11 lines
		
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			166 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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in float colorGradient;
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in vec4 finalColor;
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out vec4 fragColor;
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void main() {
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	fragColor = finalColor;
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	fragColor.a *= smoothstep(1.0, 0.1, abs(colorGradient));
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}
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