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blender-archive/source/blender/makesrna/intern/rna_sound.c
Brecht Van Lommel 07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00

97 lines
2.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributor(s): Campbell Barton, Roland Hess
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "RNA_types.h"
#include "rna_internal.h"
#include "DNA_sound_types.h"
#include "DNA_property_types.h"
#ifdef RNA_RUNTIME
#include "BKE_sound.h"
#include "BKE_context.h"
static void rna_Sound_filename_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
sound_load(bmain, (bSound*)ptr->data);
}
static int rna_Sound_caching_get(PointerRNA *ptr)
{
bSound *sound = (bSound*)(ptr->data);
return sound->cache != NULL;
}
static void rna_Sound_caching_set(PointerRNA *ptr, const int value)
{
bSound *sound = (bSound*)(ptr->data);
if(value)
sound_cache(sound, 0);
else
sound_delete_cache(sound);
}
#else
static void rna_def_sound(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna= RNA_def_struct(brna, "Sound", "ID");
RNA_def_struct_sdna(srna, "bSound");
RNA_def_struct_ui_text(srna, "Sound", "Sound datablock referencing an external or packed sound file.");
RNA_def_struct_ui_icon(srna, ICON_SOUND);
//rna_def_ipo_common(srna);
prop= RNA_def_property(srna, "filename", PROP_STRING, PROP_FILEPATH);
RNA_def_property_string_sdna(prop, NULL, "name");
RNA_def_property_ui_text(prop, "Filename", "Sound sample file used by this Sound datablock.");
RNA_def_property_update(prop, 0, "rna_Sound_filename_update");
prop= RNA_def_property(srna, "packed_file", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "packedfile");
RNA_def_property_ui_text(prop, "Packed File", "");
prop= RNA_def_property(srna, "caching", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_Sound_caching_get", "rna_Sound_caching_set");
RNA_def_property_ui_text(prop, "Caching", "The sound file is decoded and loaded into RAM.");
RNA_def_property_update(prop, 0, "rna_Sound_filename_update");
}
void RNA_def_sound(BlenderRNA *brna)
{
rna_def_sound(brna);
}
#endif