129 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * Actuator to toggle visibility/invisibility of objects
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 */
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#include "KX_VisibilityActuator.h"
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#include "KX_GameObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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KX_VisibilityActuator::KX_VisibilityActuator(
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	SCA_IObject* gameobj,
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	bool visible,
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	bool occlusion,
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	bool recursive
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	) 
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	: SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
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	  m_visible(visible),
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	  m_occlusion(occlusion),
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	  m_recursive(recursive)
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{
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	// intentionally empty
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}
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KX_VisibilityActuator::~KX_VisibilityActuator(
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	void
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	)
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{
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	// intentionally empty
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}
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CValue*
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KX_VisibilityActuator::GetReplica(
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	void
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	)
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{
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	KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
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	replica->ProcessReplica();
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	return replica;
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}
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bool
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KX_VisibilityActuator::Update()
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{
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	bool bNegativeEvent = IsNegativeEvent();
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	RemoveAllEvents();
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	if (bNegativeEvent) return false;
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	KX_GameObject *obj = (KX_GameObject*) GetParent();
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	obj->SetVisible(m_visible, m_recursive);
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	obj->SetOccluder(m_occlusion, m_recursive);
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	obj->UpdateBuckets(m_recursive);
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	return false;
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}
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#ifndef DISABLE_PYTHON
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/* ------------------------------------------------------------------------- */
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/* Python functions                                                          */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_VisibilityActuator::Type = {
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	PyVarObject_HEAD_INIT(NULL, 0)
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	"KX_VisibilityActuator",
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	sizeof(PyObjectPlus_Proxy),
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	0,
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	py_base_dealloc,
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	0,
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	0,
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	0,
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	0,
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	py_base_repr,
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	0,0,0,0,0,0,0,0,0,
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	Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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	0,0,0,0,0,0,0,
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	Methods,
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	0,
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	0,
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	&SCA_IActuator::Type,
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	0,0,0,0,0,0,
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	py_base_new
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};
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PyMethodDef KX_VisibilityActuator::Methods[] = {
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	{NULL,NULL} //Sentinel
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};
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PyAttributeDef KX_VisibilityActuator::Attributes[] = {
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	KX_PYATTRIBUTE_BOOL_RW("visibility", KX_VisibilityActuator, m_visible),
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	KX_PYATTRIBUTE_BOOL_RW("useOcclusion", KX_VisibilityActuator, m_occlusion),
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	KX_PYATTRIBUTE_BOOL_RW("useRecursion", KX_VisibilityActuator, m_recursive),
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	{ NULL }	//Sentinel
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};
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#endif // DISABLE_PYTHON
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