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blender-archive/source/blender/draw/engines
Clément Foucault 0983e66e03 EEVEE: Occlusion: Use ScreenSpaceRay for iteration
The sampling is now optimum with every samples being at least one pixel
appart. Also use a squared repartition to improve the sampling near the
center.

This also removes the thickness heuristic since it seems to remove
a lot of details and bias the AO too much.
2021-03-08 17:25:38 +01:00
..
2021-02-20 15:35:00 +11:00
2021-02-25 16:34:50 +11:00