This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/modifiers/intern/MOD_triangulate.c
Hans Goudey ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00

186 lines
5.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
static Mesh *triangulate_mesh(Mesh *mesh,
const int quad_method,
const int ngon_method,
const int min_vertices,
const int flag)
{
Mesh *result;
BMesh *bm;
int total_edges, i;
MEdge *me;
CustomData_MeshMasks cd_mask_extra = {
.vmask = CD_MASK_ORIGINDEX, .emask = CD_MASK_ORIGINDEX, .pmask = CD_MASK_ORIGINDEX};
bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
if (keep_clnors) {
BKE_mesh_calc_normals_split(mesh);
/* We need that one to 'survive' to/from BMesh conversions. */
CustomData_clear_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
cd_mask_extra.lmask |= CD_MASK_NORMAL;
}
bm = BKE_mesh_to_bmesh_ex(mesh,
&((struct BMeshCreateParams){0}),
&((struct BMeshFromMeshParams){
.calc_face_normal = true,
.cd_mask_extra = cd_mask_extra,
}));
BM_mesh_triangulate(bm, quad_method, ngon_method, min_vertices, false, NULL, NULL, NULL);
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, mesh);
BM_mesh_free(bm);
if (keep_clnors) {
float(*lnors)[3] = CustomData_get_layer(&result->ldata, CD_NORMAL);
BLI_assert(lnors != NULL);
BKE_mesh_set_custom_normals(result, lnors);
/* Do some cleanup, we do not want those temp data to stay around. */
CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
CustomData_set_layer_flag(&result->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
total_edges = result->totedge;
me = result->medge;
/* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */
for (i = 0; i < total_edges; i++, me++) {
me->flag |= ME_EDGEDRAW | ME_EDGERENDER;
}
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
return result;
}
static void initData(ModifierData *md)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
/* Enable in editmode by default */
md->mode |= eModifierMode_Editmode;
tmd->quad_method = MOD_TRIANGULATE_QUAD_SHORTEDGE;
tmd->ngon_method = MOD_TRIANGULATE_NGON_BEAUTY;
tmd->min_vertices = 4;
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx), Mesh *mesh)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
Mesh *result;
if (!(result = triangulate_mesh(
mesh, tmd->quad_method, tmd->ngon_method, tmd->min_vertices, tmd->flag))) {
return mesh;
}
return result;
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "quad_method", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "ngon_method", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "min_vertices", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "keep_custom_normals", 0, NULL, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Triangulate, panel_draw);
}
ModifierTypeInfo modifierType_Triangulate = {
/* name */ "Triangulate",
/* structName */ "TriangulateModifierData",
/* structSize */ sizeof(TriangulateModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_EnableInEditmode |
eModifierTypeFlag_AcceptsCVs,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL, // requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ NULL,
/* blendRead */ NULL,
};