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blender-archive/source/blender/src/drawoops.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

442 lines
9.2 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef _WIN32
#include "BLI_winstuff.h"
#endif
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "DNA_ID.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_oops_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_gl.h"
#include "BIF_interface.h"
#include "BIF_glutil.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
/* #include "BIF_drawoops.h" bad name :(*/
#include "BIF_oops.h"
#include "BSE_drawipo.h"
#include "BSE_drawoops.h"
#include "interface.h"
float oopscalex;
void boundbox_oops()
{
Oops *oops;
float min[2], max[2];
int ok= 0;
if(G.soops==0) return;
min[0]= 1000.0;
max[0]= -10000.0;
min[1]= 1000.0;
max[1]= -1000.0;
oops= G.soops->oops.first;
while(oops) {
if(oops->hide==0) {
ok= 1;
min[0]= MIN2(min[0], oops->x);
max[0]= MAX2(max[0], oops->x+OOPSX);
min[1]= MIN2(min[1], oops->y);
max[1]= MAX2(max[1], oops->y+OOPSY);
}
oops= oops->next;
}
if(ok==0) return;
G.v2d->tot.xmin= min[0];
G.v2d->tot.xmax= max[0];
G.v2d->tot.ymin= min[1];
G.v2d->tot.ymax= max[1];
}
void give_oopslink_line(Oops *oops, OopsLink *ol, float *v1, float *v2)
{
if(ol->to && ol->to->hide==0) {
v1[0]= oops->x+ol->xof;
v1[1]= oops->y+ol->yof;
v2[0]= ol->to->x+OOPSX/2;
v2[1]= ol->to->y;
}
else if(ol->from && ol->from->hide==0) {
v1[0]= ol->from->x + ol->xof;
v1[1]= ol->from->y + ol->xof;
v2[0]= oops->x+OOPSX/2;
v2[1]= oops->y;
}
}
void draw_oopslink(Oops *oops)
{
OopsLink *ol;
float vec[4];
if(oops->type==ID_SCE) {
if(oops->flag & SELECT) {
if(oops->id->lib) cpack(0x4080A0);
else cpack(0x808080);
}
else cpack(0x606060);
}
else {
if(oops->flag & SELECT) {
if(oops->id->lib) cpack(0x11AAFF);
else cpack(0xFFFFFF);
}
else cpack(0x0);
}
ol= oops->link.first;
while(ol) {
if(ol->to && ol->to->hide==0) {
give_oopslink_line(oops, ol, vec, vec+2);
glBegin(GL_LINE_STRIP);
glVertex2fv(vec);
glVertex2fv(vec+2);
glEnd();
}
ol= ol->next;
}
}
void draw_icon_oops(float *co, short type)
{
BIFIconID icon;
switch(type) {
default: return;
case ID_OB: icon= ICON_OBJECT_HLT; break;
case ID_ME: icon= ICON_MESH_HLT; break;
case ID_CU: icon= ICON_CURVE_HLT; break;
case ID_MB: icon= ICON_MBALL_HLT; break;
case ID_LT: icon= ICON_LATTICE_HLT; break;
case ID_LA: icon= ICON_LAMP_HLT; break;
case ID_MA: icon= ICON_MATERIAL_HLT; break;
case ID_TE: icon= ICON_TEXTURE_HLT; break;
case ID_IP: icon= ICON_IPO_HLT; break;
case ID_LI: icon= ICON_LIBRARY_HLT; break;
case ID_IM: icon= ICON_IMAGE_HLT; break;
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glRasterPos2f(co[0], co[1]-0.2);
BIF_draw_icon(icon);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
}
void mysbox(float x1, float y1, float x2, float y2)
{
float vec[2];
glBegin(GL_LINE_LOOP);
vec[0]= x1; vec[1]= y1;
glVertex2fv(vec);
vec[0]= x2;
glVertex2fv(vec);
vec[1]= y2;
glVertex2fv(vec);
vec[0]= x1;
glVertex2fv(vec);
glEnd();
}
unsigned int give_oops_color(short type, short sel, unsigned int *border)
{
unsigned int body;
/* geeft ook aan of stippellijn getekend moet */
switch(type) {
case ID_OB:
body= 0x707070; break;
case ID_SCE:
body= 0x608060; break;
case ID_MA:
body= 0x808060; break;
case ID_TE:
body= 0x7080a0; break;
case ID_IP:
body= 0x906050; break;
case ID_LA:
body= 0x608080; break;
case ID_LI:
body= 0x2198DC; break;
case ID_IM:
body= 0x35659F; break;
default:
body= 0x606070; break;
}
if(sel) {
if(G.moving) *border= 0xf0f0f0;
else *border= 0xc0c0c0;
}
else *border= 0x0;
return body;
}
void calc_oopstext(char *str, float *v1)
{
float f1, f2, size;
short mval[2], len, flen;
ipoco_to_areaco_noclip(G.v2d, v1, mval);
f1= mval[0];
v1[0]+= OOPSX;
ipoco_to_areaco_noclip(G.v2d, v1, mval);
f2= mval[0];
size= f2-f1;
len= strlen(str);
while( (flen= BMF_GetStringWidth(G.fonts, str)) > size) {
if(flen < 10 || len<2) break;
len--;
str[len]= 0;
}
mval[0]= (f1+f2-flen+1)/2;
mval[1]= 1;
areamouseco_to_ipoco(G.v2d, mval, &f1, &f2);
v1[0]= f1;
}
void draw_oops(Oops *oops, uiBlock *block)
{
OopsLink *ol;
float v1[2], x1, y1, x2, y2, f1, f2;
unsigned int body, border;
short line= 0;
char str[32];
x1= oops->x;
x2= oops->x+OOPSX;
y1= oops->y;
y2= oops->y+OOPSY;
if(x2 < G.v2d->cur.xmin || x1 > G.v2d->cur.xmax) return;
if(y2 < G.v2d->cur.ymin || y1 > G.v2d->cur.ymax) return;
body= give_oops_color(oops->type, oops->flag & SELECT, &border);
if(oops->id== (ID *)((G.scene->basact) ? (G.scene->basact->object) : 0)) line= 1;
else if(oops->id== (ID *)G.scene) line= 1;
if(oops->id->us) {
cpack(body);
glRectf(x1, y1, x2, y2);
}
if(oops->id->lib) {
if(oops->id->flag & LIB_INDIRECT) cpack(0x1144FF);
else cpack(0x11AAFF);
glRectf(x2-0.2*OOPSX, y2-0.2*OOPSX, x2-0.1*OOPSX, y2-0.1*OOPSX);
}
v1[0]= x1;
v1[1]= (y1+y2)/2 -0.3;
if(oops->type==ID_LI) {
sprintf(str, " %s", ((Library *)oops->id)->name);
}
else {
sprintf(str, " %s", oops->id->name+2);
}
calc_oopstext(str, v1);
/* ICON */
if(str[1] && oopscalex>1.1) {
draw_icon_oops(v1, oops->type);
}
if(oops->flag & SELECT) cpack(0xFFFFFF);
else cpack(0x0);
glRasterPos3f(v1[0], v1[1], 0.0);
BMF_DrawString(G.fonts, str);
if(line) setlinestyle(2);
cpack(border);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRectf(x1, y1, x2, y2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(line) setlinestyle(0);
/* connectieblokjes */
ol= oops->link.first;
while(ol) {
f1= x1+ol->xof;
f2= y1+ol->yof;
body= give_oops_color(ol->type, oops->flag & SELECT, &border);
cpack(body);
glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
cpack(border);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRectf(f1-.2, f2-.2, f1+.2, f2+.2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
ol= ol->next;
}
if(oops->flag & OOPS_REFER) {
/* Draw the little rounded connection point */
glColor3ub(0, 0, 0);
glPushMatrix();
glTranslatef(oops->x + 0.5*OOPSX, oops->y, 0.0);
glutil_draw_filled_arc(0.0, M_PI, 0.05*OOPSX, 7);
glPopMatrix();
}
}
void drawoopsspace()
{
uiBlock *block;
Oops *oops;
int ofsx, ofsy;
char name[32];
glClearColor(0.55, 0.55, 0.55, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
if(G.soops==0) return;
sprintf(name, "win %d", curarea->win);
block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSSF, UI_HELVB, curarea->win);
boundbox_oops();
calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);
if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
if(G.v2d->scroll) {
ofsx= curarea->winrct.xmin; /* ivm mywin */
ofsy= curarea->winrct.ymin;
glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
}
}
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
oopscalex= .14*((float)curarea->winx)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
calc_ipogrid(); /* voor scrollvariables */
build_oops();
oops= G.soops->oops.first;
while(oops) {
if(oops->hide==0) {
draw_oopslink(oops);
}
oops= oops->next;
}
oops= G.soops->oops.first;
while(oops) {
if(oops->hide==0) {
if(oops->flag & SELECT); else draw_oops(oops, block);
}
oops= oops->next;
}
oops= G.soops->oops.first;
while(oops) {
if(oops->hide==0) {
if(oops->flag & SELECT) draw_oops(oops, block);
}
oops= oops->next;
}
/* restore viewport */
mywinset(curarea->win);
if(G.v2d->scroll) {
/* ortho op pixelnivo curarea */
myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
drawscroll(0);
}
uiDrawBlock(block);
curarea->win_swap= WIN_BACK_OK;
}