Previously, curves sculpt tools only worked on original data. This was very limiting, because one could effectively only sculpt the curves when all procedural effects were turned off. This patch adds support for curves sculpting while looking the result of procedural effects (like deformation based on the surface mesh). This functionality is also known as "crazy space" support in Blender. For more details see D15407. Differential Revision: https://developer.blender.org/D15407
412 lines
11 KiB
C++
412 lines
11 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/**
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* Many geometry nodes related UI features need access to data produced during evaluation. Not only
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* is the final output required but also the intermediate results. Those features include
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* attribute search, node warnings, socket inspection and the viewer node.
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*
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* This file provides the framework for logging data during evaluation and accessing the data after
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* evaluation.
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*
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* During logging every thread gets its own local logger to avoid too much locking (logging
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* generally happens for every socket). After geometry nodes evaluation is done, the thread-local
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* logging information is combined and post-processed to make it easier for the UI to lookup.
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* necessary information.
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*/
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#include "BLI_enumerable_thread_specific.hh"
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#include "BLI_function_ref.hh"
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#include "BLI_generic_pointer.hh"
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#include "BLI_linear_allocator.hh"
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#include "BLI_map.hh"
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#include "BKE_geometry_set.hh"
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#include "NOD_derived_node_tree.hh"
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#include "FN_field.hh"
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#include <chrono>
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struct SpaceNode;
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struct SpaceSpreadsheet;
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namespace blender::nodes::geometry_nodes_eval_log {
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/** Contains information about a value that has been computed during geometry nodes evaluation. */
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class ValueLog {
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public:
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virtual ~ValueLog() = default;
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};
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/** Contains an owned copy of a value of a generic type. */
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class GenericValueLog : public ValueLog {
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private:
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GMutablePointer data_;
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public:
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GenericValueLog(GMutablePointer data) : data_(data)
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{
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}
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~GenericValueLog()
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{
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data_.destruct();
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}
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GPointer value() const
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{
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return data_;
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}
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};
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class GFieldValueLog : public ValueLog {
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private:
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fn::GField field_;
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const CPPType &type_;
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Vector<std::string> input_tooltips_;
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public:
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GFieldValueLog(fn::GField field, bool log_full_field);
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const fn::GField &field() const
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{
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return field_;
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}
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Span<std::string> input_tooltips() const
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{
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return input_tooltips_;
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}
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const CPPType &type() const
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{
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return type_;
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}
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};
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struct GeometryAttributeInfo {
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std::string name;
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/** Can be empty when #name does not actually exist on a geometry yet. */
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std::optional<eAttrDomain> domain;
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std::optional<eCustomDataType> data_type;
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};
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/** Contains information about a geometry set. In most cases this does not store the entire
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* geometry set as this would require too much memory. */
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class GeometryValueLog : public ValueLog {
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private:
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Vector<GeometryAttributeInfo> attributes_;
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Vector<GeometryComponentType> component_types_;
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std::unique_ptr<GeometrySet> full_geometry_;
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public:
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struct MeshInfo {
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int verts_num, edges_num, faces_num;
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};
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struct CurveInfo {
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int splines_num;
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};
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struct PointCloudInfo {
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int points_num;
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};
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struct InstancesInfo {
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int instances_num;
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};
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struct EditDataInfo {
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bool has_deformed_positions;
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bool has_deform_matrices;
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};
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std::optional<MeshInfo> mesh_info;
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std::optional<CurveInfo> curve_info;
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std::optional<PointCloudInfo> pointcloud_info;
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std::optional<InstancesInfo> instances_info;
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std::optional<EditDataInfo> edit_data_info;
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GeometryValueLog(const GeometrySet &geometry_set, bool log_full_geometry = false);
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Span<GeometryAttributeInfo> attributes() const
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{
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return attributes_;
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}
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Span<GeometryComponentType> component_types() const
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{
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return component_types_;
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}
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const GeometrySet *full_geometry() const
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{
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return full_geometry_.get();
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}
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};
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enum class NodeWarningType {
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Error,
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Warning,
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Info,
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};
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struct NodeWarning {
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NodeWarningType type;
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std::string message;
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};
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struct NodeWithWarning {
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DNode node;
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NodeWarning warning;
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};
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struct NodeWithExecutionTime {
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DNode node;
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std::chrono::microseconds exec_time;
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};
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struct NodeWithDebugMessage {
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DNode node;
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std::string message;
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};
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/** The same value can be referenced by multiple sockets when they are linked. */
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struct ValueOfSockets {
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Span<DSocket> sockets;
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destruct_ptr<ValueLog> value;
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};
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enum class eNamedAttrUsage {
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None = 0,
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Read = 1 << 0,
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Write = 1 << 1,
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Remove = 1 << 2,
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};
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ENUM_OPERATORS(eNamedAttrUsage, eNamedAttrUsage::Remove);
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struct UsedNamedAttribute {
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std::string name;
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eNamedAttrUsage usage;
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};
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struct NodeWithUsedNamedAttribute {
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DNode node;
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UsedNamedAttribute attribute;
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};
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class GeoLogger;
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class ModifierLog;
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/** Every thread has its own local logger to avoid having to communicate between threads during
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* evaluation. After evaluation the individual logs are combined. */
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class LocalGeoLogger {
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private:
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/* Back pointer to the owner of this local logger. */
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GeoLogger *main_logger_;
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/* Allocator for the many small allocations during logging. This is in a `unique_ptr` so that
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* ownership can be transferred later on. */
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std::unique_ptr<LinearAllocator<>> allocator_;
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Vector<ValueOfSockets> values_;
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Vector<NodeWithWarning> node_warnings_;
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Vector<NodeWithExecutionTime> node_exec_times_;
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Vector<NodeWithDebugMessage> node_debug_messages_;
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Vector<NodeWithUsedNamedAttribute> used_named_attributes_;
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friend ModifierLog;
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public:
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LocalGeoLogger(GeoLogger &main_logger) : main_logger_(&main_logger)
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{
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this->allocator_ = std::make_unique<LinearAllocator<>>();
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}
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void log_value_for_sockets(Span<DSocket> sockets, GPointer value);
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void log_multi_value_socket(DSocket socket, Span<GPointer> values);
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void log_node_warning(DNode node, NodeWarningType type, std::string message);
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void log_execution_time(DNode node, std::chrono::microseconds exec_time);
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void log_used_named_attribute(DNode node, std::string attribute_name, eNamedAttrUsage usage);
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/**
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* Log a message that will be displayed in the node editor next to the node.
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* This should only be used for debugging purposes and not to display information to users.
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*/
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void log_debug_message(DNode node, std::string message);
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};
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/** The root logger class. */
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class GeoLogger {
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private:
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/**
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* Log the entire value for these sockets, because they may be inspected afterwards.
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* We don't log everything, because that would take up too much memory and cause significant
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* slowdowns.
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*/
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Set<DSocket> log_full_sockets_;
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threading::EnumerableThreadSpecific<LocalGeoLogger> threadlocals_;
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/* These are only optional since they don't have a default constructor. */
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std::unique_ptr<GeometryValueLog> input_geometry_log_;
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std::unique_ptr<GeometryValueLog> output_geometry_log_;
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friend LocalGeoLogger;
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friend ModifierLog;
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public:
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GeoLogger(Set<DSocket> log_full_sockets)
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: log_full_sockets_(std::move(log_full_sockets)),
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threadlocals_([this]() { return LocalGeoLogger(*this); })
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{
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}
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void log_input_geometry(const GeometrySet &geometry)
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{
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input_geometry_log_ = std::make_unique<GeometryValueLog>(geometry);
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}
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void log_output_geometry(const GeometrySet &geometry)
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{
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output_geometry_log_ = std::make_unique<GeometryValueLog>(geometry);
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}
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LocalGeoLogger &local()
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{
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return threadlocals_.local();
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}
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auto begin()
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{
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return threadlocals_.begin();
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}
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auto end()
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{
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return threadlocals_.end();
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}
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};
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/** Contains information that has been logged for one specific socket. */
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class SocketLog {
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private:
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ValueLog *value_ = nullptr;
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friend ModifierLog;
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public:
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const ValueLog *value() const
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{
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return value_;
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}
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};
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/** Contains information that has been logged for one specific node. */
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class NodeLog {
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private:
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Vector<SocketLog> input_logs_;
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Vector<SocketLog> output_logs_;
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Vector<NodeWarning, 0> warnings_;
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Vector<std::string, 0> debug_messages_;
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Vector<UsedNamedAttribute, 0> used_named_attributes_;
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std::chrono::microseconds exec_time_;
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friend ModifierLog;
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public:
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const SocketLog *lookup_socket_log(eNodeSocketInOut in_out, int index) const;
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const SocketLog *lookup_socket_log(const bNode &node, const bNodeSocket &socket) const;
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void execution_time(std::chrono::microseconds exec_time);
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Span<SocketLog> input_logs() const
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{
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return input_logs_;
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}
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Span<SocketLog> output_logs() const
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{
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return output_logs_;
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}
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Span<NodeWarning> warnings() const
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{
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return warnings_;
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}
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Span<std::string> debug_messages() const
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{
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return debug_messages_;
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}
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Span<UsedNamedAttribute> used_named_attributes() const
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{
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return used_named_attributes_;
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}
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std::chrono::microseconds execution_time() const
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{
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return exec_time_;
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}
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Vector<const GeometryAttributeInfo *> lookup_available_attributes() const;
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};
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/** Contains information that has been logged for one specific tree. */
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class TreeLog {
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private:
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Map<std::string, destruct_ptr<NodeLog>> node_logs_;
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Map<std::string, destruct_ptr<TreeLog>> child_logs_;
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friend ModifierLog;
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public:
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const NodeLog *lookup_node_log(StringRef node_name) const;
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const NodeLog *lookup_node_log(const bNode &node) const;
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const TreeLog *lookup_child_log(StringRef node_name) const;
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void foreach_node_log(FunctionRef<void(const NodeLog &)> fn) const;
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};
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/** Contains information about an entire geometry nodes evaluation. */
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class ModifierLog {
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private:
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LinearAllocator<> allocator_;
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/* Allocators of the individual loggers. */
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Vector<std::unique_ptr<LinearAllocator<>>> logger_allocators_;
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destruct_ptr<TreeLog> root_tree_logs_;
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Vector<destruct_ptr<ValueLog>> logged_values_;
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std::unique_ptr<GeometryValueLog> input_geometry_log_;
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std::unique_ptr<GeometryValueLog> output_geometry_log_;
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public:
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ModifierLog(GeoLogger &logger);
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const TreeLog &root_tree() const
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{
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return *root_tree_logs_;
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}
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/* Utilities to find logged information for a specific context. */
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static const ModifierLog *find_root_by_node_editor_context(const SpaceNode &snode);
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static const TreeLog *find_tree_by_node_editor_context(const SpaceNode &snode);
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static const NodeLog *find_node_by_node_editor_context(const SpaceNode &snode,
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const bNode &node);
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static const NodeLog *find_node_by_node_editor_context(const SpaceNode &snode,
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const StringRef node_name);
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static const SocketLog *find_socket_by_node_editor_context(const SpaceNode &snode,
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const bNode &node,
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const bNodeSocket &socket);
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static const NodeLog *find_node_by_spreadsheet_editor_context(
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const SpaceSpreadsheet &sspreadsheet);
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void foreach_node_log(FunctionRef<void(const NodeLog &)> fn) const;
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const GeometryValueLog *input_geometry_log() const;
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const GeometryValueLog *output_geometry_log() const;
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private:
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using LogByTreeContext = Map<const DTreeContext *, TreeLog *>;
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TreeLog &lookup_or_add_tree_log(LogByTreeContext &log_by_tree_context,
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const DTreeContext &tree_context);
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NodeLog &lookup_or_add_node_log(LogByTreeContext &log_by_tree_context, DNode node);
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SocketLog &lookup_or_add_socket_log(LogByTreeContext &log_by_tree_context, DSocket socket);
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};
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} // namespace blender::nodes::geometry_nodes_eval_log
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