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blender-archive/source/blender/python/gpu/CMakeLists.txt
Germano Cavalcante 48fa029dd1 Python GPU: New 'platform' module
This module exposes the platform utils defined in the GPU module in C.

This will be useful for porting existing code with `bgl` to `gpu`.

Reviewed By: fclem, brecht, campbellbarton

Maniphest Tasks: T80730

Part of D11147
2021-05-14 12:26:40 -03:00

83 lines
1.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../../blenkernel
../../blenlib
../../editors/include
../../gpu
../../imbuf
../../makesdna
../../../../intern/glew-mx
../../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
${PYTHON_INCLUDE_DIRS}
)
set(SRC
gpu_py.c
gpu_py_api.c
gpu_py_batch.c
gpu_py_buffer.c
gpu_py_capabilities.c
gpu_py_element.c
gpu_py_framebuffer.c
gpu_py_matrix.c
gpu_py_offscreen.c
gpu_py_platform.c
gpu_py_select.c
gpu_py_shader.c
gpu_py_state.c
gpu_py_texture.c
gpu_py_types.c
gpu_py_uniformbuffer.c
gpu_py_vertex_buffer.c
gpu_py_vertex_format.c
gpu_py.h
gpu_py_api.h
gpu_py_batch.h
gpu_py_buffer.h
gpu_py_capabilities.h
gpu_py_element.h
gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_platform.h
gpu_py_select.h
gpu_py_shader.h
gpu_py_state.h
gpu_py_texture.h
gpu_py_types.h
gpu_py_uniformbuffer.h
gpu_py_vertex_buffer.h
gpu_py_vertex_format.h
)
set(LIB
${PYTHON_LINKFLAGS}
${PYTHON_LIBRARIES}
)
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")