Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
869 lines
20 KiB
C
869 lines
20 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/*
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meshtools.c: no editmode, tools operating on meshes
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int join_mesh(void);
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void fasterdraw(void);
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void slowerdraw(void);
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void sort_faces(void);
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_world_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BKE_depsgraph.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BIF_editmesh.h"
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#include "BIF_graphics.h"
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#include "BIF_interface.h"
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#include "BIF_mywindow.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "BIF_editconstraint.h"
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#include "BDR_drawmesh.h"
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#include "BDR_editobject.h"
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#include "BDR_editface.h"
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#include "BLI_editVert.h"
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#include "BLI_threads.h"
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#include "mydevice.h"
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#include "blendef.h"
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#include "BIF_meshtools.h" /* include ourself for prototypes */
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "PIL_time.h"
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#include "IMB_imbuf_types.h"
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/* * ********************** no editmode!!! *********** */
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/* join selected meshes into the active mesh, context sensitive
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return 0 if no join is made (error) and 1 of the join is done */
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int join_mesh(void)
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{
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Base *base, *nextb;
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Object *ob;
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Material **matar, *ma;
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Mesh *me;
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MVert *mvert, *mvertmain;
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MEdge *medge = NULL, *medgemain;
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MFace *mface = NULL, *mfacemain;
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float imat[4][4], cmat[4][4];
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int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
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int i, j, index, haskey=0, edgeofs, faceofs;
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bDeformGroup *dg, *odg;
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MDeformVert *dvert;
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CustomData vdata, edata, fdata;
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if(G.obedit) return 0;
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ob= OBACT;
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if(!ob || ob->type!=OB_MESH) return 0;
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#ifdef WITH_VERSE
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/* it isn't allowed to join shared object at verse server
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* this function will be implemented as soon as possible */
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base= FIRSTBASE;
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while(base) {
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if TESTBASELIB(base) {
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if(base->object->type==OB_MESH) {
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if(base->object->vnode) {
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haskey= 1;
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break;
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}
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}
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}
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base= base->next;
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}
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if(haskey) {
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error("Can't join meshes shared at verse server");
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return 0;
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}
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#endif
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/* count */
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base= FIRSTBASE;
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while(base) {
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if TESTBASELIB(base) {
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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totvert+= me->totvert;
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totface+= me->totface;
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if(base->object == ob) ok= 1;
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if(me->key) {
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haskey= 1;
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break;
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}
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}
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}
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base= base->next;
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}
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if(haskey) {
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error("Can't join meshes with vertex keys");
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return 0;
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}
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/* that way the active object is always selected */
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if(ok==0) return 0;
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if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
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/* if needed add edges to other meshes */
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for(base= FIRSTBASE; base; base= base->next) {
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if TESTBASELIB(base) {
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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totedge += me->totedge;
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}
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}
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}
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/* new material indices and material array */
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matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
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totcol= ob->totcol;
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/* obact materials in new main array, is nicer start! */
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for(a=1; a<=ob->totcol; a++) {
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matar[a-1]= give_current_material(ob, a);
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id_us_plus((ID *)matar[a-1]);
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/* increase id->us : will be lowered later */
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}
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base= FIRSTBASE;
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while(base) {
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if TESTBASELIB(base) {
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if(ob!=base->object && base->object->type==OB_MESH) {
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me= base->object->data;
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// Join this object's vertex groups to the base one's
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for (dg=base->object->defbase.first; dg; dg=dg->next){
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/* See if this group exists in the object */
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for (odg=ob->defbase.first; odg; odg=odg->next){
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if (!strcmp(odg->name, dg->name)){
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break;
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}
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}
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if (!odg){
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odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
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memcpy (odg, dg, sizeof(bDeformGroup));
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BLI_addtail(&ob->defbase, odg);
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}
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}
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if (ob->defbase.first && ob->actdef==0)
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ob->actdef=1;
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if(me->totvert) {
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for(a=1; a<=base->object->totcol; a++) {
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ma= give_current_material(base->object, a);
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if(ma) {
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for(b=0; b<totcol; b++) {
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if(ma == matar[b]) break;
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}
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if(b==totcol) {
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matar[b]= ma;
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ma->id.us++;
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totcol++;
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}
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if(totcol>=MAXMAT-1) break;
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}
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}
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}
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}
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if(totcol>=MAXMAT-1) break;
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}
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base= base->next;
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}
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me= ob->data;
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memset(&vdata, 0, sizeof(vdata));
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memset(&edata, 0, sizeof(edata));
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memset(&fdata, 0, sizeof(fdata));
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mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
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medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
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mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
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mvertmain= mvert;
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medgemain= medge;
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mfacemain= mface;
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/* inverse transorm all selected meshes in this object */
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Mat4Invert(imat, ob->obmat);
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vertofs= 0;
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edgeofs= 0;
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faceofs= 0;
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base= FIRSTBASE;
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while(base) {
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nextb= base->next;
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if TESTBASELIB(base) {
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if(base->object->type==OB_MESH) {
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me= base->object->data;
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if(me->totvert) {
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CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
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CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
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dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
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/* NEW VERSION */
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if (dvert){
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for (i=0; i<me->totvert; i++){
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for (j=0; j<dvert[i].totweight; j++){
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// Find the old vertex group
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odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
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if(odg) {
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// Search for a match in the new object
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for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
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if (!strcmp(dg->name, odg->name)){
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dvert[i].dw[j].def_nr = index;
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break;
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}
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}
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}
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}
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}
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}
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if(base->object != ob) {
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/* watch this: switch matmul order really goes wrong */
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Mat4MulMat4(cmat, base->object->obmat, imat);
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a= me->totvert;
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while(a--) {
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Mat4MulVecfl(cmat, mvert->co);
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mvert++;
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}
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}
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else mvert+= me->totvert;
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}
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if(me->totface) {
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/* make mapping for materials */
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memset(map, 0, 4*MAXMAT);
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for(a=1; a<=base->object->totcol; a++) {
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ma= give_current_material(base->object, a);
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if(ma) {
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for(b=0; b<totcol; b++) {
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if(ma == matar[b]) {
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map[a-1]= b;
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break;
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}
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}
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}
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}
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CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
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CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
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for(a=0; a<me->totface; a++, mface++) {
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mface->v1+= vertofs;
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mface->v2+= vertofs;
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mface->v3+= vertofs;
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if(mface->v4) mface->v4+= vertofs;
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mface->mat_nr= map[(int)mface->mat_nr];
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}
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faceofs += me->totface;
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}
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if(me->totedge) {
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CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
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CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
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for(a=0; a<me->totedge; a++, medge++) {
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medge->v1+= vertofs;
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medge->v2+= vertofs;
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}
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edgeofs += me->totedge;
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}
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vertofs += me->totvert;
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if(base->object!=ob)
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free_and_unlink_base(base);
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}
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}
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base= nextb;
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}
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me= ob->data;
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CustomData_free(&me->vdata, me->totvert);
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CustomData_free(&me->edata, me->totedge);
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CustomData_free(&me->fdata, me->totface);
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me->totvert= totvert;
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me->totedge= totedge;
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me->totface= totface;
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me->vdata= vdata;
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me->edata= edata;
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me->fdata= fdata;
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mesh_update_customdata_pointers(me);
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/* old material array */
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for(a=1; a<=ob->totcol; a++) {
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ma= ob->mat[a-1];
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if(ma) ma->id.us--;
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}
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for(a=1; a<=me->totcol; a++) {
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ma= me->mat[a-1];
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if(ma) ma->id.us--;
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}
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if(ob->mat) MEM_freeN(ob->mat);
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if(me->mat) MEM_freeN(me->mat);
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ob->mat= me->mat= 0;
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if(totcol) {
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me->mat= matar;
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ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
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}
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else MEM_freeN(matar);
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ob->totcol= me->totcol= totcol;
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ob->colbits= 0;
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/* other mesh users */
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test_object_materials((ID *)me);
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DAG_scene_sort(G.scene); // removed objects, need to rebuild dag before editmode call
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enter_editmode(EM_WAITCURSOR);
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exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSSHADING, 0);
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BIF_undo_push("Join Mesh");
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return 1;
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}
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/* ********************** SORT FACES ******************* */
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static void permutate(void *list, int num, int size, int *index)
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{
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void *buf;
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int len;
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int i;
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len = num * size;
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buf = MEM_mallocN(len, "permutate");
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memcpy(buf, list, len);
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for (i = 0; i < num; i++) {
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memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
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}
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MEM_freeN(buf);
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}
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static MVert *mvertbase;
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static MFace *mfacebase;
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static int verg_mface(const void *v1, const void *v2)
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{
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MFace *x1, *x2;
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MVert *ve1, *ve2;
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int i1, i2;
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i1 = ((int *) v1)[0];
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i2 = ((int *) v2)[0];
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x1 = mfacebase + i1;
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x2 = mfacebase + i2;
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ve1= mvertbase+x1->v1;
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ve2= mvertbase+x2->v1;
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if( ve1->co[2] > ve2->co[2] ) return 1;
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else if( ve1->co[2] < ve2->co[2]) return -1;
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return 0;
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}
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void sort_faces(void)
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{
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Object *ob= OBACT;
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Mesh *me;
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CustomDataLayer *layer;
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int i, *index;
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if(ob==0) return;
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if(G.obedit) return;
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if(ob->type!=OB_MESH) return;
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if(okee("Sort faces in Z axis")==0) return;
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me= ob->data;
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if(me->totface==0) return;
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/* create index list */
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index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces");
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for (i = 0; i < me->totface; i++) {
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index[i] = i;
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}
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mvertbase= me->mvert;
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mfacebase = me->mface;
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/* sort index list instead of faces itself
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and apply this permutation to all face layers */
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qsort(index, me->totface, sizeof(int), verg_mface);
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for(i = 0; i < me->fdata.totlayer; i++) {
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layer = &me->fdata.layers[i];
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permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);
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}
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MEM_freeN(index);
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allqueue(REDRAWVIEW3D, 0);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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}
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/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
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/* important note; this is unfinished, needs better API for editmode, and custom threshold */
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#define MOC_RES 8
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#define MOC_NODE_RES 8
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#define MOC_THRESH 0.0002f
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typedef struct MocNode {
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struct MocNode *next;
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long index[MOC_NODE_RES];
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} MocNode;
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static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
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{
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int vx, vy, vz;
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vx= floor( (co[0]-offs[0])/div[0] );
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vy= floor( (co[1]-offs[1])/div[1] );
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vz= floor( (co[2]-offs[2])/div[2] );
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CLAMP(vx, 0, MOC_RES-1);
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CLAMP(vy, 0, MOC_RES-1);
|
|
CLAMP(vz, 0, MOC_RES-1);
|
|
|
|
return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
|
|
}
|
|
|
|
static void mesh_octree_add_node(MocNode **bt, long index)
|
|
{
|
|
if(*bt==NULL) {
|
|
*bt= MEM_callocN(sizeof(MocNode), "MocNode");
|
|
(*bt)->index[0]= index;
|
|
}
|
|
else {
|
|
int a;
|
|
for(a=0; a<MOC_NODE_RES; a++) {
|
|
if((*bt)->index[a]==index)
|
|
return;
|
|
else if((*bt)->index[a]==0) {
|
|
(*bt)->index[a]= index;
|
|
return;
|
|
}
|
|
}
|
|
mesh_octree_add_node(&(*bt)->next, index);
|
|
}
|
|
}
|
|
|
|
static void mesh_octree_free_node(MocNode **bt)
|
|
{
|
|
if( (*bt)->next ) {
|
|
mesh_octree_free_node(&(*bt)->next);
|
|
}
|
|
MEM_freeN(*bt);
|
|
}
|
|
|
|
|
|
/* temporal define, just to make nicer code below */
|
|
#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
|
|
|
|
static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, long index)
|
|
{
|
|
float fx, fy, fz;
|
|
int vx, vy, vz;
|
|
|
|
fx= (co[0]-offs[0])/div[0];
|
|
fy= (co[1]-offs[1])/div[1];
|
|
fz= (co[2]-offs[2])/div[2];
|
|
CLAMP(fx, 0.0f, MOC_RES-MOC_THRESH);
|
|
CLAMP(fy, 0.0f, MOC_RES-MOC_THRESH);
|
|
CLAMP(fz, 0.0f, MOC_RES-MOC_THRESH);
|
|
|
|
vx= floor(fx);
|
|
vy= floor(fy);
|
|
vz= floor(fz);
|
|
|
|
MOC_ADDNODE(vx, vy, vz);
|
|
|
|
if( vx>0 )
|
|
if( fx-((float)vx)-MOC_THRESH < 0.0f)
|
|
MOC_ADDNODE(vx-1, vy, vz);
|
|
if( vx<MOC_RES-2 )
|
|
if( fx-((float)vx)+MOC_THRESH > 1.0f)
|
|
MOC_ADDNODE(vx+1, vy, vz);
|
|
|
|
if( vy>0 )
|
|
if( fy-((float)vy)-MOC_THRESH < 0.0f)
|
|
MOC_ADDNODE(vx, vy-1, vz);
|
|
if( vy<MOC_RES-2 )
|
|
if( fy-((float)vy)+MOC_THRESH > 1.0f)
|
|
MOC_ADDNODE(vx, vy+1, vz);
|
|
|
|
if( vz>0 )
|
|
if( fz-((float)vz)-MOC_THRESH < 0.0f)
|
|
MOC_ADDNODE(vx, vy, vz-1);
|
|
if( vz<MOC_RES-2 )
|
|
if( fz-((float)vz)+MOC_THRESH > 1.0f)
|
|
MOC_ADDNODE(vx, vy, vz+1);
|
|
|
|
}
|
|
|
|
static long mesh_octree_find_index(MocNode **bt, MVert *mvert, float *co)
|
|
{
|
|
float *vec;
|
|
int a;
|
|
|
|
if(*bt==NULL)
|
|
return -1;
|
|
|
|
for(a=0; a<MOC_NODE_RES; a++) {
|
|
if((*bt)->index[a]) {
|
|
/* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
|
|
if(mvert) {
|
|
vec= (mvert+(*bt)->index[a]-1)->co;
|
|
if(FloatCompare(vec, co, MOC_THRESH))
|
|
return (*bt)->index[a]-1;
|
|
}
|
|
else {
|
|
EditVert *eve= (EditVert *)((*bt)->index[a]);
|
|
if(FloatCompare(eve->co, co, MOC_THRESH))
|
|
return (*bt)->index[a];
|
|
}
|
|
}
|
|
else return -1;
|
|
}
|
|
if( (*bt)->next)
|
|
return mesh_octree_find_index(&(*bt)->next, mvert, co);
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/* mode is 's' start, or 'e' end, or 'u' use */
|
|
/* if end, ob can be NULL */
|
|
long mesh_octree_table(Object *ob, float *co, char mode)
|
|
{
|
|
MocNode **bt;
|
|
static MocNode **basetable= NULL;
|
|
static float offs[3], div[3];
|
|
|
|
if(mode=='u') { /* use table */
|
|
if(basetable==NULL)
|
|
mesh_octree_table(ob, NULL, 's');
|
|
|
|
if(basetable) {
|
|
Mesh *me= ob->data;
|
|
bt= basetable + mesh_octree_get_base_offs(co, offs, div);
|
|
if(ob==G.obedit)
|
|
return mesh_octree_find_index(bt, NULL, co);
|
|
else
|
|
return mesh_octree_find_index(bt, me->mvert, co);
|
|
}
|
|
return -1;
|
|
}
|
|
else if(mode=='s') { /* start table */
|
|
Mesh *me= ob->data;
|
|
BoundBox *bb = mesh_get_bb(me);
|
|
|
|
/* for quick unit coordinate calculus */
|
|
VECCOPY(offs, bb->vec[0]);
|
|
offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */
|
|
offs[1]-= MOC_THRESH;
|
|
offs[2]-= MOC_THRESH;
|
|
|
|
VecSubf(div, bb->vec[6], bb->vec[0]);
|
|
div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
|
|
div[1]+= 2*MOC_THRESH;
|
|
div[2]+= 2*MOC_THRESH;
|
|
|
|
VecMulf(div, 1.0f/MOC_RES);
|
|
if(div[0]==0.0f) div[0]= 1.0f;
|
|
if(div[1]==0.0f) div[1]= 1.0f;
|
|
if(div[2]==0.0f) div[2]= 1.0f;
|
|
|
|
if(basetable) /* happens when entering this call without ending it */
|
|
mesh_octree_table(ob, co, 'e');
|
|
|
|
basetable= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
|
|
|
|
if(ob==G.obedit) {
|
|
EditVert *eve;
|
|
|
|
for(eve= G.editMesh->verts.first; eve; eve= eve->next) {
|
|
mesh_octree_add_nodes(basetable, eve->co, offs, div, (long)(eve));
|
|
}
|
|
}
|
|
else {
|
|
MVert *mvert;
|
|
long a;
|
|
|
|
for(a=1, mvert= me->mvert; a<=me->totvert; a++, mvert++) {
|
|
mesh_octree_add_nodes(basetable, mvert->co, offs, div, a);
|
|
}
|
|
}
|
|
}
|
|
else if(mode=='e') { /* end table */
|
|
if(basetable) {
|
|
int a;
|
|
|
|
for(a=0, bt=basetable; a<MOC_RES*MOC_RES*MOC_RES; a++, bt++) {
|
|
if(*bt) mesh_octree_free_node(bt);
|
|
}
|
|
MEM_freeN(basetable);
|
|
basetable= NULL;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int mesh_get_x_mirror_vert(Object *ob, int index)
|
|
{
|
|
Mesh *me= ob->data;
|
|
MVert *mvert= me->mvert+index;
|
|
float vec[3];
|
|
|
|
vec[0]= -mvert->co[0];
|
|
vec[1]= mvert->co[1];
|
|
vec[2]= mvert->co[2];
|
|
|
|
return mesh_octree_table(ob, vec, 'u');
|
|
}
|
|
|
|
EditVert *editmesh_get_x_mirror_vert(Object *ob, float *co)
|
|
{
|
|
float vec[3];
|
|
long poinval;
|
|
|
|
vec[0]= -co[0];
|
|
vec[1]= co[1];
|
|
vec[2]= co[2];
|
|
|
|
poinval= mesh_octree_table(ob, vec, 'u');
|
|
if(poinval != -1)
|
|
return (EditVert *)(poinval);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/* ****************** render BAKING ********************** */
|
|
|
|
/* threaded break test */
|
|
static volatile int g_break= 0;
|
|
static int thread_break(void)
|
|
{
|
|
return g_break;
|
|
}
|
|
|
|
static ScrArea *biggest_image_area(void)
|
|
{
|
|
ScrArea *sa, *big= NULL;
|
|
int size, maxsize= 0;
|
|
|
|
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
|
|
if(sa->spacetype==SPACE_IMAGE) {
|
|
size= sa->winx*sa->winy;
|
|
if(sa->winx > 10 && sa->winy > 10 && size > maxsize) {
|
|
maxsize= size;
|
|
big= sa;
|
|
}
|
|
}
|
|
}
|
|
return big;
|
|
}
|
|
|
|
|
|
typedef struct BakeRender {
|
|
Render *re;
|
|
int event, tot, ready;
|
|
} BakeRender;
|
|
|
|
static void *do_bake_render(void *bake_v)
|
|
{
|
|
BakeRender *bkr= bake_v;
|
|
|
|
bkr->tot= RE_bake_shade_all_selected(bkr->re, bkr->event);
|
|
bkr->ready= 1;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* all selected meshes with UV maps are rendered for current scene visibility */
|
|
void objects_bake_render(void)
|
|
{
|
|
short event;
|
|
|
|
event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4");
|
|
if(event>0) {
|
|
Render *re= RE_NewRender("_Bake View_");
|
|
ScrArea *area= biggest_image_area();
|
|
ListBase threads;
|
|
BakeRender bkr;
|
|
int timer=0, tot;
|
|
|
|
if(event==1) event= RE_BAKE_ALL;
|
|
else if(event==2) event= RE_BAKE_AO;
|
|
else if(event==3) event= RE_BAKE_NORMALS;
|
|
else event= RE_BAKE_TEXTURE;
|
|
|
|
if(event==RE_BAKE_AO) {
|
|
if((G.scene->r.mode & R_RAYTRACE)==0 || G.scene->world==NULL
|
|
|| (G.scene->world->mode & WO_AMB_OCC)==0) {
|
|
error("No ray-trace or AO set up");
|
|
return;
|
|
}
|
|
}
|
|
|
|
waitcursor(1);
|
|
RE_timecursor_cb(re, set_timecursor);
|
|
RE_test_break_cb(re, thread_break);
|
|
g_break= 0;
|
|
G.afbreek= 0; /* blender_test_break uses this global */
|
|
|
|
RE_Database_Baking(re, G.scene, event);
|
|
|
|
/* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */
|
|
|
|
BLI_init_threads(&threads, do_bake_render, 1);
|
|
bkr.re= re;
|
|
bkr.event= event;
|
|
bkr.ready= 0;
|
|
BLI_insert_thread(&threads, &bkr);
|
|
|
|
while(bkr.ready==0) {
|
|
PIL_sleep_ms(50);
|
|
if(bkr.ready)
|
|
break;
|
|
|
|
g_break= blender_test_break();
|
|
|
|
timer++;
|
|
if(area && timer==20) {
|
|
Image *ima= RE_bake_shade_get_image();
|
|
if(ima) ((SpaceImage *)area->spacedata.first)->image= ima;
|
|
scrarea_do_windraw(area);
|
|
myswapbuffers();
|
|
timer= 0;
|
|
}
|
|
}
|
|
BLI_end_threads(&threads);
|
|
tot= bkr.tot;
|
|
|
|
RE_Database_Free(re);
|
|
waitcursor(0);
|
|
|
|
if(tot==0) error("No Images found to bake to");
|
|
else {
|
|
Image *ima;
|
|
/* force OpenGL reload */
|
|
for(ima= G.main->image.first; ima; ima= ima->id.next) {
|
|
if(ima->ok==IMA_OK_LOADED) {
|
|
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
|
|
if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
|
|
free_realtime_image(ima);
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWIMAGE, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
}
|
|
|
|
|