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blender-archive/source/blender/modifiers/intern/MOD_wave.c

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C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_wave.c
* \ingroup modifiers
*/
#include "BLI_math.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_deform.h"
#include "BKE_scene.h"
#include "depsgraph_private.h"
#include "MEM_guardedalloc.h"
#include "RE_shader_ext.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData*) md; // whadya know, moved here from Iraq
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL
| MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
wmd->height= 0.5f;
wmd->width= 1.5f;
wmd->speed= 0.25f;
wmd->narrow= 1.5f;
wmd->lifetime= 0.0f;
wmd->damp= 10.0f;
wmd->falloff= 0.0f;
wmd->texmapping = MOD_WAV_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
WaveModifierData *wmd = (WaveModifierData*) md;
WaveModifierData *twmd = (WaveModifierData*) target;
twmd->damp = wmd->damp;
twmd->flag = wmd->flag;
twmd->height = wmd->height;
twmd->lifetime = wmd->lifetime;
twmd->narrow = wmd->narrow;
twmd->speed = wmd->speed;
twmd->startx = wmd->startx;
twmd->starty = wmd->starty;
twmd->timeoffs = wmd->timeoffs;
twmd->width = wmd->width;
twmd->falloff = wmd->falloff;
twmd->objectcenter = wmd->objectcenter;
twmd->texture = wmd->texture;
twmd->map_object = wmd->map_object;
twmd->texmapping = wmd->texmapping;
strncpy(twmd->defgrp_name, wmd->defgrp_name, 32);
}
static int dependsOnTime(ModifierData *UNUSED(md))
{
return 1;
}
static void foreachObjectLink(
ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, &wmd->objectcenter);
walk(userData, ob, &wmd->map_object);
}
static void foreachIDLink(ModifierData *md, Object *ob,
IDWalkFunc walk, void *userData)
{
WaveModifierData *wmd = (WaveModifierData*) md;
walk(userData, ob, (ID **)&wmd->texture);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void updateDepgraph(ModifierData *md, DagForest *forest,
Scene *UNUSED(scene),
Object *UNUSED(ob),
DagNode *obNode)
{
WaveModifierData *wmd = (WaveModifierData*) md;
if(wmd->objectcenter) {
DagNode *curNode = dag_get_node(forest, wmd->objectcenter);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifier");
}
if(wmd->map_object) {
DagNode *curNode = dag_get_node(forest, wmd->map_object);
dag_add_relation(forest, curNode, obNode, DAG_RL_OB_DATA,
"Wave Modifer");
}
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for UV coordinates if we need them */
if(wmd->texture && wmd->texmapping == MOD_WAV_MAP_UV)
dataMask |= CD_MASK_MTFACE;
/* ask for vertexgroups if we need them */
if(wmd->defgrp_name[0])
dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob,
DerivedMesh *dm,
float (*co)[3], float (*texco)[3],
int numVerts)
{
int i;
int texmapping = wmd->texmapping;
if(texmapping == MOD_WAV_MAP_OBJECT) {
if(wmd->map_object)
invert_m4_m4(wmd->map_object->imat, wmd->map_object->obmat);
else /* if there is no map object, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
/* UVs need special handling, since they come from faces */
if(texmapping == MOD_WAV_MAP_UV) {
if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
MFace *mface = dm->getTessFaceArray(dm);
MFace *mf;
char *done = MEM_callocN(sizeof(*done) * numVerts,
"get_texture_coords done");
int numFaces = dm->getNumTessFaces(dm);
char uvname[32];
MTFace *tf;
validate_layer_name(&dm->faceData, CD_MTFACE, wmd->uvlayer_name, uvname);
tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
/* verts are given the UV from the first face that uses them */
for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tf) {
if(!done[mf->v1]) {
texco[mf->v1][0] = tf->uv[0][0];
texco[mf->v1][1] = tf->uv[0][1];
texco[mf->v1][2] = 0;
done[mf->v1] = 1;
}
if(!done[mf->v2]) {
texco[mf->v2][0] = tf->uv[1][0];
texco[mf->v2][1] = tf->uv[1][1];
texco[mf->v2][2] = 0;
done[mf->v2] = 1;
}
if(!done[mf->v3]) {
texco[mf->v3][0] = tf->uv[2][0];
texco[mf->v3][1] = tf->uv[2][1];
texco[mf->v3][2] = 0;
done[mf->v3] = 1;
}
if(!done[mf->v4]) {
texco[mf->v4][0] = tf->uv[3][0];
texco[mf->v4][1] = tf->uv[3][1];
texco[mf->v4][2] = 0;
done[mf->v4] = 1;
}
}
/* remap UVs from [0, 1] to [-1, 1] */
for(i = 0; i < numVerts; ++i) {
texco[i][0] = texco[i][0] * 2 - 1;
texco[i][1] = texco[i][1] * 2 - 1;
}
MEM_freeN(done);
return;
} else /* if there are no UVs, default to local */
texmapping = MOD_WAV_MAP_LOCAL;
}
for(i = 0; i < numVerts; ++i, ++co, ++texco) {
switch(texmapping) {
case MOD_WAV_MAP_LOCAL:
copy_v3_v3(*texco, *co);
break;
case MOD_WAV_MAP_GLOBAL:
mul_v3_m4v3(*texco, ob->obmat, *co);
break;
case MOD_WAV_MAP_OBJECT:
mul_v3_m4v3(*texco, ob->obmat, *co);
mul_m4_v3(wmd->map_object->imat, *texco);
break;
}
}
}
static void waveModifier_do(WaveModifierData *md,
Scene *scene, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
WaveModifierData *wmd = (WaveModifierData*) md;
MVert *mvert = NULL;
MDeformVert *dvert = NULL;
int defgrp_index;
float ctime = BKE_curframe(scene);
float minfac =
(float)(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
float lifefac = wmd->height;
float (*tex_co)[3] = NULL;
const int wmd_axis= wmd->flag & (MOD_WAVE_X|MOD_WAVE_Y);
const float falloff= wmd->falloff;
float falloff_fac= 1.0f; /* when falloff == 0.0f this stays at 1.0f */
if(wmd->flag & MOD_WAVE_NORM && ob->type == OB_MESH)
mvert = dm->getVertArray(dm);
if(wmd->objectcenter){
float mat[4][4];
/* get the control object's location in local coordinates */
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_m4m4(mat, wmd->objectcenter->obmat, ob->imat);
wmd->startx = mat[3][0];
wmd->starty = mat[3][1];
}
/* get the index of the deform group */
defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
if(defgrp_index >= 0){
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
if(wmd->damp == 0) wmd->damp = 10.0f;
if(wmd->lifetime != 0.0f) {
float x = ctime - wmd->timeoffs;
if(x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
if(lifefac > wmd->damp) lifefac = 0.0;
else lifefac =
(float)(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
}
}
if(wmd->texture) {
tex_co = MEM_mallocN(sizeof(*tex_co) * numVerts,
"waveModifier_do tex_co");
wavemod_get_texture_coords(wmd, ob, dm, vertexCos, tex_co, numVerts);
}
if(lifefac != 0.0f) {
/* avoid divide by zero checks within the loop */
float falloff_inv= falloff ? 1.0f / falloff : 1.0f;
int i;
for(i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit= 0.0f;
float def_weight= 1.0f;
/* get weights */
if(dvert) {
def_weight= defvert_find_weight(&dvert[i], defgrp_index);
/* if this vert isn't in the vgroup, don't deform it */
if(def_weight == 0.0f) {
continue;
}
}
switch(wmd_axis) {
case MOD_WAVE_X|MOD_WAVE_Y:
amplit = sqrtf(x*x + y*y);
break;
case MOD_WAVE_X:
amplit = x;
break;
case MOD_WAVE_Y:
amplit = y;
break;
}
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
if(wmd->flag & MOD_WAVE_CYCL) {
amplit = (float)fmodf(amplit - wmd->width, 2.0f * wmd->width)
+ wmd->width;
}
if(falloff != 0.0f) {
float dist = 0.0f;
switch(wmd_axis) {
case MOD_WAVE_X|MOD_WAVE_Y:
dist = sqrtf(x*x + y*y);
break;
case MOD_WAVE_X:
dist = fabsf(x);
break;
case MOD_WAVE_Y:
dist = fabsf(y);
break;
}
falloff_fac = (1.0f - (dist * falloff_inv));
CLAMP(falloff_fac, 0.0f, 1.0f);
}
/* GAUSSIAN */
if((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0f / expf(amplit * amplit) - minfac);
/*apply texture*/
if(wmd->texture) {
TexResult texres;
texres.nor = NULL;
get_texture_value(wmd->texture, tex_co[i], &texres);
amplit *= texres.tin;
}
/*apply weight & falloff */
amplit *= def_weight * falloff_fac;
if(mvert) {
/* move along normals */
if(wmd->flag & MOD_WAVE_NORM_X) {
co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Y) {
co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
}
if(wmd->flag & MOD_WAVE_NORM_Z) {
co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
}
}
else {
/* move along local z axis */
co[2] += lifefac * amplit;
}
}
}
}
if(wmd->texture) MEM_freeN(tex_co);
}
static void deformVerts(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
int UNUSED(useRenderParams),
int UNUSED(isFinalCalc))
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(ob, NULL, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(ob, NULL, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
static void deformVertsEM(
ModifierData *md, Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm= derivedData;
WaveModifierData *wmd = (WaveModifierData *)md;
if(wmd->flag & MOD_WAVE_NORM)
dm= get_cddm(ob, editData, dm, vertexCos);
else if(wmd->texture || wmd->defgrp_name[0])
dm= get_dm(ob, editData, dm, NULL, 0);
waveModifier_do(wmd, md->scene, ob, dm, vertexCos, numVerts);
if(dm != derivedData)
dm->release(dm);
}
ModifierTypeInfo modifierType_Wave = {
/* name */ "Wave",
/* structName */ "WaveModifierData",
/* structSize */ sizeof(WaveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs
| eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ updateDepgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
};