Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs!
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| Import ('extra_includes')
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| Import ('user_options_dict')
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| Import ('library_env')
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| 
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| python_env = library_env.Copy ()
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| 
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| source_files = ['BPY_interface.c',
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|                 'BPY_menus.c',
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|                 'api2_2x/Blender.c',
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|                 'api2_2x/Sys.c',
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|                 'api2_2x/Registry.c',
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|                 'api2_2x/Scene.c',
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|                 'api2_2x/Types.c',
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|                 'api2_2x/Object.c',
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|                 'api2_2x/NMesh.c',
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|                 'api2_2x/Material.c',
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|                 'api2_2x/Camera.c',
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|                 'api2_2x/World.c',
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|                 'api2_2x/Lamp.c',
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|                 'api2_2x/Lattice.c',
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|                 'api2_2x/Curve.c',
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|                 'api2_2x/Armature.c',
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|                 'api2_2x/Bone.c',
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|                 'api2_2x/Ipo.c',
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|                 'api2_2x/Ipocurve.c',
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|                 'api2_2x/BezTriple.c',
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|                 'api2_2x/Metaball.c',
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|                 'api2_2x/Effect.c',
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|                 'api2_2x/Particle.c',
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|                 'api2_2x/Wave.c',
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|                 'api2_2x/Build.c',
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|                 'api2_2x/Image.c',
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|                 'api2_2x/Window.c',
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|                 'api2_2x/Draw.c',
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|                 'api2_2x/BGL.c',
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|                 'api2_2x/Text.c',
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|                 'api2_2x/Texture.c',
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|                 'api2_2x/MTex.c',
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|                 'api2_2x/Noise.c',
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|                 'api2_2x/vector.c',
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|                 'api2_2x/constant.c',
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|                 'api2_2x/matrix.c',
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|                 'api2_2x/euler.c',
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|                 'api2_2x/quat.c',
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|                 'api2_2x/Mathutils.c',
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|                 'api2_2x/rgbTuple.c',
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|                 'api2_2x/gen_utils.c',
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|                 'api2_2x/sceneRender.c',
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|                 'api2_2x/EXPP_interface.c']
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| 
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| python_env.Append (CPPPATH = ['api2_2x',
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|                               '../blenkernel',
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|                               '../blenlib',
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|                               '../render/extern/include',
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|                               '../makesdna',
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|                               '#/intern/guardedalloc',
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|                               '#/intern/bmfont',
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|                               '../imbuf',
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|                               '../include'])
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| 
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| python_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
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| python_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
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| python_env.Append (CPPPATH = extra_includes)
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| python_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_python', source=source_files)
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