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blender-archive/source/blender/src/drawscript.c
Campbell Barton 08f306c81c Made python scripts save and load in the blend file so you can have the same scripts running when you open a blend file.
Also scripts will re-run on undo rather then closing.

This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run.
Blender runs the script or text block if available.
2008-03-06 21:25:15 +00:00

183 lines
4.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: drawtext.c.
*
* Contributor(s): Willian Padovani Germano.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_text.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BPY_extern.h"
#include "BIF_gl.h"
#include "BIF_keyval.h"
#include "BIF_interface.h"
#include "BIF_drawscript.h"
#include "BIF_editfont.h"
#include "BIF_spacetypes.h"
#include "BIF_usiblender.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_space.h"
#include "BIF_mywindow.h"
#include "BSE_filesel.h"
#include "mydevice.h"
#include "blendef.h"
#include "interface.h"
void drawscriptspace(ScrArea *sa, void *spacedata);
void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
void drawscriptspace(ScrArea *sa, void *spacedata)
{
SpaceScript *sc = curarea->spacedata.first;
Script *script = NULL;
glClearColor(0.6, 0.6, 0.6, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
if (!sc->script) return;
script = sc->script;
/* Is this script loaded from a file and it needs running??? */
if ( (G.f & G_DOSCRIPTLINKS) &&
script->scriptname[0] != '\0' &&
(script->flags == NULL &&
script->py_event == NULL &&
script->py_button == NULL &&
script->py_draw == NULL )
) {
if (!BPY_run_script(script)) {
/* if this fails, script will be free'd */
script = NULL;
}
}
if (script->py_draw) {
BPY_spacescript_do_pywin_draw(sc);
}
/* quick hack for 2.37a for scripts that call the progress bar inside a
* file selector callback, to show previous space after finishing, w/o
* needing an event */
else if (!script->flags && !script->py_event && !script->py_button)
addqueue(curarea->win, MOUSEX, 0);
}
void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt)
{
unsigned short event = evt->event;
short val = evt->val;
char ascii = evt->ascii;
SpaceScript *sc = curarea->spacedata.first;
Script *script = sc->script;
if (script) {
/* Is this script loaded from a file and it needs running??? */
if ( (G.f & G_DOSCRIPTLINKS) &&
script->scriptname[0] != '\0' &&
(script->flags == NULL &&
script->py_event == NULL &&
script->py_button == NULL &&
script->py_draw == NULL )
) {
if (!BPY_run_script(script)) {
/* if this fails, script will be free'd */
script = NULL;
}
}
}
if (script) {
if (script->py_event || script->py_button)
BPY_spacescript_do_pywin_event(sc, event, val, ascii);
/* for file/image sel scripts: if user leaves file/image selection space,
* this frees the script (since it can't be accessed anymore): */
else if (script->flags == SCRIPT_FILESEL) {
script->flags = 0;
script->lastspace = SPACE_SCRIPT;
}
if (!script->flags) {/* finished with this script, let's free it */
if (script->lastspace != SPACE_SCRIPT)
newspace (curarea, script->lastspace);
BPY_free_finished_script(script);
sc->script = NULL;
}
}
else {
if (event == QKEY)
if (val && (G.qual & LR_CTRLKEY) && okee("Quit Blender")) exit_usiblender();
}
return;
}
void free_scriptspace (SpaceScript *sc)
{
if (!sc) return;
/*free buttons references*/
if (sc->but_refs) {
BPy_Set_DrawButtonsList(sc->but_refs);
BPy_Free_DrawButtonsList();
sc->but_refs = NULL;
}
sc->script = NULL;
}