247 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			247 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| 
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| narrowui = 180
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| 
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| 
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| from properties_physics_common import basic_force_field_settings_ui
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| from properties_physics_common import basic_force_field_falloff_ui
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| 
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| 
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| class PhysicButtonsPanel(bpy.types.Panel):
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "physics"
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| 
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|     def poll(self, context):
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|         rd = context.scene.render_data
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|         return (context.object) and (not rd.use_game_engine)
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| 
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| 
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| class PHYSICS_PT_field(PhysicButtonsPanel):
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|     bl_label = "Force Fields"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         ob = context.object
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|         field = ob.field
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|         wide_ui = context.region.width > narrowui
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| 
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|         if wide_ui:
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|             split = layout.split(percentage=0.2)
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|             split.label(text="Type:")
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|         else:
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|             split = layout.split()
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| 
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|         split.prop(field, "type", text="")
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| 
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|         if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
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|             if wide_ui:
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|                 split = layout.split(percentage=0.2)
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|                 split.label(text="Shape:")
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|             else:
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|                 split = layout.split()
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|             split.prop(field, "shape", text="")
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| 
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|         split = layout.split()
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| 
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|         if field.type == 'NONE':
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|             return # nothing to draw
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|         elif field.type == 'GUIDE':
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|             col = split.column()
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|             col.prop(field, "guide_minimum")
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|             col.prop(field, "guide_free")
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|             col.prop(field, "falloff_power")
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|             col.prop(field, "guide_path_add")
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| 
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|             if wide_ui:
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|                 col = split.column()
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|             col.label(text="Clumping:")
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|             col.prop(field, "guide_clump_amount")
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|             col.prop(field, "guide_clump_shape")
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| 
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|             row = layout.row()
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|             row.prop(field, "use_max_distance")
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|             sub = row.row()
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|             sub.active = field.use_max_distance
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|             sub.prop(field, "maximum_distance")
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| 
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|             layout.separator()
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| 
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|             layout.prop(field, "guide_kink_type")
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|             if (field.guide_kink_type != 'NONE'):
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|                 layout.prop(field, "guide_kink_axis")
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| 
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|                 split = layout.split()
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| 
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|                 col = split.column()
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|                 col.prop(field, "guide_kink_frequency")
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|                 col.prop(field, "guide_kink_shape")
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| 
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|                 if wide_ui:
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|                     col = split.column()
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|                 col.prop(field, "guide_kink_amplitude")
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| 
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|         elif field.type == 'TEXTURE':
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|             col = split.column()
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|             col.prop(field, "strength")
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|             col.prop(field, "texture", text="")
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|             col.prop(field, "texture_mode", text="")
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|             col.prop(field, "texture_nabla")
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| 
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|             if wide_ui:
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|                 col = split.column()
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|             col.prop(field, "use_coordinates")
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|             col.prop(field, "root_coordinates")
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|             col.prop(field, "force_2d")
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|         else:
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|             basic_force_field_settings_ui(self, context, field)
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| 
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|         if field.type not in ('NONE', 'GUIDE'):
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| 
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|             layout.label(text="Falloff:")
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|             layout.prop(field, "falloff_type", expand=True)
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| 
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|             basic_force_field_falloff_ui(self, context, field)
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| 
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|             if field.falloff_type == 'CONE':
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|                 layout.separator()
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| 
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|                 split = layout.split(percentage=0.35)
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| 
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|                 col = split.column()
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|                 col.label(text="Angular:")
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|                 col.prop(field, "use_radial_min", text="Use Minimum")
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|                 col.prop(field, "use_radial_max", text="Use Maximum")
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| 
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|                 if wide_ui:
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|                     col = split.column()
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|                 col.prop(field, "radial_falloff", text="Power")
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| 
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|                 sub = col.column()
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|                 sub.active = field.use_radial_min
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|                 sub.prop(field, "radial_minimum", text="Angle")
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| 
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|                 sub = col.column()
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|                 sub.active = field.use_radial_max
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|                 sub.prop(field, "radial_maximum", text="Angle")
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| 
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|             elif field.falloff_type == 'TUBE':
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|                 layout.separator()
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| 
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|                 split = layout.split(percentage=0.35)
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| 
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|                 col = split.column()
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|                 col.label(text="Radial:")
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|                 col.prop(field, "use_radial_min", text="Use Minimum")
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|                 col.prop(field, "use_radial_max", text="Use Maximum")
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| 
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|                 if wide_ui:
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|                     col = split.column()
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|                 col.prop(field, "radial_falloff", text="Power")
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| 
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|                 sub = col.column()
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|                 sub.active = field.use_radial_min
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|                 sub.prop(field, "radial_minimum", text="Distance")
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| 
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|                 sub = col.column()
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|                 sub.active = field.use_radial_max
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|                 sub.prop(field, "radial_maximum", text="Distance")
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| 
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| 
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| class PHYSICS_PT_collision(PhysicButtonsPanel):
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|     bl_label = "Collision"
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|     #bl_default_closed = True
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| 
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|     def poll(self, context):
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|         ob = context.object
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|         rd = context.scene.render_data
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|         return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         md = context.collision
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|         wide_ui = context.region.width > narrowui
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| 
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|         split = layout.split()
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|         split.operator_context = 'EXEC_DEFAULT'
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| 
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|         if md:
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|             # remove modifier + settings
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|             split.set_context_pointer("modifier", md)
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|             split.operator("object.modifier_remove", text="Remove")
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|             if wide_ui:
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|                 col = split.column()
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| 
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|             #row = split.row(align=True)
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|             #row.prop(md, "render", text="")
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|             #row.prop(md, "realtime", text="")
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| 
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|             coll = md.settings
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| 
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|         else:
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|             # add modifier
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|             split.operator("object.modifier_add", text="Add").type = 'COLLISION'
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|             if wide_ui:
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|                 split.label()
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| 
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|             coll = None
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| 
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|         if coll:
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|             settings = context.object.collision
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| 
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|             layout.active = settings.enabled
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| 
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|             split = layout.split()
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| 
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|             col = split.column()
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|             col.label(text="Particle:")
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|             col.prop(settings, "permeability", slider=True)
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|             col.prop(settings, "stickness")
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|             col.prop(settings, "kill_particles")
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|             col.label(text="Particle Damping:")
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|             sub = col.column(align=True)
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|             sub.prop(settings, "damping_factor", text="Factor", slider=True)
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|             sub.prop(settings, "random_damping", text="Random", slider=True)
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| 
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|             col.label(text="Particle Friction:")
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|             sub = col.column(align=True)
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|             sub.prop(settings, "friction_factor", text="Factor", slider=True)
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|             sub.prop(settings, "random_friction", text="Random", slider=True)
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| 
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|             if wide_ui:
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|                 col = split.column()
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|             col.label(text="Soft Body and Cloth:")
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|             sub = col.column(align=True)
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|             sub.prop(settings, "outer_thickness", text="Outer", slider=True)
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|             sub.prop(settings, "inner_thickness", text="Inner", slider=True)
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| 
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|             col.label(text="Soft Body Damping:")
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|             col.prop(settings, "damping", text="Factor", slider=True)
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| 
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|             col.label(text="Force Fields:")
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|             col.prop(settings, "absorption", text="Absorption")
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| 
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| bpy.types.register(PHYSICS_PT_field)
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| bpy.types.register(PHYSICS_PT_collision)
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