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blender-archive/source/blender/gpu/GPU_shader_shared.h
Jeroen Bakker 08d008a508 GPU: Create Info for GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR.
This patch converts GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR shader to use
the GPUShaderCreateInfo pattern. It can be used as a reference when
converting other shaders.

In this special case the flat uniform vector cannot be used anymore as it
doesn't fit as push constants. To solve this a uniform buffer is used.
2022-01-18 13:17:04 +01:00

90 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2022 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#ifndef USE_GPU_SHADER_CREATE_INFO
# include "intern/gpu_shader_shared_utils.h"
#endif
#ifdef __cplusplus
using blender::float2;
using blender::float3;
using blender::float4;
using blender::float4x4;
#endif
struct NodeLinkData {
float4 colors[3];
float2 bezierPts[4];
bool1 doArrow;
bool1 doMuted;
float dim_factor;
float thickness;
float dash_factor;
float dash_alpha;
float expandSize;
float arrowSize;
};
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
struct NodeLinkInstanceData {
float4 colors[6];
float expandSize;
float arrowSize;
float2 _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
struct GPencilStrokeData {
float2 viewport;
float pixsize;
float objscale;
float pixfactor;
int xraymode;
int caps_start;
int caps_end;
bool1 keep_size;
bool1 fill_stroke;
float2 _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
struct GPUClipPlanes {
float4x4 ModelMatrix;
float4 world[6];
};
BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
struct SimpleLightingData {
float4 color;
float3 light;
float _pad;
};
BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
#define MAX_CALLS 16
struct MultiRectCallData {
float4 calls_data[MAX_CALLS * 3];
};
BLI_STATIC_ASSERT_ALIGN(struct MultiRectCallData, 16)