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blender-archive/source/blender/include/BIF_renderwin.h
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

75 lines
2.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
struct Render;
struct ScrArea;
struct RenderStats;
struct ImBuf;
void calc_renderwin_rectangle(int rectx, int recty, int posmask, int renderpos_r[2], int rendersize_r[2]);
void BIF_close_render_display(void);
void BIF_do_render(int anim);
/* render text */
void BIF_make_render_text(struct RenderStats *rs);
char *BIF_render_text(void);
/* render spare buffer */
int BIF_show_render_spare(void);
struct ImBuf *BIF_render_spare_imbuf(void);
void BIF_free_render_spare(void);
/**
* @param v3d The View3D space to render.
*/
void BIF_do_ogl_render(struct View3D *v3d, int anim);
void BIF_renderwin_set_for_ogl_render(void);
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2]);
void BIF_redraw_render_rect(void);
void BIF_swap_render_rects(void);
void BIF_store_spare(void);
void BIF_toggle_render_display(void);
void BIF_init_render_callbacks(struct Render *re, int do_display);
void BIF_end_render_callbacks(void);
/* should not be here, ~WIP~ */
void make_renderinfo_string(struct RenderStats *rs, char *str);
/* space for info text */
#define RW_HEADERY 18
/* header print for window */
#define RW_MAXTEXT 512