230 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			230 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. 
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2008 Blender Foundation.
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 * All rights reserved.
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 *
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 * 
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file ED_object.h
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 *  \ingroup editors
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 */
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#ifndef __ED_OBJECT_H__
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#define __ED_OBJECT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BMEdge;
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struct BMFace;
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struct BMVert;
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struct BPoint;
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struct Base;
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struct BezTriple;
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struct Curve;
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struct EditBone;
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struct EnumPropertyItem;
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struct ID;
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struct KeyBlock;
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struct Lattice;
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struct Main;
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struct Mesh;
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struct MetaElem;
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struct ModifierData;
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struct HookModifierData;
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struct Nurb;
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struct Object;
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struct ReportList;
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struct Scene;
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struct View3D;
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struct ViewContext;
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struct bConstraint;
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struct bContext;
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struct bPoseChannel;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperator;
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struct wmOperatorType;
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struct PointerRNA;
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struct PropertyRNA;
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struct EnumPropertyItem;
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/* object_edit.c */
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struct Object *ED_object_context(struct bContext *C);               /* context.object */
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struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
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/* object_ops.c */
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void ED_operatortypes_object(void);
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void ED_operatormacros_object(void);
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void ED_keymap_object(struct wmKeyConfig *keyconf);
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/* object_relations.c */
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typedef enum eParentType {
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	PAR_OBJECT,
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	PAR_ARMATURE,
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	PAR_ARMATURE_NAME,
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	PAR_ARMATURE_ENVELOPE,
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	PAR_ARMATURE_AUTO,
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	PAR_BONE,
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	PAR_BONE_RELATIVE,
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	PAR_CURVE,
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	PAR_FOLLOW,
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	PAR_PATH_CONST,
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	PAR_LATTICE,
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	PAR_VERTEX,
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	PAR_VERTEX_TRI
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} eParentType;
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#ifdef __RNA_TYPES_H__
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extern struct EnumPropertyItem prop_clear_parent_types[];
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extern struct EnumPropertyItem prop_make_parent_types[];
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#endif
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int ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
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                         struct Object *par, int partype, bool xmirror, bool keep_transform, const int vert_par[3]);
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void ED_object_parent_clear(struct Object *ob, int type);
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struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
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void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
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void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap,
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                                     const bool do_connected);
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/* send your own notifier for select! */
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void ED_base_object_select(struct Base *base, short mode);
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/* includes notifier */
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void ED_base_object_activate(struct bContext *C, struct Base *base);
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void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
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/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
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struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
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void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
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bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, int mode, struct ReportList *reports);
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void ED_object_toggle_modes(struct bContext *C, int mode);
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA     1
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#define EM_FREEUNDO     2
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#define EM_WAITCURSOR   4
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#define EM_DO_UNDO      8
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#define EM_IGNORE_LAYER 16
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void ED_object_editmode_exit(struct bContext *C, int flag);
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void ED_object_editmode_enter(struct bContext *C, int flag);
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bool ED_object_editmode_load(struct Object *obedit);
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void ED_object_location_from_view(struct bContext *C, float loc[3]);
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void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
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                                     const float loc[3], const float rot[3], float primmat[4][4],
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                                     bool apply_diameter);
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void ED_object_add_unit_props(struct wmOperatorType *ot);
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void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode);
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bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis,
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                                    float loc[3], float rot[3],
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                                    bool *enter_editmode, unsigned int *layer, bool *is_view_aligned);
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struct Object *ED_object_add_type(struct bContext *C, int type, const float loc[3], const float rot[3],
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                                  bool enter_editmode, unsigned int layer);
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void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups);
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void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* object motion paths */
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void ED_objects_clear_paths(struct bContext *C);
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void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
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/* constraints */
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struct ListBase *get_active_constraints(struct Object *ob);
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struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **r_pchan);
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struct bConstraint *get_active_constraint(struct Object *ob);
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void object_test_constraints(struct Object *ob);
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
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void ED_object_constraint_update(struct Object *ob);
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void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob);
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/* object_lattice.c */
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bool mouse_lattice(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
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void undo_push_lattice(struct bContext *C, const char *name);
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/* object_lattice.c */
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void ED_setflagsLatt(struct Object *obedit, int flag);
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/* object_modifier.c */
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enum {
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	MODIFIER_APPLY_DATA = 1,
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	MODIFIER_APPLY_SHAPE
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};
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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                                            struct Object *ob, const char *name, int type);
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bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
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                               struct Object *ob, struct ModifierData *md);
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void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
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int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
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                               struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
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                             struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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bool ED_object_iter_other(struct Main *bmain, struct Object *orig_ob, const bool include_orig,
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                          bool (*callback)(struct Object *ob, void *callback_data),
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                          void *callback_data);
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bool ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v);
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/* object_select.c */
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void ED_object_select_linked_by_id(struct bContext *C, struct ID *id);
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bool *ED_vgroup_subset_from_select_type(struct Object *ob, enum eVGroupSelect subset_type,
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                                        int *r_vgroup_tot, int *r_subset_count);
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void ED_vgroup_subset_to_index_array(const bool *vgroup_validmap, const int vgroup_tot,
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                                     int *r_vgroup_subset_map);
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struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
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        const struct bContext *C,
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        struct PointerRNA *ptr,
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        struct PropertyRNA *prop,
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        bool *r_free,
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        const unsigned int selection_mask);
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void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_OBJECT_H__ */
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