Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup Alembic
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*/
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#pragma once
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#include "ABC_alembic.h"
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#include "IO_abstract_hierarchy_iterator.h"
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#include <Alembic/Abc/OArchive.h>
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#include <Alembic/Abc/OTypedScalarProperty.h>
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#include <fstream>
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#include <set>
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#include <string>
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struct Main;
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struct Scene;
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namespace blender::io::alembic {
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/* Container for an Alembic archive and time sampling info.
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*
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* Constructor arguments are used to create the correct output stream and to set the archive's
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* metadata. */
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class ABCArchive {
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public:
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typedef std::set<double> Frames;
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Alembic::Abc::OArchive *archive;
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ABCArchive(const Main *bmain,
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const Scene *scene,
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AlembicExportParams params,
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std::string filename);
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~ABCArchive();
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uint32_t time_sampling_index_transforms() const;
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uint32_t time_sampling_index_shapes() const;
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Frames::const_iterator frames_begin() const;
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Frames::const_iterator frames_end() const;
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size_t total_frame_count() const;
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bool is_xform_frame(double frame) const;
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bool is_shape_frame(double frame) const;
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ExportSubset export_subset_for_frame(double frame) const;
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void update_bounding_box(const Imath::Box3d &bounds);
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private:
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std::ofstream abc_ostream_;
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uint32_t time_sampling_index_transforms_;
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uint32_t time_sampling_index_shapes_;
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Frames xform_frames_;
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Frames shape_frames_;
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Frames export_frames_;
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Alembic::Abc::OBox3dProperty abc_archive_bbox_;
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};
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} // namespace blender::io::alembic
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