220 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#include "KX_RadarSensor.h"
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#include "KX_GameObject.h"
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#include "KX_PyMath.h"
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#include "PHY_IPhysicsController.h"
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#include "PHY_IMotionState.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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 * 	RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
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 */
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KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
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		KX_GameObject* gameobj,
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		PHY_IPhysicsController* physCtrl,
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			double coneradius,
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			double coneheight,
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			int	axis,
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			double margin,
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			double resetmargin,
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			bool bFindMaterial,
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			const STR_String& touchedpropname)
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			: KX_NearSensor(
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				eventmgr,
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				gameobj,
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				//DT_NewCone(coneradius,coneheight),
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				margin,
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				resetmargin,
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				bFindMaterial,
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				touchedpropname,
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				physCtrl),
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				m_coneradius(coneradius),
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				m_coneheight(coneheight),
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				m_axis(axis)
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{
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	m_client_info->m_type = KX_ClientObjectInfo::SENSOR;
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	//m_client_info->m_clientobject = gameobj;
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	//m_client_info->m_auxilary_info = NULL;
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	//sumoObj->setClientObject(&m_client_info);
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}
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KX_RadarSensor::~KX_RadarSensor()
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{
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}
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CValue* KX_RadarSensor::GetReplica()
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{
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	KX_RadarSensor* replica = new KX_RadarSensor(*this);
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	replica->ProcessReplica();
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	return replica;
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}
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/**
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 *	Transforms the collision object. A cone is not correctly centered
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 *	for usage.  */
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void KX_RadarSensor::SynchronizeTransform()
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{
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	// Getting the parent location was commented out. Why?
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	MT_Transform trans;
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	trans.setOrigin(((KX_GameObject*)GetParent())->NodeGetWorldPosition());
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	trans.setBasis(((KX_GameObject*)GetParent())->NodeGetWorldOrientation());
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	// What is the default orientation? pointing in the -y direction?
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	// is the geometry correctly converted?
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	// a collision cone is oriented
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	// center the cone correctly 
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	// depends on the radar 'axis'
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	switch (m_axis)
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	{
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	case 0: // +X Axis
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		{
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			MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90));
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			trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	case 1: // +Y Axis
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		{
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			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
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			trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	case 2: // +Z Axis
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		{
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			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-90));
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			trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	case 3: // -X Axis
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		{
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			MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(-90));
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			trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	case 4: // -Y Axis
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		{
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			//MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
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			//trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	case 5: // -Z Axis
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		{
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			MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(90));
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			trans.rotate(rotquatje);
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			trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
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			break;
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		};
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	default:
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		{
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		}
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	}
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	//Using a temp variable to translate MT_Point3 to float[3].
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	//float[3] works better for the Python interface.
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	MT_Point3 temp = trans.getOrigin();
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	m_cone_origin[0] = temp[0];
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	m_cone_origin[1] = temp[1];
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	m_cone_origin[2] = temp[2];
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	temp = trans(MT_Point3(0, -m_coneheight/2.0 ,0));
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	m_cone_target[0] = temp[0];
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	m_cone_target[1] = temp[1];
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	m_cone_target[2] = temp[2];
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	if (m_physCtrl)
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	{
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		PHY_IMotionState* motionState = m_physCtrl->GetMotionState();
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		const MT_Point3& pos = trans.getOrigin();
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		float ori[12];
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		trans.getBasis().getValue(ori);
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		motionState->setWorldPosition(pos[0], pos[1], pos[2]);
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		motionState->setWorldOrientation(ori);
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		m_physCtrl->WriteMotionStateToDynamics(true);
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	}
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}
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/* ------------------------------------------------------------------------- */
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/* Python Functions															 */
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/* ------------------------------------------------------------------------- */
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#ifndef DISABLE_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python Integration Hooks                                                  */
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/* ------------------------------------------------------------------------- */
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PyTypeObject KX_RadarSensor::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"KX_RadarSensor",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&KX_NearSensor::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef KX_RadarSensor::Methods[] = {
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	{NULL} //Sentinel
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};
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PyAttributeDef KX_RadarSensor::Attributes[] = {
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	KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneOrigin", KX_RadarSensor, m_cone_origin, 3),
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	KX_PYATTRIBUTE_FLOAT_ARRAY_RO("coneTarget", KX_RadarSensor, m_cone_target, 3),
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	KX_PYATTRIBUTE_FLOAT_RO("distance", KX_RadarSensor, m_coneheight),
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	KX_PYATTRIBUTE_FLOAT_RW("angle", 0, 360, KX_RadarSensor, m_coneradius),
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	KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RadarSensor, m_axis),
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	{NULL} //Sentinel
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};
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#endif // DISABLE_PYTHON
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