Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Mike Erwin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_batch.c
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* \ingroup gpu
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_rect.h"
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#include "BLI_math.h"
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#include "BLI_polyfill_2d.h"
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#include "BLI_sort_utils.h"
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#include "GPU_batch.h" /* own include */
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#include "GPU_batch_presets.h"
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#include "gpu_shader_private.h"
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/* -------------------------------------------------------------------- */
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/** \name Utilities
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* \{ */
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void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
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{
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GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
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GWN_batch_program_set(batch, shader->program, shader->interface);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Init/Exit
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* \{ */
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void gpu_batch_init(void)
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{
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gpu_batch_presets_init();
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}
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void gpu_batch_exit(void)
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{
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gpu_batch_presets_exit();
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}
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/** \} */
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