This commit fixes the Draw module. All buttons/widgets created via the Draw module in a SpaceScript area are now inserted into a global list attached to the SpaceScript data. This list is cleared before each draw, when freeing the space, and when the area is switched to another space.c This is necessary to prevent Blender's internal UI code from getting invalid pointers to python data. In addition, it allows storing widget tooltips inside the python Button objects, which solves that little bit of stupidity. Note that this reverts the previous weaklist solution. In fact, I had to go over each previous commit by Campbell after this code originally branched before the weaklist commit and re-add each commit. So if anything is missing, just tell me, or feel free to re-add it.
154 lines
4.0 KiB
C
154 lines
4.0 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: drawtext.c.
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*
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* Contributor(s): Willian Padovani Germano.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef _WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_text.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BPI_script.h"
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#include "BPY_extern.h"
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#include "BIF_gl.h"
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#include "BIF_keyval.h"
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#include "BIF_interface.h"
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#include "BIF_drawscript.h"
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#include "BIF_editfont.h"
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#include "BIF_spacetypes.h"
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#include "BIF_usiblender.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BIF_space.h"
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#include "BIF_mywindow.h"
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#include "BSE_filesel.h"
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#include "mydevice.h"
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#include "blendef.h"
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#include "interface.h"
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void drawscriptspace(ScrArea *sa, void *spacedata);
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void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
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void drawscriptspace(ScrArea *sa, void *spacedata)
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{
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SpaceScript *sc = curarea->spacedata.first;
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Script *script = NULL;
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glClearColor(0.6, 0.6, 0.6, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
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if (!sc->script) return;
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script = sc->script;
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if (script->py_draw) {
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BPY_spacescript_do_pywin_draw(sc);
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}
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/* quick hack for 2.37a for scripts that call the progress bar inside a
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* file selector callback, to show previous space after finishing, w/o
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* needing an event */
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else if (!script->flags && !script->py_event && !script->py_button)
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addqueue(curarea->win, MOUSEX, 0);
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}
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void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt)
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{
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unsigned short event = evt->event;
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short val = evt->val;
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char ascii = evt->ascii;
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SpaceScript *sc = curarea->spacedata.first;
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Script *script = sc->script;
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if (script) {
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if (script->py_event || script->py_button)
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BPY_spacescript_do_pywin_event(sc, event, val, ascii);
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/* for file/image sel scripts: if user leaves file/image selection space,
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* this frees the script (since it can't be accessed anymore): */
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else if (script->flags == SCRIPT_FILESEL) {
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script->flags = 0;
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script->lastspace = SPACE_SCRIPT;
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}
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if (!script->flags) {/* finished with this script, let's free it */
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if (script->lastspace != SPACE_SCRIPT)
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newspace (curarea, script->lastspace);
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BPY_free_finished_script(script);
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sc->script = NULL;
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}
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}
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else {
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if (event == QKEY)
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if (val && (G.qual & LR_CTRLKEY) && okee("Quit Blender")) exit_usiblender();
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}
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return;
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}
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void free_scriptspace (SpaceScript *sc)
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{
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if (!sc) return;
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/*free buttons references*/
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if (sc->but_refs) {
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BPy_Set_DrawButtonsList(sc->but_refs);
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BPy_Free_DrawButtonsList();
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sc->but_refs = NULL;
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}
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sc->script = NULL;
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}
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