#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
		
			
				
	
	
		
			107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 */
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#include "SumoPhysicsEnvironment.h"
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#include "PHY_IMotionState.h"
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#include "SumoPhysicsController.h"
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#include "SM_Scene.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
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// At least 100Hz (isn't this CPU hungry ?)
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SumoPhysicsEnvironment::SumoPhysicsEnvironment()
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{
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	// seperate collision scene for events
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	m_solidScene = DT_CreateScene();
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	m_respTable = DT_CreateRespTable();
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	m_sumoScene = new SM_Scene();
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	m_sumoScene->setSecondaryRespTable(m_respTable);
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}
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SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
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{
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	delete m_sumoScene;
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	DT_DeleteScene(m_solidScene);
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	DT_DeleteRespTable(m_respTable);
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}
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void SumoPhysicsEnvironment::proceed(double timeStep)
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{
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	m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator);
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}
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void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
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{
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	m_sumoScene->setForceField(MT_Vector3(x,y,z));
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}
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int			SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
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		float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ)
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{
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	int constraintid = 0;
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	return constraintid;
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}
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void		SumoPhysicsEnvironment::removeConstraint(int constraintid)
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{
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	if (constraintid)
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	{
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	}
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}
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PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
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									float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
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{
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	//collision detection / raytesting
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	//m_sumoScene->rayTest(ignoreclient,from,to,result,normal);
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	return NULL;
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}
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