This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/src/meshtools.c
Ton Roosendaal 253432bfc7 The Big Image refactor!
Please read:
http://www.blender3d.org/cms/Imaging.834.0.html

Or in short:

- adding MultiLayer Image support
- recoded entire Image API
- better integration of movie/sequence Images

Was a whole load of work... went down for a week to do this. So, will need
a lot of testing! Will be in irc all evening.
2006-12-20 17:57:56 +00:00

869 lines
20 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
meshtools.c: no editmode, tools operating on meshes
int join_mesh(void);
void fasterdraw(void);
void slowerdraw(void);
void sort_faces(void);
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_depsgraph.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BIF_editmesh.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_editconstraint.h"
#include "BDR_drawmesh.h"
#include "BDR_editobject.h"
#include "BDR_editface.h"
#include "BLI_editVert.h"
#include "BLI_threads.h"
#include "mydevice.h"
#include "blendef.h"
#include "BIF_meshtools.h" /* include ourself for prototypes */
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
#include "PIL_time.h"
#include "IMB_imbuf_types.h"
/* * ********************** no editmode!!! *********** */
/* join selected meshes into the active mesh, context sensitive
return 0 if no join is made (error) and 1 of the join is done */
int join_mesh(void)
{
Base *base, *nextb;
Object *ob;
Material **matar, *ma;
Mesh *me;
MVert *mvert, *mvertmain;
MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
float imat[4][4], cmat[4][4];
int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
int i, j, index, haskey=0, edgeofs, faceofs;
bDeformGroup *dg, *odg;
MDeformVert *dvert;
CustomData vdata, edata, fdata;
if(G.obedit) return 0;
ob= OBACT;
if(!ob || ob->type!=OB_MESH) return 0;
#ifdef WITH_VERSE
/* it isn't allowed to join shared object at verse server
* this function will be implemented as soon as possible */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
if(base->object->vnode) {
haskey= 1;
break;
}
}
}
base= base->next;
}
if(haskey) {
error("Can't join meshes shared at verse server");
return 0;
}
#endif
/* count */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totvert+= me->totvert;
totface+= me->totface;
if(base->object == ob) ok= 1;
if(me->key) {
haskey= 1;
break;
}
}
}
base= base->next;
}
if(haskey) {
error("Can't join meshes with vertex keys");
return 0;
}
/* that way the active object is always selected */
if(ok==0) return 0;
if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
/* if needed add edges to other meshes */
for(base= FIRSTBASE; base; base= base->next) {
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totedge += me->totedge;
}
}
}
/* new material indices and material array */
matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
totcol= ob->totcol;
/* obact materials in new main array, is nicer start! */
for(a=1; a<=ob->totcol; a++) {
matar[a-1]= give_current_material(ob, a);
id_us_plus((ID *)matar[a-1]);
/* increase id->us : will be lowered later */
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(ob!=base->object && base->object->type==OB_MESH) {
me= base->object->data;
// Join this object's vertex groups to the base one's
for (dg=base->object->defbase.first; dg; dg=dg->next){
/* See if this group exists in the object */
for (odg=ob->defbase.first; odg; odg=odg->next){
if (!strcmp(odg->name, dg->name)){
break;
}
}
if (!odg){
odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
memcpy (odg, dg, sizeof(bDeformGroup));
BLI_addtail(&ob->defbase, odg);
}
}
if (ob->defbase.first && ob->actdef==0)
ob->actdef=1;
if(me->totvert) {
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) break;
}
if(b==totcol) {
matar[b]= ma;
ma->id.us++;
totcol++;
}
if(totcol>=MAXMAT-1) break;
}
}
}
}
if(totcol>=MAXMAT-1) break;
}
base= base->next;
}
me= ob->data;
memset(&vdata, 0, sizeof(vdata));
memset(&edata, 0, sizeof(edata));
memset(&fdata, 0, sizeof(fdata));
mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
mvertmain= mvert;
medgemain= medge;
mfacemain= mface;
/* inverse transorm all selected meshes in this object */
Mat4Invert(imat, ob->obmat);
vertofs= 0;
edgeofs= 0;
faceofs= 0;
base= FIRSTBASE;
while(base) {
nextb= base->next;
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
if(me->totvert) {
CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
/* NEW VERSION */
if (dvert){
for (i=0; i<me->totvert; i++){
for (j=0; j<dvert[i].totweight; j++){
// Find the old vertex group
odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
if(odg) {
// Search for a match in the new object
for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
if (!strcmp(dg->name, odg->name)){
dvert[i].dw[j].def_nr = index;
break;
}
}
}
}
}
}
if(base->object != ob) {
/* watch this: switch matmul order really goes wrong */
Mat4MulMat4(cmat, base->object->obmat, imat);
a= me->totvert;
while(a--) {
Mat4MulVecfl(cmat, mvert->co);
mvert++;
}
}
else mvert+= me->totvert;
}
if(me->totface) {
/* make mapping for materials */
memset(map, 0, 4*MAXMAT);
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
if(ma) {
for(b=0; b<totcol; b++) {
if(ma == matar[b]) {
map[a-1]= b;
break;
}
}
}
}
CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
for(a=0; a<me->totface; a++, mface++) {
mface->v1+= vertofs;
mface->v2+= vertofs;
mface->v3+= vertofs;
if(mface->v4) mface->v4+= vertofs;
mface->mat_nr= map[(int)mface->mat_nr];
}
faceofs += me->totface;
}
if(me->totedge) {
CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
for(a=0; a<me->totedge; a++, medge++) {
medge->v1+= vertofs;
medge->v2+= vertofs;
}
edgeofs += me->totedge;
}
vertofs += me->totvert;
if(base->object!=ob)
free_and_unlink_base(base);
}
}
base= nextb;
}
me= ob->data;
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
me->totvert= totvert;
me->totedge= totedge;
me->totface= totface;
me->vdata= vdata;
me->edata= edata;
me->fdata= fdata;
mesh_update_customdata_pointers(me);
/* old material array */
for(a=1; a<=ob->totcol; a++) {
ma= ob->mat[a-1];
if(ma) ma->id.us--;
}
for(a=1; a<=me->totcol; a++) {
ma= me->mat[a-1];
if(ma) ma->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
if(me->mat) MEM_freeN(me->mat);
ob->mat= me->mat= 0;
if(totcol) {
me->mat= matar;
ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
}
else MEM_freeN(matar);
ob->totcol= me->totcol= totcol;
ob->colbits= 0;
/* other mesh users */
test_object_materials((ID *)me);
DAG_scene_sort(G.scene); // removed objects, need to rebuild dag before editmode call
enter_editmode(EM_WAITCURSOR);
exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSSHADING, 0);
BIF_undo_push("Join Mesh");
return 1;
}
/* ********************** SORT FACES ******************* */
static void permutate(void *list, int num, int size, int *index)
{
void *buf;
int len;
int i;
len = num * size;
buf = MEM_mallocN(len, "permutate");
memcpy(buf, list, len);
for (i = 0; i < num; i++) {
memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
}
MEM_freeN(buf);
}
static MVert *mvertbase;
static MFace *mfacebase;
static int verg_mface(const void *v1, const void *v2)
{
MFace *x1, *x2;
MVert *ve1, *ve2;
int i1, i2;
i1 = ((int *) v1)[0];
i2 = ((int *) v2)[0];
x1 = mfacebase + i1;
x2 = mfacebase + i2;
ve1= mvertbase+x1->v1;
ve2= mvertbase+x2->v1;
if( ve1->co[2] > ve2->co[2] ) return 1;
else if( ve1->co[2] < ve2->co[2]) return -1;
return 0;
}
void sort_faces(void)
{
Object *ob= OBACT;
Mesh *me;
CustomDataLayer *layer;
int i, *index;
if(ob==0) return;
if(G.obedit) return;
if(ob->type!=OB_MESH) return;
if(okee("Sort faces in Z axis")==0) return;
me= ob->data;
if(me->totface==0) return;
/* create index list */
index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces");
for (i = 0; i < me->totface; i++) {
index[i] = i;
}
mvertbase= me->mvert;
mfacebase = me->mface;
/* sort index list instead of faces itself
and apply this permutation to all face layers */
qsort(index, me->totface, sizeof(int), verg_mface);
for(i = 0; i < me->fdata.totlayer; i++) {
layer = &me->fdata.layers[i];
permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);
}
MEM_freeN(index);
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
/* important note; this is unfinished, needs better API for editmode, and custom threshold */
#define MOC_RES 8
#define MOC_NODE_RES 8
#define MOC_THRESH 0.0002f
typedef struct MocNode {
struct MocNode *next;
long index[MOC_NODE_RES];
} MocNode;
static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
{
int vx, vy, vz;
vx= floor( (co[0]-offs[0])/div[0] );
vy= floor( (co[1]-offs[1])/div[1] );
vz= floor( (co[2]-offs[2])/div[2] );
CLAMP(vx, 0, MOC_RES-1);
CLAMP(vy, 0, MOC_RES-1);
CLAMP(vz, 0, MOC_RES-1);
return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
}
static void mesh_octree_add_node(MocNode **bt, long index)
{
if(*bt==NULL) {
*bt= MEM_callocN(sizeof(MocNode), "MocNode");
(*bt)->index[0]= index;
}
else {
int a;
for(a=0; a<MOC_NODE_RES; a++) {
if((*bt)->index[a]==index)
return;
else if((*bt)->index[a]==0) {
(*bt)->index[a]= index;
return;
}
}
mesh_octree_add_node(&(*bt)->next, index);
}
}
static void mesh_octree_free_node(MocNode **bt)
{
if( (*bt)->next ) {
mesh_octree_free_node(&(*bt)->next);
}
MEM_freeN(*bt);
}
/* temporal define, just to make nicer code below */
#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, long index)
{
float fx, fy, fz;
int vx, vy, vz;
fx= (co[0]-offs[0])/div[0];
fy= (co[1]-offs[1])/div[1];
fz= (co[2]-offs[2])/div[2];
CLAMP(fx, 0.0f, MOC_RES-MOC_THRESH);
CLAMP(fy, 0.0f, MOC_RES-MOC_THRESH);
CLAMP(fz, 0.0f, MOC_RES-MOC_THRESH);
vx= floor(fx);
vy= floor(fy);
vz= floor(fz);
MOC_ADDNODE(vx, vy, vz);
if( vx>0 )
if( fx-((float)vx)-MOC_THRESH < 0.0f)
MOC_ADDNODE(vx-1, vy, vz);
if( vx<MOC_RES-2 )
if( fx-((float)vx)+MOC_THRESH > 1.0f)
MOC_ADDNODE(vx+1, vy, vz);
if( vy>0 )
if( fy-((float)vy)-MOC_THRESH < 0.0f)
MOC_ADDNODE(vx, vy-1, vz);
if( vy<MOC_RES-2 )
if( fy-((float)vy)+MOC_THRESH > 1.0f)
MOC_ADDNODE(vx, vy+1, vz);
if( vz>0 )
if( fz-((float)vz)-MOC_THRESH < 0.0f)
MOC_ADDNODE(vx, vy, vz-1);
if( vz<MOC_RES-2 )
if( fz-((float)vz)+MOC_THRESH > 1.0f)
MOC_ADDNODE(vx, vy, vz+1);
}
static long mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
{
float *vec;
int a;
if(*bt==NULL)
return -1;
for(a=0; a<MOC_NODE_RES; a++) {
if((*bt)->index[a]) {
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
if(mvert) {
vec= (mvert+(*bt)->index[a]-1)->co;
if(FloatCompare(vec, co, MOC_THRESH))
return (*bt)->index[a]-1;
}
else {
EditVert *eve= (EditVert *)((*bt)->index[a]);
if(FloatCompare(eve->co, co, MOC_THRESH))
return (*bt)->index[a];
}
}
else return -1;
}
if( (*bt)->next)
return mesh_octree_find_index(&(*bt)->next, mvert, co);
return -1;
}
/* mode is 's' start, or 'e' end, or 'u' use */
/* if end, ob can be NULL */
long mesh_octree_table(Object *ob, float *co, char mode)
{
MocNode **bt;
static MocNode **basetable= NULL;
static float offs[3], div[3];
if(mode=='u') { /* use table */
if(basetable==NULL)
mesh_octree_table(ob, NULL, 's');
if(basetable) {
Mesh *me= ob->data;
bt= basetable + mesh_octree_get_base_offs(co, offs, div);
if(ob==G.obedit)
return mesh_octree_find_index(bt, NULL, co);
else
return mesh_octree_find_index(bt, me->mvert, co);
}
return -1;
}
else if(mode=='s') { /* start table */
Mesh *me= ob->data;
BoundBox *bb = mesh_get_bb(me);
/* for quick unit coordinate calculus */
VECCOPY(offs, bb->vec[0]);
offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */
offs[1]-= MOC_THRESH;
offs[2]-= MOC_THRESH;
VecSubf(div, bb->vec[6], bb->vec[0]);
div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
div[1]+= 2*MOC_THRESH;
div[2]+= 2*MOC_THRESH;
VecMulf(div, 1.0f/MOC_RES);
if(div[0]==0.0f) div[0]= 1.0f;
if(div[1]==0.0f) div[1]= 1.0f;
if(div[2]==0.0f) div[2]= 1.0f;
if(basetable) /* happens when entering this call without ending it */
mesh_octree_table(ob, co, 'e');
basetable= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
if(ob==G.obedit) {
EditVert *eve;
for(eve= G.editMesh->verts.first; eve; eve= eve->next) {
mesh_octree_add_nodes(basetable, eve->co, offs, div, (long)(eve));
}
}
else {
MVert *mvert;
long a;
for(a=1, mvert= me->mvert; a<=me->totvert; a++, mvert++) {
mesh_octree_add_nodes(basetable, mvert->co, offs, div, a);
}
}
}
else if(mode=='e') { /* end table */
if(basetable) {
int a;
for(a=0, bt=basetable; a<MOC_RES*MOC_RES*MOC_RES; a++, bt++) {
if(*bt) mesh_octree_free_node(bt);
}
MEM_freeN(basetable);
basetable= NULL;
}
}
return 0;
}
int mesh_get_x_mirror_vert(Object *ob, int index)
{
Mesh *me= ob->data;
MVert *mvert= me->mvert+index;
float vec[3];
vec[0]= -mvert->co[0];
vec[1]= mvert->co[1];
vec[2]= mvert->co[2];
return mesh_octree_table(ob, vec, 'u');
}
EditVert *editmesh_get_x_mirror_vert(Object *ob, float *co)
{
float vec[3];
long poinval;
vec[0]= -co[0];
vec[1]= co[1];
vec[2]= co[2];
poinval= mesh_octree_table(ob, vec, 'u');
if(poinval != -1)
return (EditVert *)(poinval);
return NULL;
}
/* ****************** render BAKING ********************** */
/* threaded break test */
static volatile int g_break= 0;
static int thread_break(void)
{
return g_break;
}
static ScrArea *biggest_image_area(void)
{
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
size= sa->winx*sa->winy;
if(sa->winx > 10 && sa->winy > 10 && size > maxsize) {
maxsize= size;
big= sa;
}
}
}
return big;
}
typedef struct BakeRender {
Render *re;
int event, tot, ready;
} BakeRender;
static void *do_bake_render(void *bake_v)
{
BakeRender *bkr= bake_v;
bkr->tot= RE_bake_shade_all_selected(bkr->re, bkr->event);
bkr->ready= 1;
return NULL;
}
/* all selected meshes with UV maps are rendered for current scene visibility */
void objects_bake_render(void)
{
short event;
event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4");
if(event>0) {
Render *re= RE_NewRender("_Bake View_");
ScrArea *area= biggest_image_area();
ListBase threads;
BakeRender bkr;
int timer=0, tot;
if(event==1) event= RE_BAKE_ALL;
else if(event==2) event= RE_BAKE_AO;
else if(event==3) event= RE_BAKE_NORMALS;
else event= RE_BAKE_TEXTURE;
if(event==RE_BAKE_AO) {
if((G.scene->r.mode & R_RAYTRACE)==0 || G.scene->world==NULL
|| (G.scene->world->mode & WO_AMB_OCC)==0) {
error("No ray-trace or AO set up");
return;
}
}
waitcursor(1);
RE_timecursor_cb(re, set_timecursor);
RE_test_break_cb(re, thread_break);
g_break= 0;
G.afbreek= 0; /* blender_test_break uses this global */
RE_Database_Baking(re, G.scene, event);
/* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */
BLI_init_threads(&threads, do_bake_render, 1);
bkr.re= re;
bkr.event= event;
bkr.ready= 0;
BLI_insert_thread(&threads, &bkr);
while(bkr.ready==0) {
PIL_sleep_ms(50);
if(bkr.ready)
break;
g_break= blender_test_break();
timer++;
if(area && timer==20) {
Image *ima= RE_bake_shade_get_image();
if(ima) ((SpaceImage *)area->spacedata.first)->image= ima;
scrarea_do_windraw(area);
myswapbuffers();
timer= 0;
}
}
BLI_end_threads(&threads);
tot= bkr.tot;
RE_Database_Free(re);
waitcursor(0);
if(tot==0) error("No Images found to bake to");
else {
Image *ima;
/* force OpenGL reload */
for(ima= G.main->image.first; ima; ima= ima->id.next) {
if(ima->ok==IMA_OK_LOADED) {
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
free_realtime_image(ima);
}
}
}
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWVIEW3D, 0);
}
}