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blender-archive/source/blender/src/editobject.c
Kent Mein cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00

5946 lines
126 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
* ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_ghash.h"
#include "IMB_imbuf_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_userdef_types.h"
#include "DNA_property_types.h"
#include "DNA_vfont_types.h"
#include "DNA_constraint_types.h"
#include "BKE_nla.h"
#include "BKE_utildefines.h"
#include "BKE_anim.h"
#include "BKE_blender.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_ika.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
#include "BKE_texture.h"
#include "BKE_booleanops.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_toolbox.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_buttons.h"
#include "BIF_editdeform.h"
#include "BIF_editfont.h"
#include "BIF_editika.h"
#include "BIF_editlattice.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editview.h"
#include "BIF_editarmature.h"
#include "BSE_edit.h"
#include "BSE_editaction.h"
#include "BSE_editipo.h"
#include "BSE_filesel.h" /* For activate_databrowse() */
#include "BSE_view.h"
#include "BSE_trans_types.h"
#include "BSE_editipo_types.h"
#include "BDR_vpaint.h"
#include "BDR_editmball.h"
#include "BDR_editobject.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "render.h"
#include <time.h>
#include "mydevice.h"
#include "nla.h"
#include "blendef.h"
/* #include "graphics.h" */
#include "interface.h"
#include "BKE_constraint.h"
#include "BIF_editconstraint.h"
#include "BKE_action.h"
#include "DNA_action_types.h"
#include "BKE_armature.h"
#include "DNA_armature_types.h"
#include "BIF_poseobject.h"
/* extern Lattice *copy_lattice(Lattice *lt); */
extern ListBase editNurb;
extern ListBase editelems;
TransOb *transmain= 0;
TransVert *transvmain= 0;
int tottrans=0, transmode=0; /* 1: texspace */
float prop_size= 1.0;
int prop_mode= 0;
float prop_cent[3];
/* used in editipo, editcurve and here */
#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
#define TRANS_TEX 1
#define KEYFLAG_ROT 0x00000001
#define KEYFLAG_LOC 0x00000002
#define KEYFLAG_SIZE 0x00000004
float centre[3], centroid[3];
void add_object_draw(int type) /* voor toolbox */
{
Object *ob;
G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
if (G.obedit) exit_editmode(1);
ob= add_object(type);
base_init_from_view3d(BASACT, G.vd);
if(type==OB_IKA) {
where_is_object(ob);
while(TRUE) {
if( extrude_ika(ob, 1) ) break;
}
calc_ika(ob->data, 0);
init_defstate_ika(ob);
}
allqueue(REDRAWVIEW3D, 0);
}
redraw_test_buttons(BASACT);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWACTION,0);
allqueue(REDRAWHEADERS, 0);
allqueue(REDRAWNLA, 0);
deselect_all_area_oops();
set_select_flag_oops();
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
}
void free_and_unlink_base(Base *base)
{
if (base==BASACT)
BASACT= NULL;
BLI_remlink(&G.scene->base, base);
free_libblock_us(&G.main->object, base->object);
MEM_freeN(base);
}
void delete_obj(int ok)
{
Base *base;
if(G.obpose) return;
if(G.obedit) return;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
Base *nbase= base->next;
if TESTBASE(base) {
if(ok==0 && (ok=okee("ERASE SELECTED"))==0) return;
free_and_unlink_base(base);
}
base= nbase;
}
countall();
G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
redraw_test_buttons(BASACT);
allqueue (REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
}
void make_track(void)
{
Base *base;
if(G.scene->id.lib) return;
if(G.obedit) {
return;
}
if(BASACT==0) return;
#if 0
/* Not yet */
notice ("Make Track no longer supported. Use constraints instead.");
return;
#endif
if(okee("Make Track")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
base->object->track= BASACT->object;
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
sort_baselist(G.scene);
}
void apply_obmat(Object *ob)
{
float mat[3][3], imat[3][3], tmat[3][3];
/* from obmat to loc rot size */
if(ob==0) return;
Mat3CpyMat4(mat, ob->obmat);
VECCOPY(ob->loc, ob->obmat[3]);
if(ob->transflag & OB_QUAT) {
Mat3ToQuat(mat, ob->quat);
QuatToMat3(ob->quat, tmat);
}
else {
Mat3ToEul(mat, ob->rot);
EulToMat3(ob->rot, tmat);
}
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, mat);
ob->size[0]= tmat[0][0];
ob->size[1]= tmat[1][1];
ob->size[2]= tmat[2][2];
}
void clear_parent(void)
{
Object *par;
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Parent %x1| ... and keep transform (clr track) %x2|Clear parent inverse %x3");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
par= 0;
if(mode==1 || mode==2) {
if(base->object->type==OB_IKA) {
Ika *ika= base->object->data;
ika->parent= 0;
}
par= base->object->parent;
base->object->parent= 0;
if(mode==2) {
base->object->track= 0;
apply_obmat(base->object);
}
}
else if(mode==3) {
Mat4One(base->object->parentinv);
}
if(par) {
if(par->type==OB_LATTICE) makeDispList(base->object);
if(par->type==OB_IKA) makeDispList(base->object);
if(par->type==OB_ARMATURE) makeDispList(base->object);
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
}
void clear_track(void)
{
Base *base;
int mode;
if(G.obedit) return;
if(G.scene->id.lib) return;
mode= pupmenu("OK? %t|Clear Track %x1| ... and keep transform %x2");
if(mode<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->track= 0;
if(mode==2) {
apply_obmat(base->object);
}
}
base= base->next;
}
test_scene_constraints();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
}
void clear_object(char mode)
{
Base *base;
float *v1, *v3, mat[3][3];
if(G.obedit) return;
if(G.scene->id.lib) return;
if(mode=='r' && okee("Clear rotation")==0) return;
else if(mode=='g' && okee("Clear location")==0) return;
else if(mode=='s' && okee("Clear size")==0) return;
else if(mode=='o' && okee("Clear origin")==0) return;
if (G.obpose){
switch (G.obpose->type){
case OB_ARMATURE:
clear_armature (G.obpose, mode);
#if 1
make_displists_by_armature (G.obpose);
#endif
break;
}
allqueue(REDRAWVIEW3D, 0);
return;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(mode=='r') {
memset(base->object->rot, 0, 3*sizeof(float));
memset(base->object->drot, 0, 3*sizeof(float));
QuatOne(base->object->quat);
QuatOne(base->object->dquat);
}
else if(mode=='g') {
memset(base->object->loc, 0, 3*sizeof(float));
memset(base->object->dloc, 0, 3*sizeof(float));
}
else if(mode=='s') {
memset(base->object->dsize, 0, 3*sizeof(float));
base->object->size[0]= 1.0;
base->object->size[1]= 1.0;
base->object->size[2]= 1.0;
}
else if(mode=='o') {
if(base->object->parent) {
v1= base->object->loc;
v3= base->object->parentinv[3];
Mat3CpyMat4(mat, base->object->parentinv);
VECCOPY(v3, v1);
v3[0]= -v3[0];
v3[1]= -v3[1];
v3[2]= -v3[2];
Mat3MulVecfl(mat, v3);
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
void reset_slowparents(void)
{
/* terug op correcte plek */
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object->parent) {
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
}
base= base->next;
}
}
void set_slowparent(void)
{
Base *base;
if( okee("Set Slow parent")==0 ) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->parent) base->object->partype |= PARSLOW;
}
base= base->next;
}
}
void make_vertex_parent(void)
{
EditVert *eve;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
Object *par, *ob;
int a, v1=0, v2=0, v3=0, nr=1;
/* er moet 1 of 3 vertices select zijn */
if(G.obedit->type==OB_MESH) {
eve= G.edve.first;
while(eve) {
if(eve->f & 1) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
eve= eve->next;
}
}
else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(BEZSELECTED(bezt)) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else break;
}
nr++;
bp++;
}
}
nu= nu->next;
}
}
if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) {
error("select 1 or 3 vertices");
return;
}
if(okee("Make vertex-parent")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ob= base->object;
par= BASACT->object->parent;
while(par) {
if(par==ob) break;
par= par->parent;
}
if(par) {
error("Loop in parents");
}
else {
ob->parent= BASACT->object;
if(v3) {
ob->partype= PARVERT3;
ob->par1= v1-1;
ob->par2= v2-1;
ob->par3= v3-1;
/* inverse parent matrix berekenen */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
else {
ob->partype= PARVERT1;
ob->par1= v1-1;
/* inverse parent matrix berekenen */
what_does_parent(ob);
Mat4Invert(ob->parentinv, workob.obmat);
clear_workob();
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
int test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
if(par==0) return 0;
if(ob == par) return 1;
if(par->type==OB_IKA) {
Ika *ika= par->data;
if( ob == ika->parent ) return 1;
if( test_parent_loop(ika->parent, ob) ) return 1;
}
return test_parent_loop(par->parent, ob);
}
void make_parent(void)
{
Base *base;
Object *par;
Ika *ika;
short qual, ok, mode=0, limbnr=0, effchild=0;
char *bonestr=NULL;
Bone *bone=NULL;
int bonenr;
if(G.scene->id.lib) return;
if(G.obedit) {
if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent();
else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
return;
}
if(BASACT==0) return;
qual= G.qual;
par= BASACT->object;
if(par->type==OB_IKA) {
if(qual & LR_SHIFTKEY)
mode= pupmenu("Make Parent without inverse%t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
else
mode= pupmenu("Make Parent %t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
if(mode==1) {
draw_ika_nrs(par, 0);
if(button(&limbnr, 0, 99, "Vertex: ")==0) {
allqueue(REDRAWVIEW3D, 0);
return;
}
}
else if(mode==2) {
draw_ika_nrs(par, 1);
if(button(&limbnr, 0, 99, "Limb: ")==0) {
allqueue(REDRAWVIEW3D, 0);
return;
}
}
else if(mode==3) {
ika= par->data;
if(ika->def==0) {
error("No skeleton available: use CTRL K");
return;
}
}
else return;
if(mode==1) mode= PARVERT1;
else if(mode==2) mode= PARLIMB;
else if(mode==3) mode= PARSKEL;
/* test effchild */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_IKA && base->object!=par && mode==PARVERT1 ) {
if(effchild==0) {
if(okee("Effector as Child")) effchild= 1;
else effchild= 2;
}
}
}
if(effchild) break;
base= base->next;
}
}
else if(par->type == OB_ARMATURE){
mode= pupmenu("Make Parent %t|Use Bone %x1|Use Armature %x2|Use Object %x3");
switch (mode){
case 1:
mode=PARBONE;
/* Make bone popup menu */
bonestr = make_bone_menu(get_armature(par));
// if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) {
bonenr= pupmenu_col(bonestr, 20);
if (bonestr)
MEM_freeN (bonestr);
if (bonenr==-1){
allqueue(REDRAWVIEW3D, 0);
return;
}
apply_pose_armature(get_armature(par), par->pose, 0);
bone=get_indexed_bone(get_armature(par), bonenr);
if (!bone){
// error ("Invalid bone! Warn reevan@blender.nl");
allqueue(REDRAWVIEW3D, 0);
return;
}
break;
case 2:
mode=PARSKEL;
break;
case 3:
mode=PAROBJECT;
break;
default:
return;
}
}
else {
if(qual & LR_SHIFTKEY) {
if(okee("Make Parent without inverse")==0) return;
}
else {
if(qual & LR_ALTKEY) {
if(okee("Make VertexParent")==0) return;
}
else if(okee("Make Parent")==0) return;
/* test effchild */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_IKA && base->object != par) {
if(effchild==0) {
if(okee("Effector as Child")) effchild= 1;
else effchild= 2;
}
}
}
if(effchild) break;
base= base->next;
}
/* nu gaan we alle objecten clearparentandkeeptransformen */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT && base->object->parent) {
if(base->object->type==OB_IKA && effchild==1);
else {
base->object->parent= 0;
apply_obmat(base->object);
}
}
}
base= base->next;
}
}
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base!=BASACT) {
ok= 1;
if(base->object->type==OB_IKA) {
if(effchild==1) {
if( test_parent_loop(par, base->object)==0 ) {
Ika *ika= base->object->data;
ika->parent= par;
ika->par1= limbnr;
ika->partype= mode;
itterate_ika(base->object);
ok= 0;
}
else {
ok= 0;
error("Loop in parents");
}
}
}
if(ok) {
if( test_parent_loop(par, base->object) ) {
error("Loop in parents");
}
else {
if(par->type==OB_IKA){
base->object->partype= mode;
base->object->par1= limbnr;
}
else if (par->type==OB_ARMATURE){
base->object->partype= mode;
if (bone)
strcpy (base->object->parsubstr, bone->name);
else
base->object->parsubstr[0]=0;
}
else if(qual & LR_ALTKEY) {
base->object->partype= PARVERT1;
}
else {
base->object->partype= PAROBJECT;
}
base->object->parent= par;
/* inverse parent matrix berekenen? */
if( (qual & LR_SHIFTKEY) ) {
/* niet dus... */
Mat4One(base->object->parentinv);
memset(base->object->loc, 0, 3*sizeof(float));
}
else {
if(mode==PARSKEL && par->type == OB_ARMATURE) {
base->object->partype= PAROBJECT;
what_does_parent(base->object);
Mat4One (base->object->parentinv);
base->object->partype= mode;
}
else
what_does_parent(base->object);
Mat4Invert(base->object->parentinv, workob.obmat);
}
if(par->type==OB_LATTICE) makeDispList(base->object);
if(par->type==OB_IKA && mode==PARSKEL) makeDispList(base->object);
if(par->type==OB_ARMATURE && mode == PARSKEL){
verify_defgroups(base->object);
makeDispList(base->object);
}
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
test_scene_constraints();
sort_baselist(G.scene);
}
void enter_editmode(void)
{
Base *base;
Object *ob;
Ika *ika;
ID *id;
Mesh *me;
int ok= 0;
bArmature *arm;
if(G.scene->id.lib) return;
base= BASACT;
if(base==0) return;
if((base->lay & G.vd->lay)==0) return;
ob= base->object;
if(ob->data==0) return;
id= ob->data;
if(id->lib) {
error("Can't edit libdata");
return;
}
if(ob->type==OB_MESH) {
me= get_mesh(ob);
if( me==0 ) return;
if(me->id.lib) {
error("Can't edit libdata");
return;
}
ok= 1;
G.obedit= ob;
make_editMesh();
allqueue(REDRAWBUTSGAME, 0);
}
if (ob->type==OB_ARMATURE){
arm=base->object->data;
if (!arm) return;
if (arm->id.lib){
error("Can't edit libdata");
return;
}
ok=1;
G.obedit=ob;
make_editArmature();
allqueue (REDRAWVIEW3D,0);
}
else if(ob->type==OB_IKA) { /* grabtype */
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->type==OB_IKA) {
ika= base->object->data;
if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF;
else ika->flag |= IK_GRABEFF;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(ob->type==OB_FONT) {
G.obedit= ob;
ok= 1;
make_editText();
}
else if(ob->type==OB_MBALL) {
G.obedit= ob;
ok= 1;
make_editMball();
}
else if(ob->type==OB_LATTICE) {
G.obedit= ob;
ok= 1;
make_editLatt();
}
else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
ok= 1;
G.obedit= ob;
make_editNurb();
}
allqueue(REDRAWBUTSEDIT, 0);
countall();
if(ok) {
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
allqueue(REDRAWVIEW3D, 0);
}
else G.obedit= 0;
if (G.obpose)
exit_posemode (1);
scrarea_queue_headredraw(curarea);
}
void make_displists_by_parent(Object *ob) {
Base *base;
for (base= FIRSTBASE; base; base= base->next)
if (ob==base->object->parent)
makeDispList(base->object);
}
void exit_editmode(int freedata) /* freedata==0 bij render */
{
Base *base;
Object *ob;
Curve *cu;
if(G.obedit==0) return;
if(G.obedit->type==OB_MESH) {
/* tijdelijk */
countall();
if(G.totvert>65000) {
error("too many vertices");
return;
}
load_editMesh();
if(freedata) free_editMesh();
if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);
build_particle_system(G.obedit);
}
else if (G.obedit->type==OB_ARMATURE){
load_editArmature();
if (freedata) free_editArmature();
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
load_editNurb();
if(freedata) freeNurblist(&editNurb);
}
else if(G.obedit->type==OB_FONT && freedata==1) {
load_editText();
}
else if(G.obedit->type==OB_LATTICE) {
load_editLatt();
if(freedata) free_editLatt();
}
else if(G.obedit->type==OB_MBALL) {
load_editMball();
if(freedata) BLI_freelistN(&editelems);
}
ob= G.obedit;
/* obedit moet 0 zijn voor curve-extrude, niet voor smeshes */
if(ob->type==OB_CURVE) G.obedit= 0;
G.obedit= 0;
makeDispList(ob);
/* heeft dit nog invloed op andere bases? */
if(ob->type==OB_CURVE) {
/* test of ob als bevelcurve of textoncurve wordt gebruikt */
base= FIRSTBASE;
while(base) {
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= base->object->data;
if(cu->textoncurve==ob) {
text_to_curve(base->object, 0);
makeDispList(base->object);
}
if(cu->bevobj== ob) {
makeDispList(base->object);
}
}
base= base->next;
}
}
else if(ob->type==OB_LATTICE) {
make_displists_by_parent(ob);
}
if(freedata) {
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
countall();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSGAME, 0);
}
else {
G.obedit= ob;
}
scrarea_queue_headredraw(curarea);
}
void check_editmode(int type)
{
if (G.obedit==0 || G.obedit->type==type) return;
exit_editmode(1);
}
static int centremode= 0; /* 0 == do centre, 1 == centre new, 2 == centre cursor */
void docentre(void)
{
Base *base;
Object *ob;
Mesh *me, *tme;
Curve *cu;
MVert *mvert;
// BezTriple *bezt;
// BPoint *bp;
Nurb *nu, *nu1;
EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a;
if(G.scene->id.lib) return;
if(G.obedit) {
INIT_MINMAX(min, max);
if(G.obedit->type==OB_MESH) {
eve= G.edve.first;
while(eve) {
DO_MINMAX(eve->co, min, max);
eve= eve->next;
}
cent[0]= (min[0]+max[0])/2.0;
cent[1]= (min[1]+max[1])/2.0;
cent[2]= (min[2]+max[2])/2.0;
eve= G.edve.first;
while(eve) {
VecSubf(eve->co, eve->co, cent);
eve= eve->next;
}
}
}
/* vlaggen resetten */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->flag &= ~OB_DONE;
}
base= base->next;
}
me= G.main->mesh.first;
while(me) {
me->flag &= ~ME_ISDONE;
me= me->id.next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if((base->object->flag & OB_DONE)==0) {
base->object->flag |= OB_DONE;
if(G.obedit==0 && (me=get_mesh(base->object)) ) {
if(me->key) {
error("Mesh with vertexkey!");
return;
}
if(centremode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
} else {
INIT_MINMAX(min, max);
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
cent[0]= (min[0]+max[0])/2.0;
cent[1]= (min[1]+max[1])/2.0;
cent[2]= (min[2]+max[2])/2.0;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
me->flag |= ME_ISDONE;
if(centremode) {
Mat3CpyMat4(omat, base->object->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
base->object->loc[0]+= centn[0];
base->object->loc[1]+= centn[1];
base->object->loc[2]+= centn[2];
/* andere users? */
ob= G.main->object.first;
while(ob) {
if((ob->flag & OB_DONE)==0) {
tme= get_mesh(ob);
if(tme==me) {
ob->flag |= OB_DONE;
Mat3CpyMat4(omat, ob->obmat);
VECCOPY(centn, cent);
Mat3MulVecfl(omat, centn);
ob->loc[0]+= centn[0];
ob->loc[1]+= centn[1];
ob->loc[2]+= centn[2];
if(tme && (tme->flag & ME_ISDONE)==0) {
mvert= tme->mvert;
for(a=0; a<tme->totvert; a++, mvert++) {
VecSubf(mvert->co, mvert->co, cent);
}
tme->flag |= ME_ISDONE;
}
}
}
ob= ob->id.next;
}
}
/* displisten van alle users, ook deze base */
makeDispList(base->object);
/* DOEN: alle users aflopen... */
tex_space_mesh(me);
}
else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
if(G.obedit) {
nu1= editNurb.first;
}
else {
cu= base->object->data;
nu1= cu->nurb.first;
}
if(centremode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
/* Curves need to be 2d, never offset in
* Z. Is a somewhat arbitrary restriction,
* would probably be nice to remove.
*/
cent[2]= 0.0;
} else {
INIT_MINMAX(min, max);
nu= nu1;
while(nu) {
minmaxNurb(nu, min, max);
nu= nu->next;
}
cent[0]= (min[0]+max[0])/2.0;
cent[1]= (min[1]+max[1])/2.0;
cent[2]= (min[2]+max[2])/2.0;
}
nu= nu1;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
while (a--) {
VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
}
}
else {
a= nu->pntsu*nu->pntsv;
while (a--)
VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
}
nu= nu->next;
}
if(centremode && G.obedit==0) {
Mat3CpyMat4(omat, base->object->obmat);
Mat3MulVecfl(omat, cent);
base->object->loc[0]+= cent[0];
base->object->loc[1]+= cent[1];
base->object->loc[2]+= cent[2];
}
if(G.obedit) {
makeDispList(G.obedit);
break;
}
else makeDispList(base->object);
}
else if(base->object->type==OB_FONT) {
/* uit de bb halen */
cu= base->object->data;
if(cu->bb==0) return;
cu->xof= -0.5*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
cu->yof= -0.5 -0.5*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is de hoogte van de bovenste regel */
/* klopt niet helemaal, een keer goed doen! */
cu->xof /= cu->fsize;
cu->yof /= cu->fsize;
text_to_curve(base->object, 0);
makeDispList(base->object);
allqueue(REDRAWBUTSEDIT, 0);
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
void docentre_new(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to perform function in EditMode");
}
else {
centremode= 1;
docentre();
centremode= 0;
}
}
void docentre_cursor(void)
{
if(G.scene->id.lib) return;
if(G.obedit) {
error("Unable to perform function in EditMode");
}
else {
centremode= 2;
docentre();
centremode= 0;
}
}
void movetolayer(void)
{
Base *base;
unsigned int lay= 0, local;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) lay |= base->lay;
base= base->next;
}
if(lay==0) return;
lay &= 0xFFFFFF;
if( movetolayer_buts(&lay)==0 ) return;
if(lay==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
}
base= base->next;
}
countall();
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWINFO, 0);
}
void special_editmenu(void)
{
extern short editbutflag;
extern float doublimit;
float fac;
int nr;
short randfac;
if(G.obedit==0) {
if(G.f & G_FACESELECT) {
Mesh *me= get_mesh(OBACT);
TFace *tface;
int a;
if(me==0 || me->tface==0) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10");
for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
if(tface->flag & SELECT) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
case 2:
tface->mode |= TF_SHAREDCOL; break;
case 3:
tface->mode |= TF_LIGHT; break;
case 4:
tface->mode |= TF_INVISIBLE; break;
case 5:
tface->mode |= TF_DYNAMIC; break;
case 6:
tface->mode &= ~TF_TEX;
tface->tpage= 0;
break;
case 7:
tface->mode &= ~TF_SHAREDCOL; break;
case 8:
tface->mode &= ~TF_LIGHT; break;
case 9:
tface->mode &= ~TF_INVISIBLE; break;
case 10:
tface->mode &= ~TF_DYNAMIC; break;
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSGAME, 0);
}
else if(G.f & G_VERTEXPAINT) {
Mesh *me= get_mesh(OBACT);
if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return;
nr= pupmenu("Specials%t|Shared VertexCol%x1");
if(nr==1) {
if(me->tface) tface_to_mcol(me);
copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
do_shared_vertexcol(me);
if(me->tface) mcol_to_tface(me, 1);
}
}
else {
Base *base, *base_select= NULL;
// Get the active object mesh.
Mesh *me= get_mesh(OBACT);
// If the active object is a mesh...
if (me) {
// Bring up a little menu with the boolean operation choices on.
nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");
if (nr > 0) {
// user has made a choice of a menu element.
// All of the boolean functions require 2 mesh objects
// we search through the object list to find the other
// selected item and make sure it is distinct and a mesh.
base= FIRSTBASE;
while(base) {
if(base->flag & SELECT) {
if(base->object != OBACT) base_select= base;
}
base= base->next;
}
if (base_select) {
if (get_mesh(base_select->object)) {
waitcursor(1);
if (!NewBooleanMesh(BASACT,base_select,nr)) {
error("An internal error occurred -- sorry!");
}
waitcursor(0);
} else {
error("Please select 2 meshes");
}
} else {
error("Please select 2 meshes");
}
}
allqueue(REDRAWVIEW3D, 0);
}
}
}
else if(G.obedit->type==OB_MESH) {
nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Remove Doubles%x4|Hide%x5|Reveal%x6|Select swap%x7|Flip Normals %x8|Smooth %x9");
if(nr>0) waitcursor(1);
switch(nr) {
case 1:
subdivideflag(1, 0.0, editbutflag);
break;
case 2:
randfac= 10;
if(button(&randfac, 1, 100, "Rand fac:")==0) return;
fac= -( (float)randfac )/100;
subdivideflag(1, fac, editbutflag);
break;
case 3:
subdivideflag(1, 0.0, editbutflag | B_SMOOTH);
break;
case 4:
notice("Removed: %d\n", removedoublesflag(1, doublimit));
break;
case 5:
hide_mesh(0);
break;
case 6:
reveal_mesh();
break;
case 7:
selectswap_mesh();
break;
case 8:
flip_editnormals();
break;
case 9:
vertexsmooth();
break;
}
makeDispList(G.obedit);
if(nr>0) waitcursor(0);
}
/* else if (G.obedit->type==OB_ARMATURE){
nr= pupmenu("Specials%t|");
if (nr>0) waitcursor (1);
switch (nr){
case 1:
}
if (nr>0) waitcursor (0);
}
*/
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
/* nr= pupmenu("Specials%t|Subdivide%x1|Hide%x5|Reveal%x6|Select swap%x7"); */
nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2");
switch(nr) {
case 1:
subdivideNurb();
break;
case 2:
switchdirectionNurb2();
break;
}
}
countall();
allqueue(REDRAWVIEW3D, 0);
}
void convertmenu(void)
{
Base *base, *basen, *basact;
Object *ob, *ob1;
Curve *cu;
MetaBall *mb;
Mesh *me;
DispList *dl;
int ok=0, nr = 0, a;
if(G.scene->id.lib) return;
ob= OBACT;
if(ob==0) return;
if(G.obedit) return;
basact= BASACT; /* will be restored */
if(ob->type==OB_FONT) {
nr= pupmenu("Convert Font to%t|Curve");
if(nr>0) ok= 1;
}
else if(ob->type==OB_MBALL) {
nr= pupmenu("Convert MetaBall to%t|Mesh (keep original)");
if(nr>0) ok= 1;
}
else if(ob->type==OB_CURVE) {
nr= pupmenu("Convert Curve to%t|Mesh");
if(nr>0) ok= 1;
}
else if(ob->type==OB_SURF) {
nr= pupmenu("Convert Nurbs Surf to%t|Mesh");
if(nr>0) ok= 1;
}
else if(ob->type==OB_MESH && ((Mesh*) ob->data)->flag&ME_SUBSURF) {
nr= pupmenu("Convert SubSurf to%t|Mesh (keep original)");
if(nr>0) ok= 1;
}
if(ok==0) return;
/* denk aan meerdere users! */
/* vlaggen resetten */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->flag &= ~OB_DONE;
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->flag & OB_DONE);
else if(ob->type==OB_MESH) {
Mesh *oldme= ob->data;
if (oldme->flag&ME_SUBSURF) {
ob->flag |= OB_DONE;
ob1= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
basen->object= ob1;
basen->flag &= ~SELECT;
me= ob1->data;
me->id.us--;
ob1->data= add_mesh();
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= oldme->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(oldme->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
subsurf_to_mesh(ob, ob1->data);
tex_space_mesh(me);
}
}
else if(ob->type==OB_FONT) {
if(nr==1) {
ob->flag |= OB_DONE;
ob->type= OB_CURVE;
cu= ob->data;
if(cu->vfont) {
cu->vfont->id.us--;
cu->vfont= 0;
}
/* andere users */
if(cu->id.us>1) {
ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) ob1->type= OB_CURVE;
ob1= ob1->id.next;
}
}
}
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
if(nr==1) {
ob->flag |= OB_DONE;
cu= ob->data;
dl= cu->disp.first;
if(dl==0) makeDispList(ob);
nurbs_to_mesh(ob); /* doet ook users */
/* texspace en normalen */
BASACT= base;
enter_editmode();
exit_editmode(1);
BASACT= basact;
}
}
else if(ob->type==OB_MBALL) {
if(nr==1) {
ob= find_basis_mball(ob);
if(ob->disp.first && !(ob->flag&OB_DONE)) {
ob->flag |= OB_DONE;
ob1= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
basen->object= ob1;
basen->flag &= ~SELECT;
mb= ob1->data;
mb->id.us--;
ob1->data= add_mesh();
G.totmesh++;
ob1->type= OB_MESH;
me= ob1->data;
me->totcol= mb->totcol;
if(ob1->totcol) {
me->mat= MEM_dupallocN(mb->mat);
for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
mball_to_mesh(&ob->disp, ob1->data);
tex_space_mesh(me);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
void copymenu_properties(Object *ob)
{
bProperty *prop, *propn, *propc;
Base *base;
int nr, tot=0;
char *str;
prop= ob->prop.first;
while(prop) {
tot++;
prop= prop->next;
}
if(tot==0) {
error("No properties in Object");
return;
}
str= MEM_callocN(24+32*tot, "copymenu prop");
strcpy(str, "Copy Property %t");
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
strcat(str, " |");
strcat(str, prop->name);
prop= prop->next;
}
nr= pupmenu(str);
if(nr>0) {
tot= 0;
prop= ob->prop.first;
while(prop) {
tot++;
if(tot==nr) break;
prop= prop->next;
}
if(prop) {
propc= prop;
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
prop= get_property(base->object, propc->name);
if(prop) {
free_property(prop);
BLI_remlink(&base->object->prop, prop);
}
propn= copy_property(propc);
BLI_addtail(&base->object->prop, propn);
}
}
base= base->next;
}
}
}
MEM_freeN(str);
allqueue(REDRAWVIEW3D, 0);
}
void copymenu_logicbricks(Object *ob)
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object != ob) {
if(TESTBASELIB(base)) {
/* first: free all logic */
free_sensors(&base->object->sensors);
unlink_controllers(&base->object->controllers);
free_controllers(&base->object->controllers);
unlink_actuators(&base->object->actuators);
free_actuators(&base->object->actuators);
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
copy_sensors(&base->object->sensors, &ob->sensors);
copy_controllers(&base->object->controllers, &ob->controllers);
copy_actuators(&base->object->actuators, &ob->actuators);
set_sca_new_poins_ob(base->object);
/* some menu settings */
base->object->scavisflag= ob->scavisflag;
base->object->scaflag= ob->scaflag;
}
}
base= base->next;
}
}
void copymenu()
{
Object *ob, *obt;
Base *base;
Curve *cu, *cu1;
void *poin1, *poin2=0;
short event;
char str[256];
if(G.scene->id.lib) return;
if(OBACT==0) return;
if(G.obedit) {
/* obedit_copymenu(); */
return;
}
strcpy(str, "COPY %t|Loc%x1|Rot%x2|Size%x3|Drawtype%x4|TimeOffs%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10");
ob= OBACT;
if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
strcat(str, "|Tex Space%x17");
if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag);
else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag);
else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag);
}
if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19");
if(ob->type==OB_MESH){
strcat(str, "|Subdiv%x21");
}
if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20");
strcat (str, "|Object Constraints%x22");
event= pupmenu(str);
if(event<= 0) return;
if(event==9) {
copymenu_properties(ob);
return;
}
else if(event==10) {
copymenu_logicbricks(ob);
return;
}
base= FIRSTBASE;
while(base) {
if(base != BASACT) {
if(TESTBASELIB(base)) {
if(event==1) { /* loc */
VECCOPY(base->object->loc, ob->loc);
VECCOPY(base->object->dloc, ob->dloc);
}
else if(event==2) { /* rot */
VECCOPY(base->object->rot, ob->rot);
VECCOPY(base->object->drot, ob->drot);
VECCOPY(base->object->quat, ob->quat);
VECCOPY(base->object->dquat, ob->dquat);
}
else if(event==3) { /* size */
VECCOPY(base->object->size, ob->size);
VECCOPY(base->object->dsize, ob->dsize);
}
else if(event==4) { /* drawtype */
base->object->dt= ob->dt;
base->object->dtx= ob->dtx;
}
else if(event==5) { /* time offs */
base->object->sf= ob->sf;
}
else if(event==6) { /* dupli */
base->object->dupon= ob->dupon;
base->object->dupoff= ob->dupoff;
base->object->dupsta= ob->dupsta;
base->object->dupend= ob->dupend;
base->object->transflag &= ~OB_DUPLI;
base->object->transflag |= (ob->transflag & OB_DUPLI);
}
else if(event==7) { /* mass */
base->object->mass= ob->mass;
}
else if(event==8) { /* damping */
base->object->damping= ob->damping;
base->object->rdamping= ob->rdamping;
}
else if(event==17) { /* tex space */
obt= base->object;
poin1= 0;
if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag);
else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag);
else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag);
if(poin1) {
memcpy(poin1, poin2, 4+12+12+12);
if(obt->type==OB_MESH) tex_space_mesh(obt->data);
else if(obt->type==OB_MBALL) tex_space_mball(obt);
else tex_space_curve(obt->data);
}
}
else if(event==18) { /* font settings */
if(base->object->type==ob->type) {
cu= ob->data;
cu1= base->object->data;
cu1->spacemode= cu->spacemode;
cu1->spacing= cu->spacing;
cu1->linedist= cu->linedist;
cu1->shear= cu->shear;
cu1->fsize= cu->fsize;
cu1->xof= cu->xof;
cu1->yof= cu->yof;
cu1->textoncurve= cu->textoncurve;
if(cu1->vfont) cu1->vfont->id.us--;
cu1->vfont= cu->vfont;
id_us_plus((ID *)cu1->vfont);
text_to_curve(base->object, 0);
strcpy(cu1->family, cu->family);
makeDispList(base->object);
}
}
else if(event==19) { /* bevel settings */
if ELEM(base->object->type, OB_CURVE, OB_FONT) {
cu= ob->data;
cu1= base->object->data;
cu1->bevobj= cu->bevobj;
cu1->width= cu->width;
cu1->bevresol= cu->bevresol;
cu1->ext1= cu->ext1;
cu1->ext2= cu->ext2;
makeDispList(base->object);
}
}
else if(event==20) { /* particle settings */
PartEff *pa1, *pa2;
char *p1, *p2;
pa1= give_parteff(ob);
pa2= give_parteff(base->object);
if(pa1==0 && pa2) {
BLI_remlink( &(base->object->effect), pa2);
free_effect( (Effect *) pa2);
}
else if(pa1 && pa2==0) {
free_effects(&(base->object->effect));
copy_effects(&(base->object->effect), &ob->effect);
build_particle_system(base->object);
}
else if(pa1 && pa2) {
if(pa2->keys) MEM_freeN(pa2->keys);
p1= (char *)pa1; p2= (char *)pa2;
memcpy( p2+8, p1+8, sizeof(PartEff) - 8);
pa2->keys= 0;
build_particle_system(base->object);
}
}
else if(event==21){
if (base->object->type==OB_MESH) {
Mesh *targetme= base->object->data;
Mesh *sourceme= ob->data;
targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF);
targetme->subdiv= sourceme->subdiv;
targetme->subdivr= sourceme->subdivr;
makeDispList(base->object);
}
}
else if(event==22){
/* Clear the constraints on the target */
free_constraints(&base->object->constraints);
free_constraint_channels(&base->object->constraintChannels);
/* Copy the constraint channels over */
copy_constraints(&base->object->constraints, &ob->constraints);
if (U.dupflag&DUPIPO)
copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
else
clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL);
base->object->activecon = NULL;
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
if(event==20) {
allqueue(REDRAWBUTSANIM, 0);
}
}
void link_to_scene(unsigned short nr)
{
Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
Base *base, *nbase;
if(sce==0) return;
if(sce->id.lib) return;
base= FIRSTBASE;
while(base) {
if(TESTBASE(base)) {
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
base= base->next;
}
}
void linkmenu()
{
Object *ob, *obt;
Base *base, *nbase, *sbase;
Scene *sce = NULL;
ID *id;
Material ***matarar, ***obmatarar, **matar1, **matar2;
int a;
short event, *totcolp, nr;
char str[140], *strp;
if(OBACT==0) return;
ob= OBACT;
strcpy(str, "MAKE LINKS %t|To scene...%x1|Object Ipo%x4");
if(ob->type==OB_MESH)
strcat(str, "|Mesh data%x2|Materials%x3");
else if(ob->type==OB_CURVE)
strcat(str, "|Curve data%x2|Materials%x3");
else if(ob->type==OB_FONT)
strcat(str, "|Font data%x2|Materials%x3");
else if(ob->type==OB_SURF)
strcat(str, "|Surf data%x2|Materials%x3");
else if(ob->type==OB_MBALL)
strcat(str, "|Materials%x3");
else if(ob->type==OB_CAMERA)
strcat(str, "|Camera data%x2");
else if(ob->type==OB_LAMP)
strcat(str, "|Lamp data%x2");
else if(ob->type==OB_LATTICE)
strcat(str, "|Lattice data%x2");
else if(ob->type==OB_ARMATURE)
strcat(str, "|Armature data%x2");
event= pupmenu(str);
if(event<= 0) return;
if(event==1) {
IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
if(strncmp(strp, "DataBrow", 8)==0) {
MEM_freeN(strp);
activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
return;
}
else {
event= pupmenu(strp);
MEM_freeN(strp);
if(event<= 0) return;
nr= 1;
sce= G.main->scene.first;
while(sce) {
if(nr==event) break;
nr++;
sce= sce->id.next;
}
if(sce==G.scene) {
error("This is current scene");
return;
}
if(sce==0 || sce->id.lib) return;
/* denk eraan: is verderop nog nodig */
event= 1;
}
}
base= FIRSTBASE;
while(base) {
if(event==1 || base != BASACT) {
obt= base->object;
if(TESTBASE(base)) {
if(event==1) { /* to scene */
/* testen of het soms al gelinkt is */
sbase= sce->base.first;
while(sbase) {
if(sbase->object==base->object) break;
sbase= sbase->next;
}
if(sbase) { /* eruit */
base= base->next;
continue;
}
nbase= MEM_mallocN( sizeof(Base), "newbase");
*nbase= *base;
BLI_addhead( &(sce->base), nbase);
id_us_plus((ID *)base->object);
}
}
if(TESTBASELIB(base)) {
if(event==2 || event==5) { /* obdata */
if(ob->type==obt->type) {
id= obt->data;
id->us--;
id= ob->data;
id_us_plus(id);
obt->data= id;
/* als aantal mat indices veranderd zijn: */
test_object_materials(obt->data);
}
}
else if(event==4) { /* ob ipo */
if(obt->ipo) obt->ipo->id.us--;
obt->ipo= ob->ipo;
if(obt->ipo) {
id_us_plus((ID *)obt->ipo);
do_ob_ipo(obt);
}
}
else if(event==3) { /* materials */
/* alleen als obt geen materiaal heeft: arrays maken */
/* van ob naar obt! */
obmatarar= give_matarar(ob);
matarar= give_matarar(obt);
totcolp= give_totcolp(obt);
/* als 1 van de 2 nul is: geen renderbaar object */
if( matarar && obmatarar) {
/* voorzichtig met users! Dus eerst kopie orig: */
if(ob->totcol) {
matar1= MEM_dupallocN(ob->mat);
matar2= MEM_dupallocN(*obmatarar);
}
else {
matar1= matar2= 0;
}
/* alles van obt los linken */
for(a=0; a<obt->totcol; a++) {
if(obt->mat[a]) obt->mat[a]->id.us--;
if( (*matarar)[a]) (*matarar)[a]->id.us--;
}
/* vrijgeven */
if(obt->mat) MEM_freeN(obt->mat);
if(*matarar) MEM_freeN(*matarar);
/* hangen kopie er aan */
obt->mat= matar1;
*matarar= matar2;
obt->totcol= ob->totcol;
*totcolp= ob->totcol;
/* users ophogen */
for(a=0; a<obt->totcol; a++) {
if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]);
if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]);
}
obt->colbits= ob->colbits;
/* als aantal mat indices veranderd zijn: */
test_object_materials(obt->data);
}
}
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
allqueue(REDRAWBUTSHEAD, 0);
}
void make_duplilist_real()
{
Base *base, *basen;
Object *ob;
extern ListBase duplilist;
if(okee("Make dupli's real")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->transflag & OB_DUPLI) {
make_duplilist(G.scene, base->object);
ob= duplilist.first;
while(ob) {
/* font dupli's kunnen totcol hebben zonder mat, halen ze van parent af
* dit zou netter moeten
*/
if(ob->mat==0) ob->totcol= 0;
basen= MEM_dupallocN(base);
basen->flag &= ~OB_FROMDUPLI;
BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
ob->ipo= 0; /* zeker weten dat de apply werkt */
ob->parent= ob->track= 0;
ob->disp.first= ob->disp.last= 0;
ob->transflag &= ~OB_DUPLI;
basen->object= copy_object(ob);
apply_obmat(basen->object);
ob= ob->id.next;
}
free_duplilist();
base->object->transflag &= ~OB_DUPLI;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
}
void apply_object()
{
Base *base, *basact;
Object *ob;
Mesh *me;
Curve *cu;
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
MVert *mvert;
float mat[3][3];
int a;
if(G.scene->id.lib) return;
if(G.obedit) return;
basact= BASACT;
if(G.qual & LR_SHIFTKEY) {
ob= OBACT;
if(ob==0) return;
if(ob->transflag & OB_DUPLI) make_duplilist_real();
else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice();
return;
}
if(okee("Apply size/rot")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(ob->type==OB_MESH) {
object_to_mat3(ob, mat);
me= ob->data;
if(me->id.us>1) {
error("Can't do multi user mesh");
return;
}
if(me->key) {
error("Can't do key && mesh");
return;
}
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
Mat3MulVecfl(mat, mvert->co);
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace en normalen */
BASACT= base;
enter_editmode();
exit_editmode(1);
BASACT= basact;
}
else if (ob->type==OB_ARMATURE){
bArmature *arm;
object_to_mat3(ob, mat);
arm= ob->data;
if(arm->id.us>1) {
error("Can't do multi user armature");
return;
}
apply_rot_armature (ob, mat);
/* Reset the object's transforms */
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
object_to_mat3(ob, mat);
cu= ob->data;
if(cu->id.us>1) {
error("Can't do multi user curve");
return;
}
if(cu->key) {
error("Can't do keys");
return;
}
nu= cu->nurb.first;
while(nu) {
if( (nu->type & 7)==1) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
Mat3MulVecfl(mat, bezt->vec[0]);
Mat3MulVecfl(mat, bezt->vec[1]);
Mat3MulVecfl(mat, bezt->vec[2]);
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
Mat3MulVecfl(mat, bp->vec);
bp++;
}
}
nu= nu->next;
}
ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
QuatOne(ob->quat);
where_is_object(ob);
/* texspace en normalen */
BASACT= base;
enter_editmode();
exit_editmode(1);
BASACT= basact;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
/* ************ ALGEMENE *************** */
static Object *is_a_parent_selected_int(Object *startob, Object *ob, GHash *done_hash) {
if (ob!=startob && TESTBASE(ob))
return ob;
if (BLI_ghash_haskey(done_hash, ob))
return NULL;
else
BLI_ghash_insert(done_hash, ob, NULL);
if (ob->parent) {
Object *par= is_a_parent_selected_int(startob, ob->parent, done_hash);
if (par)
return par;
}
/* IK is more complex in parents... */
/* XXX, should we be handling armatures or constraints here? - zr */
if(ob->type==OB_IKA) {
Ika *ika= ob->data;
if (ika->def) {
int i;
for (i=0; i<ika->totdef; i++) {
Deform *def= &ika->def[i];
if (def->ob && ob!=def->ob && def->ob!=startob) {
Object *par= is_a_parent_selected_int(startob, def->ob, done_hash);
if (par)
return par;
}
}
}
if (ika->parent) {
Object *par= is_a_parent_selected_int(startob, ika->parent, done_hash);
if (par)
return par;
}
}
return NULL;
}
static Object *is_a_parent_selected(Object *ob) {
GHash *gh= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
Object *res= is_a_parent_selected_int(ob, ob, gh);
BLI_ghash_free(gh, NULL, NULL);
return res;
}
static void setbaseflags_for_editing(int mode) /* 0,'g','r','s' */
{
/*
if base selected and has parent selected:
base->flag= BA_WASSEL+BA_PARSEL
if base not selected and parent selected:
base->flag= BA_PARSEL
*/
GHash *object_to_base_hash= NULL; /* built on demand, see below - zr */
Base *base;
copy_baseflags();
for (base= FIRSTBASE; base; base= base->next) {
base->flag &= ~(BA_PARSEL+BA_WASSEL);
if( (base->lay & G.vd->lay) && base->object->id.lib==0) {
Object *ob= base->object;
Object *parsel= is_a_parent_selected(ob);
/* hier ook parentkey? */
if(parsel) {
if(base->flag & SELECT) {
base->flag &= ~SELECT;
base->flag |= (BA_PARSEL+BA_WASSEL);
}
else base->flag |= BA_PARSEL;
}
if(mode=='g') {
if(ob->track && TESTBASE(ob->track) && (base->flag & SELECT)==0)
base->flag |= BA_PARSEL;
}
/* updates? */
/* ivm automatische portals */
if(ob->type==OB_IKA) {
Ika *ika= ob->data;
if(ika->parent && parsel) base->flag |= BA_WHERE_UPDATE;
}
if(base->flag & (SELECT | BA_PARSEL)) {
base->flag |= BA_WHERE_UPDATE;
if(ob->parent) {
if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE;
if(ob->parent->type==OB_IKA && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
}
if(ob->track) {
;
}
if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE;
if(ob->type==OB_MBALL) {
Base *b;
/* Only bother building the object to base
* hash if we are going to be needing it... - zr
*/
if (!object_to_base_hash) {
object_to_base_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
for (b= FIRSTBASE; b; b= b->next)
BLI_ghash_insert(object_to_base_hash, b->object, b);
}
b= BLI_ghash_lookup(object_to_base_hash, find_basis_mball(ob));
b->flag |= BA_DISP_UPDATE;
}
}
}
}
if (object_to_base_hash)
BLI_ghash_free(object_to_base_hash, NULL, NULL);
}
void clearbaseflags_for_editing()
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->flag & BA_WASSEL) base->flag |= SELECT;
base->flag &= ~(BA_PARSEL+BA_WASSEL);
base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO);
base= base->next;
}
copy_baseflags();
}
void ob_to_transob(Object *ob, TransOb *tob)
{
float totmat[3][3];
Object *tr;
void *cfirst, *clast;
tob->ob= ob;
cfirst = ob->constraints.first;
clast = ob->constraints.last;
ob->constraints.first=ob->constraints.last=NULL;
tr= ob->track;
ob->track= 0;
where_is_object(ob);
ob->track= tr;
ob->constraints.first = cfirst;
ob->constraints.last = clast;
tob->loc= ob->loc;
VECCOPY(tob->oldloc, tob->loc);
tob->rot= ob->rot;
VECCOPY(tob->oldrot, ob->rot);
VECCOPY(tob->olddrot, ob->drot);
tob->quat= ob->quat;
QUATCOPY(tob->oldquat, ob->quat);
QUATCOPY(tob->olddquat, ob->dquat);
tob->size= ob->size;
VECCOPY(tob->oldsize, ob->size);
VECCOPY(tob->olddsize, ob->dsize);
/* alleen object, geen parent */
object_to_mat3(ob, tob->obmat);
Mat3Inv(tob->obinv, tob->obmat);
Mat3CpyMat4(totmat, ob->obmat);
/* dit is totmat zonder obmat: dus parmat */
Mat3MulMat3(tob->parmat, totmat, tob->obinv);
Mat3Inv(tob->parinv, tob->parmat);
Mat3MulMat3(tob->axismat, tob->parmat, tob->obmat); // New!
Mat3Ortho(tob->axismat);
VECCOPY(tob->obvec, ob->obmat[3]);
centroid[0]+= tob->obvec[0];
centroid[1]+= tob->obvec[1];
centroid[2]+= tob->obvec[2];
tob->eff= 0;
if(ob->type==OB_IKA) {
Ika *ika=ob->data;
calc_ika(ika, 0);
ika->effn[0]= ika->eff[0];
ika->effn[1]= ika->eff[1];
ika->effn[2]= 0.0;
VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn);
if(ika->flag & IK_GRABEFF) {
tob->eff= ika->effg;
VECCOPY(tob->oldeff, tob->eff);
tob->flag |= TOB_IKA;
/* zodat alleen eff update wordt */
tob->loc= 0;
}
/* set_ika_undo_vals(); */
}
}
void ob_to_tex_transob(Object *ob, TransOb *tob)
{
Mesh *me;
Curve *cu;
MetaBall *mb;
ID *id;
ob_to_transob(ob, tob);
id= ob->data;
if(id==0);
else if( GS(id->name)==ID_ME) {
me= ob->data;
me->texflag &= ~AUTOSPACE;
tob->loc= me->loc;
tob->rot= me->rot;
tob->size= me->size;
}
else if( GS(id->name)==ID_CU) {
cu= ob->data;
cu->texflag &= ~AUTOSPACE;
tob->loc= cu->loc;
tob->rot= cu->rot;
tob->size= cu->size;
}
else if( GS(id->name)==ID_MB) {
mb= ob->data;
mb->texflag &= ~AUTOSPACE;
tob->loc= mb->loc;
tob->rot= mb->rot;
tob->size= mb->size;
}
VECCOPY(tob->oldloc, tob->loc);
VECCOPY(tob->oldrot, tob->rot);
VECCOPY(tob->oldsize, tob->size);
}
void make_trans_objects()
{
Base *base;
Object *ob;
TransOb *tob = NULL;
ListBase elems;
IpoKey *ik;
float cfraont, min[3], max[3];
int ipoflag;
tottrans= 0;
INIT_MINMAX(min, max);
centroid[0]=centroid[1]=centroid[2]= 0.0;
/* aantal tellen */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(transmode==TRANS_TEX) {
if(ob->dtx & OB_TEXSPACE) tottrans++;
}
else {
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
elems.first= elems.last= 0;
make_ipokey_transform(ob, &elems, 1); /* '1' alleen selected keys */
pushdata(&elems, sizeof(ListBase));
ik= elems.first;
while(ik) {
tottrans++;
ik= ik->next;
}
if(elems.first==0) tottrans++;
}
else tottrans++;
}
}
base= base->next;
}
if(tottrans) tob= transmain= MEM_mallocN(tottrans*sizeof(TransOb), "transmain");
reset_slowparents();
/* dit hieronder wel doen als tottrans==0, i.v.m. vrijgeven pushpop en ipokeys */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
if(transmode==TRANS_TEX) {
if(ob->dtx & OB_TEXSPACE) {
tob->flag= 0;
ob_to_tex_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
else {
/* van belang! (o.a. bevobj) */
if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT;
if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
popfirst(&elems);
if(elems.first) {
base->flag |= BA_DO_IPO+BA_WASSEL;
base->flag &= ~SELECT;
cfraont= CFRA;
set_no_parent_ipo(1);
ipoflag= ob->ipoflag;
ob->ipoflag &= ~OB_OFFS_OB;
pushdata(ob->loc, 7*3*4);
ik= elems.first;
while(ik) {
CFRA= ik->val/G.scene->r.framelen;
do_ob_ipo(ob);
where_is_object(ob);
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
/* doet ook tob->flag en oldvals, moet NA ob_to_transob()! */
set_ipo_pointers_transob(ik, tob);
tob++;
ik= ik->next;
}
free_ipokey(&elems);
poplast(ob->loc);
set_no_parent_ipo(0);
CFRA= cfraont;
ob->ipoflag= ipoflag;
}
else {
tob->flag= 0;
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
else {
tob->flag= 0;
ob_to_transob(ob, tob);
DO_MINMAX(tob->obvec, min, max);
tob++;
}
}
}
base= base->next;
}
pushpop_test(); /* alleen voor debug & zekerheid */
if(tottrans==0) return;
centroid[0]/= tottrans;
centroid[1]/= tottrans;
centroid[2]/= tottrans;
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
}
/* mode: 1 = proportional */
void make_trans_verts(float *min, float *max, int mode)
{
/* extern Lattice *editLatt; already in BKE_lattice.h */
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
TransVert *tv;
MetaElem *ml;
EditVert *eve;
int a;
EditBone *ebo;
tottrans= 0;
INIT_MINMAX(min, max);
centroid[0]=centroid[1]=centroid[2]= 0.0;
countall();
if(mode) tottrans= G.totvert;
else tottrans= G.totvertsel;
if(G.totvertsel==0) {
tottrans= 0;
return;
}
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
/* we count again because of hide */
tottrans= 0;
if(G.obedit->type==OB_MESH) {
eve= G.edve.first;
while(eve) {
if(eve->h==0) {
if(mode==1 || (eve->f & 1)) {
VECCOPY(tv->oldloc, eve->co);
tv->loc= eve->co;
tv->nor= eve->no;
tv->flag= eve->f & 1;
tv++;
tottrans++;
}
}
eve= eve->next;
}
}
else if (G.obedit->type==OB_ARMATURE){
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
if (ebo->flag & BONE_TIPSEL){
VECCOPY (tv->oldloc, ebo->tail);
tv->loc= ebo->tail;
tv->nor= NULL;
tv->flag= 1;
tv++;
tottrans++;
}
/* Only add the root if there is no selected IK parent */
if (ebo->flag & BONE_ROOTSEL){
if (!(ebo->parent && (ebo->flag & BONE_IK_TOPARENT) && ebo->parent->flag & BONE_TIPSEL)){
VECCOPY (tv->oldloc, ebo->head);
tv->loc= ebo->head;
tv->nor= NULL;
tv->flag= 1;
tv++;
tottrans++;
}
}
}
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
if(bezt->hide==0) {
if(mode==1 || (bezt->f1 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[0]);
tv->loc= bezt->vec[0];
tv->flag= bezt->f1 & 1;
tv++;
tottrans++;
}
if(mode==1 || (bezt->f2 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[1]);
tv->loc= bezt->vec[1];
tv->val= &(bezt->alfa);
tv->oldval= bezt->alfa;
tv->flag= bezt->f2 & 1;
tv++;
tottrans++;
}
if(mode==1 || (bezt->f3 & 1)) {
VECCOPY(tv->oldloc, bezt->vec[2]);
tv->loc= bezt->vec[2];
tv->flag= bezt->f3 & 1;
tv++;
tottrans++;
}
}
bezt++;
}
}
else {
a= nu->pntsu*nu->pntsv;
bp= nu->bp;
while(a--) {
if(bp->hide==0) {
if(mode==1 || (bp->f1 & 1)) {
VECCOPY(tv->oldloc, bp->vec);
tv->loc= bp->vec;
tv->val= &(bp->alfa);
tv->oldval= bp->alfa;
tv->flag= bp->f1 & 1;
tv++;
tottrans++;
}
}
bp++;
}
}
nu= nu->next;
}
}
else if(G.obedit->type==OB_MBALL) {
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) {
tv->loc= &ml->x;
VECCOPY(tv->oldloc, tv->loc);
tv->val= &(ml->rad);
tv->oldval= ml->rad;
tv->flag= 1;
tv++;
tottrans++;
}
ml= ml->next;
}
}
else if(G.obedit->type==OB_LATTICE) {
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(mode==1 || (bp->f1 & 1)) {
if(bp->hide==0) {
VECCOPY(tv->oldloc, bp->vec);
tv->loc= bp->vec;
tv->flag= bp->f1 & 1;
tv++;
tottrans++;
}
}
bp++;
}
}
/* cent enz berekenen */
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
if(tv->flag) {
centroid[0]+= tv->oldloc[0];
centroid[1]+= tv->oldloc[1];
centroid[2]+= tv->oldloc[2];
DO_MINMAX(tv->oldloc, min, max);
}
}
centroid[0]/= G.totvertsel;
centroid[1]/= G.totvertsel;
centroid[2]/= G.totvertsel;
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
}
void draw_prop_circle()
{
float tmat[4][4], imat[4][4];
if(G.moving) {
setlinestyle(1);
cpack(0x303030);
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
setlinestyle(2);
drawcircball(prop_cent, prop_size, imat);
myloadmatrix(G.vd->viewmat);
setlinestyle(0);
}
}
void set_proportional_weight(TransVert *tv, float *min, float *max)
{
float dist, xdist, ydist, zdist;
if(tv->oldloc[0]<min[0]) xdist= tv->oldloc[0]-min[0];
else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0];
else xdist= 0.0;
if(tv->oldloc[1]<min[1]) ydist= tv->oldloc[1]-min[1];
else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1];
else ydist= 0.0;
if(tv->oldloc[2]<min[2]) zdist= tv->oldloc[2]-min[2];
else if(tv->oldloc[2]>max[2]) zdist= tv->oldloc[2]-max[2];
else zdist= 0.0;
dist= sqrt(xdist*xdist + ydist*ydist + zdist*zdist);
if(dist==0.0) tv->fac= 1.0;
else if(dist > prop_size) tv->fac= 0.0;
else {
dist= (prop_size-dist)/prop_size;
if(prop_mode==1) tv->fac= 3.0*dist*dist - 2.0*dist*dist*dist;
else tv->fac= dist*dist;
}
}
void special_trans_update(int keyflags)
{
/* extern Lattice *editLatt; already in BKE_lattice.h */
Base *base;
Curve *cu;
IpoCurve *icu;
if(G.obedit) {
if(G.obedit->type==OB_CURVE) {
cu= G.obedit->data;
if(cu->flag & CU_3D) makeBevelList(G.obedit);
calc_curvepath(G.obedit);
}
else if(G.obedit->type==OB_ARMATURE){
EditBone *ebo;
/* Ensure all bones are correctly adjusted */
for (ebo=G.edbo.first; ebo; ebo=ebo->next){
if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
VECCOPY (ebo->head, ebo->parent->tail);
}
/* If this bone has a parent tip that has NOT been moved */
else{
VECCOPY (ebo->parent->tail, ebo->head);
}
}
}
}
else if(G.obedit->type==OB_LATTICE) {
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->object->parent==G.obedit) {
makeDispList(base->object);
}
}
base= base->next;
}
}
}
else if(G.obpose){
int i;
bPoseChannel *chan;
if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
switch (G.obpose->type){
case OB_ARMATURE:
/* Make channels for the transforming bones (in posemode) */
for (i=0; i< tottrans; i++){
chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
if (keyflags & KEYFLAG_ROT){
chan->flag |= POSE_ROT;
memcpy (chan->quat, transmain[i].quat, sizeof (chan->quat));
}
if (keyflags & KEYFLAG_LOC){
chan->flag |= POSE_LOC;
memcpy (chan->loc, transmain[i].loc, sizeof (chan->loc));
}
if (keyflags & KEYFLAG_SIZE){
chan->flag |= POSE_SIZE;
memcpy (chan->size, transmain[i].size, sizeof (chan->size));
}
strcpy (chan->name, ((Bone*) transmain[i].data)->name);
set_pose_channel (G.obpose->pose, chan);
}
break;
}
}
else {
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DO_IPO) {
base->object->ctime= -1234567.0;
icu= base->object->ipo->curve.first;
while(icu) {
calchandles_ipocurve(icu);
icu= icu->next;
}
}
if(base->object->partype & PARSLOW) {
base->object->partype -= PARSLOW;
where_is_object(base->object);
base->object->partype |= PARSLOW;
}
else if(base->flag & BA_WHERE_UPDATE) {
where_is_object(base->object);
if(base->object->type==OB_IKA) {
itterate_ika(base->object);
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if(base->flag & BA_DISP_UPDATE) makeDispList(base->object);
base= base->next;
}
}
#if 0
if (G.obpose && G.obpose->type == OB_ARMATURE)
make_displists_by_armature(G.obpose);
#endif
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
void special_aftertrans_update(char mode, int flip, short canceled, int keyflags)
{
Object *ob;
Base *base;
MetaBall *mb;
Curve *cu;
Ika *ika;
int doit,redrawipo=0;
/* displaylisten e.d. */
if(G.obedit) {
if(G.obedit->type==OB_MBALL) {
mb= G.obedit->data;
if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit);
}
else if(G.obedit->type==OB_MESH) {
if(flip) flip_editnormals();
recalc_editnormals();
}
}
else if (G.obpose){
bAction *act;
bPose *pose;
bPoseChannel *pchan;
if (U.flag & (0x01<<14) && !canceled){
act=G.obpose->action;
pose=G.obpose->pose;
if (!act)
act=G.obpose->action=add_empty_action();
collect_pose_garbage(G.obpose);
filter_pose_keys ();
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
if (pchan->flag & POSE_KEY){
if (keyflags & KEYFLAG_ROT){
set_action_key(act, pchan, AC_QUAT_X, 1);
set_action_key(act, pchan, AC_QUAT_Y, 1);
set_action_key(act, pchan, AC_QUAT_Z, 1);
set_action_key(act, pchan, AC_QUAT_W, 1);
}
if (keyflags & KEYFLAG_SIZE){
set_action_key(act, pchan, AC_SIZE_X, 1);
set_action_key(act, pchan, AC_SIZE_Y, 1);
set_action_key(act, pchan, AC_SIZE_Z, 1);
}
if (keyflags & KEYFLAG_LOC){
set_action_key(act, pchan, AC_LOC_X, 1);
set_action_key(act, pchan, AC_LOC_Y, 1);
set_action_key(act, pchan, AC_LOC_Z, 1);
}
}
}
remake_action_ipos (act);
allspace(REMAKEIPO, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
allqueue(REDRAWNLA, 0);
}
}
else {
base= FIRSTBASE;
while(base) {
ob= base->object;
if(base->flag & BA_WHERE_UPDATE) {
where_is_object(ob);
if(ob->type==OB_IKA) {
ika= ob->data;
/* vooral voor ika NIET in GRABEFF mode, updaten van globale effector */
VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff);
itterate_ika(ob);
}
}
if(base->flag & BA_DISP_UPDATE) {
if(ob->type==OB_MBALL) {
mb= ob->data;
if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(ob);
}
if( give_parteff(ob) ) build_particle_system(ob);
}
if(base->flag & BA_DO_IPO) redrawipo= 1;
if(mode=='s' && ob->type==OB_FONT) {
doit= 0;
cu= ob->data;
if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1;
else if(cu->textoncurve) {
if(cu->textoncurve->flag & SELECT) doit= 1;
else if(ob->flag & SELECT) doit= 1;
}
if(doit) {
text_to_curve(ob, 0);
makeDispList(ob);
}
}
if(mode=='s' && ob->type==OB_CURVE) {
doit= 0;
cu= ob->data;
if(cu->bevobj && (cu->bevobj->flag & SELECT) )
makeDispList(ob);
}
where_is_object(ob); /* altijd ivm track eytc */
/* Set autokey if necessary */
if ((U.flag & (0x01<<15)) && (!canceled) && (base->flag & SELECT)){
if (keyflags & KEYFLAG_ROT){
insertkey(&base->object->id, OB_ROT_X);
insertkey(&base->object->id, OB_ROT_Y);
insertkey(&base->object->id, OB_ROT_Z);
}
if (keyflags & KEYFLAG_LOC){
insertkey(&base->object->id, OB_LOC_X);
insertkey(&base->object->id, OB_LOC_Y);
insertkey(&base->object->id, OB_LOC_Z);
}
if (keyflags & KEYFLAG_SIZE){
insertkey(&base->object->id, OB_SIZE_X);
insertkey(&base->object->id, OB_SIZE_Y);
insertkey(&base->object->id, OB_SIZE_Z);
}
remake_object_ipos (ob);
allqueue(REDRAWIPO, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWNLA, 0);
}
base= base->next;
}
}
if(redrawipo) {
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
}
if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
}
void calc_trans_verts(void)
{
if (ELEM(G.obedit->type, OB_MESH, OB_MBALL))
makeDispList(G.obedit);
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
Nurb *nu= editNurb.first;
while(nu) {
test2DNurb(nu);
testhandlesNurb(nu); /* test ook op bezier */
nu= nu->next;
}
makeDispList(G.obedit);
}
}
static int test_midtog_proj(short xn, short yn, short *mval)
{
float x,y,z;
/* welke beweging is het grootst? die wordt het */
xn= (xn-mval[0]);
yn= (yn-mval[1]);
x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn);
y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn);
z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn);
if(x>=y && x>=z) return 0;
else if(y>=x && y>=z) return 1;
else return 2;
}
void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
{
/* fac1 is voor 'niets', fac2 voor CTRL fac3 voor SHIFT */
int ctrl;
if(invert) {
if(G.qual & LR_CTRLKEY) ctrl= 0;
else ctrl= 1;
}
else ctrl= (G.qual & LR_CTRLKEY);
if(ctrl && (G.qual & LR_SHIFTKEY)) {
if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
}
else if(ctrl) {
if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
}
else {
if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
}
}
void compatible_eul(float *eul, float *oldrot)
{
float dx, dy, dz;
/* verschillen van ong 360 graden eerst corrigeren */
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
/* printf("komt binnen: \n"); */
/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
/* PRINT3(f, f, f, dx, dy, dz); */
while( fabs(dx) > 5.1) {
if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
dx= eul[0] - oldrot[0];
}
while( fabs(dy) > 5.1) {
if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
dy= eul[1] - oldrot[1];
}
while( fabs(dz) > 5.1 ) {
if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
dz= eul[2] - oldrot[2];
}
/* PRINT3(f, f, f, oldrot[0], oldrot[1], oldrot[2]); */
/* is 1 van de asrotaties groter dan 180 graden en de andere klein? GEEN ELSEIF!! */
if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) {
if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
}
if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) {
if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
}
if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) {
if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
}
return;
/* opnieuw berekenen */
dx= eul[0] - oldrot[0];
dy= eul[1] - oldrot[1];
dz= eul[2] - oldrot[2];
/* dit is een bijzonder geval, voor x-z getest */
if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) {
if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1];
if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
}
else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) {
if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2];
}
else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) {
if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0];
if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
}
/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
/* printf("\n"); */
}
void headerprint(char *str)
{
areawinset(curarea->headwin);
headerbox(0xA09090, curarea->winx);
cpack(0x0);
glRasterPos2i(20+curarea->headbutofs, 6);
BMF_DrawString(G.font, str);
curarea->head_swap= WIN_BACK_OK;
areawinset(curarea->win);
}
void add_ipo_tob_poin(float *poin, float *old, float delta)
{
if(poin) {
poin[0]= old[0]+delta;
poin[-3]= old[3]+delta;
poin[3]= old[6]+delta;
}
}
void restore_tob(TransOb *tob)
{
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0);
/* QUAT! */
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0);
add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0);
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0);
add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0);
add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0);
add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0);
}
else {
if(tob->eff) VECCOPY(tob->eff, tob->oldeff);
if(tob->loc) VECCOPY(tob->loc, tob->oldloc);
if(tob->rot) VECCOPY(tob->rot, tob->oldrot);
QUATCOPY(tob->quat, tob->oldquat);
VECCOPY(tob->size, tob->oldsize);
}
}
int cylinder_intersect_test(void)
{
extern float editbutsize;
float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
EditVert *v1;
v1= G.edve.first;
base= v1->co;
v1= v1->next;
VecSubf(axis, v1->co, base);
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
VecSubf(rc, oldloc, base);
/* als we nou speed normaliseren (kan van te voren! */
/* en de axis ook alvast */
len2= Normalise(axis);
Crossf(n, speed, axis);
len= Normalise(n);
if(len==0.0) return 0;
dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
if( dist>=editbutsize ) return 0;
Crossf(o, rc, axis);
t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
Crossf(o, n, axis);
s= fabs(sqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
labdacor= t-s;
labda= t+s;
/* twee gevallen waarbij geen snijpunt is */
if(labdacor>=1.0 && labda>=1.0) return 0;
if(labdacor<=0.0 && labda<=0.0) return 0;
/* normaalvector berekenen */
/* snijpunt: */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
if(s<0.0 || s>len2) return 0;
n[0]= (rc[0] - s*axis[0]);
n[1]= (rc[1] - s*axis[1]);
n[2]= (rc[2] - s*axis[2]);
printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
return 1;
}
int sphere_intersect_test(void)
{
extern float editbutsize;
float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
EditVert *v1;
v1= G.edve.first;
base= v1->co;
v1= v1->next;
oldloc= v1->co;
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
len= Normalise(speed);
if(len==0.0) return 0;
VecSubf(rc, oldloc, base);
bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize;
disc= bsq*bsq - u;
if(disc>=0.0) {
disc= sqrt(disc);
labdacor= (-bsq - disc)/len; /* intrede */
labda= (-bsq + disc)/len;
printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, editbutsize);
}
else return 0;
/* snijpunt en normaal */
rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
return 1;
}
#ifndef CLOCKS_PER_SEC
#define CLOCKS_PER_SEC 1000000
#endif
int my_clock(void)
{
float ftime;
ftime= (float)clock();
ftime*= 100.0/CLOCKS_PER_SEC;
return (int)ftime;
}
#define XROT 0x01
#define YROT 0x02
#define ZROT 0x04
#define ROTLOCAL 0x80
#define XROTLOCAL (XROT|ROTLOCAL)
#define YROTLOCAL (YROT|ROTLOCAL)
#define ZROTLOCAL (ZROT|ROTLOCAL)
void transform(int mode) /* 'g' 'G' 'r' 'R' 's' 'S' 't' or 'w' 'N' */
{
short canceled = 0;
TransOb *tob;
TransVert *tv;
float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3];
float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi;
float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4];
float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0;
float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0;
float si, co, dist, startomtrekfac = 0.0, omtrekfac, oldval[3];
int rotmode=0, time, fast=0, a, midtog=0, firsttime=1, proj= 0, fout= 0, cameragrab= 0, gridflag;
unsigned short event=0;
short mval[2], afbreek=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
char str[100];
int keyflags = 0;
if(G.obedit && (G.f & G_PROPORTIONAL)) {
if(mode=='g') mode= 'G';
if(mode=='r') mode= 'R';
if(mode=='s') mode= 'C';
}
/* form duplicate routines */
if(mode=='d') mode= 'g';
/* kan floating exception veroorzaken op alpha */
d_dvec[0]= d_dvec[1]= d_dvec[2]= 0.0;
dvec[0]= dvec[1]= dvec[2]= 0.0;
if(G.scene->id.lib) return;
if(mode=='t') {
if(G.obedit==0 || G.obedit->type!=OB_CURVE) return;
}
if(mode=='w' && G.obedit==0) return;
/* welke data wordt behandeld? */
if(G.obedit) {
if(mode=='N') vertexnormals(0);
/* min en max zijn nodig voor de warp */
if(mode=='G' || mode=='R' || mode=='C') make_trans_verts(min, max, 1);
else make_trans_verts(min, max, 0);
}
else if (G.obpose){
switch (G.obpose->type) {
case OB_ARMATURE:
make_trans_bones(mode);
break;
}
}
else {
int opt= 0;
if (mode=='g' || mode=='G') opt= 'g';
else if (mode=='r' || mode=='R') opt= 'r';
else if (mode=='s' || mode=='S') opt= 's';
setbaseflags_for_editing(opt);
make_trans_objects();
}
if(tottrans==0) {
if(G.obedit==0) clearbaseflags_for_editing();
return;
}
if(G.obedit==0 && mode=='S') return;
if(G.vd->around==V3D_LOCAL) {
if(G.obedit) {
centre[0]= centre[1]= centre[2]= 0.0;
}
}
if(G.vd->around==V3D_CENTROID) {
VECCOPY(centre, centroid);
}
else if(G.vd->around==V3D_CURSOR) {
curs= give_cursor();
VECCOPY(centre, curs);
if(G.obedit) {
VecSubf(centre, centre, G.obedit->obmat[3]);
Mat3CpyMat4(mat, G.obedit->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, centre);
}
}
/* Always rotate around object centroid */
if (G.obpose){
VECCOPY (centre, centroid);
}
/* moving: onderscheid i.v.m. drawobj */
if(G.obedit) G.moving= 2;
else G.moving= 1;
areawinset(curarea->win);
/* de persinv is vervuild met translatie, niet gebruiken!! */
Mat3CpyMat4(persmat, G.vd->persmat);
Mat3Inv(persinv, persmat);
VECCOPY(rot0, persinv[0]);
Normalise(rot0);
VECCOPY(rot1, persinv[1]);
Normalise(rot1);
VECCOPY(rot2, persinv[2]);
Normalise(rot2);
/* init vars */
Mat4Invert(viewinv, G.vd->viewmat);
if(transvmain) {
VECCOPY(vec, centre);
Mat4MulVecfl(G.obedit->obmat, vec);
initgrabz(vec[0], vec[1], vec[2]);
project_short_noclip(vec, mval);
}
else {
/* voor pannen vanuit cameraview */
if( G.vd->camera==OBACT && G.vd->persp>1) {
/* 6.0 = 6 grideenheden */
centre[0]+= -6.0*rot2[0];
centre[1]+= -6.0*rot2[1];
centre[2]+= -6.0*rot2[2];
}
initgrabz(centre[0], centre[1], centre[2]);
project_short_noclip(centre, mval);
if( G.vd->camera==OBACT && G.vd->persp>1) {
centre[0]+= 6.0*rot2[0];
centre[1]+= 6.0*rot2[1];
centre[2]+= 6.0*rot2[2];
}
}
VECCOPY(prop_cent, centre);
xc= mval[0];
yc= mval[1];
if(G.obedit) {
Mat3CpyMat4(omat, G.obedit->obmat);
Mat3Inv(imat, omat);
Mat4Invert(imat4, G.obedit->obmat);
}
else if(G.obpose) {
Mat3CpyMat4(omat, G.obpose->obmat);
Mat3Inv(imat, omat);
Mat4Invert(imat4, G.obpose->obmat);
}
else {
if(transmain) {
if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) {
cameragrab= 1;
xc= curarea->winx/2;
yc= curarea->winy/2;
}
}
}
if((mode=='r' || mode=='s' || mode=='S') && xc==32000) {
error("centre far out of view");
fout= 1;
}
if(mode=='w' && G.obedit) {
Mat4MulVecfl(G.obedit->obmat, min);
Mat4MulVecfl(G.vd->viewmat, min);
Mat4MulVecfl(G.obedit->obmat, max);
Mat4MulVecfl(G.vd->viewmat, max);
centre[0]= (min[0]+max[0])/2.0;
centre[1]= (min[1]+max[1])/2.0;
centre[2]= (min[2]+max[2])/2.0;
/* middelpunt is cursor */
curs= give_cursor();
VECCOPY(axis, curs);
Mat4MulVecfl(G.vd->viewmat, axis);
rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) );
dist= max[0]-centre[0];
if(dist==0.0) fout= 1;
else startomtrekfac= (90*rad*M_PI)/(360.0*dist);
}
getmouseco_areawin(mval);
xn=xo= mval[0];
yn=xo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
if(sizefac<2.0) sizefac= 2.0;
gridflag= U.flag;
while(fout==0 && afbreek==0) {
getmouseco_areawin(mval);
if(mval[0]!=xo || mval[1]!=yo || firsttime) {
if(firsttime) {
/* niet zo netjes, maar toch! */
oldval[0]= oldval[1]= oldval[2]= MAXFLOAT;
/* proportional precalc */
if(mode=='G' || mode=='R' || mode=='C') {
if(transvmain) {
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
set_proportional_weight(tv, min, max);
}
}
}
}
firsttime= 0;
if(mode=='g' || mode=='G') {
keyflags |= KEYFLAG_LOC;
/* if(G.edve.first) sphere_intersect_test(); */
if(midtog) {
if(cameragrab) {
dx1= 0.002*(mval[1]-yn)*G.vd->grid;
dvec[0]-= dx1*G.vd->viewinv[2][0];
dvec[1]-= dx1*G.vd->viewinv[2][1];
dvec[2]-= dx1*G.vd->viewinv[2][2];
firsttime= 1; /* blijftie lopen */
}
else {
window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
if(proj==0) dvec[1]=dvec[2]= 0.0;
if(proj==1) dvec[0]=dvec[2]= 0.0;
if(proj==2) dvec[0]=dvec[1]= 0.0;
}
}
else window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
/* grids */
if(G.qual & LR_SHIFTKEY) {
dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0];
dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1];
dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2];
}
apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) {
VECCOPY(oldval, dvec);
/* speedup for vertices */
if (G.obedit) {
VECCOPY(dvecp, dvec);
Mat3MulVecfl(imat, dvecp);
}
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
VECCOPY(dvecp, dvec);
if(transmode==TRANS_TEX) Mat3MulVecfl(tob->obinv, dvecp);
if(tob->flag & TOB_IKA) {
VecAddf(tob->eff, tob->oldeff, dvecp);
}
else
Mat3MulVecfl(tob->parinv, dvecp);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]);
}
else if(tob->loc) {
VecAddf(tob->loc, tob->oldloc, dvecp);
}
}
else {
if(mode=='G') {
tv->loc[0]= tv->oldloc[0]+tv->fac*dvecp[0];
tv->loc[1]= tv->oldloc[1]+tv->fac*dvecp[1];
tv->loc[2]= tv->oldloc[2]+tv->fac*dvecp[2];
}
else VecAddf(tv->loc, tv->oldloc, dvecp);
}
}
sprintf(str, "Dx: %.4f Dy: %.4f Dz: %.4f", dvec[0], dvec[1], dvec[2]);
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
force_draw();
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
}
}
else if(mode=='r' || mode=='t' || mode=='R') {
doit= 0;
keyflags |= KEYFLAG_ROT;
dx2= xc-mval[0];
dy2= yc-mval[1];
if(midtog && (mode=='r' || mode=='R')) {
phi0+= .007*(float)(dy2-dy1);
phi1+= .007*(float)(dx1-dx2);
apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
if(oldval[0]!=phi0 || oldval[1]!=phi1) {
VecRotToMat3(rot0, phi0, smat);
VecRotToMat3(rot1, phi1, totmat);
Mat3MulMat3(mat, smat, totmat);
dx1= dx2;
dy1= dy2;
oldval[0]= phi0;
oldval[1]= phi1;
doit= 1;
}
}
else {
deler= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
if(deler>1.0) {
dphi= (dx1*dx2+dy1*dy2)/deler;
dphi= saacos(dphi);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
else phi+= dphi;
apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
if(oldval[2]!=phi) {
dx1= dx2;
dy1= dy2;
oldval[2]= phi;
doit= 1;
if(rotmode) {
if(rotmode==XROT) vec[0]= -1.0; else vec[0]= 0.0;
if(rotmode==YROT) vec[1]= 1.0; else vec[1]= 0.0;
if(rotmode==ZROT) vec[2]= -1.0; else vec[2]= 0.0;
VecRotToMat3(vec, phi, mat);
}
else VecRotToMat3(rot2, phi, mat);
}
}
}
if(doit) {
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
/* rotatie in drie stappen:
* 1. editrot corrigeren voor parent
* 2. hier de euler uit destilleren. Deze stap moet omdat de MatToEul nogal zwak is
* 3. deze vermenigvuldigen met eigen rot, euler berekenen.
*/
/* Roll around local axis */
if (mode=='r' || mode=='R'){
if (tob && rotmode){
if (rotmode == XROTLOCAL){
VECCOPY(vec, tob->axismat[0]);
}
if (rotmode == YROTLOCAL){
VECCOPY(vec, tob->axismat[1]);
}
if (rotmode == ZROTLOCAL){
VECCOPY(vec, tob->axismat[2]);
}
/* Correct the vector */
if ((rotmode & ROTLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
vec[0]*=-1;
vec[1]*=-1;
vec[2]*=-1;
}
VecRotToMat3(vec, phi, mat);
}
}
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
/* 2 */
if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
Mat3ToEul(smat, eul);
EulToMat3(eul, smat);
}
/* 3 */
/* we werken even met de rot+drot */
if(tob->ob->transflag & OB_QUAT || !tob->rot)
{
/* drot+rot NOG DOEN! */
Mat3ToQuat(smat, quat); // Original
QuatMul(tob->quat, quat, tob->oldquat);
if(tob->flag & TOB_IPO) {
if(tob->flag & TOB_IPODROT) {
/* VecSubf(rot, eul, tob->oldrot); */
}
else {
/* VecSubf(rot, eul, tob->olddrot); */
// VecSubf(rot, eul, tob->olddrot);
}
/* VecMulf(rot, 9.0/M_PI_2); */
/* VecSubf(rot, rot, tob->oldrot+3); */
/* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
/* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
/* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
}
else {
/* QuatSub(tob->quat, quat, tob->oldquat); */
// QuatSub(tob->quat, quat, tob->oldquat);
}
}
else {
VecAddf(eul, tob->oldrot, tob->olddrot);
EulToMat3(eul, tmat);
Mat3MulMat3(totmat, smat, tmat);
Mat3ToEul(totmat, eul);
/* Eul mag niet te gek afwijken van oude eul.
* Dit is alleen nog maar getest voor dx && dz
*/
compatible_eul(eul, tob->oldrot);
if(tob->flag & TOB_IPO) {
if(tob->flag & TOB_IPODROT) {
VecSubf(rot, eul, tob->oldrot);
}
else {
VecSubf(rot, eul, tob->olddrot);
}
VecMulf(rot, 9.0/M_PI_2);
VecSubf(rot, rot, tob->oldrot+3);
add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
}
else {
VecSubf(tob->rot, eul, tob->olddrot);
}
/* See if we've moved */
if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
keyflags |= KEYFLAG_LOC;
}
}
if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
/* translatie */
VecSubf(vec, tob->obvec, centre);
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, centre);
/* vec is nu de plek waar het object moet komen */
VecSubf(vec, vec, tob->obvec);
Mat3MulVecfl(tob->parinv, vec);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
}
else if(tob->loc) {
VecAddf(tob->loc, tob->oldloc, vec);
}
}
}
else {
if(mode=='t') {
if(tv->val) *(tv->val)= tv->oldval-phi;
}
else {
if(mode=='R') {
if(midtog) {
VecRotToMat3(rot0, tv->fac*phi0, smat);
VecRotToMat3(rot1, tv->fac*phi1, totmat);
Mat3MulMat3(mat, smat, totmat);
}
else VecRotToMat3(rot2, tv->fac*phi, mat);
}
Mat3MulMat3(totmat, mat, omat);
Mat3MulMat3(smat, imat, totmat);
VecSubf(vec, tv->oldloc, centre);
Mat3MulVecfl(smat, vec);
VecAddf(tv->loc, vec, centre);
}
}
}
if(midtog) sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI);
else if(rotmode) {
if(rotmode==XROT) sprintf(str, "Rot X: %.2f", 180.0*phi/M_PI);
else if(rotmode==YROT) sprintf(str, "Rot Y: %.2f", 180.0*phi/M_PI);
else if(rotmode==ZROT) sprintf(str, "Rot Z: %.2f", 180.0*phi/M_PI);
else if(rotmode==XROTLOCAL) sprintf(str, "Local Rot X: %.2f", 180.0*phi/M_PI);
else if(rotmode==YROTLOCAL) sprintf(str, "Local Rot Y: %.2f", 180.0*phi/M_PI);
else if(rotmode==ZROTLOCAL) sprintf(str, "Local Rot Z: %.2f", 180.0*phi/M_PI);
}
else sprintf(str, "Rot: %.2f", 180.0*phi/M_PI);
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
force_draw();
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
else if (G.obpose) helpline (centre);
}
}
else if(mode=='s' || mode=='S' || mode=='C' || mode=='N') {
keyflags |= KEYFLAG_SIZE;
if(mode=='S') {
size[0]= 1.0-(float)(xn-mval[0])*0.005;
size[1]= 1.0-(float)(yn-mval[1])*0.005;
size[2]= 1.0;
}
else size[0]=size[1]=size[2]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
if(midtog && mode=='s') {
/* shear has no midtog */
if(proj==0) size[1]=size[2]= 1.0;
if(proj==1) size[0]=size[2]= 1.0;
if(proj==2) size[1]=size[0]= 1.0;
}
/* X en Y flip, twee methodes: bij |**| commentaar weghalen maakt flips lokaal */
/**/ /* if(transvmain) { */
/* x flip */
val= test_midtog_proj(mval[0]+10, mval[1], mval);
size[val]*= xref;
/* y flip */
val= test_midtog_proj(mval[0], mval[1]+10, mval);
size[val]*= yref;
/**/ /* } */
/* grid */
apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
if(transmain) {
size[0]= MINSIZE(size[0], 0.01);
size[1]= MINSIZE(size[1], 0.01);
size[2]= MINSIZE(size[2], 0.01);
}
if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) {
VECCOPY(oldval, size);
SizeToMat3(size, mat);
/* apply */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
/* size moet lokaal t.o.v. ouder EN van eigen rotatie */
/* lokaal tov. ouder: */
Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
/* lokaal tov. eigen rot: */
Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
/* XXX this can yield garbage in case of inverted sizes (< 0.0)
*/
if(!midtog) {
sizelo[0]= size[0];
sizelo[1]= size[1];
sizelo[2]= size[2];
} else {
/* dan klopt de vorige berekening van de juiste size niet meer precies */
sizelo[0]= totmat[0][0];
sizelo[1]= totmat[1][1];
sizelo[2]= totmat[2][2];
apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
}
/* x flip */
/**/ /* sizelo[0]*= xref; */
/* y flip */
/**/ /* sizelo[1]*= yref; */
/* z flip */
/**/ /* sizelo[2]*= zref; */
/* what you see is what you want; not what you get! */
/* correctie voor delta size */
if(tob->flag & TOB_IPO) {
/* deltasize berekenen (gelijk voor size en dsize) */
vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
}
else {
tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
}
if(G.vd->around!=V3D_LOCAL && !G.obpose) {
/* translatie */
VecSubf(vec, tob->obvec, centre);
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, centre);
/* vec is nu de plek waar het object moet komen */
VecSubf(vec, vec, tob->obvec);
Mat3MulVecfl(tob->parinv, vec);
if(tob->flag & TOB_IPO) {
add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
}
else if(tob->loc) {
if(transmode==TRANS_TEX) ;
else VecAddf(tob->loc, tob->oldloc, vec);
}
}
}
else { /* vertices */
/* for print */
VECCOPY(sizelo, size);
if(mode=='C') {
size[0]= tv->fac*size[0]+ 1.0-tv->fac;;
size[1]= tv->fac*size[1]+ 1.0-tv->fac;;
size[2]= tv->fac*size[2]+ 1.0-tv->fac;;
SizeToMat3(size, mat);
VECCOPY(size, oldval);
}
if(mode=='S') { /* shear */
Mat3One(tmat);
tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0;
tmat[1][0]= size[0]-1.0;
Mat3MulMat3(totmat, persmat, omat);
Mat3MulMat3(mat, tmat, totmat);
Mat3MulMat3(totmat, persinv, mat);
Mat3MulMat3(smat, imat, totmat);
}
else {
Mat3MulMat3(totmat, mat, omat);
Mat3MulMat3(smat, imat, totmat);
}
if(mode=='N' && tv->nor!=NULL) {
tv->loc[0]= tv->oldloc[0] + (size[0]-1.0)*tv->nor[0];
tv->loc[1]= tv->oldloc[1] + (size[1]-1.0)*tv->nor[1];
tv->loc[2]= tv->oldloc[2] + (size[2]-1.0)*tv->nor[2];
}
else {
VecSubf(vec, tv->oldloc, centre);
Mat3MulVecfl(smat, vec);
VecAddf(tv->loc, vec, centre);
if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval;
}
}
}
if(mode=='s')
sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
else if (mode=='S')
sprintf(str, "Shear: %.3f ", sizelo[0]);
else if (mode=='C')
sprintf(str, "Size: %.3f ", sizelo[0]);
else if (mode=='N')
sprintf(str, "Shrink/Fatten: %.3f ", size[0]);
headerprint(str);
time= my_clock();
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
force_draw();
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
}
}
else if(mode=='w') {
window_to_3d(dvec, 1, 1);
omtrekfac= startomtrekfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
/* berekenen hoek voor print */
dist= max[0]-centre[0];
phi0= 360*omtrekfac*dist/(rad*M_PI);
if(G.qual & LR_CTRLKEY) {
phi0= 5.0*floor(phi0/5.0);
omtrekfac= (phi0*rad*M_PI)/(360.0*dist);
}
sprintf(str, "Warp %3.3f", phi0);
headerprint(str);
/* elke vertex moet apart geroteerd */
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transvmain) {
/* punt transleren naar centre, zodanig roteren dat omtrekafstand==afstand */
VECCOPY(vec, tv->oldloc);
Mat4MulVecfl(G.obedit->obmat, vec);
Mat4MulVecfl(G.vd->viewmat, vec);
dist= vec[0]-centre[0];
phi0= (omtrekfac*dist/rad) - 0.5*M_PI;
co= cos(phi0);
si= sin(phi0);
vec[0]= (centre[0]-axis[0]);
vec[1]= (vec[1]-axis[1]);
tv->loc[0]= si*vec[0]+co*vec[1]+axis[0];
tv->loc[1]= co*vec[0]-si*vec[1]+axis[1];
tv->loc[2]= vec[2];
Mat4MulVecfl(viewinv, tv->loc);
Mat4MulVecfl(imat4, tv->loc);
}
}
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
if(fast==0) {
time= my_clock();
force_draw();
time= my_clock()-time;
if(time>50) fast= 1;
}
else {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
}
}
while( qtest() ) {
event= extern_qread(&val);
if(val) {
switch(event) {
case ESCKEY:
case LEFTMOUSE:
case RIGHTMOUSE:
case SPACEKEY:
case RETKEY:
afbreek= 1;
break;
case MIDDLEMOUSE:
midtog= ~midtog;
if(midtog) {
proj= test_midtog_proj(xn, yn, mval);
phi0= phi1= 0.0;
if(cameragrab) {
dvec[0]= dvec[1]= dvec[2]= 0.0;
}
}
firsttime= 1;
break;
case GKEY:
case RKEY:
case SKEY:
getmouseco_areawin(mval);
xn=xo= mval[0];
yn=xo= mval[1];
dx1= xc-xn;
dy1= yc-yn;
phi= phi0= phi1= 0.0;
sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
if(sizefac<2.0) sizefac= 2.0;
if (G.obedit && (G.f & G_PROPORTIONAL)) {
if(event==GKEY) mode= 'G';
else if(event==RKEY) mode= 'R';
else if(event==SKEY) mode= 'C';
} else {
if(event==GKEY) mode= 'g';
else if(event==RKEY) mode= 'r';
else if(event==SKEY) mode= 's';
}
firsttime= 1;
tob= transmain;
tv= transvmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
restore_tob(tob);
}
else {
VECCOPY(tv->loc, tv->oldloc);
}
}
break;
case XKEY:
if (rotmode==XROT)
rotmode=XROTLOCAL;
else if (rotmode==XROTLOCAL)
rotmode=0;
else{
xref= -xref;
rotmode= XROT;
}
firsttime=1;
break;
case YKEY:
if (rotmode==YROT)
rotmode=YROTLOCAL;
else if (rotmode==YROTLOCAL)
rotmode=0;
else{
yref= -yref;
rotmode= YROT;
}
firsttime=1;
break;
case ZKEY:
if (rotmode==ZROT)
rotmode=ZROTLOCAL;
else if (rotmode==ZROTLOCAL)
rotmode=0;
else{
zref= -zref;
rotmode= ZROT;
}
firsttime=1;
break;
case PADPLUSKEY:
if(G.f & G_PROPORTIONAL) {
prop_size*= 1.1;
firsttime= 1;
}
break;
case PADMINUS:
if(G.f & G_PROPORTIONAL) {
prop_size*= 0.90909090;
firsttime= 1;
}
break;
case LEFTSHIFTKEY:
case RIGHTSHIFTKEY:
VECCOPY(d_dvec, dvec);
case LEFTCTRLKEY:
case RIGHTCTRLKEY:
firsttime= 1;
break;
}
arrows_move_cursor(event);
}
if(event==0 || afbreek) break;
}
xo= mval[0];
yo= mval[1];
if( qtest()==0) PIL_sleep_ms(1);
}
G.moving= 0;
if(event==ESCKEY || event==RIGHTMOUSE) {
canceled=1;
tv= transvmain;
tob= transmain;
for(a=0; a<tottrans; a++, tob++, tv++) {
if(transmain) {
restore_tob(tob);
}
else {
VECCOPY(tv->loc, tv->oldloc);
if(tv->val) *(tv->val)= tv->oldval;
}
}
if(G.obedit) calc_trans_verts();
special_trans_update(keyflags);
}
a= 0;
if(xref<0) a++;
if(yref<0) a++;
if(zref<0) a++;
special_aftertrans_update(mode, a & 1, canceled, keyflags);
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
clearbaseflags_for_editing();
if(transmain) MEM_freeN(transmain);
transmain= 0;
if(transvmain) MEM_freeN(transvmain);
transvmain= 0;
tottrans= 0;
}
void std_rmouse_transform(void (*xf_func)(int))
{
short mval[2];
short xo, yo;
getmouseco_areawin(mval);
xo= mval[0];
yo= mval[1];
while(get_mbut()&R_MOUSE) {
getmouseco_areawin(mval);
if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
xf_func('g');
while(get_mbut()&R_MOUSE) BIF_wait_for_statechange();
return;
}
BIF_wait_for_statechange();
}
}
void rightmouse_transform(void)
{
std_rmouse_transform(transform);
}
/* ************************************** */
void single_object_users(int flag)
/* hierna wel clear_id_newpoins() aanroepen */
{
Base *base;
Object *ob, *obn;
clear_sca_new_poins(); /* sensor/contr/act */
/* dupliceren */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & flag)==flag) {
if(ob->id.lib==0 && ob->id.us>1) {
obn= copy_object(ob);
ob->id.us--;
base->object= obn;
}
}
base= base->next;
}
ID_NEW(G.scene->camera);
if(G.vd) ID_NEW(G.vd->camera);
/* evt object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0) {
if( (base->flag & flag)==flag) {
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
set_sca_new_poins();
}
void new_id_matar(Material **matar, int totcol)
{
ID *id;
int a;
for(a=0; a<totcol; a++) {
id= (ID *)matar[a];
if(id && id->lib==0) {
if(id->newid) {
matar[a]= (Material *)id->newid;
id_us_plus(id->newid);
id->us--;
}
else if(id->us>1) {
matar[a]= copy_material(matar[a]);
id->us--;
id->newid= (ID *)matar[a];
}
}
}
}
void single_obdata_users(int flag)
{
Object *ob;
Lamp *la;
Curve *cu;
Ika *ika;
Deform *def;
Base *base;
Mesh *me;
ID *id;
int a;
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0 && (base->flag & flag)==flag ) {
id= ob->data;
if(id && id->us>1 && id->lib==0) {
switch(ob->type) {
case OB_LAMP:
if(id && id->us>1 && id->lib==0) {
ob->data= la= copy_lamp(ob->data);
for(a=0; a<8; a++) {
if(la->mtex[a]) {
ID_NEW(la->mtex[a]->object);
}
}
}
break;
case OB_CAMERA:
ob->data= copy_camera(ob->data);
break;
case OB_MESH:
ob->data= copy_mesh(ob->data);
break;
case OB_MBALL:
ob->data= copy_mball(ob->data);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
ob->data= cu= copy_curve(ob->data);
ID_NEW(cu->bevobj);
makeDispList(ob);
break;
case OB_LATTICE:
ob->data= copy_lattice(ob->data);
break;
case OB_ARMATURE:
ob->data=copy_armature(ob->data);
break;
case OB_IKA:
/* this never occurs? IK is always single user */
ob->data= ika= copy_ika(ob->data);
ID_NEW(ika->parent);
if(ika->totdef) {
a= ika->totdef;
def= ika->def;
while(a--) {
ID_NEW(def->ob);
def++;
}
}
break;
default:
printf("ERROR single_obdata_users: %s\n", id->name);
error("Read console");
return;
}
id->us--;
id->newid= ob->data;
}
id= (ID *)ob->action;
if (id && id->us>1 && id->lib==0){
if(id->newid){
ob->action= (bAction *)id->newid;
id_us_plus(id->newid);
}
else {
ob->action=copy_action(ob->action);
ob->activecon=NULL;
id->us--;
id->newid=(ID *)ob->action;
}
}
id= (ID *)ob->ipo;
if(id && id->us>1 && id->lib==0) {
if(id->newid) {
ob->ipo= (Ipo *)id->newid;
id_us_plus(id->newid);
}
else {
ob->ipo= copy_ipo(ob->ipo);
id->us--;
id->newid= (ID *)ob->ipo;
}
}
switch(ob->type) {
case OB_LAMP:
la= ob->data;
if(la->ipo && la->ipo->id.us>1) {
la->ipo->id.us--;
la->ipo= copy_ipo(la->ipo);
}
}
}
base= base->next;
}
me= G.main->mesh.first;
while(me) {
ID_NEW(me->texcomesh);
me= me->id.next;
}
}
void single_mat_users(int flag)
{
Object *ob;
Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
base= FIRSTBASE;
while(base) {
ob= base->object;
if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) {
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
/* hier niet LIB_NEW testen: deze fie geeft gegarandeerde single_users! */
if(ma->id.us>1) {
man= copy_material(ma);
man->id.us= 0;
assign_material(ob, man, a);
if(ma->ipo) {
man->ipo= copy_ipo(ma->ipo);
ma->ipo->id.us--;
}
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->id.us>1) {
ma->mtex[b]->tex= copy_texture(tex);
tex->id.us--;
}
}
}
}
}
}
}
base= base->next;
}
}
void do_single_tex_user(Tex **from)
{
Tex *tex, *texn;
tex= *from;
if(tex==0) return;
if(tex->id.newid) {
*from= (Tex *)tex->id.newid;
id_us_plus(tex->id.newid);
tex->id.us--;
}
else if(tex->id.us>1) {
texn= copy_texture(tex);
tex->id.newid= (ID *)texn;
tex->id.us--;
*from= texn;
}
}
void single_tex_users_expand()
{
/* alleen als 'ouder' blokken LIB_NEW zijn */
Material *ma;
Lamp *la;
World *wo;
int b;
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
do_single_tex_user( &(ma->mtex[b]->tex) );
}
}
}
ma= ma->id.next;
}
la= G.main->lamp.first;
while(la) {
if(la->id.flag & LIB_NEW) {
for(b=0; b<6; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
do_single_tex_user( &(la->mtex[b]->tex) );
}
}
}
la= la->id.next;
}
wo= G.main->world.first;
while(wo) {
if(wo->id.flag & LIB_NEW) {
for(b=0; b<6; b++) {
if(wo->mtex[b] && wo->mtex[b]->tex) {
do_single_tex_user( &(wo->mtex[b]->tex) );
}
}
}
wo= wo->id.next;
}
}
void single_mat_users_expand(void)
{
/* alleen als 'ouder' blokken LIB_NEW zijn */
Object *ob;
Mesh *me;
Curve *cu;
MetaBall *mb;
Material *ma;
int a;
ob= G.main->object.first;
while(ob) {
if(ob->id.flag & LIB_NEW) {
new_id_matar(ob->mat, ob->totcol);
}
ob= ob->id.next;
}
me= G.main->mesh.first;
while(me) {
if(me->id.flag & LIB_NEW) {
new_id_matar(me->mat, me->totcol);
}
me= me->id.next;
}
cu= G.main->curve.first;
while(cu) {
if(cu->id.flag & LIB_NEW) {
new_id_matar(cu->mat, cu->totcol);
}
cu= cu->id.next;
}
mb= G.main->mball.first;
while(mb) {
if(mb->id.flag & LIB_NEW) {
new_id_matar(mb->mat, mb->totcol);
}
mb= mb->id.next;
}
/* material imats */
ma= G.main->mat.first;
while(ma) {
if(ma->id.flag & LIB_NEW) {
for(a=0; a<8; a++) {
if(ma->mtex[a]) {
ID_NEW(ma->mtex[a]->object);
}
}
}
ma= ma->id.next;
}
}
void single_user(void)
{
int nr;
if(G.scene->id.lib) return;
nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex");
if(nr>0) {
if(nr==1) single_object_users(1);
else if(nr==2) {
single_object_users(1);
single_obdata_users(1);
}
else if(nr==3) {
single_object_users(1);
single_obdata_users(1);
single_mat_users(1); /* ook tex */
}
else if(nr==4) {
single_mat_users(1);
}
clear_id_newpoins();
countall();
allqueue(REDRAWALL, 0);
}
}
/* ************************************************************* */
void make_local(void)
{
Base *base;
Object *ob;
Material *ma, ***matarar;
Lamp *la;
Curve *cu;
ID *id;
int a, b, mode;
/* LETOP: de functie new_id(..) voegt het id blok opnieuw in!!! */
if(G.scene->id.lib) return;
mode= pupmenu("Make Local%t|Selected %x1|All %x2");
if(mode==2) {
all_local();
allqueue(REDRAWALL, 0);
return;
}
else if(mode!=1) return;
clear_id_newpoins();
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib) {
make_local_object(ob);
}
}
base= base->next;
}
/* evt object pointers */
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT)) {
if(ob->id.lib==0) {
ID_NEW(ob->parent);
ID_NEW(ob->track);
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
ob= base->object;
if( (base->flag & SELECT) ) {
id= ob->data;
if(id) {
switch(ob->type) {
case OB_LAMP:
make_local_lamp((Lamp *)id);
la= ob->data;
id= (ID *)la->ipo;
if(id && id->lib) make_local_ipo(la->ipo);
break;
case OB_CAMERA:
make_local_camera((Camera *)id);
break;
case OB_MESH:
make_local_mesh((Mesh *)id);
make_local_key( ((Mesh *)id)->key );
break;
case OB_MBALL:
make_local_mball((MetaBall *)id);
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
cu= (Curve *)id;
make_local_curve(cu);
id= (ID *)cu->ipo;
if(id && id->lib) make_local_ipo(cu->ipo);
make_local_key( cu->key );
break;
case OB_LATTICE:
make_local_lattice((Lattice *)id);
make_local_key( ((Lattice *)id)->key );
break;
case OB_ARMATURE:
make_local_armature ((bArmature *)id);
break;
}
}
id= (ID *)ob->ipo;
if(id && id->lib) make_local_ipo(ob->ipo);
id= (ID *)ob->action;
if(id && id->lib) make_local_action(ob->action);
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
ob= base->object;
if(base->flag & SELECT ) {
if(ob->type==OB_LAMP) {
la= ob->data;
for(b=0; b<8; b++) {
if(la->mtex[b] && la->mtex[b]->tex) {
make_local_texture(la->mtex[b]->tex);
}
}
}
else {
for(a=0; a<ob->totcol; a++) {
ma= ob->mat[a];
if(ma) {
make_local_material(ma);
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
}
}
matarar= (Material ***)give_matarar(ob);
for(a=0; a<ob->totcol; a++) {
ma= (*matarar)[a];
if(ma) {
make_local_material(ma);
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
make_local_texture(ma->mtex[b]->tex);
}
}
id= (ID *)ma->ipo;
if(id && id->lib) make_local_ipo(ma->ipo);
}
}
}
}
base= base->next;
}
allqueue(REDRAWALL, 0);
}
void adduplicate(float *dtrans)
/* dtrans is 3 x 3xfloat dloc, drot en dsize */
{
Base *base, *basen;
Object *ob, *obn;
Ika *ika;
Deform *def;
Material ***matarar, *ma, *mao;
ID *id;
bConstraintChannel *chan;
int a, didit, dupflag;
if(G.scene->id.lib) return;
clear_id_newpoins();
clear_sca_new_poins(); /* sensor/contr/act */
if( G.qual & LR_ALTKEY ) dupflag= 0;
else dupflag= U.dupflag;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
obn= copy_object(ob);
basen= MEM_mallocN(sizeof(Base), "duplibase");
*basen= *base;
BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
basen->object= obn;
base->flag &= ~SELECT;
basen->flag &= ~OB_FROMGROUP;
if(BASACT==base) BASACT= basen;
/* duplicates ahv userflags */
if(dupflag & DUPIPO) {
id= (ID *)obn->ipo;
if(id) {
ID_NEW_US( obn->ipo)
else obn->ipo= copy_ipo(obn->ipo);
id->us--;
}
/* Handle constraint ipos */
for (chan=obn->constraintChannels.first; chan; chan=chan->next){
id= (ID *)chan->ipo;
if(id) {
ID_NEW_US( chan->ipo)
else chan->ipo= copy_ipo(chan->ipo);
id->us--;
}
}
}
if(dupflag & DUPACT){
id= (ID *)obn->action;
if (id){
ID_NEW_US(obn->action)
else{
obn->action= copy_action(obn->action);
obn->activecon=NULL;
}
id->us--;
}
}
if(dupflag & DUPMAT) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)obn->mat[a];
if(id) {
ID_NEW_US(obn->mat[a])
else obn->mat[a]= copy_material(obn->mat[a]);
id->us--;
}
}
}
id= obn->data;
didit= 0;
switch(obn->type) {
case OB_MESH:
if(dupflag & DUPMESH) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_mesh(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_CURVE:
if(dupflag & DUPCURVE) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_SURF:
if(dupflag & DUPSURF) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_FONT:
if(dupflag & DUPFONT) {
ID_NEW_US2( obn->data )
else {
obn->data= copy_curve(obn->data);
makeDispList(ob);
didit= 1;
}
id->us--;
}
break;
case OB_MBALL:
if(dupflag & DUPMBALL) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_mball(obn->data);
didit= 1;
}
id->us--;
}
break;
case OB_LAMP:
if(dupflag & DUPLAMP) {
ID_NEW_US2(obn->data )
else obn->data= copy_lamp(obn->data);
id->us--;
}
break;
case OB_ARMATURE:
if(dupflag & DUPARM) {
ID_NEW_US2(obn->data )
else {
obn->data= copy_armature(obn->data);
didit= 1;
}
id->us--;
}
break;
/* always dupli's */
case OB_LATTICE:
ID_NEW_US2(obn->data )
else obn->data= copy_lattice(obn->data);
id->us--;
break;
case OB_CAMERA:
ID_NEW_US2(obn->data )
else obn->data= copy_camera(obn->data);
id->us--;
break;
case OB_IKA:
ID_NEW_US2(obn->data )
else obn->data= copy_ika(obn->data);
id->us--;
break;
}
if(dupflag & DUPMAT) {
matarar= give_matarar(obn);
if(didit && matarar) {
for(a=0; a<obn->totcol; a++) {
id= (ID *)(*matarar)[a];
if(id) {
ID_NEW_US( (*matarar)[a] )
else (*matarar)[a]= copy_material((*matarar)[a]);
id->us--;
}
}
}
}
}
base= base->next;
}
/* evt object pointers */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
{
bPoseChannel *chan;
relink_constraints(&base->object->constraints);
if (base->object->pose){
for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
relink_constraints(&chan->constraints);
}
}
}
ID_NEW(base->object->parent);
ID_NEW(base->object->track);
if(base->object->type==OB_IKA) {
ika= base->object->data;
ID_NEW(ika->parent);
a= ika->totdef;
def= ika->def;
while(a--) {
ID_NEW(def->ob);
def++;
}
}
}
base= base->next;
}
/* materialen */
if( dupflag & DUPMAT) {
mao= G.main->mat.first;
while(mao) {
if(mao->id.newid) {
ma= (Material *)mao->id.newid;
if(dupflag & DUPTEX) {
for(a=0; a<8; a++) {
if(ma->mtex[a]) {
id= (ID *)ma->mtex[a]->tex;
if(id) {
ID_NEW_US(ma->mtex[a]->tex)
else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
id->us--;
}
}
}
}
id= (ID *)ma->ipo;
if(id) {
ID_NEW_US(ma->ipo)
else ma->ipo= copy_ipo(ma->ipo);
id->us--;
}
}
mao= mao->id.next;
}
}
sort_baselist(G.scene);
set_sca_new_poins();
clear_id_newpoins();
countall();
if(dtrans==0) transform('g');
set_active_base(BASACT);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0); /* ook oops */
allqueue(REDRAWIPO, 0); /* ook oops */
}
void selectlinks(void)
{
Object *ob;
Base *base;
void *obdata = NULL;
Ipo *ipo = NULL;
Material *mat = NULL, *mat1;
Tex *tex=0;
int a, b, nr;
ob= OBACT;
if(ob==0) return;
nr= pupmenu("Select links%t|Object Ipo|Object Data|Current Material|Current texture");
if(nr==1) {
ipo= ob->ipo;
if(ipo==0) return;
}
else if(nr==2) {
if(ob->data==0) return;
obdata= ob->data;
}
else if(nr==3 || nr==4) {
mat= give_current_material(ob, ob->actcol);
if(mat==0) return;
if(nr==4) {
if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex;
if(tex==0) return;
}
}
else return;
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(nr==1) {
if(base->object->ipo==ipo) base->flag |= SELECT;
}
else if(nr==2) {
if(base->object->data==obdata) base->flag |= SELECT;
}
else if(nr==3 || nr==4) {
ob= base->object;
for(a=1; a<=ob->totcol; a++) {
mat1= give_current_material(ob, a);
if(nr==3) {
if(mat1==mat) base->flag |= SELECT;
}
else if(mat1 && nr==4) {
for(b=0; b<8; b++) {
if(mat1->mtex[b]) {
if(tex==mat1->mtex[b]->tex) base->flag |= SELECT;
}
}
}
}
}
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWOOPS, 0);
}
void image_aspect(void)
{
/* alle geselecteerde objecten die imap hebben: scalen in ima verhouding */
Base *base;
Object *ob;
Material *ma;
Tex *tex;
Mesh *me;
Curve *cu;
float x, y, space;
int a, b, done;
if(G.obedit) return;
if(G.scene->id.lib) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
ob= base->object;
done= 0;
for(a=1; a<=ob->totcol; a++) {
ma= give_current_material(ob, a);
if(ma) {
for(b=0; b<8; b++) {
if(ma->mtex[b] && ma->mtex[b]->tex) {
tex= ma->mtex[b]->tex;
if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) {
/* texturespace */
space= 1.0;
if(ob->type==OB_MESH) {
me= ob->data;
space= me->size[0]/me->size[1];
}
else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
cu= ob->data;
space= cu->size[0]/cu->size[1];
}
x= tex->ima->ibuf->x/space;
y= tex->ima->ibuf->y;
if(x>y) ob->size[0]= ob->size[1]*x/y;
else ob->size[1]= ob->size[0]*y/x;
done= 1;
}
}
if(done) break;
}
}
if(done) break;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
void set_ob_ipoflags(void)
{
Base *base;
int set= 1;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(base->object->ipoflag & OB_DRAWKEY) {
set= 0;
break;
}
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
if(set) {
base->object->ipoflag |= OB_DRAWKEY;
if(base->object->ipo) base->object->ipo->showkey= 1;
}
else {
base->object->ipoflag &= ~OB_DRAWKEY;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSANIM, 0);
if(set) {
allqueue(REDRAWNLA, 0);
allqueue (REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
}
void select_select_keys(void)
{
Base *base;
IpoCurve *icu;
BezTriple *bezt;
int a;
if(G.scene->id.lib) return;
if(okee("show and select all keys")==0) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->ipo) {
base->object->ipoflag |= OB_DRAWKEY;
base->object->ipo->showkey= 1;
icu= base->object->ipo->curve.first;
while(icu) {
a= icu->totvert;
bezt= icu->bezt;
while(a--) {
bezt->f1 |= SELECT;
bezt->f2 |= SELECT;
bezt->f3 |= SELECT;
bezt++;
}
icu= icu->next;
}
}
}
base= base->next;
}
allqueue(REDRAWNLA, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
}
MVert *verg_vert;
int verg_hoogste_zco(const void *a1, const void *a2)
{
const MFace *x1=a1, *x2=a2;
float z1, z2;
MVert *v1, *v2, *v3;
v1= verg_vert+x1->v1;
v2= verg_vert+x1->v2;
v3= verg_vert+x1->v3;
z1= MAX3(v1->co[2], v2->co[2], v3->co[2]);
v1= verg_vert+x2->v1;
v2= verg_vert+x2->v2;
v3= verg_vert+x2->v3;
z2= MAX3(v1->co[2], v2->co[2], v3->co[2]);
if( z1 > z2 ) return 1;
else if( z1 < z2) return -1;
return 0;
}
void sortfaces(void)
{
Mesh *me;
if(G.scene->id.lib) return;
if(G.obedit!=0 || BASACT==0 || OBACT->type!= OB_MESH) return;
if(okee("Sort faces")==0) return;
me= OBACT->data;
verg_vert= me->mvert;
qsort(me->mface, me->totface, sizeof(MFace), verg_hoogste_zco);
}
int vergbaseco(const void *a1, const void *a2)
{
Base **x1, **x2;
x1= (Base **) a1;
x2= (Base **) a2;
if( (*x1)->sy > (*x2)->sy ) return 1;
else if( (*x1)->sy < (*x2)->sy) return -1;
else if( (*x1)->sx > (*x2)->sx ) return 1;
else if( (*x1)->sx < (*x2)->sx ) return -1;
return 0;
}
void auto_timeoffs(void)
{
Base *base, **basesort, **bs;
float start, delta;
int tot=0, a;
short offset=25;
if(BASACT==0) return;
if(button(&offset, 0, 1000,"Total time")==0) return;
/* maak array van alle bases, xco yco (scherm) */
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
tot++;
}
base= base->next;
}
delta= (float)offset/(float)tot;
start= OBACT->sf;
bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
base= FIRSTBASE;
while(base) {
if(TESTBASELIB(base)) {
*bs= base;
bs++;
}
base= base->next;
}
qsort(basesort, tot, sizeof(void *), vergbaseco);
bs= basesort;
for(a=0; a<tot; a++) {
(*bs)->object->sf= start;
start+= delta;
bs++;
}
MEM_freeN(basesort);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSANIM, 0);
}
void texspace_edit(void)
{
Base *base;
int nr=0;
/* eerst testen of van de zichtbare en geselecteerde ob's
* wel de texspacedraw aanstaat:
*/
if(G.obedit) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
break;
}
base= base->next;
}
if(base==0) {
return;
}
/* nr= pupmenu("Texture space %t|Grabber%x1|Size%x2|Rotate%x3"); */
nr= pupmenu("Texture space %t|Grabber%x1|Size%x2");
if(nr<1) return;
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
base->object->dtx |= OB_TEXSPACE;
}
base= base->next;
}
transmode= TRANS_TEX;
if(nr==1) transform('g');
else if(nr==2) transform('s');
else if(nr==3) transform('r');
transmode= 0;
}
void first_base(void)
{
/* maakt de select bases los en insert ze aan begin */
Base *base, *next;
if(okee("make first base")==0) return;
base= FIRSTBASE;
while(base) {
next= base->next;
if(base->flag & SELECT) {
BLI_remlink(&G.scene->base, base);
BLI_addtail(&G.scene->base, base);
}
base= next;
}
}
void make_displists_by_obdata(void *obdata) {
Base *base;
for (base= FIRSTBASE; base; base= base->next)
if (obdata==base->object->data)
makeDispList(base->object);
}