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blender-archive/source/blender/windowmanager/intern/wm_cursors.c
Antonio Vazquez a412f49e75 GPencil: Create new CURSOR for paint modes
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.

The change affects all paint modes that are used Brushes.

See D5036 for details.

Reviewers: @brecht @billreynish @mendio
Cursor designed by:  @billreynish
2019-06-07 12:59:47 +02:00

1637 lines
54 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005-2007 Blender Foundation
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Cursor pixmap and cursor utility functions to change the cursor.
*/
#include <stdio.h>
#include <string.h>
#include "GHOST_C-api.h"
#include "BLI_utildefines.h"
#include "BLI_sys_types.h"
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "DNA_workspace_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "WM_types.h"
#include "WM_api.h"
#include "wm_cursors.h"
#include "wm_window.h"
/* XXX this still is mess from old code */
/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs)
{
switch (curs) {
default:
case CURSOR_STD:
return GHOST_kStandardCursorDefault;
case CURSOR_FACESEL:
return GHOST_kStandardCursorRightArrow;
case CURSOR_WAIT:
return GHOST_kStandardCursorWait;
case CURSOR_EDIT:
return GHOST_kStandardCursorCrosshair;
case CURSOR_HELP:
#ifdef __APPLE__
return GHOST_kStandardCursorLeftRight;
#else
return GHOST_kStandardCursorHelp;
#endif
case CURSOR_X_MOVE:
return GHOST_kStandardCursorLeftRight;
case CURSOR_Y_MOVE:
return GHOST_kStandardCursorUpDown;
case CURSOR_PENCIL:
return GHOST_kStandardCursorPencil;
case CURSOR_COPY:
return GHOST_kStandardCursorCopy;
}
}
static void window_set_custom_cursor(
wmWindow *win, unsigned char mask[16][2], unsigned char bitmap[16][2], int hotx, int hoty)
{
GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}
static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig)
{
if (useBig) {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->big_bm,
(GHOST_TUns8 *)cursor->big_mask,
cursor->big_sizex,
cursor->big_sizey,
cursor->big_hotx,
cursor->big_hoty,
cursor->fg_color,
cursor->bg_color);
}
else {
GHOST_SetCustomCursorShapeEx(win->ghostwin,
(GHOST_TUns8 *)cursor->small_bm,
(GHOST_TUns8 *)cursor->small_mask,
cursor->small_sizex,
cursor->small_sizey,
cursor->small_hotx,
cursor->small_hoty,
cursor->fg_color,
cursor->bg_color);
}
}
/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
void WM_cursor_set(wmWindow *win, int curs)
{
if (win == NULL || G.background) {
return; /* Can't set custom cursor before Window init */
}
if (curs == CURSOR_NONE) {
GHOST_SetCursorVisibility(win->ghostwin, 0);
return;
}
#ifdef _WIN32
/* the default win32 cross cursor is barely visible,
* only 1 pixel thick, use another one instead */
if (curs == CURSOR_EDIT) {
curs = BC_CROSSCURSOR;
}
#else
/* in case of large cursor, also use custom cursor because
* large cursors don't work for system cursors */
if (U.curssize && curs == CURSOR_EDIT) {
curs = BC_CROSSCURSOR;
}
#endif
GHOST_SetCursorVisibility(win->ghostwin, 1);
if (curs == CURSOR_STD && win->modalcursor) {
curs = win->modalcursor;
}
win->cursor = curs;
/* detect if we use system cursor or Blender cursor */
if (curs >= BC_GHOST_CURSORS) {
GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
}
else {
if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) {
return;
}
if (curs == SYSCURSOR) { /* System default Cursor */
GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
}
else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
}
else {
window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
}
}
}
bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *sa, const ARegion *ar)
{
if (ar && (ar->regiontype != RGN_TYPE_WINDOW)) {
return false;
}
bToolRef_Runtime *tref_rt = (sa && sa->runtime.tool) ? sa->runtime.tool->runtime : NULL;
if (tref_rt && tref_rt->cursor != CURSOR_STD) {
if (win->modalcursor == 0) {
WM_cursor_set(win, tref_rt->cursor);
win->cursor = tref_rt->cursor;
return true;
}
}
return false;
}
void WM_cursor_modal_set(wmWindow *win, int val)
{
if (win->lastcursor == 0) {
win->lastcursor = win->cursor;
}
win->modalcursor = val;
WM_cursor_set(win, val);
}
void WM_cursor_modal_restore(wmWindow *win)
{
win->modalcursor = 0;
if (win->lastcursor) {
WM_cursor_set(win, win->lastcursor);
}
win->lastcursor = 0;
}
/* to allow usage all over, we do entire WM */
void WM_cursor_wait(bool val)
{
if (!G.background) {
wmWindowManager *wm = G_MAIN->wm.first;
wmWindow *win = wm ? wm->windows.first : NULL;
for (; win; win = win->next) {
if (val) {
WM_cursor_modal_set(win, BC_WAITCURSOR);
}
else {
WM_cursor_modal_restore(win);
}
}
}
}
/**
* \param bounds: can be NULL
*/
void WM_cursor_grab_enable(wmWindow *win, int wrap, bool hide, int bounds[4])
{
/* Only grab cursor when not running debug.
* It helps not to get a stuck WM when hitting a breakpoint
* */
GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
GHOST_TAxisFlag mode_axis = GHOST_kAxisX | GHOST_kGrabAxisY;
if (bounds) {
wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
}
if (hide) {
mode = GHOST_kGrabHide;
}
else if (wrap) {
mode = GHOST_kGrabWrap;
if (wrap == WM_CURSOR_WRAP_X) {
mode_axis = GHOST_kAxisX;
}
if (wrap == WM_CURSOR_WRAP_Y) {
mode_axis = GHOST_kGrabAxisY;
}
}
if ((G.debug & G_DEBUG) == 0) {
if (win->ghostwin) {
/* Note: There is no tabletdata on Windows if no tablet device is connected. */
if (win->eventstate->is_motion_absolute == false) {
GHOST_SetCursorGrab(win->ghostwin, mode, mode_axis, bounds, NULL);
}
win->grabcursor = mode;
}
}
}
void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
{
if ((G.debug & G_DEBUG) == 0) {
if (win && win->ghostwin) {
if (mouse_ungrab_xy) {
int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
GHOST_SetCursorGrab(
win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, mouse_xy);
}
else {
GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, GHOST_kGrabAxisNone, NULL, NULL);
}
win->grabcursor = GHOST_kGrabDisable;
}
}
}
static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
{
/* note: don't use wmEvent coords because of continuous grab [#36409] */
int cx, cy;
wm_get_cursor_position(win, &cx, &cy);
WM_cursor_warp(win, cx + x, cy + y);
}
/* give it a modal keymap one day? */
bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event)
{
if (win && event->val == KM_PRESS) {
if (event->type == UPARROWKEY) {
wm_cursor_warp_relative(win, 0, 1);
return 1;
}
else if (event->type == DOWNARROWKEY) {
wm_cursor_warp_relative(win, 0, -1);
return 1;
}
else if (event->type == LEFTARROWKEY) {
wm_cursor_warp_relative(win, -1, 0);
return 1;
}
else if (event->type == RIGHTARROWKEY) {
wm_cursor_warp_relative(win, 1, 0);
return 1;
}
}
return 0;
}
/* after this you can call restore too */
void WM_cursor_time(wmWindow *win, int nr)
{
/* 10 8x8 digits */
const char number_bitmaps[10][8] = {
{0, 56, 68, 68, 68, 68, 68, 56},
{0, 24, 16, 16, 16, 16, 16, 56},
{0, 60, 66, 32, 16, 8, 4, 126},
{0, 124, 32, 16, 56, 64, 66, 60},
{0, 32, 48, 40, 36, 126, 32, 32},
{0, 124, 4, 60, 64, 64, 68, 56},
{0, 56, 4, 4, 60, 68, 68, 56},
{0, 124, 64, 32, 16, 8, 8, 8},
{0, 60, 66, 66, 60, 66, 66, 60},
{0, 56, 68, 68, 120, 64, 68, 56},
};
unsigned char mask[16][2];
unsigned char bitmap[16][2] = {{0}};
int i, idx;
if (win->lastcursor == 0) {
win->lastcursor = win->cursor;
}
memset(&mask, 0xFF, sizeof(mask));
/* print number bottom right justified */
for (idx = 3; nr && idx >= 0; idx--) {
const char *digit = number_bitmaps[nr % 10];
int x = idx % 2;
int y = idx / 2;
for (i = 0; i < 8; i++) {
bitmap[i + y * 8][x] = digit[i];
}
nr /= 10;
}
window_set_custom_cursor(win, mask, bitmap, 7, 7);
}
/**
* Custom Cursor Description
* =========================
*
* Each bit represents a pixel, so 1 byte = 8 pixels,
* the bytes go Left to Right. Top to bottom
* the bits in a byte go right to left
* (ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
*
* - A 0 in the bitmap = bg_color, a 1 fg_color
* - a 0 in the mask = transparent pix.
*
* Until 32x32 cursors are supported on all platforms, the size of the
* small cursors MUST be 16x16.
*
* Large cursors have a maximum size of 32x32.
*
* Other than that, the specified size of the cursors is just a guideline,
* However, the char array that defines the BM and MASK must be byte aligned.
* ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
* (3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits
* in mask with 0's.
*
* Setting `big_bm = NULL` disables the large version of the cursor.
*
* ----
*
* There is a nice Python GUI utility that can be used for drawing cursors in
* this format in the Blender source distribution, in
* `./source/tools/utils/make_cursor_gui.py` .
*
* Start it with the command `python3 make_cursor_gui.py`
* It will copy its output to the console when you press 'Do it'.
*/
/**
* Because defining a cursor mixes declarations and executable code
* each cursor needs it's own scoping block or it would be split up
* over several hundred lines of code. To enforce/document this better
* I define 2 pretty brain-dead macros so it's obvious what the extra "[]"
* are for */
#define BEGIN_CURSOR_BLOCK \
{ \
((void)0)
#define END_CURSOR_BLOCK \
} \
((void)0)
void wm_init_cursor_data(void)
{
/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK;
static char nw_sbm[] = {
0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, 0x21, 0x00, 0x41,
0x00, 0x81, 0x00, 0x01, 0x01, 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00,
0x8d, 0x00, 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
};
static char nw_smsk[] = {
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f,
0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00,
0xff, 0x00, 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
};
static BCursor NWArrowCursor = {
/*small*/
nw_sbm,
nw_smsk,
16,
16,
6,
7,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor;
END_CURSOR_BLOCK;
///********************** NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK;
static char ns_sbm[] = {
0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, 0x04, 0x10, 0x3c,
0x1e, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e,
0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01,
};
static char ns_smsk[] = {
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc,
0x1f, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f,
0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
};
static BCursor NSArrowCursor = {
/*small*/
ns_sbm,
ns_smsk,
16,
16,
6,
7,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor;
END_CURSOR_BLOCK;
/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK;
static char ew_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x2c, 0x34, 0xe6,
0x67, 0x03, 0xc0, 0x01, 0x80, 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34,
0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ew_smsk[] = {
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x3c, 0x3c, 0xfe,
0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c,
0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWArrowCursor = {
/*small*/
ew_sbm,
ew_smsk,
16,
16,
7,
6,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor;
END_CURSOR_BLOCK;
/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK;
static char wait_sbm[] = {
0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, 0xc8, 0x13, 0xd0,
0x0b, 0xa0, 0x04, 0x20, 0x05, 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11,
0xc4, 0x23, 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
};
static char wait_smsk[] = {
0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, 0xd8, 0x1b, 0xf0,
0x0f, 0xe0, 0x06, 0x60, 0x07, 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19,
0xcc, 0x33, 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
};
static char wait_lbm[] = {
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00,
0x30, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20,
0x07, 0x06, 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, 0x80, 0x79, 0xcf, 0x00, 0x00,
0xf3, 0x67, 0x00, 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, 0x00, 0x0c, 0x32, 0x00,
0x00, 0xcc, 0x33, 0x00, 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, 0x00, 0x03, 0xc3,
0x00, 0x80, 0x01, 0x83, 0x01, 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, 0x30, 0xf0,
0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, 0x0c,
0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static char wait_lmsk[] = {
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff,
0x3f, 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0,
0x87, 0x07, 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, 0x80, 0xff, 0xff, 0x00, 0x00,
0xff, 0x7f, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x3c, 0x3f, 0x00,
0x00, 0xfc, 0x3f, 0x00, 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, 0x00, 0x0f, 0xf3,
0x00, 0x80, 0x07, 0xe3, 0x01, 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, 0xf0, 0xf0,
0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, 0xbc,
0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static BCursor WaitCursor = {
/*small*/
wait_sbm,
wait_smsk,
16,
16,
7,
7,
/*big*/
wait_lbm,
wait_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_WAITCURSOR] = &WaitCursor;
END_CURSOR_BLOCK;
/********************** Cross Cursor ***************************/
BEGIN_CURSOR_BLOCK;
static char cross_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x80, 0x01, 0x7e, 0x7e, 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
};
static char cross_smsk[] = {
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0xc0, 0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
};
static char cross_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x78, 0x1e, 0x00,
0xfc, 0x1f, 0xf8, 0x3f, 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x40, 0x02,
0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char cross_lmsk[] = {
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
0xc0, 0x03, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, 0x00, 0x78, 0x1e, 0x00,
0xff, 0x1f, 0xf8, 0xff, 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x70, 0x0e,
0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
};
static BCursor CrossCursor = {
/*small*/
cross_sbm,
cross_smsk,
16,
16,
7,
7,
/*big*/
cross_lbm,
cross_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_CROSSCURSOR] = &CrossCursor;
END_CURSOR_BLOCK;
/********************** EditCross Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char editcross_sbm[] = {
0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, 0x1d, 0x03, 0x11,
0x03, 0x0e, 0x03, 0x00, 0x03, 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
};
static char editcross_smsk[] = {
0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, 0x1f, 0x03, 0x1f,
0x03, 0x0e, 0x03, 0x80, 0x07, 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
static BCursor EditCrossCursor = {
/*small*/
editcross_sbm,
editcross_smsk,
16,
16,
9,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor;
END_CURSOR_BLOCK;
/********************** Box Select *************************/
BEGIN_CURSOR_BLOCK;
static char box_sbm[32] = {
0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, 0x41, 0x06, 0x41,
0x06, 0x7f, 0x06, 0x00, 0x06, 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
};
static char box_smsk[32] = {
0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, 0x63, 0x06, 0x7f,
0x06, 0x7f, 0x06, 0x00, 0x0f, 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
};
static BCursor BoxSelCursor = {
/*small*/
box_sbm,
box_smsk,
16,
16,
9,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor;
END_CURSOR_BLOCK;
/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char knife_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, 0x00, 0x5a, 0x00,
0x34, 0x00, 0x2a, 0x00, 0x17, 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03,
0xd0, 0x01, 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00,
};
static char knife_smsk[] = {
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0xfe, 0x00,
0x7e, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07,
0xd8, 0x03, 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00,
};
static char knife_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00,
0x00, 0x7f, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, 0x00, 0x00, 0xc0, 0x6f, 0x00,
0x00, 0xc0, 0x37, 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, 0x00, 0x00, 0xa8, 0x00,
0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0xc0, 0x07,
0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, 0x00, 0xf4,
0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0xc0,
0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char knife_lmsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00,
0x80, 0xff, 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, 0x00, 0x00, 0xe0, 0xef, 0x00,
0x00, 0xf8, 0x77, 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, 0x00, 0x00, 0xfe, 0x0f,
0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, 0x00, 0xe0, 0x7f,
0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, 0x00, 0xf6,
0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, 0xe0,
0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor KnifeCursor = {
/*small*/
knife_sbm,
knife_smsk,
16,
16,
0,
15,
/*big*/
knife_lbm,
knife_lmsk,
32,
32,
0,
31,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor;
END_CURSOR_BLOCK;
/********************** Loop Select Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char vloop_sbm[] = {
0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x66,
0x60, 0x62, 0x6f, 0x00, 0x00, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
0x20, 0x20, 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
};
static char vloop_smsk[] = {
0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff,
0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60,
0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
};
static char vloop_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03,
0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x3c, 0x3c,
0x3c, 0x00, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00,
0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char vloop_lmsk[] = {
0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f,
0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x0f, 0xff, 0x00, 0xff,
0x0f, 0xff, 0x00, 0xff, 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00,
0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00,
0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
};
static BCursor VLoopCursor = {
/*small*/
vloop_sbm,
vloop_smsk,
16,
16,
0,
0,
/*big*/
vloop_lbm,
vloop_lmsk,
32,
32,
0,
0,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor;
END_CURSOR_BLOCK;
/********************** TextEdit Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char textedit_sbm[] = {
0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, 0x40, 0x01, 0x40,
0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
0x40, 0x01, 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
};
static char textedit_smsk[] = {
0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
};
static BCursor TextEditCursor = {
/*small*/
textedit_sbm,
textedit_smsk,
16,
16,
9,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor;
END_CURSOR_BLOCK;
/********************** Paintbrush Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char paintbrush_sbm[] = {
0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, 0x00, 0x21, 0x80,
0x20, 0x40, 0x13, 0x40, 0x17, 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02,
0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
};
static char paintbrush_smsk[] = {
0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0x3f, 0x80,
0x3f, 0xc0, 0x1f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03,
0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
};
static BCursor PaintBrushCursor = {
/*small*/
paintbrush_sbm,
paintbrush_smsk,
16,
16,
0,
15,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor;
END_CURSOR_BLOCK;
/********************** Hand Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char hand_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0x98,
0x6d, 0xb0, 0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f,
0xfc, 0x3f, 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
};
static char hand_smsk[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc,
0xff, 0xf8, 0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff,
0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
};
static BCursor HandCursor = {
/*small*/
hand_sbm,
hand_smsk,
16,
16,
8,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_HANDCURSOR] = &HandCursor;
END_CURSOR_BLOCK;
/********************** NSEW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char nsewscroll_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsewscroll_smsk[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x0c,
0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSEWScrollCursor = {
/*small*/
nsewscroll_sbm,
nsewscroll_smsk,
16,
16,
8,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor;
END_CURSOR_BLOCK;
/********************** NS Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char nsscroll_sbm[] = {
0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
};
static char nsscroll_smsk[] = {
0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
};
static BCursor NSScrollCursor = {
/*small*/
nsscroll_sbm,
nsscroll_smsk,
16,
16,
8,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor;
END_CURSOR_BLOCK;
/********************** EW Scroll Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char ewscroll_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ewscroll_smsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c,
0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWScrollCursor = {
/*small*/
ewscroll_sbm,
ewscroll_smsk,
16,
16,
8,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor;
END_CURSOR_BLOCK;
/********************** Eyedropper Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char eyedropper_sbm[] = {
0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, 0x40, 0x40, 0x80,
0x20, 0x40, 0x11, 0xa0, 0x23, 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01,
0xb4, 0x00, 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
};
static char eyedropper_smsk[] = {
0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, 0xc0, 0x7f, 0x80,
0x3f, 0xc0, 0x1f, 0xe0, 0x3f, 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01,
0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
};
static BCursor EyedropperCursor = {
/*small*/
eyedropper_sbm,
eyedropper_smsk,
16,
16,
1,
15,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor;
END_CURSOR_BLOCK;
/********************** Swap Area Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char swap_sbm[] = {
0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c, 0x40, 0x98, 0x40,
0x94, 0x00, 0x82, 0xfe, 0x80, 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01,
0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
};
static char swap_smsk[] = {
0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xff, 0x03,
0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
};
static BCursor SwapCursor = {
/*small*/
swap_sbm,
swap_smsk,
16,
16,
8,
8,
/*big*/
NULL,
NULL,
32,
32,
15,
15,
/*color*/
BC_YELLOW,
BC_BLUE,
};
BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor;
END_CURSOR_BLOCK;
/********************** Horizontal Split Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char hsplit_sbm[] = {
0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x88,
0x08, 0x8C, 0x18, 0x8E, 0x38, 0x8C, 0x18, 0x88, 0x08, 0x80, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char hsplit_smsk[] = {
0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0xD0, 0x05, 0xD8, 0x0D, 0xDC,
0x1D, 0xDE, 0x3D, 0xDF, 0x7D, 0xDE, 0x3D, 0xDC, 0x1D, 0xD8, 0x0D,
0xD0, 0x05, 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0x00, 0x00,
};
static char hsplit_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
0x01, 0x00, 0x00, 0x84, 0x21, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x87, 0xE1, 0x00, 0x80,
0x87, 0xE1, 0x01, 0xC0, 0x87, 0xE1, 0x03, 0xE0, 0x87, 0xE1, 0x07, 0xF0, 0x87, 0xE1, 0x0F,
0xF8, 0x87, 0xE1, 0x1F, 0xF0, 0x87, 0xE1, 0x0F, 0xE0, 0x87, 0xE1, 0x07, 0xC0, 0x87, 0xE1,
0x03, 0x80, 0x87, 0xE1, 0x01, 0x00, 0x87, 0xE1, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x84,
0x21, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char hsplit_lmsk[] = {
0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03,
0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xCE,
0x73, 0x00, 0x00, 0xCF, 0xF3, 0x00, 0x80, 0xCF, 0xF3, 0x01, 0xC0, 0xCF, 0xF3, 0x03, 0xE0,
0xCF, 0xF3, 0x07, 0xF0, 0xCF, 0xF3, 0x0F, 0xF8, 0xCF, 0xF3, 0x1F, 0xFC, 0xCF, 0xF3, 0x3F,
0xFE, 0xCF, 0xF3, 0x7F, 0xFC, 0xCF, 0xF3, 0x3F, 0xF8, 0xCF, 0xF3, 0x1F, 0xF0, 0xCF, 0xF3,
0x0F, 0xE0, 0xCF, 0xF3, 0x07, 0xC0, 0xCF, 0xF3, 0x03, 0x80, 0xCF, 0xF3, 0x01, 0x00, 0xCF,
0xF3, 0x00, 0x00, 0xCE, 0x73, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00,
0xC8, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
0x00, 0xC0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00};
static BCursor HSplitCursor = {
/*small*/
hsplit_sbm,
hsplit_smsk,
16,
16,
7,
7,
/*big*/
hsplit_lbm,
hsplit_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_H_SPLITCURSOR] = &HSplitCursor;
END_CURSOR_BLOCK;
/********************** Vertical Split Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char vsplit_sbm[] = {
0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char vsplit_smsk[] = {
0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0x00,
0x00, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0x00, 0x00, 0xF8, 0x0F,
0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static char vsplit_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00,
0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8,
0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFE, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE,
0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00,
0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char vsplit_lmsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03,
0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE,
0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0,
0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x7F,
0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF,
0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00,
0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00,
0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static BCursor VSplitCursor = {
/*small*/
vsplit_sbm,
vsplit_smsk,
16,
16,
7,
7,
/*big*/
vsplit_lbm,
vsplit_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_V_SPLITCURSOR] = &VSplitCursor;
END_CURSOR_BLOCK;
/********************** North Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char narrow_sbm[] = {
0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8,
0x0F, 0xFC, 0x1F, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char narrow_smsk[] = {
0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0xFC,
0x1F, 0xFE, 0x3F, 0xFF, 0x7F, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07,
0xF0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char narrow_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01,
0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC,
0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0,
0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F,
0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F,
0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC,
0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char narrow_lmsk[] = {
0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07,
0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF,
0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0,
0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x3F,
0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F,
0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE,
0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static BCursor NArrowCursor = {
/*small*/
narrow_sbm,
narrow_smsk,
16,
16,
7,
4,
/*big*/
narrow_lbm,
narrow_lmsk,
32,
32,
15,
10,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_N_ARROWCURSOR] = &NArrowCursor;
END_CURSOR_BLOCK;
/********************** South Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char sarrow_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0,
0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xFC, 0x1F, 0xF8, 0x0F,
0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00,
};
static char sarrow_smsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x07, 0xF0,
0x07, 0xF0, 0x07, 0xF0, 0x07, 0xFF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F,
0xF8, 0x0F, 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00,
};
static char sarrow_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00,
0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF,
0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF,
0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00,
0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char sarrow_lmsk[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE,
0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00,
0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
0x00, 0xFE, 0x3F, 0x00, 0xFF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0x3F, 0xFC, 0xFF, 0xFF,
0x1F, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF,
0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00,
0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00,
0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00};
static BCursor SArrowCursor = {
/*small*/
sarrow_sbm,
sarrow_smsk,
16,
16,
7,
11,
/*big*/
sarrow_lbm,
sarrow_lmsk,
32,
32,
15,
21,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_S_ARROWCURSOR] = &SArrowCursor;
END_CURSOR_BLOCK;
/********************** East Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char earrow_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0E, 0xE0,
0x1F, 0xE0, 0x3F, 0xE0, 0x7F, 0xE0, 0x3F, 0xE0, 0x1F, 0x00, 0x0E,
0x00, 0x06, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char earrow_smsk[] = {
0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F, 0xF0, 0x1F, 0xF0,
0x3F, 0xF0, 0x7F, 0xF0, 0xFF, 0xF0, 0x7F, 0xF0, 0x3F, 0xF0, 0x1F,
0x00, 0x0F, 0x00, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00,
};
static char earrow_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0xFF, 0xFF, 0x01, 0x00,
0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF, 0x1F,
0x00, 0xFF, 0xFF, 0x3F, 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF,
0x07, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00,
0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00,
0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char earrow_lmsk[] = {
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0F,
0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x07, 0x80,
0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF, 0x7F,
0x80, 0xFF, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF,
0x1F, 0x80, 0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x03, 0x00, 0x00,
0xFF, 0x01, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00,
0x00, 0x1F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
static BCursor EArrowCursor = {
/*small*/
earrow_sbm,
earrow_smsk,
16,
16,
11,
7,
/*big*/
earrow_lbm,
earrow_lmsk,
32,
32,
15,
22,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_E_ARROWCURSOR] = &EArrowCursor;
END_CURSOR_BLOCK;
/********************** West Arrow Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char warrow_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00, 0xF8,
0x07, 0xFC, 0x07, 0xFE, 0x07, 0xFC, 0x07, 0xF8, 0x07, 0x70, 0x00,
0x60, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char warrow_smsk[] = {
0x80, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x0F, 0xFC,
0x0F, 0xFE, 0x0F, 0xFF, 0x0F, 0xFE, 0x0F, 0xFC, 0x0F, 0xF8, 0x0F,
0xF0, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00,
};
static char warrow_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7C,
0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0,
0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00,
0xFC, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF,
0x00, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x7E,
0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static char warrow_lmsk[] = {
0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x00,
0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x80, 0xFF, 0x00, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xF0,
0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01,
0xFF, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF,
0x01, 0xF0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF,
0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00,
0xF8, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00,
0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
static BCursor WArrowCursor = {
/*small*/
warrow_sbm,
warrow_smsk,
16,
16,
4,
7,
/*big*/
warrow_lbm,
warrow_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_W_ARROWCURSOR] = &WArrowCursor;
END_CURSOR_BLOCK;
/********************** Stop Sign Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char stop_sbm[] = {
0x00, 0x00, 0xE0, 0x07, 0x38, 0x1C, 0x1C, 0x30, 0x3C, 0x20, 0x76,
0x60, 0xE2, 0x40, 0xC2, 0x41, 0x82, 0x43, 0x02, 0x47, 0x06, 0x6E,
0x04, 0x3C, 0x0C, 0x38, 0x38, 0x1C, 0xE0, 0x07, 0x00, 0x00,
};
static char stop_smsk[] = {
0xE0, 0x07, 0xF8, 0x1F, 0xFC, 0x3F, 0x3E, 0x7C, 0x7E, 0x70, 0xFF,
0xF0, 0xF7, 0xE1, 0xE7, 0xE3, 0xC7, 0xE7, 0x87, 0xEF, 0x0F, 0xFF,
0x0E, 0x7E, 0x3E, 0x7C, 0xFC, 0x3F, 0xF8, 0x1F, 0xE0, 0x07,
};
static char stop_lbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x00, 0x0F, 0xF0,
0x00, 0xC0, 0x03, 0xC0, 0x03, 0xE0, 0x01, 0x00, 0x07, 0xF0, 0x01, 0x00, 0x0E, 0xF0, 0x01,
0x00, 0x0C, 0xF8, 0x03, 0x00, 0x18, 0x1C, 0x07, 0x00, 0x38, 0x0C, 0x0E, 0x00, 0x30, 0x0C,
0x1C, 0x00, 0x30, 0x06, 0x38, 0x00, 0x60, 0x06, 0x70, 0x00, 0x60, 0x06, 0xE0, 0x00, 0x60,
0x06, 0xC0, 0x01, 0x60, 0x06, 0x80, 0x03, 0x60, 0x06, 0x00, 0x07, 0x60, 0x06, 0x00, 0x0E,
0x60, 0x06, 0x00, 0x1C, 0x60, 0x0C, 0x00, 0x38, 0x30, 0x0C, 0x00, 0x70, 0x30, 0x1C, 0x00,
0xE0, 0x38, 0x18, 0x00, 0xC0, 0x1F, 0x30, 0x00, 0x80, 0x0F, 0x70, 0x00, 0x80, 0x0F, 0xE0,
0x00, 0x80, 0x07, 0xC0, 0x03, 0xC0, 0x03, 0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFE, 0x7F, 0x00,
0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00};
static char stop_lmsk[] = {
0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF,
0x03, 0xE0, 0x1F, 0xF8, 0x07, 0xF0, 0x03, 0xC0, 0x0F, 0xF8, 0x03, 0x80, 0x1F, 0xFC, 0x07,
0x00, 0x3F, 0xFC, 0x0F, 0x00, 0x3E, 0xFE, 0x1F, 0x00, 0x7C, 0x9E, 0x3F, 0x00, 0x78, 0x1E,
0x7F, 0x00, 0x78, 0x1F, 0xFE, 0x00, 0xF8, 0x0F, 0xFC, 0x01, 0xF0, 0x0F, 0xF8, 0x03, 0xF0,
0x0F, 0xF0, 0x07, 0xF0, 0x0F, 0xE0, 0x0F, 0xF0, 0x0F, 0xC0, 0x1F, 0xF0, 0x0F, 0x80, 0x3F,
0xF0, 0x1F, 0x00, 0x7F, 0xF8, 0x1E, 0x00, 0xFE, 0x78, 0x1E, 0x00, 0xFC, 0x79, 0x3E, 0x00,
0xF8, 0x7F, 0x7C, 0x00, 0xF0, 0x3F, 0xFC, 0x00, 0xE0, 0x3F, 0xF8, 0x01, 0xC0, 0x1F, 0xF0,
0x03, 0xC0, 0x0F, 0xE0, 0x1F, 0xF8, 0x07, 0xC0, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x01,
0x00, 0xFE, 0x7F, 0x00, 0x00, 0xF0, 0x0F, 0x00};
static BCursor StopCursor = {
/*small*/
stop_sbm,
stop_smsk,
16,
16,
7,
7,
/*big*/
stop_lbm,
stop_lmsk,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_STOPCURSOR] = &StopCursor;
END_CURSOR_BLOCK;
/********************** PaintCross Cursor ***********************/
BEGIN_CURSOR_BLOCK;
static char paintcross_sbm[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char paintcross_smsk[] = {
0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0e, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char paintcross_sbm_large[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char paintcross_smsk_large[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00,
0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0xc0, 0x0f,
0xfc, 0x00, 0xc0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor PaintCrossCursor = {
/*small*/
paintcross_sbm,
paintcross_smsk,
16,
16,
7,
7,
/*big*/
paintcross_sbm_large,
paintcross_smsk_large,
32,
32,
15,
15,
/*color*/
BC_BLACK,
BC_WHITE,
};
BlenderCursor[BC_PAINTCROSSCURSOR] = &PaintCrossCursor;
END_CURSOR_BLOCK;
/********************** Put the cursors in the array ***********************/
}