Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Batched geometry rendering is powered by the Gawain library.
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* This file contains any additions or modifications specific to Blender.
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*/
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#ifndef __GPU_BATCH_H__
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#define __GPU_BATCH_H__
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#include "../../../intern/gawain/gawain/gwn_batch.h"
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#include "../../../intern/gawain/gawain/gwn_batch_private.h"
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// TODO: CMake magic to do this:
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// #include "gawain/batch.h"
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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#include "GPU_shader.h"
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/* gpu_batch.c */
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void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) ATTR_NONNULL(1);
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void gpu_batch_init(void);
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void gpu_batch_exit(void);
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#endif /* __GPU_BATCH_H__ */
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