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blender-archive/source/blender/editors/include/ED_sculpt.h
Hans Goudey 53b057aa09 Cleanup: Move 18 sculpt files to C++
To allow further mesh data structure refactoring. See #103343

Pull Request #104436
2023-02-07 21:56:45 +01:00

71 lines
2.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct Object;
struct UndoType;
struct ViewContext;
struct bContext;
struct rcti;
struct wmOperator;
/* sculpt.cc */
void ED_operatortypes_sculpt(void);
void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *region, struct Object *ob);
bool ED_sculpt_mask_box_select(struct bContext *C,
struct ViewContext *vc,
const struct rcti *rect,
bool select);
/* sculpt_transform.cc */
void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
void ED_sculpt_init_transform(struct bContext *C,
struct Object *ob,
const int mval[2],
const char *undo_name);
void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
/* sculpt_undo.cc */
/** Export for ED_undo_sys. */
void ED_sculpt_undosys_type(struct UndoType *ut);
/**
* Pushes an undo step using the operator name. This is necessary for
* redo panels to work; operators that do not support that may use
* #ED_sculpt_undo_geometry_begin_ex instead if so desired.
*/
void ED_sculpt_undo_geometry_begin(struct Object *ob, const struct wmOperator *op);
void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);
/* Face sets. */
int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, int new_id);
int ED_sculpt_face_sets_active_update_and_get(struct bContext *C,
struct Object *ob,
const float mval_fl[2]);
/* Undo for changes happening on a base mesh for multires sculpting.
* if there is no multi-res sculpt active regular undo is used. */
void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);
void ED_sculpt_undo_push_multires_mesh_end(struct bContext *C, const char *str);
#ifdef __cplusplus
}
#endif