at the moment it only has meshWeight2Dict and dict2MeshWeight These allow you to deal with vertex weights as a list of dicts which makes scrips short and easy to understand. (kh_python, perhaps dict access to the python verts could replace this ) Used the above util functions to update mesh_cleanup. Copied from the source 'Material Clean', 'Remove unused materials.' 'VGroups' 'Group Clean', 'Remove vertex groups that have no verts using them.' 'Weight Clean', 'Remove zero weighted verts from groups (limit is zero threshold).' 'Weight Normalize', 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.' Normalizing lets you see how much % of the vertex a bone owns just by looking at 1 of the bone weights. Would be nice to have this functionality in Blender but theres not much room for new buttons in teh vgroup and material area :/
289 lines
8.1 KiB
Python
289 lines
8.1 KiB
Python
#!BPY
|
|
"""
|
|
Name: 'Clean meshes'
|
|
Blender: 228
|
|
Group: 'Mesh'
|
|
Tooltip: 'Clean unused data from all selected mesh objects.'
|
|
"""
|
|
from Blender import *
|
|
from Blender.Mathutils import TriangleArea
|
|
|
|
import Blender
|
|
import BPyMesh
|
|
reload(BPyMesh)
|
|
dict2MeshWeight= BPyMesh.dict2MeshWeight
|
|
meshWeight2Dict= BPyMesh.meshWeight2Dict
|
|
|
|
def rem_free_verts(me):
|
|
vert_users= [0] * len(me.verts)
|
|
for f in me.faces:
|
|
for v in f.v:
|
|
vert_users[v.index]+=1
|
|
|
|
for e in me.edges:
|
|
for v in e: # loop on edge verts
|
|
vert_users[v.index]+=1
|
|
|
|
verts_free= []
|
|
for i, users in enumerate(vert_users):
|
|
if not users:
|
|
verts_free.append(i)
|
|
|
|
if verts_free:
|
|
pass
|
|
me.verts.delete(verts_free)
|
|
return len(verts_free)
|
|
|
|
def rem_free_edges(me, limit=None):
|
|
''' Only remove based on limit if a limit is set, else remove all '''
|
|
def sortPair(a,b):
|
|
return min(a,b), max(a,b)
|
|
|
|
edgeDict= {} # will use a set when python 2.4 is standard.
|
|
|
|
for f in me.faces:
|
|
for i in xrange(len(f.v)):
|
|
edgeDict[sortPair(f.v[i].index, f.v[i-1].index)]= None
|
|
|
|
edges_free= []
|
|
for e in me.edges:
|
|
if not edgeDict.has_key(sortPair(e.v1.index, e.v2.index)):
|
|
edges_free.append(e)
|
|
|
|
if limit != None:
|
|
edges_free= [e for e in edges_free if (e.v1.co-e.v2.co).length <= limit]
|
|
|
|
me.edges.delete(edges_free)
|
|
return len(edges_free)
|
|
|
|
def rem_area_faces(me, limit=0.001):
|
|
''' Faces that have an area below the limit '''
|
|
def faceArea(f):
|
|
if len(f.v) == 3:
|
|
return TriangleArea(f.v[0].co, f.v[1].co, f.v[2].co)
|
|
elif len(f.v) == 4:
|
|
return\
|
|
TriangleArea(f.v[0].co, f.v[1].co, f.v[2].co) +\
|
|
TriangleArea(f.v[0].co, f.v[2].co, f.v[3].co)
|
|
rem_faces= [f for f in me.faces if faceArea(f) <= limit]
|
|
if rem_faces:
|
|
me.faces.delete( 0, rem_faces )
|
|
return len(rem_faces)
|
|
|
|
def rem_perimeter_faces(me, limit=0.001):
|
|
''' Faces whos combine edge length is below the limit '''
|
|
def faceEdLen(f):
|
|
if len(f.v) == 3:
|
|
return\
|
|
(f.v[0].co-f.v[1].co).length +\
|
|
(f.v[1].co-f.v[2].co).length +\
|
|
(f.v[2].co-f.v[0].co).length
|
|
elif len(f.v) == 4:
|
|
return\
|
|
(f.v[0].co-f.v[1].co).length +\
|
|
(f.v[1].co-f.v[2].co).length +\
|
|
(f.v[2].co-f.v[3].co).length +\
|
|
(f.v[3].co-f.v[0].co).length
|
|
rem_faces= [f for f in me.faces if faceEdLen(f) <= limit]
|
|
if rem_faces:
|
|
me.faces.delete( 0, rem_faces )
|
|
return len(rem_faces)
|
|
|
|
def rem_unused_materials(me):
|
|
materials= me.materials
|
|
len_materials= len(materials)
|
|
if len_materials < 2:
|
|
return 0
|
|
|
|
rem_materials= 0
|
|
|
|
material_users= dict( [(i,0) for i in xrange(len_materials)] )
|
|
|
|
for f in me.faces:
|
|
# Make sure the face index isnt too big. this happens sometimes.
|
|
if f.mat >= len_materials:
|
|
f.mat=0
|
|
material_users[f.mat] += 1
|
|
|
|
mat_idx_subtract= 0
|
|
reindex_mapping= dict( [(i,0) for i in xrange(len_materials)] )
|
|
i= len_materials
|
|
while i:
|
|
i-=1
|
|
|
|
if material_users[i] == 0:
|
|
mat_idx_subtract+=1
|
|
reindex_mapping[i]= mat_idx_subtract
|
|
materials.pop(i)
|
|
rem_materials+=1
|
|
|
|
for f in me.faces:
|
|
f.mat= f.mat - reindex_mapping[f.mat]
|
|
|
|
me.materials= materials
|
|
return rem_materials
|
|
|
|
|
|
def rem_free_groups(me, groupNames, vWeightDict):
|
|
''' cound how many vert users a group has and remove unsued groups '''
|
|
rem_groups = 0
|
|
groupUserDict= dict([(group,0) for group in groupNames])
|
|
|
|
for vertexWeight in vWeightDict:
|
|
for group, weight in vertexWeight.iteritems():
|
|
groupUserDict[group] += 1
|
|
|
|
i=len(groupNames)
|
|
while i:
|
|
i-=1
|
|
group= groupNames[i]
|
|
if groupUserDict[group] == 0:
|
|
del groupNames[i]
|
|
print '\tremoving, vgroup', group
|
|
rem_groups+=1
|
|
return rem_groups
|
|
|
|
def rem_zero_weights(me, limit, groupNames, vWeightDict):
|
|
''' remove verts from a group when their weight is zero.'''
|
|
rem_vweight_count= 0
|
|
for vertexWeight in vWeightDict:
|
|
items= vertexWeight.items()
|
|
for group, weight in items:
|
|
if weight < limit:
|
|
del vertexWeight[group]
|
|
rem_vweight_count+= 1
|
|
|
|
return rem_vweight_count
|
|
|
|
|
|
def normalize_vweight(me, groupNames, vWeightDict):
|
|
for vertexWeight in vWeightDict:
|
|
unit= 0.0
|
|
for group, weight in vertexWeight.iteritems():
|
|
unit+= weight
|
|
|
|
if unit != 1.0 and unit != 0.0:
|
|
for group, weight in vertexWeight.iteritems():
|
|
vertexWeight[group]= weight/unit
|
|
|
|
|
|
|
|
def main():
|
|
scn= Scene.GetCurrent()
|
|
obsel= Object.GetSelected()
|
|
actob= scn.getActiveObject()
|
|
|
|
is_editmode= Window.EditMode()
|
|
|
|
# Edit mode object is not active, add it to the list.
|
|
if is_editmode and (not actob.sel):
|
|
obsel.append(actob)
|
|
|
|
meshes= [ob.getData(mesh=1) for ob in obsel if ob.getType() == 'Mesh']
|
|
|
|
|
|
#====================================#
|
|
# Popup menu to select the functions #
|
|
#====================================#
|
|
|
|
CLEAN_VERTS_FREE= Draw.Create(1)
|
|
CLEAN_EDGE_NOFACE= Draw.Create(0)
|
|
CLEAN_EDGE_SMALL= Draw.Create(0)
|
|
CLEAN_FACE_PERIMETER= Draw.Create(0)
|
|
CLEAN_FACE_SMALL= Draw.Create(0)
|
|
|
|
CLEAN_MATERIALS= Draw.Create(0)
|
|
CLEAN_GROUP= Draw.Create(0)
|
|
CLEAN_VWEIGHT= Draw.Create(0)
|
|
CLEAN_WEIGHT_NORMALIZE= Draw.Create(0)
|
|
limit= Draw.Create(0.01)
|
|
# Get USER Options
|
|
|
|
pup_block= [\
|
|
('Verts: free', CLEAN_VERTS_FREE, 'Remove verts that are not used by an edge or a face.'),\
|
|
('Edges: free', CLEAN_EDGE_NOFACE, 'Remove edges that are not in a face.'),\
|
|
('Edges: short', CLEAN_EDGE_SMALL, 'Remove edges that are below the length limit.'),\
|
|
('Faces: small perimeter', CLEAN_FACE_PERIMETER, 'Remove faces below the perimeter limit.'),\
|
|
('Faces: small area', CLEAN_FACE_SMALL, 'Remove faces below the area limit (may remove faces stopping T-face artifacts).'),\
|
|
'Materials',\
|
|
('Material Clean', CLEAN_MATERIALS, 'Remove unused materials.'),\
|
|
'VGroups',\
|
|
('Group Clean', CLEAN_GROUP, 'Remove vertex groups that have no verts using them.'),\
|
|
('Weight Clean', CLEAN_VWEIGHT, 'Remove zero weighted verts from groups (limit is zero threshold).'),\
|
|
('Weight Normalize', CLEAN_WEIGHT_NORMALIZE, 'Make the sum total of vertex weights accross vgroups 1.0 for each vertex.'),\
|
|
'',\
|
|
('limit: ', limit, 0.001, 1.0, 'Limit used for the area and length tests above (a higher limit will remove more data).'),\
|
|
]
|
|
|
|
|
|
if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
|
|
return
|
|
|
|
|
|
CLEAN_VERTS_FREE= CLEAN_VERTS_FREE.val
|
|
CLEAN_EDGE_NOFACE= CLEAN_EDGE_NOFACE.val
|
|
CLEAN_EDGE_SMALL= CLEAN_EDGE_SMALL.val
|
|
CLEAN_FACE_PERIMETER= CLEAN_FACE_PERIMETER.val
|
|
CLEAN_FACE_SMALL= CLEAN_FACE_SMALL.val
|
|
CLEAN_MATERIALS= CLEAN_MATERIALS.val
|
|
CLEAN_GROUP= CLEAN_GROUP.val
|
|
CLEAN_VWEIGHT= CLEAN_VWEIGHT.val
|
|
CLEAN_WEIGHT_NORMALIZE= CLEAN_WEIGHT_NORMALIZE.val
|
|
limit= limit.val
|
|
|
|
if is_editmode: Window.EditMode(0)
|
|
|
|
rem_face_count= rem_edge_count= rem_vert_count= rem_material_count= rem_group_count= rem_vweight_count= 0
|
|
|
|
for me in meshes:
|
|
if CLEAN_FACE_SMALL:
|
|
rem_face_count += rem_area_faces(me, limit)
|
|
|
|
if CLEAN_FACE_PERIMETER:
|
|
rem_face_count += rem_perimeter_faces(me, limit)
|
|
|
|
if CLEAN_EDGE_SMALL: # for all use 2- remove all edges.
|
|
rem_edge_count += rem_free_edges(me, limit)
|
|
|
|
if CLEAN_EDGE_NOFACE:
|
|
rem_edge_count += rem_free_edges(me)
|
|
|
|
if CLEAN_VERTS_FREE:
|
|
rem_vert_count += rem_free_verts(me)
|
|
|
|
if CLEAN_MATERIALS:
|
|
rem_material_count += rem_unused_materials(me)
|
|
|
|
if CLEAN_VWEIGHT or CLEAN_GROUP or CLEAN_WEIGHT_NORMALIZE:
|
|
groupNames, vWeightDict= meshWeight2Dict(me)
|
|
|
|
if CLEAN_VWEIGHT:
|
|
rem_vweight_count += rem_zero_weights(me, limit, groupNames, vWeightDict)
|
|
|
|
if CLEAN_GROUP:
|
|
rem_group_count += rem_free_groups(me, groupNames, vWeightDict)
|
|
pass
|
|
|
|
if CLEAN_WEIGHT_NORMALIZE:
|
|
normalize_vweight(me, groupNames, vWeightDict)
|
|
|
|
# Copy back to mesh vertex groups.
|
|
dict2MeshWeight(me, groupNames, vWeightDict)
|
|
|
|
|
|
if is_editmode: Window.EditMode(0)
|
|
stat_string= 'Removed from ' + str(len(meshes)) + ' Mesh(es)%t|'
|
|
|
|
if CLEAN_VERTS_FREE: stat_string+= 'Verts: %i|' % rem_edge_count
|
|
if CLEAN_EDGE_SMALL or CLEAN_EDGE_NOFACE: stat_string+= 'Edges: %i|' % rem_edge_count
|
|
if CLEAN_FACE_SMALL or CLEAN_FACE_PERIMETER: stat_string+= 'Faces: %i|' % rem_face_count
|
|
if CLEAN_MATERIALS: stat_string+= 'Materials: %i|' % rem_material_count
|
|
if CLEAN_VWEIGHT: stat_string+= 'VWeights: %i|' % rem_vweight_count
|
|
if CLEAN_GROUP: stat_string+= 'VGroups: %i|' % rem_group_count
|
|
|
|
Draw.PupMenu(stat_string)
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|