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blender-archive/source/blender/gpu/opengl/gl_index_buffer.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

79 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "gl_context.hh"
#include "gl_debug.hh"
#include "gl_index_buffer.hh"
namespace blender::gpu {
GLIndexBuf::~GLIndexBuf()
{
GLContext::buf_free(ibo_id_);
}
void GLIndexBuf::bind()
{
if (is_subrange_) {
static_cast<GLIndexBuf *>(src_)->bind();
return;
}
const bool allocate_on_device = ibo_id_ == 0;
if (allocate_on_device) {
glGenBuffers(1, &ibo_id_);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_);
if (data_ != nullptr || allocate_on_device) {
size_t size = this->size_get();
/* Sends data to GPU. */
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW);
/* No need to keep copy of data in system memory. */
MEM_SAFE_FREE(data_);
}
}
void GLIndexBuf::bind_as_ssbo(uint binding)
{
bind();
BLI_assert(ibo_id_ != 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, ibo_id_);
}
const uint32_t *GLIndexBuf::read() const
{
BLI_assert(is_active());
void *data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY);
uint32_t *result = static_cast<uint32_t *>(data);
return result;
}
bool GLIndexBuf::is_active() const
{
if (!ibo_id_) {
return false;
}
int active_ibo_id = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &active_ibo_id);
return ibo_id_ == active_ibo_id;
}
void GLIndexBuf::upload_data()
{
bind();
}
void GLIndexBuf::update_sub(uint start, uint len, const void *data)
{
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, start, len, data);
}
} // namespace blender::gpu