvert1->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert2->cos : vface->vvert2->co);
|
|
if(vface->vvert3)
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert3->cos : vface->vvert3->co);
|
|
glEnd();
|
|
vface = vface->next;
|
|
}
|
|
}
|
|
|
|
/* this function should draw mesh with mapped texture, but it isn't supported yet */
|
|
static void vDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseFace *vface;
|
|
|
|
if(!vdm->polygon_layer) return;
|
|
|
|
vface = vdm->polygon_layer->dl.lb.first;
|
|
|
|
while(vface) {
|
|
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert0->cos : vface->vvert0->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert1->cos : vface->vvert1->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert2->cos : vface->vvert2->co);
|
|
if(vface->vvert3)
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert3->cos : vface->vvert3->co);
|
|
glEnd();
|
|
|
|
vface = vface->next;
|
|
}
|
|
}
|
|
|
|
/* this function should draw mesh with colored faces (weight paint, vertex
|
|
* colors, etc.), but it isn't supported yet */
|
|
static void vDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
struct VerseFace *vface;
|
|
|
|
if(!vdm->polygon_layer) return;
|
|
|
|
vface = vdm->polygon_layer->dl.lb.first;
|
|
|
|
while(vface) {
|
|
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert0->cos : vface->vvert0->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert1->cos : vface->vvert1->co);
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert2->cos : vface->vvert2->co);
|
|
if(vface->vvert3)
|
|
glVertex3fv(vdm->vertexCos ? vface->vvert3->cos : vface->vvert3->co);
|
|
glEnd();
|
|
|
|
vface = vface->next;
|
|
}
|
|
}
|
|
|
|
/**/
|
|
static void vDM_foreachMappedVert(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index, float *co, float *no_f, short *no_s),
|
|
void *userData)
|
|
{
|
|
}
|
|
|
|
/**/
|
|
static void vDM_foreachMappedEdge(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index, float *v0co, float *v1co),
|
|
void *userData)
|
|
{
|
|
}
|
|
|
|
/**/
|
|
static void vDM_foreachMappedFaceCenter(
|
|
DerivedMesh *dm,
|
|
void (*func)(void *userData, int index, float *cent, float *no),
|
|
void *userData)
|
|
{
|
|
}
|
|
|
|
/**/
|
|
static void vDM_drawMappedFacesTex(
|
|
DerivedMesh *dm,
|
|
int (*setDrawParams)(void *userData, int index),
|
|
void *userData)
|
|
{
|
|
/* not supported yet */
|
|
vDM_drawFacesTex(dm, NULL);
|
|
}
|
|
|
|
/**/
|
|
static void vDM_drawMappedFaces(
|
|
DerivedMesh *dm,
|
|
int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r),
|
|
void *userData,
|
|
int useColors)
|
|
{
|
|
}
|
|
|
|
/**/
|
|
static void vDM_drawMappedEdges(
|
|
DerivedMesh *dm,
|
|
int (*setDrawOptions)(void *userData, int index),
|
|
void *userData)
|
|
{
|
|
}
|
|
|
|
/**/
|
|
static void vDM_drawMappedEdgesInterp(
|
|
DerivedMesh *dm,
|
|
int (*setDrawOptions)(void *userData, int index),
|
|
void (*setDrawInterpOptions)(void *userData, int index, float t),
|
|
void *userData)
|
|
{
|
|
}
|
|
|
|
/* free all DerivedMesh data */
|
|
static void vDM_release(DerivedMesh *dm)
|
|
{
|
|
VDerivedMesh *vdm = (VDerivedMesh*)dm;
|
|
|
|
if (DM_release(dm)) {
|
|
if(vdm->vertexCos) MEM_freeN(vdm->vertexCos);
|
|
MEM_freeN(vdm);
|
|
}
|
|
}
|
|
|
|
/* create derived mesh from verse mesh ... it is used in object mode, when some other client can
|
|
* change shared data and want to see this changes in real time too */
|
|
DerivedMesh *derivedmesh_from_versemesh(VNode *vnode, float (*vertexCos)[3])
|
|
{
|
|
VDerivedMesh *vdm = MEM_callocN(sizeof(*vdm), "vdm");
|
|
|
|
vdm->vnode = vnode;
|
|
vdm->vertex_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
|
|
vdm->polygon_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
|
|
vdm->edges = &((VGeomData*)vnode->data)->edges;
|
|
|
|
/* vertex and polygon layer has to exist */
|
|
if(vdm->vertex_layer && vdm->polygon_layer)
|
|
DM_init(&vdm->dm, vdm->vertex_layer->dl.da.count, BLI_countlist(vdm->edges), vdm->polygon_layer->dl.da.count);
|
|
else
|
|
DM_init(&vdm->dm, 0, 0, 0);
|
|
|
|
vdm->dm.getMinMax = vDM_getMinMax;
|
|
|
|
vdm->dm.getNumVerts = vDM_getNumVerts;
|
|
vdm->dm.getNumEdges = vDM_getNumEdges;
|
|
vdm->dm.getNumFaces = vDM_getNumFaces;
|
|
|
|
vdm->dm.getVert = vDM_getVert;
|
|
vdm->dm.getEdge = vDM_getEdge;
|
|
vdm->dm.getFace = vDM_getFace;
|
|
vdm->dm.copyVertArray = vDM_copyVertArray;
|
|
vdm->dm.copyEdgeArray = vDM_copyEdgeArray;
|
|
vdm->dm.copyFaceArray = vDM_copyFaceArray;
|
|
|
|
vdm->dm.foreachMappedVert = vDM_foreachMappedVert;
|
|
vdm->dm.foreachMappedEdge = vDM_foreachMappedEdge;
|
|
vdm->dm.foreachMappedFaceCenter = vDM_foreachMappedFaceCenter;
|
|
|
|
vdm->dm.getVertCos = vDM_getVertCos;
|
|
vdm->dm.getVertCo = vDM_getVertCo;
|
|
vdm->dm.getVertNo = vDM_getVertNo;
|
|
|
|
vdm->dm.drawVerts = vDM_drawVerts;
|
|
|
|
vdm->dm.drawEdges = vDM_drawEdges;
|
|
vdm->dm.drawLooseEdges = vDM_drawLooseEdges;
|
|
vdm->dm.drawUVEdges = vDM_drawUVEdges;
|
|
|
|
vdm->dm.drawFacesSolid = vDM_drawFacesSolid;
|
|
vdm->dm.drawFacesTex = vDM_drawFacesTex;
|
|
vdm->dm.drawFacesColored = vDM_drawFacesColored;
|
|
|
|
vdm->dm.drawMappedFacesTex = vDM_drawMappedFacesTex;
|
|
vdm->dm.drawMappedFaces = vDM_drawMappedFaces;
|
|
vdm->dm.drawMappedEdges = vDM_drawMappedEdges;
|
|
vdm->dm.drawMappedEdgesInterp = vDM_drawMappedEdgesInterp;
|
|
|
|
vdm->dm.release = vDM_release;
|
|
|
|
vdm->vertexCos = vertexCos;
|
|
|
|
return (DerivedMesh*) vdm;
|
|
}
|
|
|
|
#endif
|
|
|
|
/***/
|
|
|
|
DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
DerivedMesh *dm;
|
|
|
|
if (!(md->mode&eModifierMode_Realtime)) return NULL;
|
|
if (mti->isDisabled && mti->isDisabled(md)) return NULL;
|
|
|
|
if (mti->type==eModifierTypeType_OnlyDeform) {
|
|
int numVerts;
|
|
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
|
|
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
|
|
#ifdef WITH_VERSE
|
|
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
|
|
else dm = getMeshDerivedMesh(me, ob, deformedVerts);
|
|
#else
|
|
dm = getMeshDerivedMesh(me, ob, deformedVerts);
|
|
#endif
|
|
|
|
MEM_freeN(deformedVerts);
|
|
} else {
|
|
DerivedMesh *tdm = getMeshDerivedMesh(me, ob, NULL);
|
|
dm = mti->applyModifier(md, ob, tdm, 0, 0);
|
|
|
|
if(tdm != dm) tdm->release(tdm);
|
|
}
|
|
|
|
return dm;
|
|
}
|
|
|
|
CustomDataMask get_viewedit_datamask()
|
|
{
|
|
CustomDataMask mask = CD_MASK_BAREMESH;
|
|
ScrArea *sa;
|
|
|
|
/* check if we need tfaces & mcols due to face select or texture paint */
|
|
if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT)
|
|
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
|
|
|
/* check if we need tfaces & mcols due to view mode */
|
|
for(sa = G.curscreen->areabase.first; sa; sa = sa->next) {
|
|
if(sa->spacetype == SPACE_VIEW3D) {
|
|
View3D *view = sa->spacedata.first;
|
|
if(view->drawtype == OB_SHADED) {
|
|
/* this includes normals for mesh_create_shadedColors */
|
|
mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO;
|
|
}
|
|
if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) {
|
|
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
|
|
|
if((G.fileflags & G_FILE_GAME_MAT) &&
|
|
(G.fileflags & G_FILE_GAME_MAT_GLSL)) {
|
|
mask |= CD_MASK_ORCO;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* check if we need mcols due to vertex paint or weightpaint */
|
|
if(G.f & G_VERTEXPAINT || G.f & G_WEIGHTPAINT)
|
|
mask |= CD_MASK_MCOL;
|
|
|
|
return mask;
|
|
}
|
|
|
|
static float *get_editmesh_orco_verts(EditMesh *em)
|
|
{
|
|
EditVert *eve;
|
|
float *orco;
|
|
int a, totvert;
|
|
|
|
/* these may not really be the orco's, but it's only for preview.
|
|
* could be solver better once, but isn't simple */
|
|
|
|
totvert= 0;
|
|
for(eve=em->verts.first; eve; eve=eve->next)
|
|
totvert++;
|
|
|
|
orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
|
|
|
|
for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
|
|
VECCOPY(orco+a, eve->co);
|
|
|
|
return orco;
|
|
}
|
|
|
|
static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em)
|
|
{
|
|
DerivedMesh *dm;
|
|
float (*orco)[3];
|
|
|
|
if(em) {
|
|
dm= CDDM_from_editmesh(em, me);
|
|
orco= (float(*)[3])get_editmesh_orco_verts(em);
|
|
}
|
|
else {
|
|
dm= CDDM_from_mesh(me, ob);
|
|
orco= (float(*)[3])get_mesh_orco_verts(ob);
|
|
}
|
|
|
|
CDDM_apply_vert_coords(dm, orco);
|
|
CDDM_calc_normals(dm);
|
|
MEM_freeN(orco);
|
|
|
|
return dm;
|
|
}
|
|
|
|
static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm)
|
|
{
|
|
float (*orco)[3], (*layerorco)[3];
|
|
int totvert;
|
|
|
|
totvert= dm->getNumVerts(dm);
|
|
|
|
if(orcodm) {
|
|
orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
|
|
|
|
if(orcodm->getNumVerts(orcodm) == totvert)
|
|
orcodm->getVertCos(orcodm, orco);
|
|
else
|
|
dm->getVertCos(dm, orco);
|
|
}
|
|
else {
|
|
if(em) orco= (float(*)[3])get_editmesh_orco_verts(em);
|
|
else orco= (float(*)[3])get_mesh_orco_verts(ob);
|
|
}
|
|
|
|
transform_mesh_orco_verts(ob->data, orco, totvert, 0);
|
|
|
|
if((layerorco = DM_get_vert_data_layer(dm, CD_ORCO))) {
|
|
memcpy(layerorco, orco, sizeof(float)*totvert);
|
|
MEM_freeN(orco);
|
|
}
|
|
else
|
|
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, orco);
|
|
}
|
|
|
|
static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
|
|
DerivedMesh **deform_r, DerivedMesh **final_r,
|
|
int useRenderParams, int useDeform,
|
|
int needMapping, CustomDataMask dataMask, int index)
|
|
{
|
|
Mesh *me = ob->data;
|
|
ModifierData *firstmd, *md;
|
|
LinkNode *datamasks, *curr;
|
|
CustomDataMask mask;
|
|
float (*deformedVerts)[3] = NULL;
|
|
DerivedMesh *dm, *orcodm, *finaldm;
|
|
int numVerts = me->totvert;
|
|
int required_mode;
|
|
|
|
md = firstmd = modifiers_getVirtualModifierList(ob);
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
/* we always want to keep original indices */
|
|
dataMask |= CD_MASK_ORIGINDEX;
|
|
|
|
datamasks = modifiers_calcDataMasks(md, dataMask);
|
|
curr = datamasks;
|
|
|
|
if(deform_r) *deform_r = NULL;
|
|
*final_r = NULL;
|
|
|
|
if(useRenderParams) required_mode = eModifierMode_Render;
|
|
else required_mode = eModifierMode_Realtime;
|
|
|
|
if(useDeform) {
|
|
if(do_ob_key(ob)) /* shape key makes deform verts */
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
|
|
/* Apply all leading deforming modifiers */
|
|
for(;md; md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if((md->mode & required_mode) != required_mode) continue;
|
|
if(mti->isDisabled && mti->isDisabled(md)) continue;
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
if(!deformedVerts)
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
|
|
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
/* grab modifiers until index i */
|
|
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
|
|
break;
|
|
}
|
|
|
|
/* Result of all leading deforming modifiers is cached for
|
|
* places that wish to use the original mesh but with deformed
|
|
* coordinates (vpaint, etc.)
|
|
*/
|
|
if (deform_r) {
|
|
#ifdef WITH_VERSE
|
|
if(me->vnode) *deform_r = derivedmesh_from_versemesh(me->vnode, deformedVerts);
|
|
else {
|
|
*deform_r = CDDM_from_mesh(me, ob);
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(*deform_r, deformedVerts);
|
|
CDDM_calc_normals(*deform_r);
|
|
}
|
|
}
|
|
#else
|
|
*deform_r = CDDM_from_mesh(me, ob);
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(*deform_r, deformedVerts);
|
|
CDDM_calc_normals(*deform_r);
|
|
}
|
|
#endif
|
|
}
|
|
} else {
|
|
/* default behaviour for meshes */
|
|
if(inputVertexCos)
|
|
deformedVerts = inputVertexCos;
|
|
else
|
|
deformedVerts = mesh_getRefKeyCos(me, &numVerts);
|
|
}
|
|
|
|
|
|
/* Now apply all remaining modifiers. If useDeform is off then skip
|
|
* OnlyDeform ones.
|
|
*/
|
|
dm = NULL;
|
|
orcodm = NULL;
|
|
|
|
#ifdef WITH_VERSE
|
|
/* hack to make sure modifiers don't try to use mesh data from a verse
|
|
* node
|
|
*/
|
|
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
|
|
#endif
|
|
|
|
for(;md; md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if((md->mode & required_mode) != required_mode) continue;
|
|
if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
|
|
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Modifier requires original data, bad stack position.");
|
|
continue;
|
|
}
|
|
if(mti->isDisabled && mti->isDisabled(md)) continue;
|
|
if(needMapping && !modifier_supportsMapping(md)) continue;
|
|
|
|
/* add an orco layer if needed by this modifier */
|
|
if(dm && mti->requiredDataMask) {
|
|
mask = mti->requiredDataMask(md);
|
|
if(mask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, NULL, dm, orcodm);
|
|
}
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
|
|
/* No existing verts to deform, need to build them. */
|
|
if(!deformedVerts) {
|
|
if(dm) {
|
|
/* Deforming a derived mesh, read the vertex locations
|
|
* out of the mesh and deform them. Once done with this
|
|
* run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts =
|
|
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = mesh_getVertexCos(me, &numVerts);
|
|
}
|
|
}
|
|
|
|
mti->deformVerts(md, ob, dm, deformedVerts, numVerts);
|
|
} else {
|
|
DerivedMesh *ndm;
|
|
|
|
/* apply vertex coordinates or build a DerivedMesh as necessary */
|
|
if(dm) {
|
|
if(deformedVerts) {
|
|
DerivedMesh *tdm = CDDM_copy(dm);
|
|
dm->release(dm);
|
|
dm = tdm;
|
|
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
} else {
|
|
dm = CDDM_from_mesh(me, ob);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
}
|
|
|
|
/* create an orco derivedmesh in parallel */
|
|
mask= (CustomDataMask)curr->link;
|
|
if(mask & CD_MASK_ORCO) {
|
|
if(!orcodm)
|
|
orcodm= create_orco_dm(ob, me, NULL);
|
|
|
|
mask &= ~CD_MASK_ORCO;
|
|
DM_set_only_copy(orcodm, mask);
|
|
ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, !inputVertexCos);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
|
|
orcodm = ndm;
|
|
}
|
|
}
|
|
|
|
/* set the DerivedMesh to only copy needed data */
|
|
DM_set_only_copy(dm, mask);
|
|
|
|
/* add an origspace layer if needed */
|
|
if(((CustomDataMask)curr->link) & CD_MASK_ORIGSPACE)
|
|
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
|
|
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
|
|
|
|
ndm = mti->applyModifier(md, ob, dm, useRenderParams, !inputVertexCos);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(dm && dm != ndm) dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if(deformedVerts) {
|
|
if(deformedVerts != inputVertexCos)
|
|
MEM_freeN(deformedVerts);
|
|
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* grab modifiers until index i */
|
|
if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
|
|
break;
|
|
}
|
|
|
|
for(md=firstmd; md; md=md->next)
|
|
modifier_freeTemporaryData(md);
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
|
|
* need to apply these back onto the DerivedMesh. If we have no
|
|
* DerivedMesh then we need to build one.
|
|
*/
|
|
if(dm && deformedVerts) {
|
|
finaldm = CDDM_copy(dm);
|
|
|
|
dm->release(dm);
|
|
|
|
CDDM_apply_vert_coords(finaldm, deformedVerts);
|
|
CDDM_calc_normals(finaldm);
|
|
} else if(dm) {
|
|
finaldm = dm;
|
|
} else {
|
|
#ifdef WITH_VERSE
|
|
if(me->vnode)
|
|
finaldm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
|
|
else {
|
|
finaldm = CDDM_from_mesh(me, ob);
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(finaldm, deformedVerts);
|
|
CDDM_calc_normals(finaldm);
|
|
}
|
|
}
|
|
#else
|
|
finaldm = CDDM_from_mesh(me, ob);
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(finaldm, deformedVerts);
|
|
CDDM_calc_normals(finaldm);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* add an orco layer if needed */
|
|
if(dataMask & CD_MASK_ORCO) {
|
|
add_orco_dm(ob, NULL, finaldm, orcodm);
|
|
|
|
if(deform_r && *deform_r)
|
|
add_orco_dm(ob, NULL, *deform_r, NULL);
|
|
}
|
|
|
|
*final_r = finaldm;
|
|
|
|
if(orcodm)
|
|
orcodm->release(orcodm);
|
|
|
|
if(deformedVerts && deformedVerts != inputVertexCos)
|
|
MEM_freeN(deformedVerts);
|
|
|
|
BLI_linklist_free(datamasks, NULL);
|
|
}
|
|
|
|
static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
|
|
{
|
|
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
|
|
float (*cos)[3];
|
|
EditVert *eve;
|
|
|
|
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
|
|
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
|
|
VECCOPY(cos[i], eve->co);
|
|
}
|
|
|
|
return cos;
|
|
}
|
|
|
|
static int editmesh_modifier_is_enabled(ModifierData *md, DerivedMesh *dm)
|
|
{
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
|
|
|
if((md->mode & required_mode) != required_mode) return 0;
|
|
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
|
|
modifier_setError(md, "Modifier requires original data, bad stack position.");
|
|
return 0;
|
|
}
|
|
if(mti->isDisabled && mti->isDisabled(md)) return 0;
|
|
if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) return 0;
|
|
if(md->mode & eModifierMode_DisableTemporary) return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
static void editmesh_calc_modifiers(DerivedMesh **cage_r,
|
|
DerivedMesh **final_r,
|
|
CustomDataMask dataMask)
|
|
{
|
|
Object *ob = G.obedit;
|
|
EditMesh *em = G.editMesh;
|
|
ModifierData *md;
|
|
float (*deformedVerts)[3] = NULL;
|
|
CustomDataMask mask;
|
|
DerivedMesh *dm, *orcodm = NULL;
|
|
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL);
|
|
LinkNode *datamasks, *curr;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
if(cage_r && cageIndex == -1) {
|
|
*cage_r = getEditMeshDerivedMesh(em, ob, NULL);
|
|
}
|
|
|
|
dm = NULL;
|
|
md = ob->modifiers.first;
|
|
|
|
/* we always want to keep original indices */
|
|
dataMask |= CD_MASK_ORIGINDEX;
|
|
|
|
datamasks = modifiers_calcDataMasks(md, dataMask);
|
|
|
|
curr = datamasks;
|
|
for(i = 0; md; i++, md = md->next, curr = curr->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if(!editmesh_modifier_is_enabled(md, dm))
|
|
continue;
|
|
|
|
/* add an orco layer if needed by this modifier */
|
|
if(dm && mti->requiredDataMask) {
|
|
mask = mti->requiredDataMask(md);
|
|
if(mask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, em, dm, orcodm);
|
|
}
|
|
|
|
/* How to apply modifier depends on (a) what we already have as
|
|
* a result of previous modifiers (could be a DerivedMesh or just
|
|
* deformed vertices) and (b) what type the modifier is.
|
|
*/
|
|
|
|
if(mti->type == eModifierTypeType_OnlyDeform) {
|
|
/* No existing verts to deform, need to build them. */
|
|
if(!deformedVerts) {
|
|
if(dm) {
|
|
/* Deforming a derived mesh, read the vertex locations
|
|
* out of the mesh and deform them. Once done with this
|
|
* run of deformers verts will be written back.
|
|
*/
|
|
numVerts = dm->getNumVerts(dm);
|
|
deformedVerts =
|
|
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
|
|
dm->getVertCos(dm, deformedVerts);
|
|
} else {
|
|
deformedVerts = editmesh_getVertexCos(em, &numVerts);
|
|
}
|
|
}
|
|
|
|
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
|
|
} else {
|
|
DerivedMesh *ndm;
|
|
|
|
/* apply vertex coordinates or build a DerivedMesh as necessary */
|
|
if(dm) {
|
|
if(deformedVerts) {
|
|
DerivedMesh *tdm = CDDM_copy(dm);
|
|
if(!(cage_r && dm == *cage_r)) dm->release(dm);
|
|
dm = tdm;
|
|
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
} else if(cage_r && dm == *cage_r) {
|
|
/* dm may be changed by this modifier, so we need to copy it
|
|
*/
|
|
dm = CDDM_copy(dm);
|
|
}
|
|
|
|
} else {
|
|
dm = CDDM_from_editmesh(em, ob->data);
|
|
|
|
if(deformedVerts) {
|
|
CDDM_apply_vert_coords(dm, deformedVerts);
|
|
CDDM_calc_normals(dm);
|
|
}
|
|
}
|
|
|
|
/* create an orco derivedmesh in parallel */
|
|
mask= (CustomDataMask)curr->link;
|
|
if(mask & CD_MASK_ORCO) {
|
|
if(!orcodm)
|
|
orcodm= create_orco_dm(ob, ob->data, em);
|
|
|
|
mask &= ~CD_MASK_ORCO;
|
|
DM_set_only_copy(orcodm, mask);
|
|
ndm = mti->applyModifierEM(md, ob, em, orcodm);
|
|
|
|
if(ndm) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if(orcodm && orcodm != ndm) orcodm->release(orcodm);
|
|
orcodm = ndm;
|
|
}
|
|
}
|
|
|
|
/* set the DerivedMesh to only copy needed data */
|
|
DM_set_only_copy(dm, (CustomDataMask)curr->link);
|
|
|
|
if(((CustomDataMask)curr->link) & CD_MASK_ORIGSPACE)
|
|
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
|
|
DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
|
|
|
|
ndm = mti->applyModifierEM(md, ob, em, dm);
|
|
|
|
if (ndm) {
|
|
if(dm && dm != ndm)
|
|
dm->release(dm);
|
|
|
|
dm = ndm;
|
|
|
|
if (deformedVerts) {
|
|
MEM_freeN(deformedVerts);
|
|
deformedVerts = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cage_r && i == cageIndex) {
|
|
if(dm && deformedVerts) {
|
|
*cage_r = CDDM_copy(dm);
|
|
CDDM_apply_vert_coords(*cage_r, deformedVerts);
|
|
} else if(dm) {
|
|
*cage_r = dm;
|
|
} else {
|
|
*cage_r =
|
|
getEditMeshDerivedMesh(em, ob,
|
|
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_linklist_free(datamasks, NULL);
|
|
|
|
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
|
|
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
|
|
* then we need to build one.
|
|
*/
|
|
if(dm && deformedVerts) {
|
|
*final_r = CDDM_copy(dm);
|
|
|
|
if(!(cage_r && dm == *cage_r)) dm->release(dm);
|
|
|
|
CDDM_apply_vert_coords(*final_r, deformedVerts);
|
|
CDDM_calc_normals(*final_r);
|
|
} else if (dm) {
|
|
*final_r = dm;
|
|
} else if (!deformedVerts && cage_r && *cage_r) {
|
|
*final_r = *cage_r;
|
|
} else {
|
|
*final_r = getEditMeshDerivedMesh(em, ob, deformedVerts);
|
|
deformedVerts = NULL;
|
|
}
|
|
|
|
/* add an orco layer if needed */
|
|
if(dataMask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, em, *final_r, orcodm);
|
|
|
|
if(orcodm)
|
|
orcodm->release(orcodm);
|
|
|
|
if(deformedVerts)
|
|
MEM_freeN(deformedVerts);
|
|
}
|
|
|
|
/***/
|
|
|
|
|
|
/* Something of a hack, at the moment deal with weightpaint
|
|
* by tucking into colors during modifier eval, only in
|
|
* wpaint mode. Works ok but need to make sure recalc
|
|
* happens on enter/exit wpaint.
|
|
*/
|
|
|
|
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
|
|
{
|
|
float blend;
|
|
|
|
blend= ((input/2.0f)+0.5f);
|
|
|
|
if (input<=0.25f){ // blue->cyan
|
|
*fr= 0.0f;
|
|
*fg= blend*input*4.0f;
|
|
*fb= blend;
|
|
}
|
|
else if (input<=0.50f){ // cyan->green
|
|
*fr= 0.0f;
|
|
*fg= blend;
|
|
*fb= blend*(1.0f-((input-0.25f)*4.0f));
|
|
}
|
|
else if (input<=0.75){ // green->yellow
|
|
*fr= blend * ((input-0.50f)*4.0f);
|
|
*fg= blend;
|
|
*fb= 0.0f;
|
|
}
|
|
else if (input<=1.0){ // yellow->red
|
|
*fr= blend;
|
|
*fg= blend * (1.0f-((input-0.75f)*4.0f));
|
|
*fb= 0.0f;
|
|
}
|
|
}
|
|
static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col)
|
|
{
|
|
Mesh *me = ob->data;
|
|
float colf[4], input = 0.0f;
|
|
int i;
|
|
|
|
if (me->dvert) {
|
|
for (i=0; i<me->dvert[vert].totweight; i++)
|
|
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
|
|
input+=me->dvert[vert].dw[i].weight;
|
|
}
|
|
|
|
CLAMP(input, 0.0f, 1.0f);
|
|
|
|
if(coba)
|
|
do_colorband(coba, input, colf);
|
|
else
|
|
weight_to_rgb(input, colf, colf+1, colf+2);
|
|
|
|
col[3] = (unsigned char)(colf[0] * 255.0f);
|
|
col[2] = (unsigned char)(colf[1] * 255.0f);
|
|
col[1] = (unsigned char)(colf[2] * 255.0f);
|
|
col[0] = 255;
|
|
}
|
|
|
|
static ColorBand *stored_cb= NULL;
|
|
|
|
void vDM_ColorBand_store(ColorBand *coba)
|
|
{
|
|
stored_cb= coba;
|
|
}
|
|
|
|
static unsigned char *calc_weightpaint_colors(Object *ob)
|
|
{
|
|
Mesh *me = ob->data;
|
|
MFace *mf = me->mface;
|
|
ColorBand *coba= stored_cb; /* warning, not a local var */
|
|
unsigned char *wtcol;
|
|
int i;
|
|
|
|
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
|
|
|
|
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
|
|
for (i=0; i<me->totface; i++, mf++) {
|
|
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
|
|
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
|
|
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
|
|
if (mf->v4)
|
|
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
|
|
}
|
|
|
|
return wtcol;
|
|
}
|
|
|
|
static void clear_mesh_caches(Object *ob)
|
|
{
|
|
Mesh *me= ob->data;
|
|
|
|
/* also serves as signal to remake texspace */
|
|
if (ob->bb) {
|
|
MEM_freeN(ob->bb);
|
|
ob->bb = NULL;
|
|
}
|
|
if (me->bb) {
|
|
MEM_freeN(me->bb);
|
|
me->bb = NULL;
|
|
}
|
|
|
|
freedisplist(&ob->disp);
|
|
|
|
if (ob->derivedFinal) {
|
|
ob->derivedFinal->needsFree = 1;
|
|
ob->derivedFinal->release(ob->derivedFinal);
|
|
ob->derivedFinal= NULL;
|
|
}
|
|
if (ob->derivedDeform) {
|
|
ob->derivedDeform->needsFree = 1;
|
|
ob->derivedDeform->release(ob->derivedDeform);
|
|
ob->derivedDeform= NULL;
|
|
}
|
|
}
|
|
|
|
static void mesh_build_data(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
Mesh *me = ob->data;
|
|
float min[3], max[3];
|
|
|
|
clear_mesh_caches(ob);
|
|
|
|
if(ob!=G.obedit) {
|
|
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
|
|
int editing = (FACESEL_PAINT_TEST)|(G.f & G_PARTICLEEDIT);
|
|
int needMapping = editing && (ob==obact);
|
|
|
|
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {
|
|
MCol *wpcol = (MCol*)calc_weightpaint_colors(ob);
|
|
int layernum = CustomData_number_of_layers(&me->fdata, CD_MCOL);
|
|
|
|
/* ugly hack here, we temporarily add a new active mcol layer with
|
|
weightpaint colors in it, that is then duplicated in CDDM_from_mesh */
|
|
CustomData_add_layer(&me->fdata, CD_MCOL, CD_ASSIGN, wpcol, me->totface);
|
|
CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
|
|
|
|
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform,
|
|
&ob->derivedFinal, 0, 1,
|
|
needMapping, dataMask, -1);
|
|
|
|
CustomData_free_layer_active(&me->fdata, CD_MCOL, me->totface);
|
|
} else {
|
|
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform,
|
|
&ob->derivedFinal, G.rendering, 1,
|
|
needMapping, dataMask, -1);
|
|
}
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
ob->derivedFinal->getMinMax(ob->derivedFinal, min, max);
|
|
|
|
if(!ob->bb)
|
|
ob->bb= MEM_callocN(sizeof(BoundBox), "bb");
|
|
boundbox_set_from_min_max(ob->bb, min, max);
|
|
|
|
ob->derivedFinal->needsFree = 0;
|
|
ob->derivedDeform->needsFree = 0;
|
|
ob->lastDataMask = dataMask;
|
|
}
|
|
}
|
|
|
|
static void editmesh_build_data(CustomDataMask dataMask)
|
|
{
|
|
float min[3], max[3];
|
|
|
|
EditMesh *em = G.editMesh;
|
|
|
|
clear_mesh_caches(G.obedit);
|
|
|
|
if (em->derivedFinal) {
|
|
if (em->derivedFinal!=em->derivedCage) {
|
|
em->derivedFinal->needsFree = 1;
|
|
em->derivedFinal->release(em->derivedFinal);
|
|
}
|
|
em->derivedFinal = NULL;
|
|
}
|
|
if (em->derivedCage) {
|
|
em->derivedCage->needsFree = 1;
|
|
em->derivedCage->release(em->derivedCage);
|
|
em->derivedCage = NULL;
|
|
}
|
|
|
|
editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal, dataMask);
|
|
em->lastDataMask = dataMask;
|
|
|
|
INIT_MINMAX(min, max);
|
|
|
|
em->derivedFinal->getMinMax(em->derivedFinal, min, max);
|
|
|
|
if(!G.obedit->bb)
|
|
G.obedit->bb= MEM_callocN(sizeof(BoundBox), "bb");
|
|
boundbox_set_from_min_max(G.obedit->bb, min, max);
|
|
|
|
em->derivedFinal->needsFree = 0;
|
|
em->derivedCage->needsFree = 0;
|
|
}
|
|
|
|
void makeDerivedMesh(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
if (ob==G.obedit) {
|
|
editmesh_build_data(dataMask);
|
|
} else {
|
|
mesh_build_data(ob, dataMask);
|
|
}
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *mesh_get_derived_final(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
|
|
mesh_build_data(ob, dataMask);
|
|
|
|
return ob->derivedFinal;
|
|
}
|
|
|
|
DerivedMesh *mesh_get_derived_deform(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
|
|
mesh_build_data(ob, dataMask);
|
|
|
|
return ob->derivedDeform;
|
|
}
|
|
|
|
/* Move to multires Pin level, returns a copy of the original vertex coords. */
|
|
float *multires_render_pin(Object *ob, Mesh *me, int *orig_lvl)
|
|
{
|
|
float *vert_copy= NULL;
|
|
|
|
if(me->mr && !(me->mr->flag & MULTIRES_NO_RENDER)) {
|
|
MultiresLevel *lvl= NULL;
|
|
int i;
|
|
|
|
/* Make sure all mesh edits are properly stored in the multires data*/
|
|
multires_update_levels(me, 1);
|
|
|
|
/* Copy the highest level of multires verts */
|
|
*orig_lvl= me->mr->current;
|
|
lvl= multires_level_n(me->mr, BLI_countlist(&me->mr->levels));
|
|
vert_copy= MEM_callocN(sizeof(float)*3*lvl->totvert, "multires vert_copy");
|
|
for(i=0; i<lvl->totvert; ++i)
|
|
VecCopyf(&vert_copy[i*3], me->mr->verts[i].co);
|
|
|
|
/* Goto the pin level for multires */
|
|
me->mr->newlvl= me->mr->pinlvl;
|
|
multires_set_level(ob, me, 1);
|
|
}
|
|
|
|
return vert_copy;
|
|
}
|
|
|
|
/* Propagate the changes to render level - fails if mesh topology changed */
|
|
void multires_render_final(Object *ob, Mesh *me, DerivedMesh **dm, float *vert_copy,
|
|
const int orig_lvl, CustomDataMask dataMask)
|
|
{
|
|
if(me->mr && !(me->mr->flag & MULTIRES_NO_RENDER)) {
|
|
if((*dm)->getNumVerts(*dm) == me->totvert &&
|
|
(*dm)->getNumFaces(*dm) == me->totface) {
|
|
MultiresLevel *lvl= multires_level_n(me->mr, BLI_countlist(&me->mr->levels));
|
|
DerivedMesh *old= NULL;
|
|
MVert *vertdup= NULL;
|
|
int i;
|
|
|
|
/* Copy the verts into the mesh */
|
|
vertdup= (*dm)->dupVertArray(*dm);
|
|
(*dm)->release(*dm);
|
|
for(i=0; i<me->totvert; ++i)
|
|
me->mvert[i]= vertdup[i];
|
|
/* Free vertdup after use*/
|
|
MEM_freeN(vertdup);
|
|
/* Go to the render level */
|
|
me->mr->newlvl= me->mr->renderlvl;
|
|
multires_set_level(ob, me, 1);
|
|
(*dm)= getMeshDerivedMesh(me, ob, NULL);
|
|
|
|
/* Some of the data in dm is referenced externally, so make a copy */
|
|
old= *dm;
|
|
(*dm)= CDDM_copy(old);
|
|
old->release(old);
|
|
|
|
if(dataMask & CD_MASK_ORCO)
|
|
add_orco_dm(ob, NULL, *dm, NULL);
|
|
|
|
/* Restore the original verts */
|
|
me->mr->newlvl= BLI_countlist(&me->mr->levels);
|
|
multires_set_level(ob, me, 1);
|
|
for(i=0; i<lvl->totvert; ++i)
|
|
VecCopyf(me->mvert[i].co, &vert_copy[i*3]);
|
|
}
|
|
|
|
if(vert_copy)
|
|
MEM_freeN(vert_copy);
|
|
|
|
me->mr->newlvl= orig_lvl;
|
|
multires_set_level(ob, me, 1);
|
|
}
|
|
}
|
|
|
|
/* Multires note - if mesh has multires enabled, mesh is first set to the Pin level,
|
|
where all modifiers are applied, then if the topology hasn't changed, the changes
|
|
from modifiers are propagated up to the Render level. */
|
|
DerivedMesh *mesh_create_derived_render(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
Mesh *me= get_mesh(ob);
|
|
float *vert_copy= NULL;
|
|
int orig_lvl= 0;
|
|
|
|
vert_copy= multires_render_pin(ob, me, &orig_lvl);
|
|
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1);
|
|
multires_render_final(ob, me, &final, vert_copy, orig_lvl, dataMask);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_index_render(Object *ob, CustomDataMask dataMask, int index)
|
|
{
|
|
DerivedMesh *final;
|
|
Mesh *me= get_mesh(ob);
|
|
float *vert_copy= NULL;
|
|
int orig_lvl= 0;
|
|
|
|
vert_copy= multires_render_pin(ob, me, &orig_lvl);
|
|
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0, dataMask, index);
|
|
multires_render_final(ob, me, &final, vert_copy, orig_lvl, dataMask);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_view(Object *ob, CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
|
|
mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1);
|
|
|
|
return final;
|
|
}
|
|
|
|
DerivedMesh *mesh_create_derived_no_deform_render(Object *ob,
|
|
float (*vertCos)[3],
|
|
CustomDataMask dataMask)
|
|
{
|
|
DerivedMesh *final;
|
|
Mesh *me= get_mesh(ob);
|
|
float *vert_copy= NULL;
|
|
int orig_lvl= 0;
|
|
|
|
vert_copy= multires_render_pin(ob, me, &orig_lvl);
|
|
mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1);
|
|
multires_render_final(ob, me, &final, vert_copy, orig_lvl, dataMask);
|
|
|
|
return final;
|
|
}
|
|
|
|
/***/
|
|
|
|
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r,
|
|
CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!G.editMesh->derivedCage ||
|
|
(G.editMesh->lastDataMask & dataMask) != dataMask)
|
|
editmesh_build_data(dataMask);
|
|
|
|
*final_r = G.editMesh->derivedFinal;
|
|
return G.editMesh->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_cage(CustomDataMask dataMask)
|
|
{
|
|
/* if there's no derived mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the derived mesh
|
|
*/
|
|
if(!G.editMesh->derivedCage ||
|
|
(G.editMesh->lastDataMask & dataMask) != dataMask)
|
|
editmesh_build_data(dataMask);
|
|
|
|
return G.editMesh->derivedCage;
|
|
}
|
|
|
|
DerivedMesh *editmesh_get_derived_base(void)
|
|
{
|
|
return getEditMeshDerivedMesh(G.editMesh, G.obedit, NULL);
|
|
}
|
|
|
|
|
|
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
|
|
|
|
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
|
|
{
|
|
float *vec = userData;
|
|
|
|
vec+= 6*index;
|
|
|
|
/* check if we've been here before (normal should not be 0) */
|
|
if(vec[3] || vec[4] || vec[5]) return;
|
|
|
|
VECCOPY(vec, co);
|
|
vec+= 3;
|
|
if(no_f) {
|
|
VECCOPY(vec, no_f);
|
|
}
|
|
else {
|
|
VECCOPY(vec, no_s);
|
|
}
|
|
}
|
|
|
|
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
|
|
/* this is needed for all code using vertexgroups (no subsurf support) */
|
|
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
|
|
/* in use now by vertex/weight paint and particle generating */
|
|
|
|
float *mesh_get_mapped_verts_nors(Object *ob)
|
|
{
|
|
Mesh *me= ob->data;
|
|
DerivedMesh *dm;
|
|
float *vertexcosnos;
|
|
|
|
/* lets prevent crashing... */
|
|
if(ob->type!=OB_MESH || me->totvert==0)
|
|
return NULL;
|
|
|
|
dm= mesh_get_derived_final(ob, CD_MASK_BAREMESH);
|
|
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
|
|
|
|
if(dm->foreachMappedVert) {
|
|
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
|
|
}
|
|
else {
|
|
float *fp= vertexcosnos;
|
|
int a;
|
|
|
|
for(a=0; a< me->totvert; a++, fp+=6) {
|
|
dm->getVertCo(dm, a, fp);
|
|
dm->getVertNo(dm, a, fp+3);
|
|
}
|
|
}
|
|
|
|
dm->release(dm);
|
|
return vertexcosnos;
|
|
}
|
|
|
|
/* ********* crazyspace *************** */
|
|
|
|
int editmesh_get_first_deform_matrices(float (**deformmats)[3][3], float (**deformcos)[3])
|
|
{
|
|
Object *ob = G.obedit;
|
|
EditMesh *em = G.editMesh;
|
|
ModifierData *md;
|
|
DerivedMesh *dm;
|
|
int i, a, numleft = 0, numVerts = 0;
|
|
int cageIndex = modifiers_getCageIndex(ob, NULL);
|
|
float (*defmats)[3][3] = NULL, (*deformedVerts)[3] = NULL;
|
|
|
|
modifiers_clearErrors(ob);
|
|
|
|
dm = NULL;
|
|
md = ob->modifiers.first;
|
|
|
|
/* compute the deformation matrices and coordinates for the first
|
|
modifiers with on cage editing that are enabled and support computing
|
|
deform matrices */
|
|
for(i = 0; md && i <= cageIndex; i++, md = md->next) {
|
|
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
|
|
|
|
if(!editmesh_modifier_is_enabled(md, dm))
|
|
continue;
|
|
|
|
if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatricesEM) {
|
|
if(!defmats) {
|
|
dm= getEditMeshDerivedMesh(em, ob, NULL);
|
|
deformedVerts= editmesh_getVertexCos(em, &numVerts);
|
|
defmats= MEM_callocN(sizeof(*defmats)*numVerts, "defmats");
|
|
|
|
for(a=0; a<numVerts; a++)
|
|
Mat3One(defmats[a]);
|
|
}
|
|
|
|
mti->deformMatricesEM(md, ob, em, dm, deformedVerts, defmats,
|
|
numVerts);
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
for(; md && i <= cageIndex; md = md->next, i++)
|
|
if(editmesh_modifier_is_enabled(md, dm) && modifier_isDeformer(md))
|
|
numleft++;
|
|
|
|
if(dm)
|
|
dm->release(dm);
|
|
|
|
*deformmats= defmats;
|
|
*deformcos= deformedVerts;
|
|
|
|
return numleft;
|
|
}
|
|
|
|
/* ******************* GLSL ******************** */
|
|
|
|
void DM_add_tangent_layer(DerivedMesh *dm)
|
|
{
|
|
/* mesh vars */
|
|
MTFace *mtface, *tf;
|
|
MFace *mface, *mf;
|
|
MVert *mvert, *v1, *v2, *v3, *v4;
|
|
MemArena *arena= NULL;
|
|
VertexTangent **vtangents= NULL;
|
|
float (*orco)[3]= NULL, (*tangent)[3];
|
|
float *uv1, *uv2, *uv3, *uv4, *vtang;
|
|
float fno[3], tang[3], uv[4][2];
|
|
int i, j, len, mf_vi[4], totvert, totface;
|
|
|
|
if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
|
|
return;
|
|
|
|
/* check we have all the needed layers */
|
|
totvert= dm->getNumVerts(dm);
|
|
totface= dm->getNumFaces(dm);
|
|
|
|
mvert= dm->getVertArray(dm);
|
|
mface= dm->getFaceArray(dm);
|
|
mtface= dm->getFaceDataArray(dm, CD_MTFACE);
|
|
|
|
if(!mtface) {
|
|
orco= dm->getVertDataArray(dm, CD_ORCO);
|
|
if(!orco)
|
|
return;
|
|
}
|
|
|
|
/* create tangent layer */
|
|
DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
|
|
tangent= DM_get_face_data_layer(dm, CD_TANGENT);
|
|
|
|
/* allocate some space */
|
|
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
|
|
BLI_memarena_use_calloc(arena);
|
|
vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
|
|
|
|
/* sum tangents at connected vertices */
|
|
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++) {
|
|
v1= &mvert[mf->v1];
|
|
v2= &mvert[mf->v2];
|
|
v3= &mvert[mf->v3];
|
|
|
|
if (mf->v4) {
|
|
v4= &mvert[mf->v4];
|
|
CalcNormFloat4(v4->co, v3->co, v2->co, v1->co, fno);
|
|
}
|
|
else {
|
|
v4= NULL;
|
|
CalcNormFloat(v3->co, v2->co, v1->co, fno);
|
|
}
|
|
|
|
if(mtface) {
|
|
uv1= tf->uv[0];
|
|
uv2= tf->uv[1];
|
|
uv3= tf->uv[2];
|
|
uv4= tf->uv[3];
|
|
}
|
|
else {
|
|
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
|
|
spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
|
|
spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
|
|
spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
|
|
if(v4)
|
|
spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
|
|
}
|
|
|
|
tangent_from_uv(uv1, uv2, uv3, v1->co, v2->co, v3->co, fno, tang);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v2], tang, uv2);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
|
|
|
|
if(mf->v4) {
|
|
v4= &mvert[mf->v4];
|
|
|
|
tangent_from_uv(uv1, uv3, uv4, v1->co, v3->co, v4->co, fno, tang);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v1], tang, uv1);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v3], tang, uv3);
|
|
sum_or_add_vertex_tangent(arena, &vtangents[mf->v4], tang, uv4);
|
|
}
|
|
}
|
|
|
|
/* write tangent to layer */
|
|
for(i=0, tf=mtface, mf=mface; i < totface; mf++, tf++, i++, tangent+=4) {
|
|
len= (mf->v4)? 4 : 3;
|
|
|
|
if(mtface) {
|
|
uv1= tf->uv[0];
|
|
uv2= tf->uv[1];
|
|
uv3= tf->uv[2];
|
|
uv4= tf->uv[3];
|
|
}
|
|
else {
|
|
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
|
|
spheremap(orco[mf->v1][0], orco[mf->v1][1], orco[mf->v1][2], &uv[0][0], &uv[0][1]);
|
|
spheremap(orco[mf->v2][0], orco[mf->v2][1], orco[mf->v2][2], &uv[1][0], &uv[1][1]);
|
|
spheremap(orco[mf->v3][0], orco[mf->v3][1], orco[mf->v3][2], &uv[2][0], &uv[2][1]);
|
|
if(len==4)
|
|
spheremap(orco[mf->v4][0], orco[mf->v4][1], orco[mf->v4][2], &uv[3][0], &uv[3][1]);
|
|
}
|
|
|
|
mf_vi[0]= mf->v1;
|
|
mf_vi[1]= mf->v2;
|
|
mf_vi[2]= mf->v3;
|
|
mf_vi[3]= mf->v4;
|
|
|
|
for(j=0; j<len; j++) {
|
|
vtang= find_vertex_tangent(vtangents[mf_vi[j]], mtface ? tf->uv[j] : uv[j]);
|
|
|
|
VECCOPY(tangent[j], vtang);
|
|
Normalize(tangent[j]);
|
|
}
|
|
}
|
|
|
|
BLI_memarena_free(arena);
|
|
MEM_freeN(vtangents);
|
|
}
|
|
|
|
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
|
|
{
|
|
CustomData *vdata, *fdata, *tfdata = NULL;
|
|
int a, b, layer;
|
|
|
|
/* From the layers requested by the GLSL shader, figure out which ones are
|
|
* actually available for this derivedmesh, and retrieve the pointers */
|
|
|
|
memset(attribs, 0, sizeof(DMVertexAttribs));
|
|
|
|
vdata = &dm->vertData;
|
|
fdata = &dm->faceData;
|
|
|
|
/* ugly hack, editmesh derivedmesh doesn't copy face data, this way we
|
|
* can use offsets instead */
|
|
if(dm->release == emDM_release)
|
|
tfdata = &((EditMeshDerivedMesh*)dm)->em->fdata;
|
|
else
|
|
tfdata = fdata;
|
|
|
|
/* add a tangent layer if necessary */
|
|
for(b = 0; b < gattribs->totlayer; b++)
|
|
if(gattribs->layer[b].type == CD_TANGENT)
|
|
if(CustomData_get_layer_index(fdata, CD_TANGENT) == -1)
|
|
DM_add_tangent_layer(dm);
|
|
|
|
for(b = 0; b < gattribs->totlayer; b++) {
|
|
if(gattribs->layer[b].type == CD_MTFACE) {
|
|
/* uv coordinates */
|
|
if(gattribs->layer[b].name[0])
|
|
layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
|
|
gattribs->layer[b].name);
|
|
else
|
|
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
|
|
|
|
if(layer != -1) {
|
|
a = attribs->tottface++;
|
|
|
|
attribs->tface[a].array = tfdata->layers[layer].data;
|
|
attribs->tface[a].emOffset = tfdata->layers[layer].offset;
|
|
attribs->tface[a].glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_MCOL) {
|
|
/* vertex colors */
|
|
if(gattribs->layer[b].name[0])
|
|
layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
|
|
gattribs->layer[b].name);
|
|
else
|
|
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
|
|
|
|
if(layer != -1) {
|
|
a = attribs->totmcol++;
|
|
|
|
attribs->mcol[a].array = tfdata->layers[layer].data;
|
|
attribs->mcol[a].emOffset = tfdata->layers[layer].offset;
|
|
attribs->mcol[a].glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_TANGENT) {
|
|
/* tangents */
|
|
layer = CustomData_get_layer_index(fdata, CD_TANGENT);
|
|
|
|
if(layer != -1) {
|
|
attribs->tottang = 1;
|
|
|
|
attribs->tang.array = fdata->layers[layer].data;
|
|
attribs->tang.emOffset = fdata->layers[layer].offset;
|
|
attribs->tang.glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
else if(gattribs->layer[b].type == CD_ORCO) {
|
|
/* original coordinates */
|
|
layer = CustomData_get_layer_index(vdata, CD_ORCO);
|
|
|
|
if(layer != -1) {
|
|
attribs->totorco = 1;
|
|
|
|
attribs->orco.array = vdata->layers[layer].data;
|
|
attribs->orco.emOffset = vdata->layers[layer].offset;
|
|
attribs->orco.glIndex = gattribs->layer[b].glindex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|