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blender-archive/source/blender/depsgraph/intern/depsgraph_query_iter.cc
Dalai Felinto 0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00

384 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*
* Implementation of Querying and Filtering API's
*/
/* Silence warnings from copying deprecated fields. */
#define DNA_DEPRECATED_ALLOW
#include "MEM_guardedalloc.h"
extern "C" {
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BKE_anim.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_node.h"
#include "BKE_object.h"
} /* extern "C" */
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node_id.h"
#ifndef NDEBUG
# include "intern/eval/deg_eval_copy_on_write.h"
#endif
// If defined, all working data will be set to an invalid state, helping
// to catch issues when areas accessing data which is considered to be no
// longer available.
#undef INVALIDATE_WORK_DATA
#ifndef NDEBUG
# define INVALIDATE_WORK_DATA
#endif
/* ************************ DEG ITERATORS ********************* */
namespace {
void deg_invalidate_iterator_work_data(DEGObjectIterData *data)
{
#ifdef INVALIDATE_WORK_DATA
BLI_assert(data != NULL);
memset(&data->temp_dupli_object, 0xff, sizeof(data->temp_dupli_object));
#else
(void)data;
#endif
}
void verify_id_properties_freed(DEGObjectIterData *data)
{
if (data->dupli_object_current == NULL) {
// We didn't enter duplication yet, so we can't have any dangling
// pointers.
return;
}
const Object *dupli_object = data->dupli_object_current->ob;
Object *temp_dupli_object = &data->temp_dupli_object;
if (temp_dupli_object->id.properties == NULL) {
// No ID properties in temp datablock -- no leak is possible.
return;
}
if (temp_dupli_object->id.properties == dupli_object->id.properties) {
// Temp copy of object did not modify ID properties.
return;
}
// Free memory which is owned by temporary storage which is about to
// get overwritten.
IDP_FreeProperty(temp_dupli_object->id.properties);
temp_dupli_object->id.properties = NULL;
}
static bool deg_object_hide_original(eEvaluationMode eval_mode, Object *ob, DupliObject *dob)
{
/* Automatic hiding if this object is being instanced on verts/faces/frames
* by its parent. Ideally this should not be needed, but due to the wrong
* dependency direction in the data design there is no way to keep the object
* visible otherwise. The better solution eventually would be for objects
* to specify which object they instance, instead of through parenting. */
if (eval_mode == DAG_EVAL_RENDER || dob) {
const int hide_original_types = OB_DUPLIVERTS | OB_DUPLIFACES;
if (!dob || !(dob->type & hide_original_types)) {
if (ob->parent && (ob->parent->transflag & hide_original_types)) {
return true;
}
}
}
return false;
}
bool deg_objects_dupli_iterator_next(BLI_Iterator *iter)
{
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
while (data->dupli_object_next != NULL) {
DupliObject *dob = data->dupli_object_next;
Object *obd = dob->ob;
data->dupli_object_next = data->dupli_object_next->next;
if (dob->no_draw) {
continue;
}
if (obd->type == OB_MBALL) {
continue;
}
if (deg_object_hide_original(data->eval_mode, dob->ob, dob)) {
continue;
}
verify_id_properties_freed(data);
data->dupli_object_current = dob;
/* Temporary object to evaluate. */
Object *dupli_parent = data->dupli_parent;
Object *temp_dupli_object = &data->temp_dupli_object;
*temp_dupli_object = *dob->ob;
temp_dupli_object->base_flag = dupli_parent->base_flag | BASE_FROM_DUPLI;
temp_dupli_object->base_local_view_bits = dupli_parent->base_local_view_bits;
temp_dupli_object->runtime.local_collections_bits =
dupli_parent->runtime.local_collections_bits;
temp_dupli_object->dt = MIN2(temp_dupli_object->dt, dupli_parent->dt);
copy_v4_v4(temp_dupli_object->color, dupli_parent->color);
/* Duplicated elements shouldn't care whether their original collection is visible or not. */
temp_dupli_object->base_flag |= BASE_VISIBLE_DEPSGRAPH;
int ob_visibility = BKE_object_visibility(temp_dupli_object, data->eval_mode);
if ((ob_visibility & (OB_VISIBLE_SELF | OB_VISIBLE_PARTICLES)) == 0) {
continue;
}
/* This could be avoided by refactoring make_dupli() in order to track all negative scaling
* recursively. */
bool is_neg_scale = is_negative_m4(dob->mat);
SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE);
copy_m4_m4(data->temp_dupli_object.obmat, dob->mat);
invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat);
iter->current = &data->temp_dupli_object;
BLI_assert(DEG::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id));
return true;
}
return false;
}
void deg_iterator_objects_step(BLI_Iterator *iter, DEG::IDNode *id_node)
{
/* Set it early in case we need to exit and we are running from within a loop. */
iter->skip = true;
if (!id_node->is_directly_visible) {
return;
}
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
const ID_Type id_type = GS(id_node->id_orig->name);
if (id_type != ID_OB) {
return;
}
switch (id_node->linked_state) {
case DEG::DEG_ID_LINKED_DIRECTLY:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY) == 0) {
return;
}
break;
case DEG::DEG_ID_LINKED_VIA_SET:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET) == 0) {
return;
}
break;
case DEG::DEG_ID_LINKED_INDIRECTLY:
if ((data->flag & DEG_ITER_OBJECT_FLAG_LINKED_INDIRECTLY) == 0) {
return;
}
break;
}
Object *object = (Object *)id_node->id_cow;
BLI_assert(DEG::deg_validate_copy_on_write_datablock(&object->id));
int ob_visibility = OB_VISIBLE_ALL;
if (data->flag & DEG_ITER_OBJECT_FLAG_VISIBLE) {
ob_visibility = BKE_object_visibility(object, data->eval_mode);
if (deg_object_hide_original(data->eval_mode, object, NULL)) {
return;
}
}
if (ob_visibility & OB_VISIBLE_INSTANCES) {
if ((data->flag & DEG_ITER_OBJECT_FLAG_DUPLI) && (object->transflag & OB_DUPLI)) {
data->dupli_parent = object;
data->dupli_list = object_duplilist(data->graph, data->scene, object);
data->dupli_object_next = (DupliObject *)data->dupli_list->first;
}
}
if (ob_visibility & (OB_VISIBLE_SELF | OB_VISIBLE_PARTICLES)) {
iter->current = object;
iter->skip = false;
}
}
} // namespace
void DEG_iterator_objects_begin(BLI_Iterator *iter, DEGObjectIterData *data)
{
Depsgraph *depsgraph = data->graph;
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
const size_t num_id_nodes = deg_graph->id_nodes.size();
iter->data = data;
if (num_id_nodes == 0) {
iter->valid = false;
return;
}
data->dupli_parent = NULL;
data->dupli_list = NULL;
data->dupli_object_next = NULL;
data->dupli_object_current = NULL;
data->scene = DEG_get_evaluated_scene(depsgraph);
data->id_node_index = 0;
data->num_id_nodes = num_id_nodes;
data->eval_mode = DEG_get_mode(depsgraph);
deg_invalidate_iterator_work_data(data);
DEG::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
deg_iterator_objects_step(iter, id_node);
if (iter->skip) {
DEG_iterator_objects_next(iter);
}
}
void DEG_iterator_objects_next(BLI_Iterator *iter)
{
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
Depsgraph *depsgraph = data->graph;
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
do {
iter->skip = false;
if (data->dupli_list) {
if (deg_objects_dupli_iterator_next(iter)) {
return;
}
else {
verify_id_properties_freed(data);
free_object_duplilist(data->dupli_list);
data->dupli_parent = NULL;
data->dupli_list = NULL;
data->dupli_object_next = NULL;
data->dupli_object_current = NULL;
deg_invalidate_iterator_work_data(data);
}
}
++data->id_node_index;
if (data->id_node_index == data->num_id_nodes) {
iter->valid = false;
return;
}
DEG::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
deg_iterator_objects_step(iter, id_node);
} while (iter->skip);
}
void DEG_iterator_objects_end(BLI_Iterator *iter)
{
DEGObjectIterData *data = (DEGObjectIterData *)iter->data;
if (data != NULL) {
/* Force crash in case the iterator data is referenced and accessed down
* the line. (T51718) */
deg_invalidate_iterator_work_data(data);
}
}
/* ************************ DEG ID ITERATOR ********************* */
static void DEG_iterator_ids_step(BLI_Iterator *iter, DEG::IDNode *id_node, bool only_updated)
{
ID *id_cow = id_node->id_cow;
if (!id_node->is_directly_visible) {
iter->skip = true;
return;
}
else if (only_updated && !(id_cow->recalc & ID_RECALC_ALL)) {
bNodeTree *ntree = ntreeFromID(id_cow);
/* Nodetree is considered part of the datablock. */
if (!(ntree && (ntree->id.recalc & ID_RECALC_ALL))) {
iter->skip = true;
return;
}
}
iter->current = id_cow;
iter->skip = false;
}
void DEG_iterator_ids_begin(BLI_Iterator *iter, DEGIDIterData *data)
{
Depsgraph *depsgraph = data->graph;
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
const size_t num_id_nodes = deg_graph->id_nodes.size();
iter->data = data;
if ((num_id_nodes == 0) || (data->only_updated && !DEG_id_type_any_updated(depsgraph))) {
iter->valid = false;
return;
}
data->id_node_index = 0;
data->num_id_nodes = num_id_nodes;
DEG::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
DEG_iterator_ids_step(iter, id_node, data->only_updated);
if (iter->skip) {
DEG_iterator_ids_next(iter);
}
}
void DEG_iterator_ids_next(BLI_Iterator *iter)
{
DEGIDIterData *data = (DEGIDIterData *)iter->data;
Depsgraph *depsgraph = data->graph;
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(depsgraph);
do {
iter->skip = false;
++data->id_node_index;
if (data->id_node_index == data->num_id_nodes) {
iter->valid = false;
return;
}
DEG::IDNode *id_node = deg_graph->id_nodes[data->id_node_index];
DEG_iterator_ids_step(iter, id_node, data->only_updated);
} while (iter->skip);
}
void DEG_iterator_ids_end(BLI_Iterator *UNUSED(iter))
{
}