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blender-archive/source/blender/blenkernel/intern/seqeffects.c
Sergey Sharybin 08cea96ab0 Alpha premul pipeline cleanup
This assumptions are now made:
- Internally float buffers are always linear alpha-premul colors
- Readers should worry about delivering float buffers with that
  assumptions.
- There's an input image setting to say whether it's stored with
  straight/premul alpha on the disk.
- Byte buffers are now assumed have straight alpha, readers should
  deliver straight alpha.

Some implementation details:

- Removed scene's color unpremultiply setting, which was very
  much confusing and was wrong for default settings.
  Now all renderers assumes to deliver premultiplied alpha.

- IMB_buffer_byte_from_float will now linearize alpha when
  converting from buffer.

- Sequencer's effects were changed to assume bytes have got
  straight alpha. Most of effects will work with bytes still,
  however for glow it was more tricky to avoid data loss, so
  there's a commented out glow implementation which converts
  byte buffer to floats first, operates on floats and returns
  bytes back. It's slower and not sure if it should actually
  be used -- who're using glow on alpha anyway?

- Sequencer modifiers should also be working nice with straight
  bytes now.

- GLSL preview will predivide float textures to make nice shading,
  shading with byte textures worked nice (GLSL was assuming straight
  alpha).

- Blender Internal will set alpha=1 to the whole sky. The same
  happens in Cycles and there's no way to avoid this -- sky is
  neither straight nor premul and doesn't fit color pipeline well.

- Straight alpha mode for render result was also eliminated.

- Conversion to correct alpha need to be done before linearizing
  float buffer.

- TIFF will now load and save files with proper alpha mode setting
  in file meta data header.

- Remove Use Alpha from texture mapping and replaced with image
  datablock setting.

  Behaves much more predictable and clear from code point of view
  and solves possible regressions when non-premultiplied images were
  used as textures with ignoring alpha channel.
2012-12-31 13:52:13 +00:00

3059 lines
79 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s):
* - Blender Foundation, 2003-2009
* - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/seqeffects.c
* \ingroup bke
*/
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "BLI_dynlib.h"
#include "BLI_math.h" /* windows needs for M_PI */
#include "BLI_utildefines.h"
#include "BLI_string.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "DNA_anim_types.h"
#include "BKE_fcurve.h"
#include "BKE_main.h"
#include "BKE_sequencer.h"
#include "BKE_texture.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"
#include "RNA_access.h"
static void slice_get_byte_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
const ImBuf *ibuf3, const ImBuf *out, int start_line, unsigned char **rect1,
unsigned char **rect2, unsigned char **rect3, unsigned char **rect_out)
{
int offset = 4 * start_line * context->rectx;
*rect1 = (unsigned char *)ibuf1->rect + offset;
*rect_out = (unsigned char *)out->rect + offset;
if (ibuf2)
*rect2 = (unsigned char *)ibuf2->rect + offset;
if (ibuf3)
*rect3 = (unsigned char *)ibuf3->rect + offset;
}
static void slice_get_float_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
const ImBuf *ibuf3, const ImBuf *out, int start_line,
float **rect1, float **rect2, float **rect3, float **rect_out)
{
int offset = 4 * start_line * context->rectx;
*rect1 = ibuf1->rect_float + offset;
*rect_out = out->rect_float + offset;
if (ibuf2)
*rect2 = ibuf2->rect_float + offset;
if (ibuf3)
*rect3 = ibuf3->rect_float + offset;
}
/*********************** Glow effect *************************/
enum {
GlowR = 0,
GlowG = 1,
GlowB = 2,
GlowA = 3
};
static ImBuf *prepare_effect_imbufs(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out;
int x = context.rectx;
int y = context.recty;
if (!ibuf1 && !ibuf2 && !ibuf3) {
/* hmmm, global float option ? */
out = IMB_allocImBuf(x, y, 32, IB_rect);
}
else if ((ibuf1 && ibuf1->rect_float) ||
(ibuf2 && ibuf2->rect_float) ||
(ibuf3 && ibuf3->rect_float))
{
/* if any inputs are rectfloat, output is float too */
out = IMB_allocImBuf(x, y, 32, IB_rectfloat);
}
else {
out = IMB_allocImBuf(x, y, 32, IB_rect);
}
if (ibuf1 && !ibuf1->rect_float && out->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf1, TRUE);
}
if (ibuf2 && !ibuf2->rect_float && out->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf2, TRUE);
}
if (ibuf3 && !ibuf3->rect_float && out->rect_float) {
BKE_sequencer_imbuf_to_sequencer_space(context.scene, ibuf3, TRUE);
}
if (ibuf1 && !ibuf1->rect && !out->rect_float) {
IMB_rect_from_float(ibuf1);
}
if (ibuf2 && !ibuf2->rect && !out->rect_float) {
IMB_rect_from_float(ibuf2);
}
if (ibuf3 && !ibuf3->rect && !out->rect_float) {
IMB_rect_from_float(ibuf3);
}
if (out->rect_float)
IMB_colormanagement_assign_float_colorspace(out, context.scene->sequencer_colorspace_settings.name);
return out;
}
/*********************** Alpha Over *************************/
static void init_alpha_over_or_under(Sequence *seq)
{
Sequence *seq1 = seq->seq1;
Sequence *seq2 = seq->seq2;
seq->seq2 = seq1;
seq->seq1 = seq2;
}
static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
{
float fac2, mfac, fac, fac4;
int xo;
unsigned char *cp1, *cp2, *rt;
float tempc[4], rt1[4], rt2[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 over rt2 (alpha from rt1) */
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
fac = fac2;
mfac = 1.0f - fac2 * rt1[3];
if (fac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp2);
else if (mfac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp1);
else {
tempc[0] = fac * rt1[0] + mfac * rt2[0];
tempc[1] = fac * rt1[1] + mfac * rt2[1];
tempc[2] = fac * rt1[2] + mfac * rt2[2];
tempc[3] = fac * rt1[3] + mfac * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
}
cp1 += 4; cp2 += 4; rt += 4;
}
if (y == 0) break;
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
fac = fac4;
mfac = 1.0f - (fac4 * rt1[3]);
if (fac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp2);
else if (mfac <= 0.0f) *( (unsigned int *) rt) = *( (unsigned int *) cp1);
else {
tempc[0] = fac * rt1[0] + mfac * rt2[0];
tempc[1] = fac * rt1[1] + mfac * rt2[1];
tempc[2] = fac * rt1[2] + mfac * rt2[2];
tempc[3] = fac * rt1[3] + mfac * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
}
cp1 += 4; cp2 += 4; rt += 4;
}
}
}
static void do_alphaover_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac2, mfac, fac, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 over rt2 (alpha from rt1) */
fac = fac2;
mfac = 1.0f - (fac2 * rt1[3]);
if (fac <= 0.0f) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else if (mfac <= 0) {
memcpy(rt, rt1, 4 * sizeof(float));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
fac = fac4;
mfac = 1.0f - (fac4 * rt1[3]);
if (fac <= 0.0f) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else if (mfac <= 0.0f) {
memcpy(rt, rt1, 4 * sizeof(float));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_alphaover_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0,
float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaover_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaover_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Alpha Under *************************/
static void do_alphaunder_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
{
int fac2, mfac, fac, fac4;
int xo;
unsigned char *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = (int)(256.0f * facf0);
fac4 = (int)(256.0f * facf1);
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 under rt2 (alpha from rt2) */
/* this complex optimization is because the
* 'skybuf' can be crossed in
*/
if (rt2[3] == 0 && fac2 == 256) *( (unsigned int *) rt) = *( (unsigned int *) rt1);
else if (rt2[3] == 255) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
else {
mfac = rt2[3];
fac = (fac2 * (256 - mfac)) >> 8;
if (fac == 0) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
else {
rt[0] = (fac * rt1[0] + mfac * rt2[0]) >> 8;
rt[1] = (fac * rt1[1] + mfac * rt2[1]) >> 8;
rt[2] = (fac * rt1[2] + mfac * rt2[2]) >> 8;
rt[3] = (fac * rt1[3] + mfac * rt2[3]) >> 8;
}
}
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
if (rt2[3] == 0 && fac4 == 256) *( (unsigned int *) rt) = *( (unsigned int *) rt1);
else if (rt2[3] == 255) *( (unsigned int *) rt) = *( (unsigned int *) rt2);
else {
mfac = rt2[3];
fac = (fac4 * (256 - mfac)) >> 8;
if (fac == 0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
else {
rt[0] = (fac * rt1[0] + mfac * rt2[0]) >> 8;
rt[1] = (fac * rt1[1] + mfac * rt2[1]) >> 8;
rt[2] = (fac * rt1[2] + mfac * rt2[2]) >> 8;
rt[3] = (fac * rt1[3] + mfac * rt2[3]) >> 8;
}
}
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac2, mfac, fac, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac4 = facf1;
while (y--) {
x = xo;
while (x--) {
/* rt = rt1 under rt2 (alpha from rt2) */
/* this complex optimization is because the
* 'skybuf' can be crossed in
*/
if (rt2[3] <= 0 && fac2 >= 1.0f) {
memcpy(rt, rt1, 4 * sizeof(float));
}
else if (rt2[3] >= 1.0f) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else {
mfac = rt2[3];
fac = fac2 * (1.0f - mfac);
if (fac == 0) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
}
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
if (rt2[3] <= 0 && fac4 >= 1.0f) {
memcpy(rt, rt1, 4 * sizeof(float));
}
else if (rt2[3] >= 1.0f) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else {
mfac = rt2[3];
fac = fac4 * (1.0f - mfac);
if (fac == 0) {
memcpy(rt, rt2, 4 * sizeof(float));
}
else {
rt[0] = fac * rt1[0] + mfac * rt2[0];
rt[1] = fac * rt1[1] + mfac * rt2[1];
rt[2] = fac * rt1[2] + mfac * rt2[2];
rt[3] = fac * rt1[3] + mfac * rt2[3];
}
}
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_alphaunder_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaunder_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_alphaunder_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Cross *************************/
static void do_cross_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
{
int fac1, fac2, fac3, fac4;
int xo;
unsigned char *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = (int) (256.0f * facf0);
fac1 = 256 - fac2;
fac4 = (int) (256.0f * facf1);
fac3 = 256 - fac4;
while (y--) {
x = xo;
while (x--) {
rt[0] = (fac1 * rt1[0] + fac2 * rt2[0]) >> 8;
rt[1] = (fac1 * rt1[1] + fac2 * rt2[1]) >> 8;
rt[2] = (fac1 * rt1[2] + fac2 * rt2[2]) >> 8;
rt[3] = (fac1 * rt1[3] + fac2 * rt2[3]) >> 8;
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
rt[0] = (fac3 * rt1[0] + fac4 * rt2[0]) >> 8;
rt[1] = (fac3 * rt1[1] + fac4 * rt2[1]) >> 8;
rt[2] = (fac3 * rt1[2] + fac4 * rt2[2]) >> 8;
rt[3] = (fac3 * rt1[3] + fac4 * rt2[3]) >> 8;
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_cross_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
float fac1, fac2, fac3, fac4;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
fac4 = facf1;
fac3 = 1.0f - fac4;
while (y--) {
x = xo;
while (x--) {
rt[0] = fac1 * rt1[0] + fac2 * rt2[0];
rt[1] = fac1 * rt1[1] + fac2 * rt2[1];
rt[2] = fac1 * rt1[2] + fac2 * rt2[2];
rt[3] = fac1 * rt1[3] + fac2 * rt2[3];
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
rt[0] = fac3 * rt1[0] + fac4 * rt2[0];
rt[1] = fac3 * rt1[1] + fac4 * rt2[1];
rt[2] = fac3 * rt1[2] + fac4 * rt2[2];
rt[3] = fac3 * rt1[3] + fac4 * rt2[3];
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_cross_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_cross_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_cross_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Gamma Cross *************************/
/* copied code from initrender.c */
static unsigned short gamtab[65536];
static unsigned short igamtab1[256];
static int gamma_tabs_init = FALSE;
#define RE_GAMMA_TABLE_SIZE 400
static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
static float color_step;
static float inv_color_step;
static float valid_gamma;
static float valid_inv_gamma;
static void makeGammaTables(float gamma)
{
/* we need two tables: one forward, one backward */
int i;
valid_gamma = gamma;
valid_inv_gamma = 1.0f / gamma;
color_step = 1.0f / RE_GAMMA_TABLE_SIZE;
inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
/* We could squeeze out the two range tables to gain some memory */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
color_domain_table[i] = i * color_step;
gamma_range_table[i] = pow(color_domain_table[i], valid_gamma);
inv_gamma_range_table[i] = pow(color_domain_table[i], valid_inv_gamma);
}
/* The end of the table should match 1.0 carefully. In order to avoid
* rounding errors, we just set this explicitly. The last segment may
* have a different length than the other segments, but our
* interpolation is insensitive to that
*/
color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
/* To speed up calculations, we make these calc factor tables. They are
* multiplication factors used in scaling the interpolation
*/
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
gamfactor_table[i] = inv_color_step * (gamma_range_table[i + 1] - gamma_range_table[i]);
inv_gamfactor_table[i] = inv_color_step * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]);
}
}
static float gammaCorrect(float c)
{
int i;
float res = 0.0;
i = floor(c * inv_color_step);
/* Clip to range [0, 1]: outside, just do the complete calculation.
* We may have some performance problems here. Stretching up the LUT
* may help solve that, by exchanging LUT size for the interpolation.
* Negative colors are explicitly handled.
*/
if (i < 0) res = -pow(abs(c), valid_gamma);
else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(c, valid_gamma);
else res = gamma_range_table[i] + ( (c - color_domain_table[i]) * gamfactor_table[i]);
return res;
}
/* ------------------------------------------------------------------------- */
static float invGammaCorrect(float col)
{
int i;
float res = 0.0;
i = floor(col * inv_color_step);
/* Negative colors are explicitly handled */
if (i < 0) res = -pow(abs(col), valid_inv_gamma);
else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
else res = inv_gamma_range_table[i] + ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
return res;
}
static void gamtabs(float gamma)
{
float val, igamma = 1.0f / gamma;
int a;
/* gamtab: in short, out short */
for (a = 0; a < 65536; a++) {
val = a;
val /= 65535.0f;
if (gamma == 2.0f) val = sqrt(val);
else if (gamma != 1.0f) val = pow(val, igamma);
gamtab[a] = (65535.99f * val);
}
/* inverse gamtab1 : in byte, out short */
for (a = 1; a <= 256; a++) {
if (gamma == 2.0f) igamtab1[a - 1] = a * a - 1;
else if (gamma == 1.0f) igamtab1[a - 1] = 256 * a - 1;
else {
val = a / 256.0f;
igamtab1[a - 1] = (65535.0 * pow(val, gamma)) - 1;
}
}
}
static void build_gammatabs(void)
{
if (gamma_tabs_init == FALSE) {
gamtabs(2.0f);
makeGammaTables(2.0f);
gamma_tabs_init = TRUE;
}
}
static void init_gammacross(Sequence *UNUSED(seq))
{
}
static void load_gammacross(Sequence *UNUSED(seq))
{
}
static void free_gammacross(Sequence *UNUSED(seq))
{
}
static void do_gammacross_effect_byte(float facf0, float UNUSED(facf1), int x, int y, unsigned char *rect1,
unsigned char *rect2, unsigned char *out)
{
float fac1, fac2;
int xo;
unsigned char *cp1, *cp2, *rt;
float rt1[4], rt2[4], tempc[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
while (y--) {
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = gammaCorrect(fac1 * invGammaCorrect(rt1[0]) + fac2 * invGammaCorrect(rt2[0]));
tempc[1] = gammaCorrect(fac1 * invGammaCorrect(rt1[1]) + fac2 * invGammaCorrect(rt2[1]));
tempc[2] = gammaCorrect(fac1 * invGammaCorrect(rt1[2]) + fac2 * invGammaCorrect(rt2[2]));
tempc[3] = gammaCorrect(fac1 * invGammaCorrect(rt1[3]) + fac2 * invGammaCorrect(rt2[3]));
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
}
}
static void do_gammacross_effect_float(float facf0, float UNUSED(facf1), int x, int y, float *rect1,
float *rect2, float *out)
{
float fac1, fac2;
int xo;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac2 = facf0;
fac1 = 1.0f - fac2;
while (y--) {
x = xo * 4;
while (x--) {
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
rt1++; rt2++; rt++;
}
if (y == 0)
break;
y--;
x = xo * 4;
while (x--) {
*rt = gammaCorrect(fac1 * invGammaCorrect(*rt1) + fac2 * invGammaCorrect(*rt2));
rt1++; rt2++; rt++;
}
}
}
static struct ImBuf *gammacross_init_execution(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
build_gammatabs();
return out;
}
static void do_gammacross_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3),
int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gammacross_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_gammacross_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Add *************************/
static void do_add_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
unsigned char *out)
{
int xo;
unsigned char *cp1, *cp2, *rt;
float fac1, fac3;
float tempc[4], rt1[4], rt2[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
while (y--) {
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] + fac1 * rt2[0];
tempc[1] = rt1[1] + fac1 * rt2[1];
tempc[2] = rt1[2] + fac1 * rt2[2];
tempc[3] = min_ff(1.0f, rt1[3] + fac1 * rt2[3]);
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] + fac3 * rt2[0];
tempc[1] = rt1[1] + fac3 * rt2[1];
tempc[2] = rt1[2] + fac3 * rt2[2];
tempc[3] = min_ff(1.0f, rt1[3] + fac3 * rt2[3]);
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
}
}
static void do_add_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float fac1, fac3;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
while (y--) {
x = xo;
while (x--) {
rt[0] = rt1[0] + fac1 * rt2[0];
rt[1] = rt1[1] + fac1 * rt2[1];
rt[2] = rt1[2] + fac1 * rt2[2];
rt[3] = min_ff(1.0f, rt1[3] + fac1 * rt2[3]);
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
rt[0] = rt1[0] + fac1 * rt2[0];
rt[1] = rt1[1] + fac1 * rt2[1];
rt[2] = rt1[2] + fac1 * rt2[2];
rt[3] = min_ff(1.0f, rt1[3] + fac3 * rt2[3]);
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_add_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_add_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_add_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Sub *************************/
static void do_sub_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2, unsigned char *out)
{
int xo;
unsigned char *cp1, *cp2, *rt;
float fac1, fac3;
float tempc[4], rt1[4], rt2[4];
xo = x;
cp1 = rect1;
cp2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
while (y--) {
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] - fac1 * rt2[0];
tempc[1] = rt1[1] - fac1 * rt2[1];
tempc[2] = rt1[2] - fac1 * rt2[2];
tempc[3] = rt1[3] - fac1 * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] - fac3 * rt2[0];
tempc[1] = rt1[1] - fac3 * rt2[1];
tempc[2] = rt1[2] - fac3 * rt2[2];
tempc[3] = rt1[3] - fac3 * rt2[3];
premul_float_to_straight_uchar(rt, tempc);
cp1 += 4; cp2 += 4; rt += 4;
}
}
}
static void do_sub_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float fac1, fac3;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
while (y--) {
x = xo * 4;
while (x--) {
*rt = *rt1 - fac1 * (*rt2);
rt1++; rt2++; rt++;
}
if (y == 0)
break;
y--;
x = xo * 4;
while (x--) {
*rt = *rt1 - fac3 * (*rt2);
rt1++; rt2++; rt++;
}
}
}
static void do_sub_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_sub_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_sub_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Drop *************************/
/* Must be > 0 or add precopy, etc to the function */
#define XOFF 8
#define YOFF 8
static void do_drop_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect2i, unsigned char *rect1i, unsigned char *outi)
{
int height, width, temp, fac, fac1, fac2;
unsigned char *rt1, *rt2, *out;
int field = 1;
width = x;
height = y;
fac1 = (int) (70.0f * facf0);
fac2 = (int) (70.0f * facf1);
rt2 = (unsigned char *) (rect2i + YOFF * width);
rt1 = (unsigned char *) rect1i;
out = (unsigned char *) outi;
for (y = 0; y < height - YOFF; y++) {
if (field) fac = fac1;
else fac = fac2;
field = !field;
memcpy(out, rt1, sizeof(int) * XOFF);
rt1 += XOFF * 4;
out += XOFF * 4;
for (x = XOFF; x < width; x++) {
temp = ((fac * rt2[3]) >> 8);
*(out++) = MAX2(0, *rt1 - temp); rt1++;
*(out++) = MAX2(0, *rt1 - temp); rt1++;
*(out++) = MAX2(0, *rt1 - temp); rt1++;
*(out++) = MAX2(0, *rt1 - temp); rt1++;
rt2 += 4;
}
rt2 += XOFF * 4;
}
memcpy(out, rt1, sizeof(int) * YOFF * width);
}
static void do_drop_effect_float(float facf0, float facf1, int x, int y, float *rect2i, float *rect1i, float *outi)
{
int height, width;
float temp, fac, fac1, fac2;
float *rt1, *rt2, *out;
int field = 1;
width = x;
height = y;
fac1 = 70.0f * facf0;
fac2 = 70.0f * facf1;
rt2 = (rect2i + YOFF * width);
rt1 = rect1i;
out = outi;
for (y = 0; y < height - YOFF; y++) {
if (field) fac = fac1;
else fac = fac2;
field = !field;
memcpy(out, rt1, 4 * sizeof(float) * XOFF);
rt1 += XOFF * 4;
out += XOFF * 4;
for (x = XOFF; x < width; x++) {
temp = fac * rt2[3];
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
*(out++) = MAX2(0.0f, *rt1 - temp); rt1++;
rt2 += 4;
}
rt2 += XOFF * 4;
}
memcpy(out, rt1, 4 * sizeof(float) * YOFF * width);
}
/*********************** Mul *************************/
static void do_mul_effect_byte(float facf0, float facf1, int x, int y, unsigned char *rect1, unsigned char *rect2,
unsigned char *out)
{
int xo, fac1, fac3;
unsigned char *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = (int)(256.0f * facf0);
fac3 = (int)(256.0f * facf1);
/* formula:
* fac * (a * b) + (1-fac)*a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
* yaux = -s * px + c * py; //+centy
*/
while (y--) {
x = xo;
while (x--) {
rt[0] = rt1[0] + ((fac1 * rt1[0] * (rt2[0] - 256)) >> 16);
rt[1] = rt1[1] + ((fac1 * rt1[1] * (rt2[1] - 256)) >> 16);
rt[2] = rt1[2] + ((fac1 * rt1[2] * (rt2[2] - 256)) >> 16);
rt[3] = rt1[3] + ((fac1 * rt1[3] * (rt2[3] - 256)) >> 16);
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0) break;
y--;
x = xo;
while (x--) {
rt[0] = rt1[0] + ((fac3 * rt1[0] * (rt2[0] - 256)) >> 16);
rt[1] = rt1[1] + ((fac3 * rt1[1] * (rt2[1] - 256)) >> 16);
rt[2] = rt1[2] + ((fac3 * rt1[2] * (rt2[2] - 256)) >> 16);
rt[3] = rt1[3] + ((fac3 * rt1[3] * (rt2[3] - 256)) >> 16);
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_mul_effect_float(float facf0, float facf1, int x, int y, float *rect1, float *rect2, float *out)
{
int xo;
float fac1, fac3;
float *rt1, *rt2, *rt;
xo = x;
rt1 = rect1;
rt2 = rect2;
rt = out;
fac1 = facf0;
fac3 = facf1;
/* formula:
* fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + a
*/
while (y--) {
x = xo;
while (x--) {
rt[0] = rt1[0] + fac1 * rt1[0] * (rt2[0] - 1.0f);
rt[1] = rt1[1] + fac1 * rt1[1] * (rt2[1] - 1.0f);
rt[2] = rt1[2] + fac1 * rt1[2] * (rt2[2] - 1.0f);
rt[3] = rt1[3] + fac1 * rt1[3] * (rt2[3] - 1.0f);
rt1 += 4; rt2 += 4; rt += 4;
}
if (y == 0)
break;
y--;
x = xo;
while (x--) {
rt[0] = rt1[0] + fac3 * rt1[0] * (rt2[0] - 1.0f);
rt[1] = rt1[1] + fac3 * rt1[1] * (rt2[1] - 1.0f);
rt[2] = rt1[2] + fac3 * rt1[2] * (rt2[2] - 1.0f);
rt[3] = rt1[3] + fac3 * rt1[3] * (rt2[3] - 1.0f);
rt1 += 4; rt2 += 4; rt += 4;
}
}
}
static void do_mul_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_mul_effect_float(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_mul_effect_byte(facf0, facf1, context.rectx, total_lines, rect1, rect2, rect_out);
}
}
/*********************** Wipe *************************/
typedef struct WipeZone {
float angle;
int flip;
int xo, yo;
int width;
float pythangle;
} WipeZone;
static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
{
wipezone->flip = (wipe->angle < 0);
wipezone->angle = tanf(DEG2RADF(fabsf(wipe->angle)));
wipezone->xo = xo;
wipezone->yo = yo;
wipezone->width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0f));
wipezone->pythangle = 1.0f / sqrtf(wipezone->angle * wipezone->angle + 1.0f);
}
/* This function calculates the blur band for the wipe effects */
static float in_band(float width, float dist, int side, int dir)
{
float alpha;
if (width == 0)
return (float)side;
if (width < dist)
return (float)side;
if (side == 1)
alpha = (dist + 0.5f * width) / (width);
else
alpha = (0.5f * width - dist) / (width);
if (dir == 0)
alpha = 1 - alpha;
return alpha;
}
static float check_zone(WipeZone *wipezone, int x, int y, Sequence *seq, float facf0)
{
float posx, posy, hyp, hyp2, angle, hwidth, b1, b2, b3, pointdist;
/* some future stuff */
/* float hyp3, hyp4, b4, b5 */
float temp1, temp2, temp3, temp4; /* some placeholder variables */
int xo = wipezone->xo;
int yo = wipezone->yo;
float halfx = xo * 0.5f;
float halfy = yo * 0.5f;
float widthf, output = 0;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int width;
if (wipezone->flip) x = xo - x;
angle = wipezone->angle;
if (wipe->forward) {
posx = facf0 * xo;
posy = facf0 * yo;
}
else {
posx = xo - facf0 * xo;
posy = yo - facf0 * yo;
}
switch (wipe->wipetype) {
case DO_SINGLE_WIPE:
width = wipezone->width;
if (angle == 0.0f) {
b1 = posy;
b2 = y;
hyp = fabs(y - posy);
}
else {
b1 = posy - (-angle) * posx;
b2 = y - (-angle) * x;
hyp = fabsf(angle * x + y + (-posy - angle * posx)) * wipezone->pythangle;
}
if (angle < 0) {
temp1 = b1;
b1 = b2;
b2 = temp1;
}
if (wipe->forward) {
if (b1 < b2)
output = in_band(width, hyp, 1, 1);
else
output = in_band(width, hyp, 0, 1);
}
else {
if (b1 < b2)
output = in_band(width, hyp, 0, 1);
else
output = in_band(width, hyp, 1, 1);
}
break;
case DO_DOUBLE_WIPE:
if (!wipe->forward)
facf0 = 1.0f - facf0; /* Go the other direction */
width = wipezone->width; /* calculate the blur width */
hwidth = width * 0.5f;
if (angle == 0) {
b1 = posy * 0.5f;
b3 = yo - posy * 0.5f;
b2 = y;
hyp = abs(y - posy * 0.5f);
hyp2 = abs(y - (yo - posy * 0.5f));
}
else {
b1 = posy * 0.5f - (-angle) * posx * 0.5f;
b3 = (yo - posy * 0.5f) - (-angle) * (xo - posx * 0.5f);
b2 = y - (-angle) * x;
hyp = fabsf(angle * x + y + (-posy * 0.5f - angle * posx * 0.5f)) * wipezone->pythangle;
hyp2 = fabsf(angle * x + y + (-(yo - posy * 0.5f) - angle * (xo - posx * 0.5f))) * wipezone->pythangle;
}
hwidth = min_ff(hwidth, fabsf(b3 - b1) / 2.0f);
if (b2 < b1 && b2 < b3) {
output = in_band(hwidth, hyp, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
output = in_band(hwidth, hyp2, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth)
output = in_band(hwidth, hyp, 1, 1);
else if (hyp > hwidth && hyp2 < hwidth)
output = in_band(hwidth, hyp2, 1, 1);
else
output = in_band(hwidth, hyp2, 1, 1) * in_band(hwidth, hyp, 1, 1);
}
if (!wipe->forward) output = 1 - output;
break;
case DO_CLOCK_WIPE:
/*
* temp1: angle of effect center in rads
* temp2: angle of line through (halfx, halfy) and (x, y) in rads
* temp3: angle of low side of blur
* temp4: angle of high side of blur
*/
output = 1.0f - facf0;
widthf = wipe->edgeWidth * 2.0f * (float)M_PI;
temp1 = 2.0f * (float)M_PI * facf0;
if (wipe->forward) {
temp1 = 2.0f * (float)M_PI - temp1;
}
x = x - halfx;
y = y - halfy;
temp2 = asin(abs(y) / sqrt(x * x + y * y));
if (x <= 0 && y >= 0) temp2 = (float)M_PI - temp2;
else if (x <= 0 && y <= 0) temp2 += (float)M_PI;
else if (x >= 0 && y <= 0) temp2 = 2.0f * (float)M_PI - temp2;
if (wipe->forward) {
temp3 = temp1 - (widthf * 0.5f) * facf0;
temp4 = temp1 + (widthf * 0.5f) * (1 - facf0);
}
else {
temp3 = temp1 - (widthf * 0.5f) * (1 - facf0);
temp4 = temp1 + (widthf * 0.5f) * facf0;
}
if (temp3 < 0) temp3 = 0;
if (temp4 > 2.0f * (float)M_PI) temp4 = 2.0f * (float)M_PI;
if (temp2 < temp3) output = 0;
else if (temp2 > temp4) output = 1;
else output = (temp2 - temp3) / (temp4 - temp3);
if (x == 0 && y == 0) output = 1;
if (output != output) output = 1;
if (wipe->forward) output = 1 - output;
break;
/* BOX WIPE IS NOT WORKING YET */
/* case DO_CROSS_WIPE: */
/* BOX WIPE IS NOT WORKING YET */
#if 0
case DO_BOX_WIPE:
if (invert) facf0 = 1 - facf0;
width = (int)(wipe->edgeWidth * ((xo + yo) / 2.0));
hwidth = (float)width / 2.0;
if (angle == 0) angle = 0.000001;
b1 = posy / 2 - (-angle) * posx / 2;
b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
b2 = y - (-angle) * x;
hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
temp1 = xo * (1 - facf0 / 2) - xo * facf0 / 2;
temp2 = yo * (1 - facf0 / 2) - yo * facf0 / 2;
pointdist = sqrt(temp1 * temp1 + temp2 * temp2);
if (b2 < b1 && b2 < b3) {
if (hwidth < pointdist)
output = in_band(wipezone, hwidth, hyp, facf0, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
if (hwidth < pointdist)
output = in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth)
output = in_band(wipezone, hwidth, hyp, facf0, 1, 1);
else if (hyp > hwidth && hyp2 < hwidth)
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
else
output = in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
}
if (invert) facf0 = 1 - facf0;
angle = -1 / angle;
b1 = posy / 2 - (-angle) * posx / 2;
b3 = (yo - posy / 2) - (-angle) * (xo - posx / 2);
b2 = y - (-angle) * x;
hyp = abs(angle * x + y + (-posy / 2 - angle * posx / 2)) * wipezone->pythangle;
hyp2 = abs(angle * x + y + (-(yo - posy / 2) - angle * (xo - posx / 2))) * wipezone->pythangle;
if (b2 < b1 && b2 < b3) {
if (hwidth < pointdist)
output *= in_band(wipezone, hwidth, hyp, facf0, 0, 1);
}
else if (b2 > b1 && b2 > b3) {
if (hwidth < pointdist)
output *= in_band(wipezone, hwidth, hyp2, facf0, 0, 1);
}
else {
if (hyp < hwidth && hyp2 > hwidth)
output *= in_band(wipezone, hwidth, hyp, facf0, 1, 1);
else if (hyp > hwidth && hyp2 < hwidth)
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1);
else
output *= in_band(wipezone, hwidth, hyp2, facf0, 1, 1) * in_band(wipezone, hwidth, hyp, facf0, 1, 1);
}
break;
#endif
case DO_IRIS_WIPE:
if (xo > yo) yo = xo;
else xo = yo;
if (!wipe->forward) facf0 = 1 - facf0;
width = wipezone->width;
hwidth = width * 0.5f;
temp1 = (halfx - (halfx) * facf0);
pointdist = sqrt(temp1 * temp1 + temp1 * temp1);
temp2 = sqrt((halfx - x) * (halfx - x) + (halfy - y) * (halfy - y));
if (temp2 > pointdist) output = in_band(hwidth, fabs(temp2 - pointdist), 0, 1);
else output = in_band(hwidth, fabs(temp2 - pointdist), 1, 1);
if (!wipe->forward) output = 1 - output;
break;
}
if (output < 0) output = 0;
else if (output > 1) output = 1;
return output;
}
static void init_wipe_effect(Sequence *seq)
{
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
}
static int num_inputs_wipe(void)
{
return 1;
}
static void free_wipe_effect(Sequence *seq)
{
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = NULL;
}
static void copy_wipe_effect(Sequence *dst, Sequence *src)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void do_wipe_effect_byte(Sequence *seq, float facf0, float UNUSED(facf1), int x, int y, unsigned char *rect1,
unsigned char *rect2, unsigned char *out)
{
WipeZone wipezone;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int xo, yo;
unsigned char *cp1, *cp2, *rt;
precalc_wipe_zone(&wipezone, wipe, x, y);
cp1 = rect1;
cp2 = rect2;
rt = out;
xo = x;
yo = y;
for (y = 0; y < yo; y++) {
for (x = 0; x < xo; x++) {
float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (cp1) {
float rt1[4], rt2[4], tempc[4];
straight_uchar_to_premul_float(rt1, cp1);
straight_uchar_to_premul_float(rt2, cp2);
tempc[0] = rt1[0] * check + rt2[0] * (1 - check);
tempc[1] = rt1[1] * check + rt2[1] * (1 - check);
tempc[2] = rt1[2] * check + rt2[2] * (1 - check);
tempc[3] = rt1[3] * check + rt2[3] * (1 - check);
premul_float_to_straight_uchar(rt, tempc);
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 255;
}
}
else {
if (cp2) {
rt[0] = cp2[0];
rt[1] = cp2[1];
rt[2] = cp2[2];
rt[3] = cp2[3];
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 255;
}
}
rt += 4;
if (cp1 != NULL) {
cp1 += 4;
}
if (cp2 != NULL) {
cp2 += 4;
}
}
}
}
static void do_wipe_effect_float(Sequence *seq, float facf0, float UNUSED(facf1), int x, int y, float *rect1,
float *rect2, float *out)
{
WipeZone wipezone;
WipeVars *wipe = (WipeVars *)seq->effectdata;
int xo, yo;
float *rt1, *rt2, *rt;
precalc_wipe_zone(&wipezone, wipe, x, y);
rt1 = rect1;
rt2 = rect2;
rt = out;
xo = x;
yo = y;
for (y = 0; y < yo; y++) {
for (x = 0; x < xo; x++) {
float check = check_zone(&wipezone, x, y, seq, facf0);
if (check) {
if (rt1) {
rt[0] = rt1[0] * check + rt2[0] * (1 - check);
rt[1] = rt1[1] * check + rt2[1] * (1 - check);
rt[2] = rt1[2] * check + rt2[2] * (1 - check);
rt[3] = rt1[3] * check + rt2[3] * (1 - check);
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 1.0;
}
}
else {
if (rt2) {
rt[0] = rt2[0];
rt[1] = rt2[1];
rt[2] = rt2[2];
rt[3] = rt2[3];
}
else {
rt[0] = 0;
rt[1] = 0;
rt[2] = 0;
rt[3] = 1.0;
}
}
rt += 4;
if (rt1 != NULL) {
rt1 += 4;
}
if (rt2 != NULL) {
rt2 += 4;
}
}
}
}
static ImBuf *do_wipe_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_wipe_effect_float(seq, facf0, facf1, context.rectx, context.recty, ibuf1->rect_float,
ibuf2->rect_float, out->rect_float);
}
else {
do_wipe_effect_byte(seq, facf0, facf1, context.rectx, context.recty, (unsigned char *) ibuf1->rect,
(unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
}
return out;
}
/*********************** Transform *************************/
static void init_transform_effect(Sequence *seq)
{
TransformVars *transform;
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = MEM_callocN(sizeof(TransformVars), "transformvars");
transform = (TransformVars *) seq->effectdata;
transform->ScalexIni = 1.0f;
transform->ScaleyIni = 1.0f;
transform->xIni = 0.0f;
transform->yIni = 0.0f;
transform->rotIni = 0.0f;
transform->interpolation = 1;
transform->percent = 1;
transform->uniform_scale = 0;
}
static int num_inputs_transform(void)
{
return 1;
}
static void free_transform_effect(Sequence *seq)
{
if (seq->effectdata) MEM_freeN(seq->effectdata);
seq->effectdata = NULL;
}
static void copy_transform_effect(Sequence *dst, Sequence *src)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void transform_image(int x, int y, ImBuf *ibuf1, ImBuf *out, float scale_x, float scale_y,
float translate_x, float translate_y, float rotate, int interpolation)
{
int xo, yo, xi, yi;
float xt, yt, xr, yr;
float s, c;
xo = x;
yo = y;
/* Rotate */
s = sin(rotate);
c = cos(rotate);
for (yi = 0; yi < yo; yi++) {
for (xi = 0; xi < xo; xi++) {
/* translate point */
xt = xi - translate_x;
yt = yi - translate_y;
/* rotate point with center ref */
xr = c * xt + s * yt;
yr = -s * xt + c * yt;
/* scale point with center ref */
xt = xr / scale_x;
yt = yr / scale_y;
/* undo reference center point */
xt += (xo / 2.0f);
yt += (yo / 2.0f);
/* interpolate */
switch (interpolation) {
case 0:
nearest_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 1:
bilinear_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
case 2:
bicubic_interpolation(ibuf1, out, xt, yt, xi, yi);
break;
}
}
}
}
static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x, int y, ImBuf *ibuf1, ImBuf *out)
{
TransformVars *transform = (TransformVars *) seq->effectdata;
float scale_x, scale_y, translate_x, translate_y, rotate_radians;
/* Scale */
if (transform->uniform_scale) {
scale_x = scale_y = transform->ScalexIni;
}
else {
scale_x = transform->ScalexIni;
scale_y = transform->ScaleyIni;
}
/* Translate */
if (!transform->percent) {
float rd_s = (scene->r.size / 100.0f);
translate_x = transform->xIni * rd_s + (x / 2.0f);
translate_y = transform->yIni * rd_s + (y / 2.0f);
}
else {
translate_x = x * (transform->xIni / 100.0f) + (x / 2.0f);
translate_y = y * (transform->yIni / 100.0f) + (y / 2.0f);
}
/* Rotate */
rotate_radians = DEG2RADF(transform->rotIni);
transform_image(x, y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
}
static ImBuf *do_transform_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0,
float UNUSED(facf1), ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
do_transform(context.scene, seq, facf0, context.rectx, context.recty, ibuf1, out);
return out;
}
/*********************** Glow *************************/
static void RVBlurBitmap2_byte(unsigned char *map, int width, int height, float blur, int quality)
/* MUUUCCH better than the previous blur. */
/* We do the blurring in two passes which is a whole lot faster. */
/* I changed the math arount to implement an actual Gaussian */
/* distribution. */
/* */
/* Watch out though, it tends to misbehaven with large blur values on */
/* a small bitmap. Avoid avoid avoid. */
/*=============================== */
{
unsigned char *temp = NULL, *swap;
float *filter = NULL;
int x, y, i, fx, fy;
int index, ix, halfWidth;
float fval, k, curColor[3], curColor2[3], weight = 0;
/* If we're not really blurring, bail out */
if (blur <= 0)
return;
/*Allocate memory for the tempmap and the blur filter matrix */
temp = MEM_mallocN((width * height * 4), "blurbitmaptemp");
if (!temp)
return;
/*Allocate memory for the filter elements */
halfWidth = ((quality + 1) * blur);
filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
if (!filter) {
MEM_freeN(temp);
return;
}
/* Apparently we're calculating a bell curve based on the standard deviation (or radius)
* This code is based on an example posted to comp.graphics.algorithms by
* Blancmange (bmange@airdmhor.gen.nz)
*/
k = -1.0f / (2.0f * (float)M_PI * blur * blur);
for (ix = 0; ix < halfWidth; ix++) {
weight = (float)exp(k * (ix * ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
}
filter[0] = weight;
/* Normalize the array */
fval = 0;
for (ix = 0; ix < halfWidth * 2; ix++)
fval += filter[ix];
for (ix = 0; ix < halfWidth * 2; ix++)
filter[ix] /= fval;
/* Blur the rows */
for (y = 0; y < height; y++) {
/* Do the left & right strips */
for (x = 0; x < halfWidth; x++) {
index = (x + y * width) * 4;
fx = 0;
zero_v3(curColor);
zero_v3(curColor2);
for (i = x - halfWidth; i < x + halfWidth; i++) {
if ((i >= 0) && (i < width)) {
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
curColor2[0] += map[(width - 1 - i + y * width) * 4 + GlowR] * filter[fx];
curColor2[1] += map[(width - 1 - i + y * width) * 4 + GlowG] * filter[fx];
curColor2[2] += map[(width - 1 - i + y * width) * 4 + GlowB] * filter[fx];
}
fx++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
temp[((width - 1 - x + y * width) * 4) + GlowR] = curColor2[0];
temp[((width - 1 - x + y * width) * 4) + GlowG] = curColor2[1];
temp[((width - 1 - x + y * width) * 4) + GlowB] = curColor2[2];
}
/* Do the main body */
for (x = halfWidth; x < width - halfWidth; x++) {
index = (x + y * width) * 4;
fx = 0;
zero_v3(curColor);
for (i = x - halfWidth; i < x + halfWidth; i++) {
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
fx++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
}
}
/* Swap buffers */
swap = temp; temp = map; map = swap;
/* Blur the columns */
for (x = 0; x < width; x++) {
/* Do the top & bottom strips */
for (y = 0; y < halfWidth; y++) {
index = (x + y * width) * 4;
fy = 0;
zero_v3(curColor);
zero_v3(curColor2);
for (i = y - halfWidth; i < y + halfWidth; i++) {
if ((i >= 0) && (i < height)) {
/* Bottom */
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
/* Top */
curColor2[0] += map[(x + (height - 1 - i) * width) * 4 + GlowR] * filter[fy];
curColor2[1] += map[(x + (height - 1 - i) * width) * 4 + GlowG] * filter[fy];
curColor2[2] += map[(x + (height - 1 - i) * width) * 4 + GlowB] * filter[fy];
}
fy++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
temp[((x + (height - 1 - y) * width) * 4) + GlowR] = curColor2[0];
temp[((x + (height - 1 - y) * width) * 4) + GlowG] = curColor2[1];
temp[((x + (height - 1 - y) * width) * 4) + GlowB] = curColor2[2];
}
/* Do the main body */
for (y = halfWidth; y < height - halfWidth; y++) {
index = (x + y * width) * 4;
fy = 0;
zero_v3(curColor);
for (i = y - halfWidth; i < y + halfWidth; i++) {
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
fy++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
}
}
/* Swap buffers */
swap = temp; temp = map; /* map = swap; */ /* UNUSED */
/* Tidy up */
MEM_freeN(filter);
MEM_freeN(temp);
}
static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality)
/* MUUUCCH better than the previous blur. */
/* We do the blurring in two passes which is a whole lot faster. */
/* I changed the math arount to implement an actual Gaussian */
/* distribution. */
/* */
/* Watch out though, it tends to misbehaven with large blur values on */
/* a small bitmap. Avoid avoid avoid. */
/*=============================== */
{
float *temp = NULL, *swap;
float *filter = NULL;
int x, y, i, fx, fy;
int index, ix, halfWidth;
float fval, k, curColor[3], curColor2[3], weight = 0;
/* If we're not really blurring, bail out */
if (blur <= 0)
return;
/* Allocate memory for the tempmap and the blur filter matrix */
temp = MEM_mallocN((width * height * 4 * sizeof(float)), "blurbitmaptemp");
if (!temp)
return;
/* Allocate memory for the filter elements */
halfWidth = ((quality + 1) * blur);
filter = (float *)MEM_mallocN(sizeof(float) * halfWidth * 2, "blurbitmapfilter");
if (!filter) {
MEM_freeN(temp);
return;
}
/* Apparently we're calculating a bell curve based on the standard deviation (or radius)
* This code is based on an example posted to comp.graphics.algorithms by
* Blancmange (bmange@airdmhor.gen.nz)
*/
k = -1.0f / (2.0f * (float)M_PI * blur * blur);
for (ix = 0; ix < halfWidth; ix++) {
weight = (float)exp(k * (ix * ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
}
filter[0] = weight;
/* Normalize the array */
fval = 0;
for (ix = 0; ix < halfWidth * 2; ix++)
fval += filter[ix];
for (ix = 0; ix < halfWidth * 2; ix++)
filter[ix] /= fval;
/* Blur the rows */
for (y = 0; y < height; y++) {
/* Do the left & right strips */
for (x = 0; x < halfWidth; x++) {
index = (x + y * width) * 4;
fx = 0;
curColor[0] = curColor[1] = curColor[2] = 0.0f;
curColor2[0] = curColor2[1] = curColor2[2] = 0.0f;
for (i = x - halfWidth; i < x + halfWidth; i++) {
if ((i >= 0) && (i < width)) {
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
curColor2[0] += map[(width - 1 - i + y * width) * 4 + GlowR] * filter[fx];
curColor2[1] += map[(width - 1 - i + y * width) * 4 + GlowG] * filter[fx];
curColor2[2] += map[(width - 1 - i + y * width) * 4 + GlowB] * filter[fx];
}
fx++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
temp[((width - 1 - x + y * width) * 4) + GlowR] = curColor2[0];
temp[((width - 1 - x + y * width) * 4) + GlowG] = curColor2[1];
temp[((width - 1 - x + y * width) * 4) + GlowB] = curColor2[2];
}
/* Do the main body */
for (x = halfWidth; x < width - halfWidth; x++) {
index = (x + y * width) * 4;
fx = 0;
zero_v3(curColor);
for (i = x - halfWidth; i < x + halfWidth; i++) {
curColor[0] += map[(i + y * width) * 4 + GlowR] * filter[fx];
curColor[1] += map[(i + y * width) * 4 + GlowG] * filter[fx];
curColor[2] += map[(i + y * width) * 4 + GlowB] * filter[fx];
fx++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
}
}
/* Swap buffers */
swap = temp; temp = map; map = swap;
/* Blur the columns */
for (x = 0; x < width; x++) {
/* Do the top & bottom strips */
for (y = 0; y < halfWidth; y++) {
index = (x + y * width) * 4;
fy = 0;
zero_v3(curColor);
zero_v3(curColor2);
for (i = y - halfWidth; i < y + halfWidth; i++) {
if ((i >= 0) && (i < height)) {
/* Bottom */
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
/* Top */
curColor2[0] += map[(x + (height - 1 - i) * width) * 4 + GlowR] * filter[fy];
curColor2[1] += map[(x + (height - 1 - i) * width) * 4 + GlowG] * filter[fy];
curColor2[2] += map[(x + (height - 1 - i) * width) * 4 + GlowB] * filter[fy];
}
fy++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
temp[((x + (height - 1 - y) * width) * 4) + GlowR] = curColor2[0];
temp[((x + (height - 1 - y) * width) * 4) + GlowG] = curColor2[1];
temp[((x + (height - 1 - y) * width) * 4) + GlowB] = curColor2[2];
}
/* Do the main body */
for (y = halfWidth; y < height - halfWidth; y++) {
index = (x + y * width) * 4;
fy = 0;
zero_v3(curColor);
for (i = y - halfWidth; i < y + halfWidth; i++) {
curColor[0] += map[(x + i * width) * 4 + GlowR] * filter[fy];
curColor[1] += map[(x + i * width) * 4 + GlowG] * filter[fy];
curColor[2] += map[(x + i * width) * 4 + GlowB] * filter[fy];
fy++;
}
temp[index + GlowR] = curColor[0];
temp[index + GlowG] = curColor[1];
temp[index + GlowB] = curColor[2];
}
}
/* Swap buffers */
swap = temp; temp = map; /* map = swap; */ /* UNUSED */
/* Tidy up */
MEM_freeN(filter);
MEM_freeN(temp);
}
/* Adds two bitmaps and puts the results into a third map. */
/* C must have been previously allocated but it may be A or B. */
/* We clamp values to 255 to prevent weirdness */
/*=============================== */
static void RVAddBitmaps_byte(unsigned char *a, unsigned char *b, unsigned char *c, int width, int height)
{
int x, y, index;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
c[index + GlowR] = MIN2(255, a[index + GlowR] + b[index + GlowR]);
c[index + GlowG] = MIN2(255, a[index + GlowG] + b[index + GlowG]);
c[index + GlowB] = MIN2(255, a[index + GlowB] + b[index + GlowB]);
c[index + GlowA] = MIN2(255, a[index + GlowA] + b[index + GlowA]);
}
}
}
static void RVAddBitmaps_float(float *a, float *b, float *c, int width, int height)
{
int x, y, index;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
c[index + GlowR] = MIN2(1.0f, a[index + GlowR] + b[index + GlowR]);
c[index + GlowG] = MIN2(1.0f, a[index + GlowG] + b[index + GlowG]);
c[index + GlowB] = MIN2(1.0f, a[index + GlowB] + b[index + GlowB]);
c[index + GlowA] = MIN2(1.0f, a[index + GlowA] + b[index + GlowA]);
}
}
}
/* For each pixel whose total luminance exceeds the threshold,
* Multiply it's value by BOOST and add it to the output map
*/
static void RVIsolateHighlights_byte(unsigned char *in, unsigned char *out, int width, int height, int threshold,
float boost, float clamp)
{
int x, y, index;
int intensity;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
/* Isolate the intensity */
intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
if (intensity > 0) {
out[index + GlowR] = MIN2(255 * clamp, (in[index + GlowR] * boost * intensity) / 255);
out[index + GlowG] = MIN2(255 * clamp, (in[index + GlowG] * boost * intensity) / 255);
out[index + GlowB] = MIN2(255 * clamp, (in[index + GlowB] * boost * intensity) / 255);
out[index + GlowA] = MIN2(255 * clamp, (in[index + GlowA] * boost * intensity) / 255);
}
else {
out[index + GlowR] = 0;
out[index + GlowG] = 0;
out[index + GlowB] = 0;
out[index + GlowA] = 0;
}
}
}
}
static void RVIsolateHighlights_float(float *in, float *out, int width, int height, float threshold, float boost, float clamp)
{
int x, y, index;
float intensity;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
index = (x + y * width) * 4;
/* Isolate the intensity */
intensity = (in[index + GlowR] + in[index + GlowG] + in[index + GlowB] - threshold);
if (intensity > 0) {
out[index + GlowR] = MIN2(clamp, (in[index + GlowR] * boost * intensity));
out[index + GlowG] = MIN2(clamp, (in[index + GlowG] * boost * intensity));
out[index + GlowB] = MIN2(clamp, (in[index + GlowB] * boost * intensity));
out[index + GlowA] = MIN2(clamp, (in[index + GlowA] * boost * intensity));
}
else {
out[index + GlowR] = 0;
out[index + GlowG] = 0;
out[index + GlowB] = 0;
out[index + GlowA] = 0;
}
}
}
}
static void init_glow_effect(Sequence *seq)
{
GlowVars *glow;
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
glow = (GlowVars *)seq->effectdata;
glow->fMini = 0.25;
glow->fClamp = 1.0;
glow->fBoost = 0.5;
glow->dDist = 3.0;
glow->dQuality = 3;
glow->bNoComp = 0;
}
static int num_inputs_glow(void)
{
return 1;
}
static void free_glow_effect(Sequence *seq)
{
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = NULL;
}
static void copy_glow_effect(Sequence *dst, Sequence *src)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void do_glow_effect_byte(Sequence *seq, int render_size, float facf0, float UNUSED(facf1), int x, int y,
unsigned char *rect1, unsigned char *UNUSED(rect2), unsigned char *out)
{
#if 0
/* XXX: not sure what's better here, on the one hand conversion to floats
* here is not so much trouble, but on the other hand who're using
* glow on buffers with alpha?
*/
unsigned char *outbuf = out;
unsigned char *inbuf = rect1;
GlowVars *glow = (GlowVars *)seq->effectdata;
RVIsolateHighlights_byte(inbuf, outbuf, x, y, glow->fMini * 765, glow->fBoost * facf0, glow->fClamp);
RVBlurBitmap2_byte(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp)
RVAddBitmaps_byte(inbuf, outbuf, outbuf, x, y);
#else
float *outbuf, *inbuf;
GlowVars *glow = (GlowVars *)seq->effectdata;
inbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect input");
outbuf = MEM_mallocN(4 * sizeof(float) * x * y, "glow effect output");
IMB_buffer_float_from_byte(inbuf, rect1, IB_PROFILE_SRGB, IB_PROFILE_SRGB, FALSE, x, y, x, x);
IMB_buffer_float_premultiply(inbuf, x, y);
RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp)
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
IMB_buffer_float_unpremultiply(outbuf, x, y);
IMB_buffer_byte_from_float(out, outbuf, 4, 0.0f, IB_PROFILE_SRGB, IB_PROFILE_SRGB, FALSE, x, y, x, x);
MEM_freeN(inbuf);
MEM_freeN(outbuf);
#endif
}
static void do_glow_effect_float(Sequence *seq, int render_size, float facf0, float UNUSED(facf1), int x, int y,
float *rect1, float *UNUSED(rect2), float *out)
{
float *outbuf = out;
float *inbuf = rect1;
GlowVars *glow = (GlowVars *)seq->effectdata;
RVIsolateHighlights_float(inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * facf0, glow->fClamp);
RVBlurBitmap2_float(outbuf, x, y, glow->dDist * (render_size / 100.0f), glow->dQuality);
if (!glow->bNoComp)
RVAddBitmaps_float(inbuf, outbuf, outbuf, x, y);
}
static ImBuf *do_glow_effect(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
int render_size = 100 * context.rectx / context.scene->r.xsch;
if (out->rect_float) {
do_glow_effect_float(seq, render_size, facf0, facf1, context.rectx, context.recty,
ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
}
else {
do_glow_effect_byte(seq, render_size, facf0, facf1, context.rectx, context.recty,
(unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
}
return out;
}
/*********************** Solid color *************************/
static void init_solid_color(Sequence *seq)
{
SolidColorVars *cv;
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = MEM_callocN(sizeof(SolidColorVars), "solidcolor");
cv = (SolidColorVars *)seq->effectdata;
cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
}
static int num_inputs_color(void)
{
return 0;
}
static void free_solid_color(Sequence *seq)
{
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = NULL;
}
static void copy_solid_color(Sequence *dst, Sequence *src)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static int early_out_color(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_solid_color(SeqRenderData context, Sequence *seq, float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
unsigned char *rect;
float *rect_float;
int x; /*= context.rectx;*/ /*UNUSED*/
int y; /*= context.recty;*/ /*UNUSED*/
if (out->rect) {
unsigned char col0[3];
unsigned char col1[3];
col0[0] = facf0 * cv->col[0] * 255;
col0[1] = facf0 * cv->col[1] * 255;
col0[2] = facf0 * cv->col[2] * 255;
col1[0] = facf1 * cv->col[0] * 255;
col1[1] = facf1 * cv->col[1] * 255;
col1[2] = facf1 * cv->col[2] * 255;
rect = (unsigned char *)out->rect;
for (y = 0; y < out->y; y++) {
for (x = 0; x < out->x; x++, rect += 4) {
rect[0] = col0[0];
rect[1] = col0[1];
rect[2] = col0[2];
rect[3] = 255;
}
y++;
if (y < out->y) {
for (x = 0; x < out->x; x++, rect += 4) {
rect[0] = col1[0];
rect[1] = col1[1];
rect[2] = col1[2];
rect[3] = 255;
}
}
}
}
else if (out->rect_float) {
float col0[3];
float col1[3];
col0[0] = facf0 * cv->col[0];
col0[1] = facf0 * cv->col[1];
col0[2] = facf0 * cv->col[2];
col1[0] = facf1 * cv->col[0];
col1[1] = facf1 * cv->col[1];
col1[2] = facf1 * cv->col[2];
rect_float = out->rect_float;
for (y = 0; y < out->y; y++) {
for (x = 0; x < out->x; x++, rect_float += 4) {
rect_float[0] = col0[0];
rect_float[1] = col0[1];
rect_float[2] = col0[2];
rect_float[3] = 1.0;
}
y++;
if (y < out->y) {
for (x = 0; x < out->x; x++, rect_float += 4) {
rect_float[0] = col1[0];
rect_float[1] = col1[1];
rect_float[2] = col1[2];
rect_float[3] = 1.0;
}
}
}
}
return out;
}
/*********************** Mulitcam *************************/
/* no effect inputs for multicam, we use give_ibuf_seq */
static int num_inputs_multicam(void)
{
return 0;
}
static int early_out_multicam(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_multicam(SeqRenderData context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
{
ImBuf *i;
ImBuf *out;
Editing *ed;
ListBase *seqbasep;
if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
return NULL;
}
ed = context.scene->ed;
if (!ed) {
return NULL;
}
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
if (!seqbasep) {
return NULL;
}
i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->multicam_source, seqbasep);
if (!i) {
return NULL;
}
if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
out = IMB_dupImBuf(i);
IMB_freeImBuf(i);
}
else {
out = i;
}
return out;
}
/*********************** Adjustment *************************/
/* no effect inputs for adjustment, we use give_ibuf_seq */
static int num_inputs_adjustment(void)
{
return 0;
}
static int early_out_adjustment(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_NO_INPUT;
}
static ImBuf *do_adjustment_impl(SeqRenderData context, Sequence *seq, float cfra)
{
Editing *ed;
ListBase *seqbasep;
ImBuf *i = NULL;
ed = context.scene->ed;
seqbasep = BKE_sequence_seqbase(&ed->seqbase, seq);
if (seq->machine > 1) {
i = BKE_sequencer_give_ibuf_seqbase(context, cfra, seq->machine - 1, seqbasep);
}
/* found nothing? so let's work the way up the metastrip stack, so
* that it is possible to group a bunch of adjustment strips into
* a metastrip and have that work on everything below the metastrip
*/
if (!i) {
Sequence *meta;
meta = BKE_sequence_metastrip(&ed->seqbase, NULL, seq);
if (meta) {
i = do_adjustment_impl(context, meta, cfra);
}
}
return i;
}
static ImBuf *do_adjustment(SeqRenderData context, Sequence *seq, float cfra, float UNUSED(facf0), float UNUSED(facf1),
ImBuf *UNUSED(ibuf1), ImBuf *UNUSED(ibuf2), ImBuf *UNUSED(ibuf3))
{
ImBuf *i = NULL;
ImBuf *out;
Editing *ed;
ed = context.scene->ed;
if (!ed) {
return NULL;
}
i = do_adjustment_impl(context, seq, cfra);
if (BKE_sequencer_input_have_to_preprocess(context, seq, cfra)) {
out = IMB_dupImBuf(i);
IMB_freeImBuf(i);
}
else {
out = i;
}
return out;
}
/*********************** Speed *************************/
static void init_speed_effect(Sequence *seq)
{
SpeedControlVars *v;
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = MEM_callocN(sizeof(SpeedControlVars), "speedcontrolvars");
v = (SpeedControlVars *)seq->effectdata;
v->globalSpeed = 1.0;
v->frameMap = NULL;
v->flags |= SEQ_SPEED_INTEGRATE; /* should be default behavior */
v->length = 0;
}
static void load_speed_effect(Sequence *seq)
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
v->frameMap = NULL;
v->length = 0;
}
static int num_inputs_speed(void)
{
return 1;
}
static void free_speed_effect(Sequence *seq)
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
if (v->frameMap)
MEM_freeN(v->frameMap);
if (seq->effectdata)
MEM_freeN(seq->effectdata);
seq->effectdata = NULL;
}
static void copy_speed_effect(Sequence *dst, Sequence *src)
{
SpeedControlVars *v;
dst->effectdata = MEM_dupallocN(src->effectdata);
v = (SpeedControlVars *)dst->effectdata;
v->frameMap = NULL;
v->length = 0;
}
static int early_out_speed(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_USE_INPUT_1;
}
static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *ymin, float *ymax)
{
SpeedControlVars *v = (SpeedControlVars *)seq->effectdata;
/* if not already done, load / initialize data */
BKE_sequence_get_effect(seq);
if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
*ymin = -100.0;
*ymax = 100.0;
}
else {
if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
*ymin = 0.0;
*ymax = 1.0;
}
else {
*ymin = 0.0;
*ymax = seq->len;
}
}
}
void BKE_sequence_effect_speed_rebuild_map(Scene *scene, Sequence *seq, int force)
{
int cfra;
float fallback_fac = 1.0f;
SpeedControlVars *v = (SpeedControlVars *) seq->effectdata;
FCurve *fcu = NULL;
int flags = v->flags;
/* if not already done, load / initialize data */
BKE_sequence_get_effect(seq);
if ((force == FALSE) &&
(seq->len == v->length) &&
(v->frameMap != NULL))
{
return;
}
if ((seq->seq1 == NULL) || (seq->len < 1)) {
/* make coverity happy and check for (CID 598) input strip ... */
return;
}
/* XXX - new in 2.5x. should we use the animation system this way?
* The fcurve is needed because many frames need evaluating at once - campbell */
fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
if (!v->frameMap || v->length != seq->len) {
if (v->frameMap) MEM_freeN(v->frameMap);
v->length = seq->len;
v->frameMap = MEM_callocN(sizeof(float) * v->length, "speedcontrol frameMap");
}
fallback_fac = 1.0;
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
if ((seq->seq1->enddisp != seq->seq1->start) &&
(seq->seq1->len != 0))
{
fallback_fac = (float) seq->seq1->len / (float) (seq->seq1->enddisp - seq->seq1->start);
flags = SEQ_SPEED_INTEGRATE;
fcu = NULL;
}
}
else {
/* if there is no fcurve, use value as simple multiplier */
if (!fcu) {
fallback_fac = seq->speed_fader; /* same as speed_factor in rna*/
}
}
if (flags & SEQ_SPEED_INTEGRATE) {
float cursor = 0;
float facf;
v->frameMap[0] = 0;
v->lastValidFrame = 0;
for (cfra = 1; cfra < v->length; cfra++) {
if (fcu) {
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
}
else {
facf = fallback_fac;
}
facf *= v->globalSpeed;
cursor += facf;
if (cursor >= seq->seq1->len) {
v->frameMap[cfra] = seq->seq1->len - 1;
}
else {
v->frameMap[cfra] = cursor;
v->lastValidFrame = cfra;
}
}
}
else {
float facf;
v->lastValidFrame = 0;
for (cfra = 0; cfra < v->length; cfra++) {
if (fcu) {
facf = evaluate_fcurve(fcu, seq->startdisp + cfra);
}
else {
facf = fallback_fac;
}
if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
facf *= seq->seq1->len;
}
facf *= v->globalSpeed;
if (facf >= seq->seq1->len) {
facf = seq->seq1->len - 1;
}
else {
v->lastValidFrame = cfra;
}
v->frameMap[cfra] = facf;
}
}
}
static ImBuf *do_speed_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
float facf0, float facf1, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
if (out->rect_float) {
do_cross_effect_float(facf0, facf1, context.rectx, context.recty,
ibuf1->rect_float, ibuf2->rect_float, out->rect_float);
}
else {
do_cross_effect_byte(facf0, facf1, context.rectx, context.recty,
(unsigned char *) ibuf1->rect, (unsigned char *) ibuf2->rect, (unsigned char *) out->rect);
}
return out;
}
/*********************** overdrop *************************/
static void do_overdrop_effect(SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra), float facf0, float facf1,
ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *UNUSED(ibuf3), int start_line, int total_lines, ImBuf *out)
{
int x = context.rectx;
int y = total_lines;
if (out->rect_float) {
float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_float_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_drop_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
do_alphaover_effect_float(facf0, facf1, x, y, rect1, rect2, rect_out);
}
else {
unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
slice_get_byte_buffers(&context, ibuf1, ibuf2, NULL, out, start_line, &rect1, &rect2, NULL, &rect_out);
do_drop_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
do_alphaover_effect_byte(facf0, facf1, x, y, rect1, rect2, rect_out);
}
}
/*********************** sequence effect factory *************************/
static void init_noop(Sequence *UNUSED(seq))
{
}
static void load_noop(Sequence *UNUSED(seq))
{
}
static void free_noop(Sequence *UNUSED(seq))
{
}
static int num_inputs_default(void)
{
return 2;
}
static int early_out_noop(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
{
return EARLY_DO_EFFECT;
}
static int early_out_fade(Sequence *UNUSED(seq), float facf0, float facf1)
{
if (facf0 == 0.0f && facf1 == 0.0f) {
return EARLY_USE_INPUT_1;
}
else if (facf0 == 1.0f && facf1 == 1.0f) {
return EARLY_USE_INPUT_2;
}
return EARLY_DO_EFFECT;
}
static int early_out_mul_input2(Sequence *UNUSED(seq), float facf0, float facf1)
{
if (facf0 == 0.0f && facf1 == 0.0f) {
return EARLY_USE_INPUT_1;
}
return EARLY_DO_EFFECT;
}
static void store_icu_yrange_noop(Sequence *UNUSED(seq), short UNUSED(adrcode), float *UNUSED(ymin), float *UNUSED(ymax))
{
/* defaults are fine */
}
static void get_default_fac_noop(Sequence *UNUSED(seq), float UNUSED(cfra), float *facf0, float *facf1)
{
*facf0 = *facf1 = 1.0;
}
static void get_default_fac_fade(Sequence *seq, float cfra, float *facf0, float *facf1)
{
*facf0 = (float)(cfra - seq->startdisp);
*facf1 = (float)(*facf0 + 0.5f);
*facf0 /= seq->len;
*facf1 /= seq->len;
}
static struct ImBuf *init_execution(SeqRenderData context, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *ibuf3)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2, ibuf3);
return out;
}
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
{
struct SeqEffectHandle rval;
int sequence_type = seq_type;
rval.multithreaded = FALSE;
rval.supports_mask = FALSE;
rval.init = init_noop;
rval.num_inputs = num_inputs_default;
rval.load = load_noop;
rval.free = free_noop;
rval.early_out = early_out_noop;
rval.get_default_fac = get_default_fac_noop;
rval.store_icu_yrange = store_icu_yrange_noop;
rval.execute = NULL;
rval.init_execution = init_execution;
rval.execute_slice = NULL;
rval.copy = NULL;
switch (sequence_type) {
case SEQ_TYPE_CROSS:
rval.multithreaded = TRUE;
rval.execute_slice = do_cross_effect;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
break;
case SEQ_TYPE_GAMCROSS:
rval.multithreaded = TRUE;
rval.init = init_gammacross;
rval.load = load_gammacross;
rval.free = free_gammacross;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
rval.init_execution = gammacross_init_execution;
rval.execute_slice = do_gammacross_effect;
break;
case SEQ_TYPE_ADD:
rval.multithreaded = TRUE;
rval.execute_slice = do_add_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_SUB:
rval.multithreaded = TRUE;
rval.execute_slice = do_sub_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_MUL:
rval.multithreaded = TRUE;
rval.execute_slice = do_mul_effect;
rval.early_out = early_out_mul_input2;
break;
case SEQ_TYPE_ALPHAOVER:
rval.multithreaded = TRUE;
rval.init = init_alpha_over_or_under;
rval.execute_slice = do_alphaover_effect;
break;
case SEQ_TYPE_OVERDROP:
rval.multithreaded = TRUE;
rval.execute_slice = do_overdrop_effect;
break;
case SEQ_TYPE_ALPHAUNDER:
rval.multithreaded = TRUE;
rval.init = init_alpha_over_or_under;
rval.execute_slice = do_alphaunder_effect;
break;
case SEQ_TYPE_WIPE:
rval.init = init_wipe_effect;
rval.num_inputs = num_inputs_wipe;
rval.free = free_wipe_effect;
rval.copy = copy_wipe_effect;
rval.early_out = early_out_fade;
rval.get_default_fac = get_default_fac_fade;
rval.execute = do_wipe_effect;
break;
case SEQ_TYPE_GLOW:
rval.init = init_glow_effect;
rval.num_inputs = num_inputs_glow;
rval.free = free_glow_effect;
rval.copy = copy_glow_effect;
rval.execute = do_glow_effect;
break;
case SEQ_TYPE_TRANSFORM:
rval.init = init_transform_effect;
rval.num_inputs = num_inputs_transform;
rval.free = free_transform_effect;
rval.copy = copy_transform_effect;
rval.execute = do_transform_effect;
break;
case SEQ_TYPE_SPEED:
rval.init = init_speed_effect;
rval.num_inputs = num_inputs_speed;
rval.load = load_speed_effect;
rval.free = free_speed_effect;
rval.copy = copy_speed_effect;
rval.execute = do_speed_effect;
rval.early_out = early_out_speed;
rval.store_icu_yrange = store_icu_yrange_speed;
break;
case SEQ_TYPE_COLOR:
rval.init = init_solid_color;
rval.num_inputs = num_inputs_color;
rval.early_out = early_out_color;
rval.free = free_solid_color;
rval.copy = copy_solid_color;
rval.execute = do_solid_color;
break;
case SEQ_TYPE_MULTICAM:
rval.num_inputs = num_inputs_multicam;
rval.early_out = early_out_multicam;
rval.execute = do_multicam;
break;
case SEQ_TYPE_ADJUSTMENT:
rval.supports_mask = TRUE;
rval.num_inputs = num_inputs_adjustment;
rval.early_out = early_out_adjustment;
rval.execute = do_adjustment;
break;
}
return rval;
}
struct SeqEffectHandle BKE_sequence_get_effect(Sequence *seq)
{
struct SeqEffectHandle rval = {FALSE, FALSE, NULL};
if (seq->type & SEQ_TYPE_EFFECT) {
rval = get_sequence_effect_impl(seq->type);
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
rval.load(seq);
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
}
}
return rval;
}
struct SeqEffectHandle BKE_sequence_get_blend(Sequence *seq)
{
struct SeqEffectHandle rval = {FALSE, FALSE, NULL};
if (seq->blend_mode != 0) {
rval = get_sequence_effect_impl(seq->blend_mode);
if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
rval.load(seq);
seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
}
}
return rval;
}
int BKE_sequence_effect_get_num_inputs(int seq_type)
{
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
int cnt = rval.num_inputs();
if (rval.execute || (rval.execute_slice && rval.init_execution)) {
return cnt;
}
return 0;
}
int BKE_sequence_effect_get_supports_mask(int seq_type)
{
struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
return rval.supports_mask;
}