This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
1123 lines
29 KiB
C
1123 lines
29 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/render/render_preview.c
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* \ingroup edrend
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*/
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/* global includes */
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BLO_readfile.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "DNA_world_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_colortools.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_image.h"
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#include "BKE_icons.h"
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#include "BKE_lamp.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_texture.h"
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#include "BKE_world.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_colormanagement.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "PIL_time.h"
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#include "RE_pipeline.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_render.h"
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#include "ED_view3d.h"
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#include "UI_interface.h"
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#include "render_intern.h"
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ImBuf *get_brush_icon(Brush *brush)
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{
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static const int flags = IB_rect | IB_multilayer | IB_metadata;
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char path[FILE_MAX];
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char *folder;
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if (!(brush->icon_imbuf)) {
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if (brush->flag & BRUSH_CUSTOM_ICON) {
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if (brush->icon_filepath[0]) {
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// first use the path directly to try and load the file
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BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath));
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BLI_path_abs(path, G.main->name);
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/* use default colorspaces for brushes */
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brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
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// otherwise lets try to find it in other directories
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if (!(brush->icon_imbuf)) {
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folder = BLI_get_folder(BLENDER_DATAFILES, "brushicons");
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BLI_make_file_string(G.main->name, path, folder, brush->icon_filepath);
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if (path[0]) {
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/* use fefault color spaces */
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brush->icon_imbuf = IMB_loadiffname(path, flags, NULL);
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}
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}
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if (brush->icon_imbuf)
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BKE_icon_changed(BKE_icon_getid(&brush->id));
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}
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}
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}
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if (!(brush->icon_imbuf))
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brush->id.icon_id = 0;
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return brush->icon_imbuf;
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}
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typedef struct ShaderPreview {
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/* from wmJob */
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void *owner;
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short *stop, *do_update;
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Scene *scene;
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ID *id;
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ID *parent;
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MTex *slot;
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/* datablocks with nodes need full copy during preview render, glsl uses it too */
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Material *matcopy;
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Tex *texcopy;
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Lamp *lampcopy;
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World *worldcopy;
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float col[4]; /* active object color */
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int sizex, sizey;
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unsigned int *pr_rect;
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int pr_method;
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} ShaderPreview;
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typedef struct IconPreviewSize {
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struct IconPreviewSize *next, *prev;
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int sizex, sizey;
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unsigned int *rect;
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} IconPreviewSize;
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typedef struct IconPreview {
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Scene *scene;
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void *owner;
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ID *id;
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ListBase sizes;
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} IconPreview;
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/* *************************** Preview for buttons *********************** */
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static Main *pr_main = NULL;
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void ED_preview_init_dbase(void)
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{
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#ifndef WITH_HEADLESS
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BlendFileData *bfd;
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extern int datatoc_preview_blend_size;
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extern char datatoc_preview_blend[];
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const int fileflags = G.fileflags;
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G.fileflags |= G_FILE_NO_UI;
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bfd = BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL);
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if (bfd) {
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pr_main = bfd->main;
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MEM_freeN(bfd);
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}
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G.fileflags = fileflags;
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#endif
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}
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void ED_preview_free_dbase(void)
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{
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if (pr_main)
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free_main(pr_main);
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}
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static int preview_mat_has_sss(Material *mat, bNodeTree *ntree)
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{
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if (mat) {
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if (mat->sss_flag & MA_DIFF_SSS)
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return 1;
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if (mat->nodetree)
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if (preview_mat_has_sss(NULL, mat->nodetree))
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return 1;
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}
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else if (ntree) {
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bNode *node;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->type == NODE_GROUP && node->id) {
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if (preview_mat_has_sss(NULL, (bNodeTree *)node->id))
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return 1;
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}
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else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
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mat = (Material *)node->id;
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if (mat->sss_flag & MA_DIFF_SSS)
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return 1;
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}
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}
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}
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return 0;
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}
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static Scene *preview_get_scene(void)
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{
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if (pr_main == NULL) return NULL;
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return pr_main->scene.first;
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}
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/* call this with a pointer to initialize preview scene */
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/* call this with NULL to restore assigned ID pointers in preview scene */
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static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPreview *sp)
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{
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Scene *sce;
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Base *base;
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sce = preview_get_scene();
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if (sce) {
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/* this flag tells render to not execute depsgraph or ipos etc */
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sce->r.scemode |= R_PREVIEWBUTS;
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/* set world always back, is used now */
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sce->world = pr_main->world.first;
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/* now: exposure copy */
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if (scene->world) {
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sce->world->exp = scene->world->exp;
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sce->world->range = scene->world->range;
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}
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sce->r.color_mgt_flag = scene->r.color_mgt_flag;
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BKE_color_managed_display_settings_copy(&sce->display_settings, &scene->display_settings);
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BKE_color_managed_view_settings_free(&sce->view_settings);
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BKE_color_managed_view_settings_copy(&sce->view_settings, &scene->view_settings);
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/* prevent overhead for small renders and icons (32) */
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if (id && sp->sizex < 40) {
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sce->r.tilex = sce->r.tiley = 64;
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}
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else {
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sce->r.tilex = sce->r.xsch / 4;
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sce->r.tiley = sce->r.ysch / 4;
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}
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/* exception: don't apply render part of display transform for texture previews or icons */
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if ((id && sp->pr_method == PR_ICON_RENDER) || id_type == ID_TE) {
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BKE_scene_disable_color_management(sce);
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}
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if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO)
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sce->r.alphamode = R_ALPHAPREMUL;
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else
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sce->r.alphamode = R_ADDSKY;
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sce->r.cfra = scene->r.cfra;
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BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
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if (id_type == ID_MA) {
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Material *mat = NULL, *origmat = (Material *)id;
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if (origmat) {
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/* work on a copy */
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mat = localize_material(origmat);
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sp->matcopy = mat;
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BLI_addtail(&pr_main->mat, mat);
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init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
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end_render_material(mat);
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|
/* un-useful option */
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if (sp->pr_method == PR_ICON_RENDER)
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mat->shade_flag &= ~MA_OBCOLOR;
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/* turn on raytracing if needed */
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if (mat->mode_l & MA_RAYMIRROR)
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sce->r.mode |= R_RAYTRACE;
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if (mat->material_type == MA_TYPE_VOLUME)
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|
sce->r.mode |= R_RAYTRACE;
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if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
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sce->r.mode |= R_RAYTRACE;
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if (preview_mat_has_sss(mat, NULL))
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sce->r.mode |= R_SSS;
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/* turn off fake shadows if needed */
|
|
/* this only works in a specific case where the preview.blend contains
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* an object starting with 'c' which has a material linked to it (not the obdata)
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* and that material has a fake shadow texture in the active texture slot */
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for (base = sce->base.first; base; base = base->next) {
|
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if (base->object->id.name[2] == 'c') {
|
|
Material *shadmat = give_current_material(base->object, base->object->actcol);
|
|
if (shadmat) {
|
|
if (mat->mode & MA_SHADBUF) shadmat->septex = 0;
|
|
else shadmat->septex |= 1;
|
|
}
|
|
}
|
|
}
|
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|
|
/* turn off bounce lights for volume,
|
|
* doesn't make much visual difference and slows it down too */
|
|
if (mat->material_type == MA_TYPE_VOLUME) {
|
|
for (base = sce->base.first; base; base = base->next) {
|
|
if (base->object->type == OB_LAMP) {
|
|
/* if doesn't match 'Lamp.002' --> main key light */
|
|
if (strcmp(base->object->id.name + 2, "Lamp.002") != 0) {
|
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base->object->restrictflag |= OB_RESTRICT_RENDER;
|
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}
|
|
}
|
|
}
|
|
}
|
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|
|
|
|
if (sp->pr_method == PR_ICON_RENDER) {
|
|
if (mat->material_type == MA_TYPE_HALO) {
|
|
sce->lay = 1 << MA_FLAT;
|
|
}
|
|
else {
|
|
sce->lay = 1 << MA_SPHERE_A;
|
|
}
|
|
}
|
|
else {
|
|
sce->lay = 1 << mat->pr_type;
|
|
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
|
/* two previews, they get copied by wmJob */
|
|
ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey);
|
|
ntreeInitPreview(origmat->nodetree, sp->sizex, sp->sizey);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS);
|
|
|
|
}
|
|
|
|
for (base = sce->base.first; base; base = base->next) {
|
|
if (base->object->id.name[2] == 'p') {
|
|
/* copy over object color, in case material uses it */
|
|
copy_v4_v4(base->object->col, sp->col);
|
|
|
|
if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) {
|
|
/* don't use assign_material, it changed mat->id.us, which shows in the UI */
|
|
Material ***matar = give_matarar(base->object);
|
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int actcol = max_ii(base->object->actcol - 1, 0);
|
|
|
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if (matar && actcol < base->object->totcol)
|
|
(*matar)[actcol] = mat;
|
|
}
|
|
else if (base->object->type == OB_LAMP) {
|
|
base->object->restrictflag &= ~OB_RESTRICT_RENDER;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (id_type == ID_TE) {
|
|
Tex *tex = NULL, *origtex = (Tex *)id;
|
|
|
|
if (origtex) {
|
|
tex = localize_texture(origtex);
|
|
sp->texcopy = tex;
|
|
BLI_addtail(&pr_main->tex, tex);
|
|
}
|
|
sce->lay = 1 << MA_TEXTURE;
|
|
|
|
for (base = sce->base.first; base; base = base->next) {
|
|
if (base->object->id.name[2] == 't') {
|
|
Material *mat = give_current_material(base->object, base->object->actcol);
|
|
if (mat && mat->mtex[0]) {
|
|
mat->mtex[0]->tex = tex;
|
|
|
|
if (tex && sp->slot)
|
|
mat->mtex[0]->which_output = sp->slot->which_output;
|
|
|
|
/* show alpha in this case */
|
|
if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) {
|
|
mat->mtex[0]->mapto |= MAP_ALPHA;
|
|
mat->alpha = 0.0f;
|
|
}
|
|
else {
|
|
mat->mtex[0]->mapto &= ~MAP_ALPHA;
|
|
mat->alpha = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
|
/* two previews, they get copied by wmJob */
|
|
ntreeInitPreview(origtex->nodetree, sp->sizex, sp->sizey);
|
|
ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey);
|
|
}
|
|
}
|
|
else if (id_type == ID_LA) {
|
|
Lamp *la = NULL, *origla = (Lamp *)id;
|
|
|
|
/* work on a copy */
|
|
if (origla) {
|
|
la = localize_lamp(origla);
|
|
sp->lampcopy = la;
|
|
BLI_addtail(&pr_main->lamp, la);
|
|
}
|
|
|
|
if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
|
|
sce->lay = 1 << MA_ATMOS;
|
|
sce->world = scene->world;
|
|
sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2);
|
|
}
|
|
else {
|
|
sce->lay = 1 << MA_LAMP;
|
|
sce->world = NULL;
|
|
sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2);
|
|
}
|
|
sce->r.mode &= ~R_SHADOW;
|
|
|
|
for (base = sce->base.first; base; base = base->next) {
|
|
if (base->object->id.name[2] == 'p') {
|
|
if (base->object->type == OB_LAMP)
|
|
base->object->data = la;
|
|
}
|
|
}
|
|
|
|
if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
|
/* two previews, they get copied by wmJob */
|
|
ntreeInitPreview(origla->nodetree, sp->sizex, sp->sizey);
|
|
ntreeInitPreview(la->nodetree, sp->sizex, sp->sizey);
|
|
}
|
|
}
|
|
else if (id_type == ID_WO) {
|
|
World *wrld = NULL, *origwrld = (World *)id;
|
|
|
|
if (origwrld) {
|
|
wrld = localize_world(origwrld);
|
|
sp->worldcopy = wrld;
|
|
BLI_addtail(&pr_main->world, wrld);
|
|
}
|
|
|
|
sce->lay = 1 << MA_SKY;
|
|
sce->world = wrld;
|
|
|
|
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
|
|
/* two previews, they get copied by wmJob */
|
|
ntreeInitPreview(wrld->nodetree, sp->sizex, sp->sizey);
|
|
ntreeInitPreview(origwrld->nodetree, sp->sizex, sp->sizey);
|
|
}
|
|
}
|
|
|
|
return sce;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* new UI convention: draw is in pixel space already. */
|
|
/* uses ROUNDBOX button in block to get the rect */
|
|
static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int first, rcti *rect, rcti *newrect)
|
|
{
|
|
Render *re;
|
|
RenderResult rres;
|
|
char name[32];
|
|
int do_gamma_correct = FALSE, do_predivide = FALSE;
|
|
int offx = 0;
|
|
int newx = BLI_rcti_size_x(rect);
|
|
int newy = BLI_rcti_size_y(rect);
|
|
|
|
if (id && GS(id->name) != ID_TE) {
|
|
/* exception: don't color manage texture previews - show the raw values */
|
|
if (sce) {
|
|
do_gamma_correct = TRUE;
|
|
do_predivide = TRUE;
|
|
}
|
|
}
|
|
|
|
if (!split || first) sprintf(name, "Preview %p", (void *)sa);
|
|
else sprintf(name, "SecondPreview %p", (void *)sa);
|
|
|
|
if (split) {
|
|
if (first) {
|
|
offx = 0;
|
|
newx = newx / 2;
|
|
}
|
|
else {
|
|
offx = newx / 2;
|
|
newx = newx - newx / 2;
|
|
}
|
|
}
|
|
|
|
re = RE_GetRender(name);
|
|
RE_AcquireResultImage(re, &rres);
|
|
|
|
if (rres.rectf) {
|
|
|
|
if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) {
|
|
|
|
newrect->xmax = max_ii(newrect->xmax, rect->xmin + rres.rectx + offx);
|
|
newrect->ymax = max_ii(newrect->ymax, rect->ymin + rres.recty);
|
|
|
|
if (rres.rectx && rres.recty) {
|
|
/* temporary conversion to byte for drawing */
|
|
float fx = rect->xmin + offx;
|
|
float fy = rect->ymin;
|
|
int dither = 0;
|
|
unsigned char *rect_byte;
|
|
|
|
rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
|
|
|
|
if (do_gamma_correct) {
|
|
IMB_display_buffer_transform_apply(rect_byte, rres.rectf, rres.rectx, rres.recty, 4,
|
|
&sce->view_settings, &sce->display_settings, do_predivide);
|
|
|
|
}
|
|
else {
|
|
/* OCIO_TODO: currently seems an exception for textures (came fro mlegacish time),
|
|
* but is it indeed expected behavior, or textures should be
|
|
* color managed as well?
|
|
*/
|
|
IMB_buffer_byte_from_float(rect_byte, rres.rectf,
|
|
4, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB, do_predivide,
|
|
rres.rectx, rres.recty, rres.rectx, rres.rectx);
|
|
}
|
|
|
|
glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
|
|
|
|
MEM_freeN(rect_byte);
|
|
}
|
|
|
|
RE_ReleaseResultImage(re);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
RE_ReleaseResultImage(re);
|
|
return 0;
|
|
}
|
|
|
|
void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect)
|
|
{
|
|
if (idp) {
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
Scene *sce = CTX_data_scene(C);
|
|
ID *id = (ID *)idp;
|
|
ID *parent = (ID *)parentp;
|
|
MTex *slot = (MTex *)slotp;
|
|
SpaceButs *sbuts = sa->spacedata.first;
|
|
rcti newrect;
|
|
int ok;
|
|
int newx = BLI_rcti_size_x(rect);
|
|
int newy = BLI_rcti_size_y(rect);
|
|
|
|
newrect.xmin = rect->xmin;
|
|
newrect.xmax = rect->xmin;
|
|
newrect.ymin = rect->ymin;
|
|
newrect.ymax = rect->ymin;
|
|
|
|
if (parent) {
|
|
ok = ed_preview_draw_rect(sa, sce, id, 1, 1, rect, &newrect);
|
|
ok &= ed_preview_draw_rect(sa, sce, parent, 1, 0, rect, &newrect);
|
|
}
|
|
else
|
|
ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect);
|
|
|
|
if (ok)
|
|
*rect = newrect;
|
|
|
|
/* check for spacetype... */
|
|
if (sbuts->spacetype == SPACE_BUTS && sbuts->preview) {
|
|
sbuts->preview = 0;
|
|
ok = 0;
|
|
}
|
|
|
|
if (ok == 0) {
|
|
ED_preview_shader_job(C, sa, id, parent, slot, newx, newy, PR_BUTS_RENDER);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* **************************** new shader preview system ****************** */
|
|
|
|
/* inside thread, called by renderer, sets job update value */
|
|
static void shader_preview_draw(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
|
|
{
|
|
ShaderPreview *sp = spv;
|
|
|
|
*(sp->do_update) = TRUE;
|
|
}
|
|
|
|
/* called by renderer, checks job value */
|
|
static int shader_preview_break(void *spv)
|
|
{
|
|
ShaderPreview *sp = spv;
|
|
|
|
return *(sp->stop);
|
|
}
|
|
|
|
/* outside thread, called before redraw notifiers, it moves finished preview over */
|
|
static void shader_preview_updatejob(void *spv)
|
|
{
|
|
ShaderPreview *sp = spv;
|
|
|
|
if (sp->id) {
|
|
if (sp->pr_method == PR_NODE_RENDER) {
|
|
if (GS(sp->id->name) == ID_MA) {
|
|
Material *mat = (Material *)sp->id;
|
|
|
|
if (sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
|
|
ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
|
|
}
|
|
else if (GS(sp->id->name) == ID_TE) {
|
|
Tex *tex = (Tex *)sp->id;
|
|
|
|
if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
|
|
ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
|
|
}
|
|
else if (GS(sp->id->name) == ID_WO) {
|
|
World *wrld = (World *)sp->id;
|
|
|
|
if (sp->worldcopy && wrld->nodetree && sp->worldcopy->nodetree)
|
|
ntreeLocalSync(sp->worldcopy->nodetree, wrld->nodetree);
|
|
}
|
|
else if (GS(sp->id->name) == ID_LA) {
|
|
Lamp *la = (Lamp *)sp->id;
|
|
|
|
if (sp->lampcopy && la->nodetree && sp->lampcopy->nodetree)
|
|
ntreeLocalSync(sp->lampcopy->nodetree, la->nodetree);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first)
|
|
{
|
|
Render *re;
|
|
Scene *sce;
|
|
float oldlens;
|
|
short idtype = GS(id->name);
|
|
char name[32];
|
|
int sizex;
|
|
|
|
/* in case of split preview, use border render */
|
|
if (split) {
|
|
if (first) sizex = sp->sizex / 2;
|
|
else sizex = sp->sizex - sp->sizex / 2;
|
|
}
|
|
else sizex = sp->sizex;
|
|
|
|
/* we have to set preview variables first */
|
|
sce = preview_get_scene();
|
|
if (sce) {
|
|
sce->r.xsch = sizex;
|
|
sce->r.ysch = sp->sizey;
|
|
sce->r.size = 100;
|
|
}
|
|
|
|
/* get the stuff from the builtin preview dbase */
|
|
sce = preview_prepare_scene(sp->scene, id, idtype, sp);
|
|
if (sce == NULL) return;
|
|
|
|
if (!split || first) sprintf(name, "Preview %p", sp->owner);
|
|
else sprintf(name, "SecondPreview %p", sp->owner);
|
|
re = RE_GetRender(name);
|
|
|
|
/* full refreshed render from first tile */
|
|
if (re == NULL)
|
|
re = RE_NewRender(name);
|
|
|
|
/* sce->r gets copied in RE_InitState! */
|
|
sce->r.scemode &= ~(R_MATNODE_PREVIEW | R_TEXNODE_PREVIEW);
|
|
sce->r.scemode &= ~R_NO_IMAGE_LOAD;
|
|
|
|
if (sp->pr_method == PR_ICON_RENDER) {
|
|
sce->r.scemode |= R_NO_IMAGE_LOAD;
|
|
sce->r.mode |= R_OSA;
|
|
}
|
|
else if (sp->pr_method == PR_NODE_RENDER) {
|
|
if (idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW;
|
|
else if (idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW;
|
|
sce->r.mode &= ~R_OSA;
|
|
}
|
|
else { /* PR_BUTS_RENDER */
|
|
sce->r.mode |= R_OSA;
|
|
}
|
|
|
|
|
|
/* callbacs are cleared on GetRender() */
|
|
if (ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) {
|
|
RE_display_draw_cb(re, sp, shader_preview_draw);
|
|
}
|
|
/* set this for all previews, default is react to G.is_break still */
|
|
RE_test_break_cb(re, sp, shader_preview_break);
|
|
|
|
/* lens adjust */
|
|
oldlens = ((Camera *)sce->camera->data)->lens;
|
|
if (sizex > sp->sizey)
|
|
((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
|
|
|
|
/* entire cycle for render engine */
|
|
RE_PreviewRender(re, pr_main, sce);
|
|
|
|
((Camera *)sce->camera->data)->lens = oldlens;
|
|
|
|
/* handle results */
|
|
if (sp->pr_method == PR_ICON_RENDER) {
|
|
// char *rct= (char *)(sp->pr_rect + 32*16 + 16);
|
|
|
|
if (sp->pr_rect)
|
|
RE_ResultGet32(re, sp->pr_rect);
|
|
}
|
|
else {
|
|
/* validate owner */
|
|
//if (ri->rect == NULL)
|
|
// ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
|
|
//RE_ResultGet32(re, ri->rect);
|
|
}
|
|
|
|
/* unassign the pointers, reset vars */
|
|
preview_prepare_scene(sp->scene, NULL, GS(id->name), sp);
|
|
|
|
/* XXX bad exception, end-exec is not being called in render, because it uses local main */
|
|
// if (idtype == ID_TE) {
|
|
// Tex *tex= (Tex *)id;
|
|
// if (tex->use_nodes && tex->nodetree)
|
|
// ntreeEndExecTree(tex->nodetree);
|
|
// }
|
|
|
|
}
|
|
|
|
/* runs inside thread for material and icons */
|
|
static void shader_preview_startjob(void *customdata, short *stop, short *do_update)
|
|
{
|
|
ShaderPreview *sp = customdata;
|
|
|
|
sp->stop = stop;
|
|
sp->do_update = do_update;
|
|
|
|
if (sp->parent) {
|
|
shader_preview_render(sp, sp->id, 1, 1);
|
|
shader_preview_render(sp, sp->parent, 1, 0);
|
|
}
|
|
else
|
|
shader_preview_render(sp, sp->id, 0, 0);
|
|
|
|
*do_update = TRUE;
|
|
}
|
|
|
|
static void shader_preview_free(void *customdata)
|
|
{
|
|
ShaderPreview *sp = customdata;
|
|
|
|
if (sp->matcopy) {
|
|
struct IDProperty *properties;
|
|
|
|
/* node previews */
|
|
shader_preview_updatejob(sp);
|
|
|
|
/* get rid of copied material */
|
|
BLI_remlink(&pr_main->mat, sp->matcopy);
|
|
|
|
BKE_material_free_ex(sp->matcopy, FALSE);
|
|
|
|
properties = IDP_GetProperties((ID *)sp->matcopy, FALSE);
|
|
if (properties) {
|
|
IDP_FreeProperty(properties);
|
|
MEM_freeN(properties);
|
|
}
|
|
MEM_freeN(sp->matcopy);
|
|
}
|
|
if (sp->texcopy) {
|
|
struct IDProperty *properties;
|
|
/* node previews */
|
|
shader_preview_updatejob(sp);
|
|
|
|
/* get rid of copied texture */
|
|
BLI_remlink(&pr_main->tex, sp->texcopy);
|
|
BKE_texture_free(sp->texcopy);
|
|
|
|
properties = IDP_GetProperties((ID *)sp->texcopy, FALSE);
|
|
if (properties) {
|
|
IDP_FreeProperty(properties);
|
|
MEM_freeN(properties);
|
|
}
|
|
MEM_freeN(sp->texcopy);
|
|
}
|
|
if (sp->worldcopy) {
|
|
struct IDProperty *properties;
|
|
/* node previews */
|
|
shader_preview_updatejob(sp);
|
|
|
|
/* get rid of copied world */
|
|
BLI_remlink(&pr_main->world, sp->worldcopy);
|
|
BKE_world_free_ex(sp->worldcopy, TRUE); /* [#32865] - we need to unlink the texture copies, unlike for materials */
|
|
|
|
properties = IDP_GetProperties((ID *)sp->worldcopy, FALSE);
|
|
if (properties) {
|
|
IDP_FreeProperty(properties);
|
|
MEM_freeN(properties);
|
|
}
|
|
MEM_freeN(sp->worldcopy);
|
|
}
|
|
if (sp->lampcopy) {
|
|
struct IDProperty *properties;
|
|
/* node previews */
|
|
shader_preview_updatejob(sp);
|
|
|
|
/* get rid of copied lamp */
|
|
BLI_remlink(&pr_main->lamp, sp->lampcopy);
|
|
BKE_lamp_free(sp->lampcopy);
|
|
|
|
properties = IDP_GetProperties((ID *)sp->lampcopy, FALSE);
|
|
if (properties) {
|
|
IDP_FreeProperty(properties);
|
|
MEM_freeN(properties);
|
|
}
|
|
MEM_freeN(sp->lampcopy);
|
|
}
|
|
|
|
MEM_freeN(sp);
|
|
}
|
|
|
|
/* ************************* icon preview ********************** */
|
|
|
|
static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
|
|
{
|
|
struct ImBuf *ima;
|
|
unsigned int *drect, *srect;
|
|
float scaledx, scaledy;
|
|
short ex, ey, dx, dy;
|
|
|
|
/* paranoia test */
|
|
if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL))
|
|
return;
|
|
|
|
/* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
|
|
ima = IMB_dupImBuf(ibuf);
|
|
|
|
if (!ima)
|
|
return;
|
|
|
|
if (ima->x > ima->y) {
|
|
scaledx = (float)w;
|
|
scaledy = ( (float)ima->y / (float)ima->x) * (float)w;
|
|
}
|
|
else {
|
|
scaledx = ( (float)ima->x / (float)ima->y) * (float)h;
|
|
scaledy = (float)h;
|
|
}
|
|
|
|
ex = (short)scaledx;
|
|
ey = (short)scaledy;
|
|
|
|
dx = (w - ex) / 2;
|
|
dy = (h - ey) / 2;
|
|
|
|
IMB_scalefastImBuf(ima, ex, ey);
|
|
|
|
/* if needed, convert to 32 bits */
|
|
if (ima->rect == NULL)
|
|
IMB_rect_from_float(ima);
|
|
|
|
srect = ima->rect;
|
|
drect = rect;
|
|
|
|
drect += dy * w + dx;
|
|
for (; ey > 0; ey--) {
|
|
memcpy(drect, srect, ex * sizeof(int));
|
|
drect += w;
|
|
srect += ima->x;
|
|
}
|
|
|
|
IMB_freeImBuf(ima);
|
|
}
|
|
|
|
static void set_alpha(char *cp, int sizex, int sizey, char alpha)
|
|
{
|
|
int a, size = sizex * sizey;
|
|
|
|
for (a = 0; a < size; a++, cp += 4)
|
|
cp[3] = alpha;
|
|
}
|
|
|
|
static void icon_preview_startjob(void *customdata, short *stop, short *do_update)
|
|
{
|
|
ShaderPreview *sp = customdata;
|
|
ID *id = sp->id;
|
|
short idtype = GS(id->name);
|
|
|
|
if (idtype == ID_IM) {
|
|
Image *ima = (Image *)id;
|
|
ImBuf *ibuf = NULL;
|
|
ImageUser iuser = {NULL};
|
|
|
|
/* ima->ok is zero when Image cannot load */
|
|
if (ima == NULL || ima->ok == 0)
|
|
return;
|
|
|
|
/* setup dummy image user */
|
|
iuser.ok = iuser.framenr = 1;
|
|
iuser.scene = sp->scene;
|
|
|
|
/* elubie: this needs to be changed: here image is always loaded if not
|
|
* already there. Very expensive for large images. Need to find a way to
|
|
* only get existing ibuf */
|
|
ibuf = BKE_image_acquire_ibuf(ima, &iuser, NULL);
|
|
if (ibuf == NULL || ibuf->rect == NULL)
|
|
return;
|
|
|
|
icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
|
|
|
|
*do_update = TRUE;
|
|
|
|
BKE_image_release_ibuf(ima, ibuf, NULL);
|
|
}
|
|
else if (idtype == ID_BR) {
|
|
Brush *br = (Brush *)id;
|
|
|
|
br->icon_imbuf = get_brush_icon(br);
|
|
|
|
memset(sp->pr_rect, 0x888888, sp->sizex * sp->sizey * sizeof(unsigned int));
|
|
|
|
if (!(br->icon_imbuf) || !(br->icon_imbuf->rect))
|
|
return;
|
|
|
|
icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);
|
|
|
|
*do_update = TRUE;
|
|
}
|
|
else {
|
|
/* re-use shader job */
|
|
shader_preview_startjob(customdata, stop, do_update);
|
|
|
|
/* world is rendered with alpha=0, so it wasn't displayed
|
|
* this could be render option for sky to, for later */
|
|
if (idtype == ID_WO) {
|
|
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
|
|
}
|
|
else if (idtype == ID_MA) {
|
|
Material *ma = (Material *)id;
|
|
|
|
if (ma->material_type == MA_TYPE_HALO)
|
|
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* use same function for icon & shader, so the job manager
|
|
* does not run two of them at the same time. */
|
|
|
|
static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
|
|
{
|
|
ShaderPreview *sp = customdata;
|
|
|
|
if (sp->pr_method == PR_ICON_RENDER)
|
|
icon_preview_startjob(customdata, stop, do_update);
|
|
else
|
|
shader_preview_startjob(customdata, stop, do_update);
|
|
}
|
|
|
|
/* exported functions */
|
|
|
|
static void icon_preview_add_size(IconPreview *ip, unsigned int *rect, int sizex, int sizey)
|
|
{
|
|
IconPreviewSize *cur_size = ip->sizes.first, *new_size;
|
|
|
|
while (cur_size) {
|
|
if (cur_size->sizex == sizex && cur_size->sizey == sizey) {
|
|
/* requested size is already in list, no need to add it again */
|
|
return;
|
|
}
|
|
|
|
cur_size = cur_size->next;
|
|
}
|
|
|
|
new_size = MEM_callocN(sizeof(IconPreviewSize), "IconPreviewSize");
|
|
new_size->sizex = sizex;
|
|
new_size->sizey = sizey;
|
|
new_size->rect = rect;
|
|
|
|
BLI_addtail(&ip->sizes, new_size);
|
|
}
|
|
|
|
static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short *do_update, float *progress)
|
|
{
|
|
IconPreview *ip = (IconPreview *)customdata;
|
|
IconPreviewSize *cur_size = ip->sizes.first;
|
|
|
|
while (cur_size) {
|
|
ShaderPreview *sp = MEM_callocN(sizeof(ShaderPreview), "Icon ShaderPreview");
|
|
|
|
/* construct shader preview from image size and previewcustomdata */
|
|
sp->scene = ip->scene;
|
|
sp->owner = ip->owner;
|
|
sp->sizex = cur_size->sizex;
|
|
sp->sizey = cur_size->sizey;
|
|
sp->pr_method = PR_ICON_RENDER;
|
|
sp->pr_rect = cur_size->rect;
|
|
sp->id = ip->id;
|
|
|
|
common_preview_startjob(sp, stop, do_update, progress);
|
|
shader_preview_free(sp);
|
|
|
|
cur_size = cur_size->next;
|
|
}
|
|
}
|
|
|
|
static void icon_preview_endjob(void *customdata)
|
|
{
|
|
IconPreview *ip = customdata;
|
|
|
|
if (ip->id && GS(ip->id->name) == ID_BR)
|
|
WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id);
|
|
}
|
|
|
|
static void icon_preview_free(void *customdata)
|
|
{
|
|
IconPreview *ip = (IconPreview *)customdata;
|
|
|
|
BLI_freelistN(&ip->sizes);
|
|
MEM_freeN(ip);
|
|
}
|
|
|
|
void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *rect, int sizex, int sizey)
|
|
{
|
|
wmJob *wm_job;
|
|
IconPreview *ip, *old_ip;
|
|
|
|
/* suspended start means it starts after 1 timer step, see WM_jobs_timer below */
|
|
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview",
|
|
WM_JOB_EXCL_RENDER | WM_JOB_SUSPEND, WM_JOB_TYPE_RENDER_PREVIEW);
|
|
|
|
ip = MEM_callocN(sizeof(IconPreview), "icon preview");
|
|
|
|
/* render all resolutions from suspended job too */
|
|
old_ip = WM_jobs_customdata_get(wm_job);
|
|
if (old_ip)
|
|
BLI_movelisttolist(&ip->sizes, &old_ip->sizes);
|
|
|
|
/* customdata for preview thread */
|
|
ip->scene = CTX_data_scene(C);
|
|
ip->owner = id;
|
|
ip->id = id;
|
|
|
|
icon_preview_add_size(ip, rect, sizex, sizey);
|
|
|
|
/* setup job */
|
|
WM_jobs_customdata_set(wm_job, ip, icon_preview_free);
|
|
WM_jobs_timer(wm_job, 0.25, NC_MATERIAL, NC_MATERIAL);
|
|
WM_jobs_callbacks(wm_job, icon_preview_startjob_all_sizes, NULL, NULL, icon_preview_endjob);
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
|
}
|
|
|
|
void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey, int method)
|
|
{
|
|
Object *ob = CTX_data_active_object(C);
|
|
wmJob *wm_job;
|
|
ShaderPreview *sp;
|
|
|
|
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview",
|
|
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
|
|
sp = MEM_callocN(sizeof(ShaderPreview), "shader preview");
|
|
|
|
/* customdata for preview thread */
|
|
sp->scene = CTX_data_scene(C);
|
|
sp->owner = owner;
|
|
sp->sizex = sizex;
|
|
sp->sizey = sizey;
|
|
sp->pr_method = method;
|
|
sp->id = id;
|
|
sp->parent = parent;
|
|
sp->slot = slot;
|
|
if (ob && ob->totcol) copy_v4_v4(sp->col, ob->col);
|
|
else sp->col[0] = sp->col[1] = sp->col[2] = sp->col[3] = 1.0f;
|
|
|
|
/* setup job */
|
|
WM_jobs_customdata_set(wm_job, sp, shader_preview_free);
|
|
WM_jobs_timer(wm_job, 0.1, NC_MATERIAL, NC_MATERIAL);
|
|
WM_jobs_callbacks(wm_job, common_preview_startjob, NULL, shader_preview_updatejob, NULL);
|
|
|
|
WM_jobs_start(CTX_wm_manager(C), wm_job);
|
|
}
|
|
|
|
void ED_preview_kill_jobs(const struct bContext *C)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
if (wm)
|
|
WM_jobs_kill(wm, NULL, common_preview_startjob);
|
|
}
|
|
|