For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559
312 lines
9.2 KiB
C
312 lines
9.2 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BLT_translation.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_mesh.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph_query.h"
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#include "bmesh.h"
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#include "bmesh_tools.h"
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// #define USE_TIMEIT
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#ifdef USE_TIMEIT
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# include "PIL_time.h"
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# include "PIL_time_utildefines.h"
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#endif
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#include "MOD_ui_common.h"
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#include "MOD_util.h"
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static void initData(ModifierData *md)
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{
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DecimateModifierData *dmd = (DecimateModifierData *)md;
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dmd->percent = 1.0;
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dmd->angle = DEG2RADF(5.0f);
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dmd->defgrp_factor = 1.0;
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}
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static void requiredDataMask(Object *UNUSED(ob),
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ModifierData *md,
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CustomData_MeshMasks *r_cddata_masks)
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{
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DecimateModifierData *dmd = (DecimateModifierData *)md;
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/* ask for vertexgroups if we need them */
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if (dmd->defgrp_name[0] != '\0' && (dmd->defgrp_factor > 0.0f)) {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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}
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static DecimateModifierData *getOriginalModifierData(const DecimateModifierData *dmd,
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const ModifierEvalContext *ctx)
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{
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Object *ob_orig = DEG_get_original_object(ctx->object);
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return (DecimateModifierData *)BKE_modifiers_findby_name(ob_orig, dmd->modifier.name);
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}
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static void updateFaceCount(const ModifierEvalContext *ctx,
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DecimateModifierData *dmd,
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int face_count)
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{
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dmd->face_count = face_count;
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if (DEG_is_active(ctx->depsgraph)) {
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/* update for display only */
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DecimateModifierData *dmd_orig = getOriginalModifierData(dmd, ctx);
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dmd_orig->face_count = face_count;
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}
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}
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static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *meshData)
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{
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DecimateModifierData *dmd = (DecimateModifierData *)md;
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Mesh *mesh = meshData, *result = NULL;
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BMesh *bm;
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bool calc_face_normal;
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float *vweights = NULL;
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#ifdef USE_TIMEIT
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TIMEIT_START(decim);
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#endif
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/* set up front so we dont show invalid info in the UI */
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updateFaceCount(ctx, dmd, mesh->totpoly);
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switch (dmd->mode) {
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case MOD_DECIM_MODE_COLLAPSE:
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if (dmd->percent == 1.0f) {
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return mesh;
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}
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calc_face_normal = true;
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break;
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case MOD_DECIM_MODE_UNSUBDIV:
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if (dmd->iter == 0) {
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return mesh;
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}
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calc_face_normal = false;
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break;
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case MOD_DECIM_MODE_DISSOLVE:
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if (dmd->angle == 0.0f) {
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return mesh;
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}
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calc_face_normal = true;
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break;
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default:
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return mesh;
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}
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if (dmd->face_count <= 3) {
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BKE_modifier_set_error(md, "Modifier requires more than 3 input faces");
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return mesh;
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}
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if (dmd->mode == MOD_DECIM_MODE_COLLAPSE) {
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if (dmd->defgrp_name[0] && (dmd->defgrp_factor > 0.0f)) {
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MDeformVert *dvert;
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int defgrp_index;
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MOD_get_vgroup(ctx->object, mesh, dmd->defgrp_name, &dvert, &defgrp_index);
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if (dvert) {
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const uint vert_tot = mesh->totvert;
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uint i;
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vweights = MEM_malloc_arrayN(vert_tot, sizeof(float), __func__);
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if (dmd->flag & MOD_DECIM_FLAG_INVERT_VGROUP) {
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for (i = 0; i < vert_tot; i++) {
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vweights[i] = 1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index);
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}
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}
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else {
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for (i = 0; i < vert_tot; i++) {
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vweights[i] = BKE_defvert_find_weight(&dvert[i], defgrp_index);
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}
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}
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}
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}
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}
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bm = BKE_mesh_to_bmesh_ex(mesh,
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&(struct BMeshCreateParams){0},
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&(struct BMeshFromMeshParams){
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.calc_face_normal = calc_face_normal,
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.cd_mask_extra = {.vmask = CD_MASK_ORIGINDEX,
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.emask = CD_MASK_ORIGINDEX,
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.pmask = CD_MASK_ORIGINDEX},
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});
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switch (dmd->mode) {
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case MOD_DECIM_MODE_COLLAPSE: {
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const bool do_triangulate = (dmd->flag & MOD_DECIM_FLAG_TRIANGULATE) != 0;
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const int symmetry_axis = (dmd->flag & MOD_DECIM_FLAG_SYMMETRY) ? dmd->symmetry_axis : -1;
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const float symmetry_eps = 0.00002f;
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BM_mesh_decimate_collapse(bm,
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dmd->percent,
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vweights,
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dmd->defgrp_factor,
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do_triangulate,
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symmetry_axis,
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symmetry_eps);
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break;
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}
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case MOD_DECIM_MODE_UNSUBDIV: {
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BM_mesh_decimate_unsubdivide(bm, dmd->iter);
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break;
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}
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case MOD_DECIM_MODE_DISSOLVE: {
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const bool do_dissolve_boundaries = (dmd->flag & MOD_DECIM_FLAG_ALL_BOUNDARY_VERTS) != 0;
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BM_mesh_decimate_dissolve(bm, dmd->angle, do_dissolve_boundaries, (BMO_Delimit)dmd->delimit);
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break;
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}
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}
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if (vweights) {
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MEM_freeN(vweights);
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}
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updateFaceCount(ctx, dmd, bm->totface);
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result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
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/* make sure we never alloc'd these */
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BLI_assert(bm->vtoolflagpool == NULL && bm->etoolflagpool == NULL && bm->ftoolflagpool == NULL);
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BLI_assert(bm->vtable == NULL && bm->etable == NULL && bm->ftable == NULL);
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BM_mesh_free(bm);
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#ifdef USE_TIMEIT
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TIMEIT_END(decim);
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#endif
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result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
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return result;
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *sub, *row;
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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int decimate_type = RNA_enum_get(ptr, "decimate_type");
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char count_info[32];
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snprintf(count_info, 32, "%s: %d", IFACE_("Face Count"), RNA_int_get(ptr, "face_count"));
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uiItemR(layout, ptr, "decimate_type", 0, NULL, ICON_NONE);
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if (decimate_type == MOD_DECIM_MODE_COLLAPSE) {
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uiItemR(layout, ptr, "ratio", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
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row = uiLayoutRowWithHeading(layout, true, IFACE_("Symmetry"));
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uiLayoutSetPropDecorate(row, false);
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sub = uiLayoutRow(row, true);
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uiItemR(sub, ptr, "use_symmetry", 0, "", ICON_NONE);
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sub = uiLayoutRow(sub, true);
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uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_symmetry"));
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uiItemR(sub, ptr, "symmetry_axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
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uiItemDecoratorR(row, ptr, "symmetry_axis", 0);
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uiItemR(layout, ptr, "use_collapse_triangulate", 0, NULL, ICON_NONE);
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modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
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}
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else if (decimate_type == MOD_DECIM_MODE_UNSUBDIV) {
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uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
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}
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else { /* decimate_type == MOD_DECIM_MODE_DISSOLVE. */
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uiItemR(layout, ptr, "angle_limit", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "delimit", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "use_dissolve_boundaries", 0, NULL, ICON_NONE);
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}
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uiItemL(layout, count_info, ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Decimate, panel_draw);
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}
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ModifierTypeInfo modifierType_Decimate = {
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/* name */ "Decimate",
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/* structName */ "DecimateModifierData",
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/* structSize */ sizeof(DecimateModifierData),
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/* type */ eModifierTypeType_Nonconstructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_AcceptsCVs,
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/* copyData */ BKE_modifier_copydata_generic,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* modifyMesh */ modifyMesh,
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/* modifyHair */ NULL,
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/* modifyPointCloud */ NULL,
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/* modifyVolume */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ NULL,
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/* panelRegister */ panelRegister,
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/* blendWrite */ NULL,
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/* blendRead */ NULL,
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};
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