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blender-archive/source/blender/python/api2_2x/doc/Blender.py
Willian Padovani Germano e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00

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Python

# The Blender Module
# The module files in this folder are used to create the API documentation.
# Doc system used: epydoc - http://epydoc.sf.net
# pseudo command line (check the epy_docgen.sh file):
# epydoc -o BPY_API_23x --url "http://www.blender.org" -t Blender.py \
# -n "Blender" --no-private --no-frames Blender.py \
# Types.py Scene.py Object.py [ ... etc]
"""
The main Blender module.
B{New}: 'scriptsdir' parameter in L{Get}.
Blender
=======
"""
def Set (request, data):
"""
Update settings in Blender.
@type request: string
@param request: The setting to change:
- 'curframe': the current animation frame
@type data: int
@param data: The new value.
"""
def Get (request):
"""
Retrieve settings from Blender.
@type request: string
@param request: The setting data to be returned:
- 'curframe': the current animation frame
- 'curtime' : the current animation time
- 'staframe': the start frame of the animation
- 'endframe': the end frame of the animation
- 'filename': the name of the last file read or written
- 'datadir' : the path to the dir where scripts should store and
retrieve their data files, including saved configuration (can
be None, if not found).
- 'scriptsdir': the path to the main dir where scripts are stored
(can be None, if not found).
- 'version' : the Blender version number
@return: The requested data.
"""
def Redraw ():
"""
Redraw all 3D windows.
"""
def Load (filename = None):
"""
Load a Blender .blend file or any of the other supported file formats.
Supported formats:
- Blender's .blend;
- DXF;
- Open Inventor 1.0 ASCII;
- Radiogour;
- STL;
- Videoscape;
- VRML 1.0 asc.
@type filename: string
@param filename: the pathname to the desired file. If 'filename'
isn't given or if it contains the substring '.B.blend', the default
.B.blend file is loaded.
@warn: loading a new .blend file removes the current data in Blender. For
safety, this function saves the current data as an autosave file in
the temporary dir used by Blender before loading a new Blender file.
@warn: after a call to Load(blendfile), current data in Blender is lost,
including the Python dictionaries. Any posterior references in the
script to previously defined data will generate a NameError. So it's
better to put Blender.Load as the last executed command in the script,
when this function is used to open .blend files.
@warn: if in edit mode, this function leaves it, since Blender itself
requires that.
"""
def Save (filename, overwrite = 0):
"""
Save a Blender .blend file with the current program data or export to
one of the builtin file formats.
Supported formats:
- Blender (.blend);
- DXF (.dxf);
- STL (.stl);
- Videoscape (.obj);
- VRML 1.0 (.wrl).
@type filename: string
@param filename: the filename for the file to be written. It must have one
of the supported extensions or an error will be returned.
@type overwrite: int (bool)
@param overwrite: if non-zero, file 'filename' will be overwritten if it
already exists. By default existing files are not overwritten (an error
is returned).
@note: The substring ".B.blend" is not accepted inside 'filename'.
@note: DXF, STL and Videoscape export only B{selected} meshes.
"""
def Quit ():
"""
Exit from Blender immediately.
@warn: the use of this function should obviously be avoided, it is available
because there are some cases where it can be useful, like in automated
tests. For safety, a "quit.blend" file is saved (normal Blender behavior
upon exiting) when this function is called, so the data in Blender isn't
lost.
"""