This significantly reduces discontinuities on UV seams, by giving a better match of the texture filtered colors on both sides of the seam. It works by using pixels from adjacent faces across the UV seam. This new option is called "Adjacent Faces" and is the default. The old option is called "Extend", and extends border pixels outwards. Differential Revision: https://developer.blender.org/D13303
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#pragma once
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struct MultiresBakeRender;
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struct Scene;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct MultiresBakeRender {
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Scene *scene;
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DerivedMesh *lores_dm, *hires_dm;
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int bake_margin;
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char bake_margin_type;
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int lvl, tot_lvl;
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short mode;
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bool use_lores_mesh; /* Use low-resolution mesh when baking displacement maps */
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/* material aligned image array (for per-face bake image) */
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struct {
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Image **array;
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int len;
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} ob_image;
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int number_of_rays; /* Number of rays to be cast when doing AO baking */
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float bias; /* Bias between object and start ray point when doing AO baking */
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int tot_obj, tot_image;
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ListBase image;
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int baked_objects, baked_faces;
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int raytrace_structure; /* Optimization structure to be used for AO baking */
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int octree_resolution; /* Resolution of octree when using octree optimization structure */
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int threads; /* Number of threads to be used for baking */
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float user_scale; /* User scale used to scale displacement when baking derivative map. */
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short *stop;
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short *do_update;
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float *progress;
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} MultiresBakeRender;
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void RE_multires_bake_images(struct MultiresBakeRender *bkr);
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#ifdef __cplusplus
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}
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#endif
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