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blender-archive/source/blender/python/SConscript
Ton Roosendaal 0ae03d1626 Eesho's patch for new noise textures!
Basically this provides three new things:

1. Choice of a list of noise-base functions, which can be used by the
   current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)

All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.

A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.

I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
  main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables

I hope the Python team will check on the Noise.c API. And include in docs!
2004-04-03 13:59:27 +00:00

65 lines
2.3 KiB
Python

Import ('extra_includes')
Import ('user_options_dict')
Import ('library_env')
python_env = library_env.Copy ()
source_files = ['BPY_interface.c',
'BPY_menus.c',
'api2_2x/Blender.c',
'api2_2x/Sys.c',
'api2_2x/Registry.c',
'api2_2x/Scene.c',
'api2_2x/Types.c',
'api2_2x/Object.c',
'api2_2x/NMesh.c',
'api2_2x/Material.c',
'api2_2x/Camera.c',
'api2_2x/World.c',
'api2_2x/Lamp.c',
'api2_2x/Lattice.c',
'api2_2x/Curve.c',
'api2_2x/Armature.c',
'api2_2x/Bone.c',
'api2_2x/Ipo.c',
'api2_2x/Ipocurve.c',
'api2_2x/BezTriple.c',
'api2_2x/Metaball.c',
'api2_2x/Effect.c',
'api2_2x/Particle.c',
'api2_2x/Wave.c',
'api2_2x/Build.c',
'api2_2x/Image.c',
'api2_2x/Window.c',
'api2_2x/Draw.c',
'api2_2x/BGL.c',
'api2_2x/Text.c',
'api2_2x/Texture.c',
'api2_2x/MTex.c',
'api2_2x/Noise.c',
'api2_2x/vector.c',
'api2_2x/constant.c',
'api2_2x/matrix.c',
'api2_2x/euler.c',
'api2_2x/quat.c',
'api2_2x/Mathutils.c',
'api2_2x/rgbTuple.c',
'api2_2x/gen_utils.c',
'api2_2x/sceneRender.c',
'api2_2x/EXPP_interface.c']
python_env.Append (CPPPATH = ['api2_2x',
'../blenkernel',
'../blenlib',
'../render/extern/include',
'../makesdna',
'#/intern/guardedalloc',
'#/intern/bmfont',
'../imbuf',
'../include'])
python_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
python_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
python_env.Append (CPPPATH = extra_includes)
python_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_python', source=source_files)